|
Post by Vitsheep on Mar 15, 2018 18:23:40 GMT -5
Without any penalty or rewards for the DM? Do they have to make it to entrance?
|
|
|
Post by Just14 on Mar 15, 2018 18:25:08 GMT -5
Yeah, they have to get back to the entrance in order to escape. That's about it. However, adding rewards for the DM might not be a bad idea.
|
|
|
Post by Malefio on Mar 15, 2018 19:40:04 GMT -5
Going to jump into dungeon creation soon, but I'm just wondering if I should only read my topics or not.
|
|
|
Post by Just14 on Mar 15, 2018 19:44:38 GMT -5
I mean...you can really read whatever you want, I think.
|
|
|
Post by Malefio on Mar 15, 2018 19:48:32 GMT -5
I should have worded that better.
Am I required to read everything, or the game is playable if I just read my own topics?
|
|
|
Post by Just14 on Mar 15, 2018 19:49:42 GMT -5
Oh, yeah, you can definitely play without reading everything. Reading everything would be insane.
|
|
|
Post by Vitsheep on Mar 15, 2018 20:40:49 GMT -5
Is there any mechanic for selling buildings? I'd want to change out the item shop what with the new prices and such.
|
|
|
Post by Just14 on Mar 15, 2018 20:43:28 GMT -5
Since your town is still new, I'll just let you trade in your item shop for something else if you want it.
|
|
|
Post by Vitsheep on Mar 15, 2018 20:57:11 GMT -5
I'm swapping it for a new training ground. Here you go. I did skills, but I'll leave balance and costs to you. Zealot Heavy Stab (10 CP)
User deals damage equal to 2x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Cheap Shot (20 CP)
User deals damage equal to 2x Dexterity to one enemy. Enemy defends using Speed. Can only be used on the first turn.
Bloodrage (30 CP) Passive When user is below 25% max health, increase all stats by 10%.
Vigor (40 CP)
User recovers HP equal to 2x Ward.
Poison Ritual (50 CP)
Inflict Poison on self and target enemy.
Sacrificial Blow (60 CP)
User deals damage equal to 3x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Pin (70 CP)
User deals damage equal to 2x Dexterity to one enemy. Enemy defends using Speed.
Bloodthirst (80 CP) Passive User acts during Ambush rounds.
Vampire Slash (90 CP)
User deals damage equal to Dexterity to one enemy. User heals damage dealt.
Blood Ritual (100 CP)
Inflict Bleed on self and target enemy.
Sacrifical Burst (110 CP)
User deals damage equal to 3x Strength to all enemies. User takes damage equal to 1/4 damage dealt.
Snipe (120 CP)
User deals damage equal to 3x Dexterity to one enemy at end of turn. Enemy defends using Speed.
Bloodlust (130 CP) Passive When an enemy is killed, increase all stats by 5 for 3 turns.
Unerring Will (140 CP)
User recovers HP equal to 3x Ward.
Curse Ritual (150 CP)
Inflict Curse on self and target enemy.
Slash Break (160 CP)
User deals damage equal to 4x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Powder Burn (170 CP)
User deals damage equal to 4x Dexterity to one enemy. Enemy defends using Speed. User takes damage equal to 1/4 damage dealt.
Bloodhunt (180 CP) Passive Recover 5% maximum HP when killing a monster.
Vampire Reign (190 CP)
User deals damage equal to Dexterity to all enemies. User heals damage dealt.
Burst Ritual (200 CP)
KO user. Deal damage to a single target equal to HP lost.
|
|
|
Post by Just14 on Mar 15, 2018 21:08:03 GMT -5
I think it all works out okay. The only thing is Bloodlust needs to either raise less stats, raise it by a lesser number, or raise by a fewer number of turns unless that three counts for the turn it activates. Then it's fine.
|
|
|
Post by Vitsheep on Mar 15, 2018 21:09:15 GMT -5
Fix it. It's yours to balance now.
