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Post by Just14 on Sept 5, 2017 18:51:46 GMT -5
Y-Wait, now you have too many decreased stats! I said one or the other, not both! ;-;
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Post by mrfuzz111 on Sept 6, 2017 1:22:29 GMT -5
I'll sign myself up as an electric elemental character (Crow already covers wind) some time later, just not right now.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 6, 2017 10:00:30 GMT -5
Sometimes okay here's the new edit for magical fighter
-2: Def, Res, and Luck +2: Str, Mag, and Dex.
Is that better Senpai
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Post by Just14 on Sept 6, 2017 10:50:02 GMT -5
Yes. Thank you.
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Post by mrfuzz111 on Sept 6, 2017 20:51:15 GMT -5
Any way I can pay an extra coin or two to just give the general idea of the stat spread for my classes (rather than having a constant stat spread and then modifying it for each class it would probably be easier to just make three stat spreads that each total to 30 points) and get someone else (who the extra coins would go to) to hash out the specifics with me doing some fine tuning if need be? I'd like to join and I've thought of my classes, but I'm in a bit of a lazy mood as far as number crunching goes.
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Post by Just14 on Sept 6, 2017 21:30:27 GMT -5
So...you just want me to make your stat changes for you? It seems like you want to have completely different stats for each class, which is actually more difficult to keep track of and will cost you a heck of a lot more coins than it should over time with how the upgrade system works.
I can decide on stat changes for you if you want without any extra charge and I keep track of everyone's stats anyways. So you don't have to worry about remembering what your stats are and how they've changed. I'll auto update whenever you switch classes and get new equipment.
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Post by mrfuzz111 on Sept 6, 2017 21:42:03 GMT -5
Alright, given how different my planned classes are going to be (I'm thinking of going with a Fighter/Mage/Thief type of trio for my classes) I'll just give myself balanced stats similar to Malefio (in fact the only real difference is trading Strength and Resistance). Hang on, lemme get things typed out.
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Post by mrfuzz111 on Sept 6, 2017 22:43:25 GMT -5
Element: Electric Classes: Dragoon: A lance wielding warrior who strikes from above like lightning. + attack and defense, - magic and resistance Electromancer: A mage skilled in electrical magic. + magic and resistance, - attack and defense Shocker: A rogue whose fast and powerful attacks leave enemies stunned and unable to fight back. + attack, dexterity, and speed, - defense, resistance and magic Stats Health: 4 (12) Stamina: 3 (9) Strength: 4 Defense: 3 Magic: 4 Resistance: 3 Speed: 3 Dexterity: 3 Luck: 3 And now to go into specifics on how some of these classes are supposed to look and work. To start off, all three will have at least a slight preference towards electricity when it comes to attacks. They don't all need to start with a skill that does electrical damage, but assuming we can make our own skills they'll all have at least a few. As far as appearance goes, the one consistent article of clothing among my classes is going to be my usual hat (a black fedora). Now, onto Dragoon. This is my starting class, and the appearance of it is based on FF3's Dragoon design in the remake minus the helmet. finalfantasy.wikia.com/wiki/Dragoon_(Final_Fantasy_III)As for the fighting style, pretty standard Dragoon stuff. Physical attacks, various forms of Jump, maybe a Blood of the Wyvern type move to remove delay from the next two jumps later on in the game. Electromancer wears a blue tunic with a yellow cape and pants as well as white gloves. Think how male sages look in the GBA Fire Emblem games. Once again a fairly self explanatory class, magical attacks focusing mainly on various electrical spells such as dropping lightning bolts on a target. Finally, Shocker is the interesting one. Appearance wise the class has blue clothing designed for mobility (in other words slightly loose but not baggy) and uses a pair of daggers. What makes it interesting (and helps balance out the low defensive stats) is that most of the abilities it learns are based around a status condition called stun which functions similar to Flinch in Pokémon. basic attacks that have a chance of inflicting stun, moves that lower a target's resistance to stun, moves that deal more damage to enemies that were stunned last turn, stun is basically the central theme of this class and how it ties into electricity (it's what's causing stun in the first place, the daggers release electricity into the target on contact). Lastly, if there's a problem with any of these don't be afraid to let me know.
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Post by Just14 on Sept 9, 2017 10:35:17 GMT -5
How's this look?
Dragoon: +2 Strength +2 Defense -2 Magic -2 Resistance
Electromancer: +3 Magic +1 Resistance -2 Strength -2 Defense
Shocker: +1 Strength +2 Speed +3 Luck -2 Defense -2 Resistance -2 Magic
I switched Dexterity with Luck since ailments activate based on Luck stat. Is that okay?
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Post by mrfuzz111 on Sept 9, 2017 20:35:27 GMT -5
Sounds good. If that everything then I'm ready to go.
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Post by Just14 on Sept 9, 2017 21:46:02 GMT -5
Which one are you starting with?
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Post by mrfuzz111 on Sept 9, 2017 22:18:54 GMT -5
Dragoon, I mentioned it in the small essay I left you going into greater detail on my classes.
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Post by mrfuzz111 on Nov 23, 2017 11:24:55 GMT -5
Just14So if you're dropping this game and nobody's going to pick it up, I'd like a refund on my Arena Coins. Not getting a refund for the five coins we spent signing up is one thing, but letting us all spend coins on abilities and stats only to drop the game before we even get to use them seems like something that warrants a refund.
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Post by Vitsheep on Nov 23, 2017 12:52:47 GMT -5
I'd forgotten about this... Um. If that thing Fuzz said, can those stats on my profile go away, too?
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Post by Just14 on Nov 23, 2017 14:02:06 GMT -5
Yes, I'll refund you.
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