Post by Just14 on Jun 26, 2016 11:34:53 GMT -5
Here you can check on what items you have. You can also check to see your connections with people and your stats.
Julia
Electric
Guts: 12
Proficiency: 1
Kindness: 6
Charm: 13
Knowledge: 7
Equipment
Steamfire Armor (E)
Scuba Suit
Mushroom Coat
Gardner Outfit
Sun Ferret Detective Suit
Julia's Clothes
Flamethrower
Scale Gun (E)
Net Cannon
Solar Blowtorch
3-Shot Sporegun
Taser Magnum
Key Items
Laura's Number
Tom's Number
Fox's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Golden Feather x5, Sea Scale x4, Luminous Scale x1, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Light Core x2, Life Vine x1, White Pincer x4, Plant Core x5, White Spores x5, Devil's Horn x1, Fresh Cut Wood x3, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x9, Shark Tooth x1, Sturdy Bone x5, Raw Heartfish x5, Fire Crystal x0, Fire Core x0, Basilisk Fang x1, Pirate Cloth x1, Hard Stone x10, Blazing Tiara x1
Skills
Analysis: Julia analyzes the situation and gets information about enemies, like weak spots or if it seems better to be on the offensive or defensive. Out of combat, it can also help her spot a detail others didn't.
Concentration shot: Julia concentrates and shoots all enemies with no chance of failure. She cannot move while using this skill though.
Ricochet Beacon: Julia shoots a flashing device on an enemy. All ranged attacks from the party will ricochet from any enemy to hit the marked foe.
Anti-Ricochet Beacon: A variant of the ricochet beacon which lures the enemies projectiles instead. Only works for the turn it is used on.
Boulder Shot: Julia shoots a rock of decent size from her weapon.
Light Barricade: Julia shoots a solid wall of light which can be used as cover.
Ally Scan: Julia scans an ally, sacrificing her action to give a second action to another character during the turn.
Shield Beacon: Julia shoots a sticky beacon on an ally, giving him a bubble shield for one turn. (In other words, makes an ally invincible for one turn) Julia cannot use it on herself. The targeted ally cannot intercept attacks while active.
Berserker Beacon: Raises the target's attack, but the target takes half the damage it causes.
Karl
Neutral
Guts: 11
Proficiency: 3
Kindness: 2
Charm: 5
Knowledge: 9
Equipment
Poptart Swimsuit (E)
Karl's Clothes
Poptart Launcher Chucks
Basic Nunchucks (E)
Key Items
Laura's Number
Tom's Number
Fox's Number
Soul Key
Items
Solar Horn x1, Tricera Meat x3, Speedwing Berry x1, Golden Feather x3, Sea Scale x11, Luminous Scale x11, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Light Core x12, Life Vine x1, White Spores x1, Silk Thread x1, Plant Core x1, White Pincer x1, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x2, Fresh Cut Wood x10, Muddy Cloth x5, Raw Heartfish x5, Star Shard x10, Pirate Cloth x1, Hard Stone x10, Blazing Tiara x1
Skills
Karl's Attack: Decreases attack damage by 99 percent at the start, and decreases accuracy by 99 percent. The accuracy and damage goes up a certain amount once a new relationship level.
Bless of The Pop-Tart: Every time Karl eats a pop tart, the chance of dodging an attack or landing a critical hit goes up.
Karl's Defense: Defense and Health is lowered by 99 percent and increases 3 percent for every relationship level gained.
The Failure of Karl's Mind: While in the other world, Karl's Social Stats are 99 percent less effective, rising 3 percent for every relationship level.
Karl's Slowdown: Karl's speed decreases by 99 percent. It rises 3 percent for every relationship level.
Tab
Machine
Guts: 5
Proficiency: 9
Kindness: 6
Charm: 4
Knowledge: 7
Equipment
Blazing Uniform & Scooter (E)
Sea Clothes & Scooter
Plant Clothes & Scooter
Tab's Clothes & Scooter
Flailbag (E)
Oak Box
Sticky Stinger Bag
Newspaper Bag
Key Items
Laura's Number
Tom's Number
Fox's Number
Raine's Number
Zack's Number
Alice's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Sun Pelt x1, Light Core x15, Golden Feather x5, Speedwing Berry x2, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Life Vine x1, Silk Thread x10, White Pincer x4, Plant Core x5, White Spores x5, Red Mushroom x12, Ancient Wood x2, Fresh Cut Wood x9, Devil's Horn x1, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x9, Sea Scale x5, Luminous Scale x7, Raw Heartfish x7, Coconut x1, Fire Pelt x3, Sharp Fang x1, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1
Skills:
Speedy Delivery- Tab revs his scooter and charges into the enemy, smacking them with his newspaper sack and running them over.