|
|
Tight Dan
New Game +
destroy al
Posts: 2,024
Personal Rank: [ Beast Effector ]
Vitcoins: 81
|
Post by Tight Dan on Mar 16, 2018 7:06:36 GMT -5
Name: The Director Appearance: The Director has a spherical head with pulsating red eyes rested inside a cylindrical steel body with long thin arms and short stocky legs. It was an old thing even before he had life. While it's done it's best to maintain it's form the wear is obvious to the naked eye. Backstory: A century ago a pair of dark mages imbued an automaton with a twisted semblance of life and powers of great control. He was built for the sole purpose of putting on performances of the mages favorite plays. Though the mages that gave him this curse are long dead the director continues on their passion of putting on macabre displays dressed as theater. The actors may be unwilling and the audience might not exist but, if all the worlds a stage isn't the same true of life.
Health: 34 Mana: 32 Stamina: 15 Strength: 15 Magic: 32 Defense: 30 Ward: 22 Dexterity: 10 Speed: 10
Town Name: Glensoft Town Description: Glensoft is a fairly recent development or rather the town of Glensoft is a small community has occupied the area for generations. Nestled in a wide valley the land that makes up Glensoft and it's surroundings is perfect for raising both crops and animals leading to much of the land committed to agricultural pursuits. The town proper remains small dedicated mostly to housing the government and local supplies stores buying and selling to the local farmers. Town Backstory: Glensoft is a fairly recent development or rather the town of Glensoft is a small community has occupied the area for generations. The town was developed with the recent influx of immigrants hoping to make their fortune breeding monsters and more mundane animals in the fertile meadows of Glensoft which quickly lead to the young town becoming a boom town. Having had no formal leadership until recently a council was formed of the heads of the founding families of the glen. Leader Name: Jerimiah Down Leader Position: Head Representative Leader Appearance: Jerimiah is a middle-aged Shadow with well built musculature from decades working the land. He recently updated his wardrobe due to his recent position but, even his finest suits have the hint of the dirt and sweat that has been the center of Glen life for generations. His hair has begun to gray but, still remains mostly black, his tail is thin and wispy and his scales smooth. Leader Backstory: Jerimiah is the patriarch of the Down clan and one of the first farmers to recognize the economic benefit that could be gained from utilizing the rush of immigrants and opened up his land to newcomers. When the town organized he unanimously won the vote to be head representative.
|
|
|
Post by Just14 on Mar 16, 2018 11:41:31 GMT -5
Name: Clay Race: Golem Hometown: Apen Appearance: A small, clay, humanoid figure. Its body has no details aside from two round holes in the head that look like eyes. Backstory: Clay can't talk. He doesn't have a mouth. But everyone just calls him clay because that's what he's made of. There are many rumors about how Clay came to be, but few people actually know. Clay doesn't even know. It's hard to tell what he's thinking. He tends to just wander around.
Stats Health: 8 +2 Mana: 10 Stamina: 10 *Strength: 16 Magic: 16 *Defense: 16 +2 Ward: 15 Dexterity: 0 Speed: 10
Classes Freelancer: 0 CP Priest: 0 CP Zealot: 10 CP
|
|
Tight Dan
New Game +
destroy al
Posts: 2,024
Personal Rank: [ Beast Effector ]
Vitcoins: 81
|
Post by Tight Dan on Mar 16, 2018 12:12:42 GMT -5
Name: Beep Race: Human Hometown: Apen Appearance: Beep wears an awkward metal suit in a futile attempt to look like his parents this clunky outfit only vaguely resembles a robotic exterior. Beside that he has a fairly average build of a kid of 16 years short blond hair and brown eyes. Backstory: Beep was raised by golems and vehemently believes he himself is one taking to the clergy to prove that golems can believe and to help all the Mechanical Citizens of Apen. Weapon: Tome
Stats Health: 10+2 Mana: 10+1 Stamina: 4+1 Strength: 1 *Magic: 20 Defense: 10 Ward: 20 Dexterity: 10 *Speed: 15
Classes Freelancer: 0 CP Priest: 10 CP Zealot: 0 CP
|
|
|
Post by Just14 on Mar 16, 2018 12:58:45 GMT -5
What starting weapon do you want?
|
|