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Post by Ultra on Jun 28, 2016 20:14:04 GMT -5
Wow raven is a very important card for my deck.
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Post by Ultra on Jul 2, 2016 10:42:05 GMT -5
Just. are you actually going to finish my deck?
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Post by Just14 on Jul 2, 2016 12:51:56 GMT -5
Do you have any preference of other characters? I think I have enough ability cards, but I need to know what other characters to get you.
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 2, 2016 12:53:24 GMT -5
SOMEONE SHOULD FIGHT ME
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Post by Ultra on Jul 2, 2016 12:54:58 GMT -5
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 2, 2016 15:31:54 GMT -5
Here is my hyperrealistic analysis of the Vitcards in the starter packs because I really need to pretend like I'm doing something I'm just gonna go down the list I'm not a super expert but these are just my personal views to encourage even better balancing for Vitcards' future I don't think the Ratings are very good though
Awkward's mediocre starter pack
ROCKMAN Health: 1 Attack: 1 Special Effect: ROCKMAN can instantly destroy any enemy in battle if the player using him can win in a rock paper scissors match with the other player.
This card allows for a player to have a 33% chance of destroying a character card at the start of a turn. Instant kills are always great, and the chances of getting it are not terrible, but this card is worthless if the instant kill is failed. It's practically RNG dependent so it's a hard card to judge, but it's conceptually an insta kill / meat shield, so it's pretty good? Rating: 6/10
Big The Cat Health: 5 Attack: 5 Special Effect: If Big The Cat is on the field while Froggy is in play on the same side of the field, Big’s stats are doubled and players must attack Big before they can get to Froggy.
5 / 5 already isn't a bad pair of stats, just profoundly average. The only issue with the setup for the Big / Froggy strategy is that you need two turns to summon Big, then Froggy (you can also summon Froggy then Big, but that's idiotic 99% of the time), and most opponents will probably target Big out of fear for Froggy or because it's super obvious you're going for Froggy next turn. Even then, getting a 10 / 10 character card is pretty great, so it's worth it. Rating: 7/10
Froggy Health: 1 Attack: 1 Special Effect: None
Froggy is one of the worst cards on his own and is solely for the Big / Froggy setup. His only use outside of that strategy is... Picking off enemies with 1 Health left? Acting as a terrible meat shield? Despite this, the Big / Froggy strat is pretty rewarding, so this card can still make some drastic effects on the game. Rating: 4/10
Kirby Health: 5 Attack: 3 Special Effect: Every time this card destroys another character card, add its attack to this card’s attack.
Kirby's 5 Health is only decent at best, but Kirby can get ridiculously high Attack if he finishes off a lot of character cards. The problem is that Kirby's 3 Attack is simply not enough to defeat a lot of opponents by himself, requiring help from other cards to help his Attack grow. Even if a large Attack is achieved, Kirby will then become a huge target for your opponent, turning your Kirby into a glass cannon. Kirby has large potential, but requires too much setup for what it's really worth. Rating: 4/10
Kick Health: 5 Attack: 7 Special Effect: None
A solid card with strong attack. Can take a decent hit. My only issue is the fact that according to this card game, Azure's kid could kick Kick's ass. U wot m8? Rating: 6/10
Reese Health: 6 Attack: 6 Special Effect: None
This is actually just a better version of Kick because Reese is more balanced. Seriously though, why Indigo so strong? Rating: 7/10
Forbit Health: 5 Attack: 5 Special Effect: When an opponent’s character card is destroyed, this card can steal its Special Effect.
This is actually a really great card. It's not too hard for Forbit to swoop in and get a kill to steal a special effect with 5 Attack. The problem is that your opponent needs to have character cards with worthwhile abilities on the field for Forbit to take. Rating: 7/10
Coilette Health: 5 Attack: 4 Special Effect: Each turn this card will heal all allies for one point and damage all enemies for one point.
Unless Coilette can heal allies over their maximum Health, the healing aspect is mostly worthless. Damaging opponents over time isn't bad, but considering Coilette's 5 Health and inability to keep character cards dead by herself with her 4 Attack, her special effect sees little effective use, leaving you with a 5 / 4 character. Rating: 5/10
Cream the Rabbit Health: 2 Attack: 2 Special Effect: Cream cannot be destroyed by any character cards having higher attack than her.
