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Post by Just14 on Jan 20, 2017 17:37:06 GMT -5
(I was going to make you fight the First Heroes, but figured I'd wait until you decide to bet more coins.)
The party appears on top of what appears to be a large tower in the clouds. As they stand there, three gigantic magic circles appear, all equidistant and on different sides of the party. Stepping forth from out of them, Ifrit, Shiva, and Ramuh look down upon the party. Each of them are fully in giant size. Now it's time to take the test of eidolons. The clouds in the area turn black and stormy as it begins to rain in the area.
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Post by Malefio on Jan 20, 2017 17:39:49 GMT -5
Kayamba will start with a defense boosting dance.
Kirby will change to the fireball ability, run towards Shiva and when she attacks, he'll activated the ability, going through her attacks and herself.
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Post by Deleted on Jan 20, 2017 17:48:28 GMT -5
I don't know anything about these enemies...
For now Tai will Black Magic Aura Golbez and try to avoid taking damage.
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Post by mrfuzz111 on Jan 20, 2017 17:49:40 GMT -5
Three Eidolons at once? Yeah, WHM should definitely lead off with Shellga so we don't get completely destroyed by magical attacks. Globes will cast Bio on Ramuh, you can never go wrong with Sap and Ramuh doesn't have an easily exploited weakness like the others. Golbez will teleport out of the way of attacks while WHM will hang back at a safe distance. Info: Ifrit is a Fire elemental Eidolon (summon monster) who has both physical and magical attacks (mostly fire) and can use Hellfire (a powerful fire attack). Shiva is an Ice elemental Eidolon who mostly uses ice magic and can use Diamond Dust (powerful ice attack). Ramuh is a Thunder elemental Eidolon who also relies mainly on magic and has Judgement Bolt (powerful thunder attack). Ifrit is weak to ice, Shiva is weak to fire, and Ramuh usually doesn't have a weakness.
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Post by Deleted on Jan 20, 2017 19:01:41 GMT -5
Jess well now this looks like its going to be fun
Opens with Trap Cards and then if she has the time uses Makeshift Shield.
Paul will go ahead and cast arcane beam at Ramuh
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Post by Just14 on Jan 21, 2017 11:30:18 GMT -5
Kayamba starts off with a defense boosting dance while White Mage creates a magical barrier around the party. Jess places magic cards around the field from her location and gets in a defensive position. Tai activates a spell, creating a dark aura around Golbez that increases his Strength and Resistance. Golbez starts off with Bio on Ramuh, causing a green, bubbly liquid to surround him. It appears to do some damage, but also poisons Ramuh as well. Paul then releases a beam of pure arcane energy into Ramuh as well, landing a nice hit.
The eidolons then prepare their attacks. Ifrit takes in a deep breath and releases a breath of fire onto the party, but combined with the rain, it doesn't appear to do much damage at all to the party. Shiva then waves a hand over the party while Kirby changes into Fireball form, blazing through Shiva's attack and doing some damage to her. A cold blast of ice hits the entire party, but is weakened from all the defensive boosts. The ground then freezes over entirely. Be careful when moving. You might slip and fall off of the platform if you're too close to the edge. Ramuh then holds his staff in the air and electricity begins to surround Jess and Tai. Ifrit lets out a roar and four Fire Elementals appear at different corners of the tower the party is standing on.
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Post by Malefio on Jan 21, 2017 12:03:36 GMT -5
Okay, switch to Ice Kirby to skate. Kirby will concentrate on evasive maneuver. He'll catch anyone slipping near the edges. If projectiles comes towards Kirby's way, he'll freeze them and kick them back into the enemies.
Kayamba will give the party Infinite Stamina this turn, this means that the party have infinite running and dodging actions for this turn. Attacks that needs to be charged will also charge faster this turn.
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Post by Deleted on Jan 21, 2017 12:11:39 GMT -5
Hmm. Tai will do a cautious leap out of the electric. If he succeeds in getting fre, he'll run around while dodging and shooting Bloody Blasters at Ramuh.
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Post by mrfuzz111 on Jan 21, 2017 12:23:04 GMT -5
(What do Bloody Blasters do? If it deals damage to the user should I heal you?)
