|
Post by Just14 on Jun 4, 2016 10:40:01 GMT -5
Sara Star 425G Age: 16 Race: Human Class: Dancer
Health: 2 Energy: 8 Mana: 6 Strength: 1 Defense: 1 Magic: 6 Resistance: 1 Speed: 10 Dexterity: 10
Inventory
Fur Hat (E) Description: A warm and snuggly hat made of fur.
Silver Knife (E) Description: A powerful knife that was carefully crafted. It can cut through enemies pretty easily. This knife also raises Dexterity.
Fur Robe (E) Description: A robe commonly found on travelers. It keeps you warm while moving from place to place.
Leather Boots (E) Description: Simple, leather boots made to keep your feet safe without weighing you down.
Skill levels Dancer: 7 SP
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2016 14:30:48 GMT -5
Same thing for Sara:
Dancing Blade (1 SP) The user attacks an ally while continuing to stay aware of their surroundings, raising their dodge rate while doing damage.
Raising Strength (2 SP) The user performs a dance for a single ally, making it so that their strength will raise every time they attack.
Raising Defense (3 SP) The user performs a dance for a single ally, making it so that their defense will raise every time they defend.
Raising Magic (4 SP) The user performs a dance for a single ally, making it so that their magic and resistance will raise every time they cast a spell.
Healing Dance (5 SP) Every time the user performs a dance, the ally being danced for is healed. This skill is passive.
Dodge Dance (6 SP) The user performs a dance to increase their dodge rate.
Combo Dance (7 SP) The user can combine dance steps together to perform two dancing moves in one turn. This skill is passive.
Physical Counter Dance (8 SP) The user performs a dance to avoid all incoming physical attacks and counter them with their own physical attacks.
Magic Counter Dance (9 SP) The user performs a dance to avoid all incoming magic attacks and counter them with their own magic attacks.
Dancing Start (10 SP) The user will start each battle dancing already and raising a random stat for themselves.
Practice (11 SP) The user will perform their dance for themselves to raise their own stats.
Offbeat (12 SP) The user performs some offbeat steps, making it so they can’t dodge this round, but also making enemy attacks more likely to miss.
Quick Step (13 SP) The user will always move first.
Healing Song (14 SP) The user sings along as they dance and will heal all allies every time they dance.
Raising Strength All (15 SP) Perform the raising strength dance for the entire party
Raising Defense All (16 SP) Perform the raising defense dance for the entire party
Raising Magic All (17 SP) Perform the raising magic dance for the entire party
Final Dance (18 SP) The user performs an incredibly powerful dance and raises all allies’ stats while healing them fully.
|
|