I went ahead and did the math, and out of all currently revealed cards, only 7 character cards in others' starter packs can destroy Cream under normal circumstances. Adding up all Character Cards of the others' starter decks, only about 12% of cards were able to destroy Cream. Having a character card that's essentially immune against 88% of the main roster of character cards is a great benefit. Cream becomes useless against a card with 1 or 2 Attack however. Rating: 8/10
Lucas Health: 4 Attack: 5 Special Effect: Attacks that deal 7 damage or higher are sent back at the attacker.
Below average stats, but being able to reflect strong attacks forces the opponent into disadvantageous situations. But Lucas's biggest drawback is not being able to deal with attacks with strengths of 4, 5, or 6 that are fatal to him. Rating: 6/10
Kumatora Health: 4 Attack: 5 Special Effect: This card can be destroyed to destroy every card on your opponent’s side of the field.
The Blue Shell. Rating: 8/10
Azure Health: 7 Attack: 7 Special Effect: None
No special effect, but the great stats speak for themselves. Rating: 8/10
Cardinal Health: 3 Attack: 2 Special Effect: When this card is played, raise a character card’s Attack stat on your side of the field by three points.
Hey, three extra Attack points is actually a lot in this game! Cardinal's a useless card otherwise, only really worth attacking someone for 2 Attack or being a meat shield, but it's still a better step above just being an ability card. Rating: 5/10
Indigo Health: 7 Attack: 7 Special Effect: None
Why this babyface so strong? This isn't WWE. Indigo doesn't need jobbers to make him look good. Rating: 8/10
Clyde Health: 3 Attack: 4 Special Effect: When this card attacks opponents, they can not retaliate.
It's not a lot of damage, but being able to deal 4 damage to a card and still keep your character card does help. Clyde becomes a target with his 3 Health, but it's okay. Rating: 6/10
Pip Health: 7 Attack: 7 Special Effect: None
Oh my god, a Piplup is stronger than some of the Warriors of Light?! I quit this game. Worse balancing than Brawl. Rating: 8/10
Espree Health: 6 Attack: 8 Special Effect: None
WHY IS SHE STRONGER TOO?! AHHHHHHHHHHHHH Rating: 8/10
Tenne Health: 6 Attack: 6 Special Effect: The player can add an ability card from the discard pile to their hand when this card is played.
You get to use an OP ability card, play this card, then get back any ability card you want, and still get left with a 6 / 6 character card... Rating: 8/10
Bio Spark Health: 3 Attack: 4 Special Effect: When initiating battle, Bio Spark does not take damage.
Essentially a carbon copy of Clyde, but slightly different wording on the card allows for slightly different interpretation in some situations. Rating: 6/10
Isabelle Health: 2 Attack: 1 Special Effect: When this card is played, draw two cards. For every ability card, you restore five health.
A card that's secretly great. You get to instantly draw 2 cards to your hand, possibly restore 5 or 10 Health, and gain a meat shield. 2 / 1 are bad stats, but you gain a lot more from Isabelle. Rating: 6/10
Mia Health: 4 Attack: 8 Special Effect: When this card is attacked, it will attack first.
This is honestly one of the best character cards in the game. 4 Health isn't great, but considering that attackers need to have at least 9 Health to damage or kill Mia normally, it takes a strong character card to defeat Mia (who's still left with 8 damage normally). It's not too difficult to get around Mia's ability with other abilities, but normally, Mia's going to make an impact. Rating: 9/10
Double Attack Effect: Select one card. It can attack twice this turn.
It's a simplistic effect that is simplistically effective. Combining this with a strong attacker allows for a lot of punishment in one turn. Rating: 8/10
Astonish Effect: Select one card. When it attacks, it will not be retaliated against this turn.
It essentially gives any card Clyde / Bio Spark's ability for a turn. It's not that important, but it does allow for a player to close the gap on an opposing character card who won't quite go down with just one attack. Rating: 5/10
Limit Break Effect: This card can only be used when there is a Lost Kingdom character on the field. Select one of the Lost Kingdom characters. This card's effect changes depending on the selection.
I've never seen this occur so far, so who knows? Rating: ?/10
Cheat Codes Effect: All enemy cards lose 5 attack for this turn.
Making all enemies lose 5 attack for a turn is devastating. It already lowers a fair amount of your opponent's cards' attack stats down to 1 or 0. Can be capitalized upon a lot. Rating: 7/10
Switch Attack Effect: One of the cards in your hand may attack an opponent before returning to your hand.