Paper Toss- Tab tosses a rolled-up newspaper at the enemy from afar.
Carrier: Tab picks up a party member on their scooter and speeds them away from enemy attacks.
Evergreen: Tab shines his scooter's headlight on an ally, healing them slightly.
Accrual: Tab calls an energy from his mailbag and surrounds an ally in a blue aura, slightly healing damage over time.
Double Truck: Tab's speed decreases, but his defense increases as Tab and his scooter take a hit for a nearby ally or himself. The move's stat changes revert after a turn.
Flying Copy: Tab tosses a paper with a flower bow wrapped on top. The attack's flower bow sticks to the enemy, draining their health to restore Tab's.
Bender: Tab stands his scooter on the front wheel and swings the scooter around quickly, hitting the enemy with the back of the vehicle with a chance to disorient the enemy.
Eco-Ender: A green aura flows out from Tab's bag, preventing one status effect from inflicting the ally (but can't cure any current status effect). Once a status effect is warded off, the aura dissipates.
Slog: Tab's scooter releases a concentrated cloud of toxic fumes that fly towards an enemy. Chance to decrease an enemy's speed.
Highlight: Tab fires a small, precise laser of concentrated energy at an enemy from his scooter's headlight. Light attribute.
Sample: Tab shakes his newsbag above his head, releasing various papers as weak attacks that hit most foes.
Rush: Tab zips straight through an enemy at super speed. Chance to stun the enemy.
Deadline: Tab releases red energy from his weapon onto the party. Increases the party's attack.
Hook: Tab wacks the enemy over the head with a rolled-up paper. Deals low damage and temporarily forces enemy to target Tab.
Tail: Tab rides around an enemy in fast circles before attacking unexpectedly. This attack cannot miss.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Morgan
Light
Guts: 4
Proficiency: 3
Kindness: 10
Charm: 12
Knowledge: 7
Equipment
Captain's Uniform (E)
Land and Sea Armor
Flower Armor
Leather Armor
Ocean's Roar (E)
Sunblade
Light Blade
Venom Gunblade
Basic Gunblade
Key Items
Laura's Number
Tom's Number
Fox's Number
Raine's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Sun Pelt x1, Light Core x5, Sun Feather x5, Speedwing Berry x2, Honey x10, Sea Scale x1, Luminous Scale x1, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Life Vine x1, White Pincer x4, Plant Core x5, White Spores x5, Red Mushroom x7, Devil's Horn x1, Fresh Cut Wood x4, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x7, Coconut x1, Muddy Cloth x5, Raw Heartfish x5, Basilisk Fang x1, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1, Star Shard x10
Skills
Slice and Dice: A basic combo attack with her sword and gun. (Basically a stronger regular attack)
Bullet Rain: Morgan unleashes a hail of bullets at her foes. Attacks all foes but at reduce damage
Gift of the Sun: Morgan and the party is bathed in the gentle rays of the sun. The rays heal the whole party lightly. Also if Morgan is using her basic gunblade it gains the fire element for the rest of the battle.
Wide Slash: Morgan swings her sword in a wide vertical and tries to strike as many foes at once. Damage and number of Foes vary.
Flame Burst: Morgan shoots a fire ball from her gun blade does moderate flame damage damage upon impact and splash damage to nearby foes.
Blade Beam: Morgan gathers light energy knto her sword then unleashes the stored energy as a powerful blast of light.
Softening blow: Morgan shoots a special type of bullet or strikes the enemy while her blade radiates a strange light.
Dies damage while lowering Defense
桜の表示 (Sakura no Hyōji): By chanting a small prayer Morgan says Scatter. Morgans blade scatters into what looks like to the naked eye Cherry Blossom leaves but are in fact tiny blades. Morgan loses her ability to shoot bullets and any abilities related to her blade. Yet Morgan is able to manipulate the cherry blossom petals to her will and is able to have them strike multiple opponents or one opponent multiple times. The blade stays in that state until she is knocked out or she cancels it.
