|
Sign Up
Mar 31, 2016 18:27:20 GMT -5
Post by Just14 on Mar 31, 2016 18:27:20 GMT -5
Please fill out the sign up sheet below!
Army Name: (The name of your army and the country they represent.) Dragon Mark: (Pick one of the Great Dragons that gave you their mark. This will likely be reflected in your country in some way. There is a list of available Great Dragons under the sign up sheet.) Location: (Include the location of your country with some description on the land around them, the typical climate, maybe a little backstory, and the general part of the continent it is located in like north, east, west, south, etc.) Hero: (Give a description of your hero and their abilities.) Commander: (Here you give the name of the commander with a description of them. If your commander and hero are the same, just write in that in this space.) Commander Ability: (This is a special skill given by your commander. It can be manually activated once per battle and provides some sort of strategic advantage.) Starting Gold: 500
Fire Dragon Water Dragon
Forest Dragon Sky Dragon
Stone Dragon
Beast Dragon
Gear Dragon
Gold Dragon
Death Dragon
Light Dragon
Army Name: Merchant Warriors - Tradesmith Dragon Mark: Gold Dragon Location: Tradesmith is right in the middle of the continent so it has the capability to trade easily with all the other countries. The weather is often overcast with some wind. Around the town, there are mostly vast plains that are wide open with some rivers running through them. Tradesmith has managed to stay neutral during these times of war somehow and stays alive by trading with the other countries. Still, it isn't the easiest life. Hero: Axcela - She's a brave fighter that inspires others around her. She knows how to use any weapon developed by the town of Tradesmith and can rewire war machines to fight for her in battle if she gets to the control center. Commander: Axcela Commander Ability: Iron Defense - The troops are commanded to take defensive formations and stand their ground. This skill greatly decreases chances of lost troops and raises defensive capabilities. The only problem is that this makes it so the fighters can't move, so it isn't as effective in attacks, but very effective in defensive strategies. Starting Gold: 500
|
|
|
Sign Up
Mar 31, 2016 19:07:11 GMT -5
Post by pielover19 on Mar 31, 2016 19:07:11 GMT -5
Army Name: The Institution Of Snails. Dragon Mark: Gear Dragon Location: The Institution is based in a factory on top of a steep hill. It is very cold, but there is very little movement in the air. North. The factory was made by Swaltzer M. Rickenduffle because he wanted to make snails. Hero: Swaltzer M. Rickenduffle: The Swaltz Calls: When defending, Swaltzer raises morale and all units have tea and flashlights to blind enemies. Commander: Swaltzer M. Rickenduffle. Starting Gold: 500
|
|
|
Sign Up
Mar 31, 2016 19:34:13 GMT -5
via mobile
Post by Just14 on Mar 31, 2016 19:34:13 GMT -5
Army Name: The Institution Of Snails. Dragon Mark: Gear Dragon Location: The Institution is based in a factory on top of a steep hill. It is very cold, but there is very little movement in the air. North. The factory was made by Swaltzer M. Rickenduffle because he wanted to make snails. Hero: Swaltzer M. Rickenduffle: The Swaltz Calls: When defending, Swaltzer raises morale and all units have tea and flashlights to blind enemies. Commander: Swaltzer M. Rickenduffle. Starting Gold: 500 You're right. I forgot to include calls didn't I? I'll toss those in the rules and stuff later.
|
|
|
Sign Up
Mar 31, 2016 20:07:19 GMT -5
Post by pielover19 on Mar 31, 2016 20:07:19 GMT -5
Oh, you forgot our special Abilities? Shame on you!
|
|
|
Post by Malefio on Apr 1, 2016 6:22:56 GMT -5
Army Name: Cog Monsters Dragon Mark: Beast Dragon Location: An abandoned factory inside a forest where a mad created monsters made of gears and cogs. The Monsters took over when the scientist tried to create a machine to hunt them for fun. Hero: Gear Magala (Can unleash a Virus with different effects. monsterhunter.wikia.com/wiki/Frenzy_Virus#Signs_and_Symptoms)Commander: Gear Magala Starting Gold: 500
|
|
|
Post by Just14 on Apr 1, 2016 7:04:46 GMT -5
Sorry about that, everyone. I'll need you to add in your Commander Ability. This is a special ability unique to your army to provide a special advantage of some kind. It can only be activated once per battle though. Think of it kind of like CO skills in Advance Wars.
I also need to know the name of the country your armies fight for.
|
|
|
Sign Up
Apr 1, 2016 7:29:58 GMT -5
via mobile
Post by Malefio on Apr 1, 2016 7:29:58 GMT -5
Country: Moga Forest
Commander Ability: Should be the Frenzy Virus I mentioned. As for the normal attacks, I'll always leave link to the monster's page in my topic when it's up.
|
|
|
Post by Ultra on Apr 1, 2016 9:39:58 GMT -5
Army Name: The Serpentine
Dragon Mark: Forest Dragon
Location: An abandoned Army base in the middle of the Swamp
Hero: Scales Skalidor. (younger brother of Pythor Skalidor. Can Hypnotize foes and Turn invisible)
Commander: Pythor Skalidor. (King of the Serpentine. is a Python)
Commander Ability: hallucination Venom. when a Snake troop bites a Foe when it is active. the foe Hallucinate and is unable to attack
Country: Beliana Swampland
Starting Gold: 500
|
|
|
Post by Just14 on Apr 1, 2016 9:45:39 GMT -5
Six more players and we can start the game!