This is basically a great tool for getting an attack out there when you can only summon one character card a turn. Depends on your cards, and reveals a card you have in your hand, but can be useful. Rating: 6/10
Respawn Effect: This card can only be activated once a character card in play has been destroyed. When played, this card will revive the destroyed monster immediately.
Depends on what got destroyed, but it's a revive. That's pretty useful! Rating: 8/10
Poor Planning Effect: This card can only be played when an opponent is attacking one of your character cards. The attacking card will lose three attack during this battle only.
Not the greatest. 3 Attack is still a lot, but it essentially acts only as a way to prevent a card death for the moment. Rating: 5/10
Chao Garden Effect: This card changes the field to the Chao Garden. Every turn a Chao will be summoned on your side of the field.
This is a really great ability. I don't know the Chao stats, but even if a Chao is 1 / 1, having constant meat shields every turn works wonders. Rating: 8/10
Time Gear Effect: Select a card to equip this card to. Its stats are now doubled.
You can have a Big the Cat with 20 / 20 stats. That's as perfect as my vision. Rating: 9/10
Goomba Effect: All cards in play transform into Goombas. Both your cards and your opponent's cards.
This is only really useful for if you're lagging behind really badly and need a way to catch up. Rating: 5/10
Meteor Smash Effect: Instantly destroy an opponent's card.
Instant kill. Rating: 7/10
Charge Shot Effect: This card can only be activated when you're attacking. Add two attack to the selected character.
I'm actually not sure on this, but if the extra 2 Attack is a permanent buff, this is good! Not amazing, but a little buff, y'know? Effect: 5/10
Oranges Effect: Heal three health for either yourself or one of your characters.
No. Most characters in this game won't be left alive with some health left, they'll usually be killed every time they're attacked. Using this to heal yourself isn't bad, but 3 Health is a pretty low amount... Rating: 3/10
Ice Dust Effect: This card can only be activated when an enemy is attacking. Deal two damage to all enemy cards and freeze them in place so they can't attack anymore this turn.
Prevents the opponent from attacking with their cards until next turn, but doesn't prevent the use of ability cards. Still very useful. The 2 damage is a tiny thing but contributes. Rating: 8/10
Chaos Control Effect: Play this card in reaction to any other card effects or character summons. This card will undo the effect of whatever it is you're playing it against.
*Sonic Vs. Shadow plays* A giant FUCK YOU to whatever your opponent tries to do. Can be really useful! Rating: 8/10
Edit Effect: Select a card from your hand and trade it for a random card in your opponent's hand.
Only exists for the Meme setup. Terrible otherwise. You need to get this before or as you get Meme though. However, it is a better Gift card because you also steal an opponent's card! Rating: 3/10
Meme Effect: You will take five damage from this card every turn it is held in hand. You cannot play this card.
The definition of Risk Vs. Reward. The issue with running this card is that if you're unlucky and can't draw a card like Edit or Gift in time, all you'll be doing is damaging yourself. But if you can give this to your opponent, the opponent will often not have a surefire way to get rid of it, and then you have to play like Smash Sonic and just time out your opponent for 8 turns. This strategy's effectiveness is all RNG. Rating: ?/10
Gift Effect: Give one of your cards to your opponent.
Only for Meme setup. A worse Edit because all this does is force Meme upon the opponent. Rating: 1/10
Stick Effect: Select a character you have played. Their attack will raise by one until they are destroyed.
Is it just 1 Attack?! Rating: 3/10
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 2, 2016 16:44:22 GMT -5
Anyone wanna fight me in Dual Monsters Vitcards?
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 2, 2016 16:48:19 GMT -5
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Post by Just14 on Jul 2, 2016 17:15:38 GMT -5
Oh my. I'll get this set up then.
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 2, 2016 17:17:40 GMT -5
u no wot dis meens
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 3, 2016 20:17:41 GMT -5
Gonna point out the fact that Just is already taking more than 5 days to make 5 more cards for Ultra's deck because he won't even update my match
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Post by Just14 on Jul 3, 2016 20:31:42 GMT -5
You people expect too much from me at once. I have other things to do too you know.
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Jul 3, 2016 20:34:26 GMT -5
No you don't go update Vitcards
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Post by Just14 on Jul 3, 2016 22:33:08 GMT -5
Ultra's complete deck
Reaper-S Health: 3 Attack: 3 Special Effect: This card is automatically destroyed when Oblivion is destroyed.
Shadow Wing Health: 7 Attack: 9 Special Effect: This card must attack every turn that it is on the field or it will destroy itself.
