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Post by Vitsheep on Jul 6, 2017 11:47:13 GMT -5
"Huh. Looks like a trapdoor. Be careful of that," Iri says, pointedly ignoring the noise to the south. "Should we try to trigger it, or try avoid it?"
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Post by Malefio on Jul 9, 2017 19:57:09 GMT -5
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Post by Just14 on Jul 9, 2017 20:16:35 GMT -5
Terrace will kick open the trapdoor. See what's inside.
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Post by Bloodmancer on Jul 9, 2017 20:54:35 GMT -5
Throw something at the closest one.
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Post by Malefio on Jul 10, 2017 5:15:55 GMT -5
Iri points Terrace to the cabin's floor. The woman kicks it, revealing that the whole floor of the cabin is loose, except for a room in the back which the inside cannot be seen. There's no way to enter the cabin right now though...
Seems like walking on the floor would have made them fall into a net with a pile of wood on it.
Lunatic Box looks around for something to throw, there seem to be a loose board. He pulls on it, but while he does that, one of the slime man hits him by extending his arm for a punch. Lunatic Box ripps the board off and retaliates by throwing the board at it. It seems to push back the enemy, but the board sticks to it. Box is not sure if he did any damage... At least he's not in that slime man's range anymore. The second slime man starts making his arms spin, whipping the air. He's approaching Box while continuing this maneuver.
Melinda shows up next to Lunatic Box, nodding.
"I can't damage them, how do you want me to help?"
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Post by Bloodmancer on Jul 10, 2017 12:55:10 GMT -5
"They are to fast! I need them to be not fast! So I can slice and dicey! LIKE REAL MAN!"
((So basically I need them to be stunned or distracted so I can try and deal some damage.))
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Post by Vitsheep on Jul 10, 2017 12:58:58 GMT -5
Iri shrugs. "Huh. Well, that could've been a problem... I can't think of a way across. Let's go try one of the other cabins, huh?"
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Post by Just14 on Jul 10, 2017 13:29:39 GMT -5
K
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Post by Malefio on Jul 10, 2017 14:09:09 GMT -5
Iri, Terrace and Crystalis go back to the central platform. Lunatic Box and Melinda are being attacked by two humanoids made of green slime, on their way to the south cabin.
The path to the third cabin has been scouted by Melinda, but she didn't share the information yet.
*****
"There's no way I can approach that one with his spinning arms..."
Melinda jumps on the railings and runs on them. There is no way a normal person could do that. She runs past the slime man spinning his arms and jumps behind the other one, removing the wooden board from him, getting it's attention.
The slime man gets in distance to hit box and hit him 2 times, causing the spinning arms attack to stop. It causes minor wounds to Lunatic Box, but the pain is unbearable.
---Remaining enemies---
2 slime men Status effect: Lunatic Box is clumsy.
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Post by Vitsheep on Jul 10, 2017 14:11:30 GMT -5
"Melinda's in trouble!" Iri points out. "We've got to help her - c'mon!"
He rushes in with his rapier drawn. He learned his lesson. He'll use it as a slashing weapon.
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Post by Just14 on Jul 10, 2017 16:13:56 GMT -5
Crystalis will use Copy Fang on one of them and Terrace will cut the other's arms off.
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Post by Malefio on Jul 11, 2017 5:36:38 GMT -5
(Just in case Blood thought that clumsy prevents him from attacking.
The clumsy status effect means that your attacks will cause less damage and you have an RNG roll if your turn is complex to know wether it works or not.)
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Post by Bloodmancer on Jul 12, 2017 0:26:53 GMT -5
"I'm drunk!"
Slice at its other arm!
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Post by Malefio on Jul 12, 2017 5:24:13 GMT -5
Lunatic Box raises his Meat Knife clumsily, then slash at one of the slime man's arm, causing a split on it, while Terrace and Iri runs past them. Another hit would probably cut it off. The slime man looks at his arm, then starts to run in circle in a panic. Crystalis jumps on it, using his copy fang ability. It tastes bad, but the wolf definitely did some damage to the enemy.
Extending legs: Your legs can extend to a pretty long range, they count as a whip weapon.
Iri and Terrace run to the second slime man, as it attacks Melinda, bracing herself for impact to limit the damage of a whipping arm. Iri swings her rapier from the sides, hitting the enemy in the chest. It causes a dent in it. The slime man looks at his chest as Terrace cuts one of his arms clean. The enemy starts running in circle like his ally.
Melinda nods and seems to get away from the fight.
---Remaining Enemies---
2 Slime Men
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Post by Vitsheep on Jul 12, 2017 11:20:12 GMT -5
Try to stab through it and hold it in place for Scary Terry. Oh, hey, Crysti's new ability could probably help with that trapdoor cabin.
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