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Post by Deleted on Jan 21, 2017 12:26:36 GMT -5
(What do Bloody Blasters do? If it deals damage to the user should I heal you?) (No, they're just dark elemental Magic bullets. They don't deal damage to the user.)
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Post by mrfuzz111 on Jan 21, 2017 12:54:12 GMT -5
(Alright then, I don't think we need healing just yet.) WHM will cast NulShock, granting each party member immunity to one Thunder attack. She'll also cast Float on everyone except Kirby (since the ice is an advantage to him) thus removing the risk of sliding around and falling off. She'll keep moving around to dodge attacks aimed at her. Golbez will take advantage of the reduced charge time to cast Blizzaga on each of the Fire Elementals in succesion, performing a second cycle through them if necessary. If there's still time after killing them, use Flare on Ramuh. Dodge attacks by teleporting, taking care not to get too close to the edge since I don't know if Float is enough to keep us from falling off.
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Post by Deleted on Jan 21, 2017 15:28:19 GMT -5
(Paul does have a one time full heal cure all if needed to.)
Jess will use Viper strike on Ramuh.
Paul just sighs and comments that it must be a certain day of the week. Paul will then use Speed Up. And will go ahead and Triple Fuse Dark Void, Explosive Fungi, and Fire Pillar.
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Post by Just14 on Jan 21, 2017 15:45:06 GMT -5
White Mage casts Float on the entire party, aside from Kirby, as they all begin to float slightly over the ground and negate the ice below them. Kayamba starts up a dance that causes the party to gain incredible stamina, being able to use charged attacks quickly and the ability to dodge and run as much as they like. Jess runs in and quickly lands a Viper Fang on Ramuh and is then surrounded in a status condition causing aura. Meanwhile, Paul increases his speed with a quick spell and fuses spells into his blade, creating black flames around it. Tai runs around and shoots his blasters at Ramuh to deal some damage while Golbez hits each of the Fire Elementals with Blizzaga, taking them down easily. White Mage quickly casts NulShock and Golbez casts Flare on Ramuh.
The eidolons begin their barrage of attacks as lightning bolts drop down from the sky on top of Jess and Tai, spreading out to deal electric damage to all nearby allies as well. The NulShock blocks out the attack, but disappears afterward. Ramuh then casts a spell as lightning sparks appear all around the center of the platform. Shiva then snaps her fingers and attempts to drop a block of ice onto Kambaya, but he dodges the attack. Ifrit roars and the clouds move out of the way, replaced by harsh sunlight. The ice on the ground melts away and dissolves as he activates his special move, Hellfire.
Pillars of flame erupt out of the ground all over the tower, dealing damage to everyone as Ifrit gathers flames in his hands. He then drops a giant ball of fire onto the tower, causing a giant explosion. Despite the multiple boosts up, the party still takes some fairly heavy damage from the attack, but nobody is knocked out. Shiva snaps her fingers and it begins to snow around the area.
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Post by mrfuzz111 on Jan 21, 2017 15:57:22 GMT -5
CURAGA NOW. TWICE IF NECCESARY, FOLLOW UP WITH NULFROST IF ONE IS ENOUGH. Alright, looks like my original plan of focusing on single target moves rather than AoE isn't as valid as I thought, I was under the impression that they could only use their signature moves when low on health rather than whenever they wanted to. Anyone that doesn't still have NulShock (it should only be gone from the ones that were hit by the attack, anyone far enough away should still have it) needs to get away from the center, so WHM and Golbez will do so if necessary. Meanwhile, Golbez will cast Meteor.
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Post by Deleted on Jan 21, 2017 16:35:33 GMT -5
CURAGA NOW. TWICE IF NECCESARY, FOLLOW UP WITH NULFROST IF ONE IS ENOUGH. Alright, looks like my original plan of focusing on single target moves rather than AoE isn't as valid as I thought, I was under the impression that they could only use their signature moves when low on health rather than whenever they wanted to. Anyone that doesn't still have NulShock (it should only be gone from the ones that were hit by the attack, anyone far enough away should still have it) needs to get away from the center, so WHM and Golbez will do so if necessary. Meanwhile, Golbez will cast Meteor. Fuzz should I use Carbunicle instead or only as a last resort.
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