Mike Health: 7 Attack: 7 Special Effect: None
Rix Health: 3 Attack: 4 Special Effect: Rix will always move first in an exchange of blows.
Raven Health: 5 Attack: 8 Special Effect: None
Brick Health: 7 Attack: 7 Special Effect: If a Raven card is destroyed while this card is in play, add three points to each stat.
Markus Health: 3 Attack: 5 Special Effect: When an enemy attacks, Markus has a 25% chance of redirecting the attack at anything he wants.
Ray Health: 5 Attack: 5 Special Effect: While this card is in play, the Raven card may not be destroyed. Its stats also raise by three when in play with a Raven card.
Buby Health: 9 Attack: 2 Special Effect: Every time this card initiates battle, its attack raises by one point.
Groose Health: 7 Attack: 7 Special Effect: None
Rufus Health: 4 Attack: 3 Special Effect: Rufus can attack an opponent directly despite however many character cards they may have.
King Dedede Health: 8 Attack: 8 Special Effect: None
Captain Falcon Health: 3 Attack: 10 Special Effect: None
Waluigi Health: 5 Attack: 5 Special Effect: Destroy two cards that belong to your opponent. This can either be cards they are holding, cards on their field, or you can make them draw two cards and immediately discard them.
Iemanis Health: 7 Attack: 8 Special Effect: None
Metal Mario Health: 5 Attack: 7 Special Effect: Negate the first attack that hits this card each turn.
Charles' Honedge Health: 6 Attack: 6 Special Effect: This card can choose not to attack and instead double its damage next turn.
Charles' Litwick Health: 3 Attack: 5 Special Effect: This card can attack an opponent directly even if they have cards out on the field.
Charles' Zubat Health: 3 Attack: 4 Special Effect: When this card is summoned, you may choose one of your opponent's cards and have that card attack any target you choose.
Limit Break Effect: This card can only be used when there is a Lost Kingdom character on the field. Select one of the Lost Kingdom characters. This card's effect changes depending on the selection.
Cheat Codes Effect: All enemy cards lose 5 attack for this turn.
Switch Attack Effect: One of the cards in your hand may attack an opponent before returning to your hand.
Respawn Effect: This card can only be activated once a character card in play has been destroyed. When played, this card will revive the destroyed monster immediately.
Poor Planning Effect: This card can only be played when an opponent is attacking one of your character cards. The attacking card will lose three attack during this battle only.
Duplicate Effect: Select one of your character cards to duplicate. You now have two of them.
Double Attack Effect: Select one card. It can attack twice this turn.
War Cry Effect: Your opponent cannot use ability cards until your next turn.
Respawn Effect: This card can only be activated once a character card in play has been destroyed. When played, this card will revive the destroyed monster immediately.
Error! Effect: Only activate this card when an opponent makes an action. Negate that action and destroy all cards associated with it.
Teleport Crystal Effect: Only activate when one of your character cards would be destroyed. Add it to your hand instead.
Cyber Forge Effect: A pixelated weapon is created and given to one of your character cards in play. Their attack will raise by two with it equipped.
Balance Patch Effect: All character cards in play have the same attack and health as the lowest attack and health of the characters on the field right now.
PM Effect: This card can only be played in unison with a character card being played. The opponent cannot see what card it is.
Speedwing Berry Effect: Choose one of your cards to attack two times the amount of attacks they already have this turn.
Gaster Blaster Effect: Instantly destroy one card in play.
Upload Effect: You cannot do anything this turn, but next turn you may choose two of any cards you want to add from your deck to your hand.
Teleport Tile Effect: Instantly summon a character card onto the field with five health or less.
Quick Jab Effect: This card can only be activated when your opponent is attacking one of your character cards. You get to counter attack before they land their normal attack.
Dizzy Wand Effect: Choose an opponent's character card. That card is set to randomly choose its target every time it tries to attack.
Bonus Deck
Oblivion Health: 10 Attack: 10 Special Effect: This card can only be summoned by sacrificing two cards on your side of the field. Oblivion instantly summons Reaper-S when played.
Emike Health: 12 Attack: 12 Special Effect: Can only be summoned by sacrificing Mike and discarding two ability cards from the hand. Emike is immune to card effects.
Star Dragon Health: 15 Attack: 15 Special Effect: This card can only be summoned if Raven was destroyed while on the field while Brick was in play. This card will make it so the opponent throws all their cards into the discard when played.
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Post by Ultra on Jul 6, 2016 16:23:40 GMT -5
Fite me nerds!
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