Tailwind: Morgan summons a gust of wind from behind the party. Increases the party speed.
桜の輝く表示 (Sakura no Kagayaku Hyouji): Morgan channels all of her energy into her blade. Finally she then says Banki and (insert name) her blade then slowly drops and fades into the ground. Then about 20 blades (more blades are added with increased relationship level) spring up around Morgan. Morgan then snaps her fingers and the blades all shatter into what look like to the naked eye Cherry Blossoms. Due to the energy to use this maneuver she can't cancel the move til the battle ends or she is defeated. She loses the ability to do any sword or gun based ability for the encounter. She can however use the Cherry Blossom petals for a number of other maneuvers or defensive puposes. The cherry blossoms respond to her will and can't be used against. If she becomes too emotional the blossoms may not respond. The more tired she gets the less cherry blossoms that will respond to her.
Astra: Morgan strikes the foe up to 5x found half her usual damage
Light Barrier: Morgan shoots a special bullet into the air that creates a barrier of light around the party. The barrier lessens all form of damage (party takes 10% less damage) for 3 turns.
Solar Explosion: Morgan holds her hands up in the air and begins gathering energy from all around her. After a turn of charging she crashes the energy into the ground healing the party for a moderate amount and dealing moderate light based damage to any foe caught up in the explosion. If its sunny the move can happen instantly. If its raining or cloudy then it takes 2 turns to charge.
Flash: Morgan creates a bright light with a chance to blind all surrounding foes.
Summon Ferret: Morgan can call upon a single ferret (made of light) to aid her in battle. The number of ferrets increase as her realtionship with Metta increases
Power Breaker: Morgan blade or bullet radiates a strange light. When it strikes and opponent they feel weaker. Deals damage and lowers attack
Clone: Morgan creates a clone of light of herself. The clone is destroyed with one hit and can only do basic attacks. Yet the clone can be used for scouting purposes, and gather info while in the other world.
Tanooki Morgan: Morgan pulls out a shiny leaf that causes to turn into a Tanooki. She sprouts pointy ears and a tail (basically the leaf from Super Mario Bros 3 where Mario gets the pointy ears and tail.). Morgan can use the tail to repel projectiles, short bursts of flight (has to build momentum first baiscally get a running start and she can't go from standing still to flight), and to slow her fall causing her to be able to jump longer distances, and the tail can be used as a weapon. The transformation wears off if she takes too much damage or if she cancles the move.
Robbie
Neutral
Guts: 3
Proficiency: 16
Kindness: 4
Charm: 1
Knowledge: 9
Equipment
Robbie's Farm Clothes
Seascale Trunks (E)
Pitchfork (E)
Key Items
None
Items
Diligence Shard x1, Muddy Cloth x7, Sturdy Bone x5, Fresh Cut Wood x5, Raw Heartfish x25, Life Vine x1, Fang of the Forest x1, Star Shard x10, Fire Crystal x1, Fire Core x10, Basilisk Fang x1, Seascale x20, Water Core x10, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1
Skills
-Sheep Charge: Summons a sheep to charge at an enemy. Single target damage.
-Bull Counter: Summons a bull in front of Robbie to take a hit for him that turn. If hit by a melee attack, it angrily attacks the opponent with its horns.
-Morning Call: Summon a rooster to let out a loud noise. Removes Sleep from any party members and boosts the entire party's speed.
-Mud Splash: Robbie summons a pig to splash mud at all enemies. Accuracy and attack are lowered.
Tai
Dark
Guts: 9
Proficiency: 13
Kindness: 1
Charm: 1
Knowledge: 7
Equipment
Dark Cowboy Clothes (E)
Basic Dual Pistols (E)
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Skills
Black Magic Aura: The user enchants an ally with a dark aura that increases strength and magical strength.
Bloody Blasters: The user shoots out Red Dark Magic bullets. Long Ranged.
Demon's Sin - Lust: The user inflicts Charm status on all foes. (80% success rate on normal enemies, 35% success rate on bosses.)
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50%
Shadow Tag: Tai casts a spell on an ally, placing a "tag" on them. Any damage that ally would take this turn is instead dealt to Tai.