I'll be putting in your country names in the Prepare For Battle category, so I'll make everyone's boards when I know the names of their countries. Then you can spend your starting gold and get ready to play with your first log.
|
|
|
Sign Up
Apr 1, 2016 10:05:42 GMT -5
Post by pielover19 on Apr 1, 2016 10:05:42 GMT -5
Army Name: The Institution Of Snails. Dragon Mark: Gear Dragon Location: The Institution is based in a factory on top of a steep hill. It is very cold, but there is very little movement in the air. North. The factory was made by Swaltzer M. Rickenduffle because he wanted to make snails. Hero: Swaltzer M. Rickenduffle: The Swaltz Calls: When defending, Swaltzer raises morale and all units have tea and flashlights to blind enemies. Commander: Swaltzer M. Rickenduffle. Starting Gold: 500 Country Name: The Institution Of Snails and Tea Special Ability: Super Defense Research: By using super research that we have made, all air units can become really powerful if defending.
|
|
|
Post by Bloodmancer on Apr 1, 2016 18:35:38 GMT -5
Army Name: Demons Of The Dust
Country: Sallahan
Dragon Mark: Death Dragon
Location: A cold marsh land, which often offers little in terms of farmland and other agricultural resources. Once, a king named Caine ruled this land. He was a kind man, but without the protection of the death Dragon, the souls that had once been banished to help rose up against him. He killed by a Demon Lord named Ildaharn, who seeks remaining marks so that he can control both heaven and yell.
Hero: Ildaharn the Undying
Commander: A pale, deathly thin creature with crimson eyes and a horrific fangs. Ildaharn most notable feature are the two wicked horns jutting out of his head the steam powered machinery fused to his body.
Commander Ability: Lost Vangaurd. A group of 10 elite (Not actaul elites) demon warriors can be summoned from the depths of Hell once a battle to aid the my army. Units who are close to the sight of this summoning will also gain an attack boost.
Starting Gold: 500
|
|
hoho8900
Novice
This is trippy...
Posts: 11
|
Sign Up
Apr 1, 2016 20:58:34 GMT -5
Post by hoho8900 on Apr 1, 2016 20:58:34 GMT -5
Army Name: Humanity's Cure
Country: Bruline
Dragon Mark: Light Dragon
Location: A fairly industrial town with moderately high temperatures. The army resides in a large underground facility, testing multiple cures for various diseases. An organization known as the Sarabell Foundation which was founded in the mid 1300's resides in that facility.
Hero: Schnabel Pestarzt
Commander: A very tall man who looks like a Plague Doctor with a skewered origin. He has lived, according to stories, for hundreds of years. He was world renown for his cure of the black plague back in the 1300's, yet he is believed to still control the facility he created to this day. The Light Dragon was able to give him hope towards his goal for the creation of the ultimate cure. Once the dragon disappeared, he gradually showed signs of insanity. It eventually grew so much that he believed the ultimate "cure" was a more potent version of the Black Plague.
Ability: The True Cure- A missile launched from the headquarters to an area of the map. It causes an explosion that leaves a poisonous aura in the area that does damage to nearby troops. Starting Gold: 500
|
|
|
Post by Bloodmancer on Apr 1, 2016 21:44:17 GMT -5
The flipping stupid auto correct mistakes on my app!!!
|
|
|
Post by Just14 on Apr 2, 2016 9:04:09 GMT -5
The flipping stupid auto correct mistakes on my app!!! I thought they were hilarious. Who doesn't want to be kind of yell?
|
|
|
Post by amphituber on Apr 7, 2016 7:25:51 GMT -5
Army Name: Expeditionary Force - The Underkingdom
Dragon Mark: Stone
Location: Once favored by the Water Dragon, this amphibious insectoid people was banished to the flooded caverns beneath the peninsula that was once their homeland for a great betrayal they refuse to mention. In their despair the Stone Dragon took pity upon them, and blessed them with his mark to help them adapt to their new home. Once a graceful, colorful people, now they are aberrant creatures, turned pale and ghastly by the darkness in which they dwell. Only recently have they begun to venture to the surface- and the place they once loved has been turned to a blasted waste by constant war.
Hero: Tkkchk - The leader of the expeditionary force sent to the surface. An idealist, dismayed and horrified by the ruins of his former home. He is adept at tactics and a competent fighter, if a bit overeager and prone to overlook the big picture.
Commander: Zxhntt - The last surviving heir to the family once favored by the water dragon, she now acts as vice-leader of the Underkingdom's army. A born manipulator and strategist, she keeps Tkkchk and his rowdy forces in check with a sharp tongue and keen wit.
Commander Ability: Frenzied Earth - With an impassioned speech Zxhntt whips her warriors into a fervor, causing them to tunnel through the ground as if it were water. Can be used to tunnel behind enemy forces and defensive structures, but it leaves the warriors more vulnerable to counterattack, since they will be exhausted after the initial strike.
Starting Gold: 500
|
|