Awkward
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Post by Awkward on Jul 17, 2016 16:54:03 GMT -5
I guess Laura will create basic physical abilities for Tab. So...
Carrier: Tab picks up a party member on their scooter and speeds them away from enemy attacks.
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Post by Just14 on Jul 18, 2016 13:40:28 GMT -5
Leaf Twirl: Raine spins around and damages a single enemy multiple times with leaves swirling around her.
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Deleted
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Post by Deleted on Jul 18, 2016 13:52:34 GMT -5
Hmm: I think Raine would be plant magic and healing and supporting so.....
Gift of the Sun: Morgan and the party is bathed in the gentle rays of the sun. The rays heal the whole party lightly. Also if Morgan is using her basic gunblade it gains the fire element for the rest of the battle.
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Post by Just14 on Jul 18, 2016 13:54:46 GMT -5
That works. I've put the new skill in with your old ones.
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Post by Just14 on Jul 18, 2016 15:04:05 GMT -5
Okay let's see...
Julia: Finishing night action Karl: Finished with all actions Rix: Finishing afternoon, but needs night Tab: Finished with all actions Morgan: Finishing night action Robbie: Needs night action
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Deleted
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Post by Deleted on Jul 18, 2016 17:45:22 GMT -5
So is 10 the max amount of stats anyone can get
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Awkward
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Post by Awkward on Jul 18, 2016 17:46:40 GMT -5
Probably for relationships, but if 10 was the max for the stats, Rix has already maxed his Knowledge.
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Post by Just14 on Jul 18, 2016 17:52:02 GMT -5
100 is the max for social stats.
10 is the max for relationship levels.
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Awkward
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Post by Awkward on Jul 18, 2016 18:34:28 GMT -5
Is there... a point to player/player interaction? Because of the lack of relationship levels for player characters, it kinda seems pointless to hang out with them asides from fulfilling roleplaying desires. I don't mind as much because I enjoy the interaction with the NPCs, but it does make it feel like hanging out, etc. with other players has less benefit. Unless I'm dumb and missing something, which is... sadly a reoccurring theme.
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Post by Just14 on Jul 18, 2016 18:42:01 GMT -5
Well I couldn't give player to player interactions relationship levels because then players could just max out their levels in a single day. There's nothing really bad about player to player interaction, but there also isn't too much benefit. I guess I could make it so when players hang out, their social stats boost?
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Awkward
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Post by Awkward on Jul 18, 2016 18:49:13 GMT -5
That's good enough, but can there be at least the dating benefits for if 2 player characters decide to date each other? It's a pretty exclusive and important thing, and I doubt dating multiple people will ever work.
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Post by Just14 on Jul 18, 2016 18:50:50 GMT -5
Oh, yeah, the dating benefits definitely carry over.
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Post by pielover19 on Jul 18, 2016 18:51:08 GMT -5
If Karl becomes a super fighting god in the end game, he might lie about being Mormon and get all of the ladies.
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Awkward
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Post by Awkward on Jul 18, 2016 18:53:08 GMT -5
I never want to see "Karl" and "super fighting god" in the same sentence ever again.
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Post by Just14 on Jul 18, 2016 18:55:13 GMT -5
If Karl becomes a super fighting god in the end game, he might lie about being Mormon and get all of the ladies. He can always change his religion. People do that all the time.
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