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Post by Just14 on Mar 13, 2018 20:12:00 GMT -5
They can be destroyed if Hunters enter that room and damage them enough.
Yes, portals fill any empty rooms in the dungeon. That is why they can be dangerous in a dungeon filled with dead ends.
They start spawning each turn the Hunters are within the dungeon. So the longer it takes Hunters to travel through, the more monsters will be spewed on them.
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Post by Just14 on Mar 13, 2018 21:12:17 GMT -5
Town Name: Frostwhite Town Description: A cold town located high in the mountains. The people there have developed steampunk technology to survive the freezing climate of their land. The mechanical buildings built into the side of the mountains are quite the sight to see. You have to travel across metal bridges to reach each part of town. The citizens here have an interesting culture due to their advances in technology being recent. It's almost like a steampunk ice tribe land. Town Backstory: The people in Frostwhite were struggling to survive in the cold weather, living in igloos and holding back various waves of plagues. In a desperate attempt to fight back, the people had seen a sudden boost in technology and medicine. Now they are known worldwide for their professional and potent medics. Leader Name: Norris K. Frost Leader Position: Aristocrat Leader Appearance: A stuffy old Magelf wearing a black suit. His hair is white and his eyes are an icy blue. A single rose is worn on his suit. Leader Backstory: Norris isn't exactly a people's person, but he's the person this city needed to survive. He's an excellent and cold businessman, putting profit first. Through his businesses, he rose through the ranks and now he basically rules over Frostwhite in an aristocracy.
Name: Samuel Lazerre (Sam) Race: Shadow Hometown: Frostwhite Appearance: Sam is a tall man with dark blue colored scales. He has black horns and a black tail as well as green eyes. His hair is short and blue and he has a bit of a scruffy, blue beard. Sam wears a white labcoat over a set of basic, leather armor and carries a brown bag over his shoulder containing various salves and bandages. He carries a sort of sad air around with him. Backstory: Sam has always been a medic in Frostwhite. However, one day his wife and his daughter fell sick with a disease. He tried the best he could, but was unable to heal them. In the end, he lost them both. He continues working as a medic now, hoping to avoid the mistakes of his past.
Stats Health: 10 Mana: 5 Stamina: 16 Strength: 12 Magic: 5 Defense: 10 Ward: 10 *Dexterity: 16 +2 *Speed: 16 +2
Classes Freelancer: 0 CP Medic: 10 CP
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Post by Bloodmancer on Mar 13, 2018 21:38:32 GMT -5
Hold on, how exactly does this game work. Do you play as a town with a dungeon master and a Hunter? Or are they separate entities?
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Post by Vitsheep on Mar 13, 2018 21:38:52 GMT -5
Alright. First dungeon's done. So the next question is how to send out raids.
The nearby towns need to learn of Crow's existence.
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Post by Just14 on Mar 13, 2018 21:44:32 GMT -5
Hold on, how exactly does this game work. Do you play as a town with a dungeon master and a Hunter? Or are they separate entities? They're all separate. You can play with as many towns, dungeon masters, and hunters as you like, but they aren't all necessarily connected. A town is always separate from other towns and dungeon masters. This is the same thing with dungeon masters. Hunters are always connected to a town, but it doesn't have to be yours. You can make a hunter that comes from somebody else's town if you want to. Does that answer your question?
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Post by Just14 on Mar 13, 2018 21:47:54 GMT -5
Alright. First dungeon's done. So the next question is how to send out raids. The nearby towns need to learn of Crow's existence. If you mean Boss Monster attacks, you can select any town you like an throw a Boss Monster at it. This will create a sidequest for Hunters in that town to defeat your boss and the rewards will be given to you once the mission is either cleared or failed. Don't worry. Even if your monster is defeated, it will steal have stolen some SE for you. This is just a way to keep things interesting without having to pump out new dungeons every five seconds. If you mean War, that's an entirely different thing. And something you should definitely wait until later to do. To start a War, both sides MUST agree. This is to keep strong players from bullying new or weak ones. After both players agree, any towns involved will send out a distress signal to all hunters connected to it so they can fight alongside the town. If both sides are Dungeon Masters, this part is skipped. Then you enter a gigantic battle and the winner gets a bunch of stuff.
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Tight Dan
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Post by Tight Dan on Mar 13, 2018 21:54:41 GMT -5
Can I get a rundown on class creation?
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Post by Just14 on Mar 13, 2018 22:05:37 GMT -5
Can I get a rundown on class creation? Heck yeah you can! Basically, just let me know what you want and I'll make it for you. You can be specific too. It doesn't have to be just "I want a healing class" but you can even go as far as "I want a class that heals over time with low cost skills and a stack system where you gain stacks of something and can expend them for more heals". Basically, have fun with it. You can even have non traditional classes like Pyromancer instead of Mage or Mounted Bowman instead of Archer.
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Post by Bloodmancer on Mar 13, 2018 23:04:48 GMT -5
Name: Han Tsunami Appearance: Han Tsunami appears to be a floating human with fish like gills on the side of his face. And a bald elongated head.
Backstory: Once, Han was great explorer. But he grew warry of the many people who where jealous of his success. He locked himself and a small gang of men in dark bath house built in the depths of a strange cave, where he studied the art of mystical energies and the inner depths of his minds. Even as his allies died off he continued to live, growing stronger and stranger with ever day... until his mind broke and his only goal became to destroy the people he felt at fault for what he had become. He has become so powerful that his magic let's him devout his enemies souls, using this terrible power to be in monsters from distant dimensions.
Stats Health: 20 Mana: 40 Stamina: 15 Strength: 10 Magic: 50 Defense: 20 Ward: 20 Dexterity: 10 Speed: 15
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Post by Just14 on Mar 14, 2018 8:34:52 GMT -5
Name: Yorric Night Race: Shifter Hometown: Port Luneth Appearance: A lizardman-like Shifter with green scales and yellow eyes. Wears a red and yellow jester outfit. Can transform into a green basilisk. Backstory: Yorric was born and raised in Luneth. He's always been something of a trickster, playing pranks on people and joking around. He lives doing pretty much whatever he wants because he can.
Stats Health: 10 Mana: 10 Stamina: 12 +2 Strength: 15 +2 Magic: 10 Defense: 6 Ward: 5 Dexterity: 16 Speed: 16
Classes Freelancer: 10 CP Knight: 0 CP
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Tight Dan
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Post by Tight Dan on Mar 14, 2018 9:07:11 GMT -5
So if Ailment Traps exist what Ailments exist?
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Post by Just14 on Mar 14, 2018 9:09:53 GMT -5
I don't really have a list, but pretty much the basics. Just let me know what you're looking for and I'll get it for you.
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Post by Just14 on Mar 14, 2018 10:26:46 GMT -5
Guys.
We need more Hunters.
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Tight Dan
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Post by Tight Dan on Mar 14, 2018 10:29:05 GMT -5
I know I was just waiting to see if anyone else would make a town once my dungeon is complete I'll cook a couple up
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Post by Just14 on Mar 14, 2018 10:32:12 GMT -5
That's what most people are waiting for. But generally, there's no issue with making multiple Hunters since nobody's limited. There's also nothing stopping you from just making another town if there isn't one you like already.
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