Possession: Using an Occult spell, The user Possess an enemy, gaining full control over them. However, The user is immobilized while controlling the enemy. (1% success rate on bosses)
Demon's Sin:Greed: Doubles the loot earned in this battle(for the user only).
Soul Gambit: The user strikes a single foe with an overwhelming power of dark energy. 45% chance of causing Blind or Paralysis. 3% of instant death on normal enemies, .667% on Bosses, and .5% chance of the user instantly dying, but damage is tripled if they do. The user cannot move(or use skills that involve movement) next turn.
Cursed Enchant: Auto-fire: The user curses their weapon, making it levitate and fire automatically. Cannot be used in conjunction with skills utilizing the weapon.
Lyon
Element: Dark
Guts: 5
Proficiency: 6
Kindness: 3
Charm: 8
Knowledge: 5
Items
Life Vine x1, Pirate Cloth x1, Fang of the Forest x1, Blazing Tiara x1
Equipment
Dark Claw (E)
Dark Dragon (E)
Skills
Genesis: Allows Lyon to transform into various different mythological creatures. At first, he can only transform into a dragon.
Blink: Lyon can significantly increase his speed over a short period, allowing him to very quickly traverse short distances. Has a short duration, but can be chained. Not actually teleporting or anything, but at later levels, he moves so fast that it probably looks like he is.
Gate of the Black Knight Lv1: Lyon opens a portal in the sky, calling forth a hero from the pages of history to aid him in battle. This skill summons the Black Knight, a towering demonic figure clad from head to toe in glistening black armor, wielding a massive battleaxe. The Knight is soley loyal to Lyon, and gets stronger with each subsequent level of the skill. Summons can only be used once per battle each, and they stay and fight for 3 combat rounds or until the battle is over.
Genesis Form 2: Lyon shapeshifts into a huge Redspawn Fire Belcher(think King Dodongo). In this form, he can eat lava to heal himself, swim in lava, burrow underground, and is immune to fire damage. He can spit large globs of lava to attack, attack with his massive claws, or attack by curling up into a ball and charging at his opponent at high speeds.
Dragon Form 2: Dragon Form now has a small boost to all stats, and is slightly larger. In addition to dark fireballs, Lyon can now use Dark Breath- a stream of continuous dark flames that deals both dark and fire damage. Dark Breath does less raw damage than Dark Fireballs, but it has long range and deals burning damage over time.
Summon White Paladin: Lyon calls forth the White Paladin from a portal in the sky. Paladin is a knight on horseback with glittering silver armor and a long magical spear. Paladin has very high defense and movement range, and can taunt enemies. He can also use the Cure spell to heal minor wounds, but not on himself. His spear does Holy element damage. Like all summons, Paladin stays on the field for 3 turns, or until he is defeated or the battle ends.
Dragon Form Lv 3: Lyon's dragon form becomes slightly larger, and he gets a further boost to his strength and defense in this form. The damage and range of his Dark Breath also increases.
Genesis Form- Estark Lv 1: Lyon transforms into a terrifying giant gold and purple horned demon, wielding two giant sabers. In this form, he is very slow and is vulnerable to magic, but his strength and defense are colossal, and he has much, much more HP. All of his sword attacks do Heavy nonelemental damage in this form. At level 1, he has two main attacks.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Spectral Shield: Lyon summons a shimmering incoporeal shield of force energy around himself or an ally that greatly raises their defense for one turn. Only one Spectral Shield can be active at a time.
Natsumi
Element: Celestial
Guts: 6
Proficiency: 11
Kindness: 3
Charm: 3
Knowledge: 6
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Equipment
Basic Brush (E)
Traditional Clothing (E)
Skills:
Retribution Seal - Mark an enemy; it receives weak celestial damage whenever it attacks
Ward of Peace - Mark an ally; they heal slight HP every turn and enemies are less likely to target them
Amulet of Reprieve: Priority skill; mark any character; target becomes immune to damage for the following two rounds. However, if combat is ongoing at the end of the 2nd round, the amulet explodes. The explosion deals mixed Fire/Celestial damage equal to the total damage absorbed to the target, and 20% to nearby allies. Any other Amulets of Reprieve caught in the blast will also explode immediately.
