deviantsword
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Post by deviantsword on Mar 4, 2015 14:11:45 GMT -5
I guess you could use it that way if you want, just keep in mind that Zonite was intended for aerial units. I don't know how effective a shield would be in the air, when your back is exposed the whole time... but I guess if you can work around it, you can do it.
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zolrolt
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Post by zolrolt on Mar 4, 2015 14:45:53 GMT -5
On a second thought I'll keep the idea for later. I'll just research a duel wielding tech to make it possible to use both shields.
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zolrolt
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Post by zolrolt on Mar 4, 2015 22:47:24 GMT -5
Since I getting him soon I'd better define this elite.
Elite Augmented Bigfoot Looks like a human covered in fur. Augmentation gives it the ability to use guns in emergencies (As well as it's foes) and be proficient in duel wielding. While it's speed is a decent bit faster than humans it's also an inate master of stealth being extremely elusive. Has extreme strength being able to teak most things limb from limb as well as defense on par with Komodo dragons but defense is not as strong as defense augmented Tortises. An extremely strong stealth unit who shouldn't be acting as a tank,
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deviantsword
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Post by deviantsword on Mar 5, 2015 1:42:40 GMT -5
Alright, sounds good to me.
So to be specific...
Augmented Bigfoot Strength: Very Strong Endurance: Above Average Stealth: Very Stealthy Speed:Above Average
Does that sound right?
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zolrolt
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Post by zolrolt on Mar 5, 2015 2:30:34 GMT -5
Yeah, speed based units if they focus on running definently outrun him. He has enough speed to outrun those that aren't specialized in speed. His natrual defense while decent needs equipment to not get dropped. He could be made in a frontline troop with equipment but it'd be a massive waste of his stealth. Also probly add in a psychological effect if it pulls off a sneak attack, a group wide morale loss if not straight panic if successful.
Also probably should actually define our hero units as well...
Hero Class
Zargen - Ability wise is enhanced speed, strength and can experience time slower than others at will giving him time to think and react faster than others. He has mechanical claw hands as his main method of attack although he packs a mean enhanced Kangaroo kick if needed. Great sense of balance and sight as well. He has extensive melee duel wielding experience but is not a sharpshooter - he's a terrible shot - something his self augmentations can never seem to fix. He also has extreme stamina - he can fight for a day or two if required. Highly resistant immune system from mixing the immune systems of many animals within him.
Potential Upgrades
Wings - Perfect the art of giving humans wings. Allows Zargen to fly.
Mole Sense - Perfect the sense of ground sensing. Allows Zargen and his units to feel ground vibrations to sense enemy positions.
Air Disturbance Sense - Perfect the sense of wind pressure sensing. Allows Zargen and his units to feel wind vibrations to sense enemy positions.
Night Vision Eyes - Perfect the sense of night vision. Allows Zargen and his troops to have excellent vision at night.
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zolrolt
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Post by zolrolt on Mar 7, 2015 12:49:25 GMT -5
Also on the Polymerization Lab, is it it's own slot when merging units, - can I use other project slots to assist? Also troop checks.
Catpeople (Cat+ Bandit/Assassin) People who have their bodies entwined with a cat's giving them super hearing, balance, and perfect night vision. Comes with an extra set of ears on their head, retractable metal claws and whiskers and a tail to help with balance. They are also extraordinary leapers as well. Besides the boost in acrobatics they are essentially on par with average humans.
Boomshoot Komodo Dragons (Komodo Dragons + Crystal Pot) Komodo dragons witch have the remains of a crystal pot within their bodies. The Pot's regenerative abilities are added to the Komodo Dragon although it's diluted and only works on skin damage - internal wounds are not effected. Essentially scratch damage means about no damage at all but heavy wounds are still the same. The main increase in power is the ability for the Komodo Dragon to spit out a shard of the regenerating pot which creates a small explosion on contact. This takes a little while to fire another shard however.
Camo-Cheetah (Cheetah + Crystal Copier) Zargen programmed a way to take the properties of the copiers and make them work similar to Chameleons. These Cheetahs are now in a permeant state of camouflage. Exceptionally disorienting to fight especially with the camo working in real time with their speed
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Approval
Mar 7, 2015 13:26:24 GMT -5
via mobile
Post by Just14 on Mar 7, 2015 13:26:24 GMT -5
Sounds good to me. I'll approve your units.
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deviantsword
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Post by deviantsword on Mar 7, 2015 15:12:03 GMT -5
Catpeople will be a ordinary+
The other 2 will be a special+
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zolrolt
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Post by zolrolt on Mar 7, 2015 15:22:39 GMT -5
Thanks, looking for more input on how to use the Poly Lab, it's own separate slot? How long to convert? Can it be assisted by other slots?
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deviantsword
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Post by deviantsword on Mar 7, 2015 15:30:37 GMT -5
It's own separate slot. Since it takes a while, it has 2 dedicated slots. You can split the project between those two slots, but not the other slots, as the polying has to take place inside of the lab itself. You can upgrade your poly lab to have up to 4 slots total with a 20 day project in your regular slots. Sound fair enough?
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zolrolt
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Post by zolrolt on Mar 7, 2015 16:13:28 GMT -5
Alright, how much material for the upgrade?
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Post by Malefio on Mar 7, 2015 16:17:09 GMT -5
Drunk monkeys if the pirates are captured? xd
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deviantsword
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Approval
Mar 7, 2015 16:25:19 GMT -5
via mobile
Post by deviantsword on Mar 7, 2015 16:25:19 GMT -5
Let's say.... 3 mats. It's not a full building, but still requires a lot of work.
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Post by Bloodmancer on Mar 7, 2015 16:31:54 GMT -5
Gonna start making these once my second factory gets finished:
Lighting Storm Tank: (10 days, 1 unit of material) A modified version of the phoenix fire tank. The ground will be electrified for three seconds in a three foot radius around the impact site of each shell, after the shell hits the ground. Like normal tank shells, they also explode.
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Post by Malefio on Mar 18, 2015 22:01:56 GMT -5
Have something to approve:
Basilisks upgrade to Plasma basilisks
What they gain: -Plasma breath -To harness the power of plasma, they need to be electrified. Enemies will be electrocuted on contact. -Faster -Electric interference prevents detection technologies of working on them (Note: doesn't affect any biological creatures with detection abilities)
Now I need to know which one of these two statements is true: 1.Only the 30 Basilisks I currently have will become Plasma Basilisks. 2.All Basilisks I will receive in the future will be Plasma Basilisks.
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