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Post by Just14 on Jun 4, 2016 10:39:42 GMT -5
Red Herring 450G Age: 16 Race: Human Class: Monster Tamer
Health: 7 Energy: 9 Mana: 3 Strength: 5 Defense: 2 Magic: 1 Resistance: 1 Speed: 8 Dexterity: 9
Inventory
Fur Hat (E) Description: A warm and snuggly hat made of fur.
Stoneskin Whip (E) Description: A whip made of rocks held together with an Earth Core. It must hurt to get hit by...
Fur Robe (E) Description: A robe commonly found on travelers. It keeps you warm while moving from place to place.
Leather Boots (E) Description: Simple, leather boots made to keep your feet safe without weighing you down.
Skill levels Monster Tamer: 7 SP
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Deleted
Deleted Member
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Post by Deleted on Jul 3, 2016 14:24:46 GMT -5
Just placing the skill set for Red hear so I don't have to go hunting for it through the docs all the time.
Snare (1 SP) The enemy is tangled up in the user's whip, taking slight damage and being unable to dodge attacks that turn. This skill requires a whip to use.
Leg Sweep (2 SP) The user swings their whip across the ground to damage all enemies and interrupt any stance related abilities. This skill requires a whip to use.
Charm (3 SP) The user attracts the target with their charm, causing them to gain the Charm status.
Tame (4 SP) The user attempts to tame the target with their whip. Success rate depends on dexterity. This skill requires a whip to use.
Punishing Strike (5 SP) The user attacks the target with vengeance, dealing extra damage if that enemy attacked them last turn.
Enemy Crash (6 SP) The user grabs an enemy with their whip and swings them into another enemy to damage them both based on the first enemy's size and weight. This skill requires a whip to use.
Redirect (7 SP) The user prepares to redirect projectiles back at the attacker by grabbing them and throwing them back with the whip. This skill requires a whip to use.
Disarm (8 SP) The user steals the weapon of the target. This fails if the target has no weapon. This skill requires a whip to use.
Control (9 SP) The user controls an enemy inflicted with either Charm or Confusion to make them attack another enemy or use a skill.
Whip Storm (10 SP) The user hits all enemies with their whip, damaging them all while rose petals fly around furiously. This has a chance of making all enemies confused.
Mercy (11 SP) The user may choose to spare an enemy. This will either cause the target to run away or attack for extra damage. This skill is more effective on weaker opponents.
Quick Step (12 SP) The user focuses on dodging attacks this round, avoiding attacks coming their way and using their whip to rapidly spin the opponent around that attacked until they're dizzy. This causes a confusion status counter effect.
Monster Master (13 SP) The user can call in any pets on standby for an attack before they return home.
Ally Toss (14 SP) The user throws an ally into an enemy, allowing them to damage the enemy using the strength stat of the ally selected.
Whirlwind Lash (15 SP) The user quickly lashes their whip out at all enemies to damage them all and scramble their locations up.
Stampede (16 SP) All allies monsters charge forward and stomp all over all enemies.
Switch (17 SP) The user can switch places with a monster so that the monster takes damage and fights for the user instead. Once the monster is defeated, it switches back to the user taking up the party slot instead of the monster.
Snaring Smash (18 SP) The user wraps their whip around an enemy before spinning it around quickly and smashing it into the other enemy for heavy damage on both. This can also cause confusion on both enemies.
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