Fire Ward - Mark an ally; moderately increase fire resistance
Wind Ward - Mark an ally; moderately increase wind resistance
Plant Ward - Mark an ally; moderately increase plant resistance
Purging Salt - Remove buffs from target enemy. Also deals moderate damage to undead enemies.
Lelia Yahn
Element: Neutral
Guts: 5
Proficiency: 10
Kindness:3
Charm: 7
Knowledge: 5
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Equipment
Basic Knives (E)
Unremarkable Clothing (E)
Skills
Bladed Throw: User throws a knife With Great Accuracy, May Cause Sever Bleeding and Death
Blade Dance: User Goes close to the foes and Basically Dances Around the Foe while Stabbing them, May Also Cause Server Bleeding and Death
Somnis
Light
Equipment
Wooden Staff
Toxic Featherbow (E)
Cavewoman Clothes (E)
White Robe
White Thief Outfit
Sea Knight Armor
Skills
Smite: The user surrounds their weapon in a bright light and attacks with it, dealing physical light damage. Deals extra damage to Undead and Demons.
Light Beam: The user shoots out a beam of light at an enemy. Deals ranged light damage.
Heavy Bash: The user smashes their weapon into an enemy full force, knocking the wind out of them. May cause Stun.
Flash: The user creates a bright flash of light, dealing light element damage to all enemies. May cause Blind.
Healing Light: The user creates a white light around an ally, healing them.
Light Dash: The user is surrounded in a faint light before charging forward at fast speeds. This move always goes first.
Chain Beam: The user shoots a weak blast of light into an enemy. Every time that enemy is hit after that, a small burst of light hits them in combination with the attacks.
Chain Attack: The users performs a weak and quick attack on an enemy, moving first. As the same enemy is attacked by allies, the user attacks right after them. At the end of the turn, the user lands one last attack that increases in damage with number of attacks that hit the target.
Lightblast Beam: The user launches forth a powerful beam of light from their hands, hitting all enemies with strong light damage.
Piercing Light: The user creates a bright light around an ally's weapon. They will now deal light damage and pierce through defenses with their normal attacks.
Dual Heal: Somnis creates a light around both herself and a selected ally to heal both of them. Somnis can select herself to heal herself twice.
Multi Heal: Somnis creates a light to surround the entire party and heal them all.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Mirror Copy: This skill can be activated in unison with any other skill. A copy of Somnis will appear next to her and they will both perform the same attack, but on different targets. This skill does not work on attacks that hit all enemies.
Wink: Has a chance to cause the Charm status on an enemy.
Angel's Tear: Somnis surrounds her weapon in a bright light and attacks an opponent, tearing apart their armor. This attack goes through protective barriers and ignores defense boosts.
Taunt: The user is a general nuisance to an enemy. This may cause the enemy to be afflicted with Berserk.
Crystal Beam: The user charges up energy for one turn and then releases a large ray of light on the second turn from their hands, dealing heavy light damage to all enemies.
Sapping Light: Somnis creates a light around all enemies, making them weaker and lowering their damage output.
Holo Lightbeam: Somnis unleashes a powerful beam of holo light into an enemy, dealing heavy Machine/Light damage depending on which one is most effective.
Weakening Light: Somnis creates a light around all enemies, making them weaker and lowering their defenses.
Lightspeed: Somnis creates a faint light around all allies, increasing their speed.
Light Blade: Somnis creates a blade of light in her hand and slashes an enemy with it, dealing moderate light element damage.
Light Barrier: Somnis creates a barrier of light in front of an ally to take damage for them this turn. Blocks all damage, but shatters after getting hit once.
Julia
Electric
Guts: 12
Proficiency: 1
Kindness: 6
Charm: 13
Knowledge: 7
Equipment
Steamfire Armor (E)
Scuba Suit
Mushroom Coat
Gardner Outfit
Sun Ferret Detective Suit
Julia's Clothes
Flamethrower
Scale Gun (E)
Net Cannon
Solar Blowtorch
3-Shot Sporegun
Taser Magnum
Key Items
Laura's Number
Tom's Number
Fox's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Golden Feather x5, Sea Scale x4, Luminous Scale x1, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Light Core x2, Life Vine x1, White Pincer x4, Plant Core x5, White Spores x5, Devil's Horn x1, Fresh Cut Wood x3, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x9, Shark Tooth x1, Sturdy Bone x5, Raw Heartfish x5, Fire Crystal x0, Fire Core x0, Basilisk Fang x1, Pirate Cloth x1, Hard Stone x10, Blazing Tiara x1
Skills
Analysis: Julia analyzes the situation and gets information about enemies, like weak spots or if it seems better to be on the offensive or defensive. Out of combat, it can also help her spot a detail others didn't.
Concentration shot: Julia concentrates and shoots all enemies with no chance of failure. She cannot move while using this skill though.
Ricochet Beacon: Julia shoots a flashing device on an enemy. All ranged attacks from the party will ricochet from any enemy to hit the marked foe.
Anti-Ricochet Beacon: A variant of the ricochet beacon which lures the enemies projectiles instead. Only works for the turn it is used on.
Boulder Shot: Julia shoots a rock of decent size from her weapon.
Light Barricade: Julia shoots a solid wall of light which can be used as cover.
Ally Scan: Julia scans an ally, sacrificing her action to give a second action to another character during the turn.
Shield Beacon: Julia shoots a sticky beacon on an ally, giving him a bubble shield for one turn. (In other words, makes an ally invincible for one turn) Julia cannot use it on herself. The targeted ally cannot intercept attacks while active.
Berserker Beacon: Raises the target's attack, but the target takes half the damage it causes.
Karl
Neutral
Guts: 11
Proficiency: 3
Kindness: 2
Charm: 5
Knowledge: 9
Equipment
Poptart Swimsuit (E)
Karl's Clothes
Poptart Launcher Chucks
Basic Nunchucks (E)
Key Items
Laura's Number
Tom's Number
Fox's Number
Soul Key
Items
Solar Horn x1, Tricera Meat x3, Speedwing Berry x1, Golden Feather x3, Sea Scale x11, Luminous Scale x11, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Light Core x12, Life Vine x1, White Spores x1, Silk Thread x1, Plant Core x1, White Pincer x1, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x2, Fresh Cut Wood x10, Muddy Cloth x5, Raw Heartfish x5, Star Shard x10, Pirate Cloth x1, Hard Stone x10, Blazing Tiara x1
Skills
Karl's Attack: Decreases attack damage by 99 percent at the start, and decreases accuracy by 99 percent. The accuracy and damage goes up a certain amount once a new relationship level.
Bless of The Pop-Tart: Every time Karl eats a pop tart, the chance of dodging an attack or landing a critical hit goes up.
Karl's Defense: Defense and Health is lowered by 99 percent and increases 3 percent for every relationship level gained.
The Failure of Karl's Mind: While in the other world, Karl's Social Stats are 99 percent less effective, rising 3 percent for every relationship level.
Karl's Slowdown: Karl's speed decreases by 99 percent. It rises 3 percent for every relationship level.
Tab
Machine
Guts: 5
Proficiency: 9
Kindness: 6
Charm: 4
Knowledge: 7
Equipment
Blazing Uniform & Scooter (E)
Sea Clothes & Scooter
Plant Clothes & Scooter
Tab's Clothes & Scooter
Flailbag (E)
Oak Box
Sticky Stinger Bag
Newspaper Bag
Key Items
Laura's Number
Tom's Number
Fox's Number
Raine's Number
Zack's Number
Alice's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Sun Pelt x1, Light Core x15, Golden Feather x5, Speedwing Berry x2, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Life Vine x1, Silk Thread x10, White Pincer x4, Plant Core x5, White Spores x5, Red Mushroom x12, Ancient Wood x2, Fresh Cut Wood x9, Devil's Horn x1, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x9, Sea Scale x5, Luminous Scale x7, Raw Heartfish x7, Coconut x1, Fire Pelt x3, Sharp Fang x1, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1
Skills:
Speedy Delivery- Tab revs his scooter and charges into the enemy, smacking them with his newspaper sack and running them over.
Paper Toss- Tab tosses a rolled-up newspaper at the enemy from afar.
Carrier: Tab picks up a party member on their scooter and speeds them away from enemy attacks.
Evergreen: Tab shines his scooter's headlight on an ally, healing them slightly.
Accrual: Tab calls an energy from his mailbag and surrounds an ally in a blue aura, slightly healing damage over time.
Double Truck: Tab's speed decreases, but his defense increases as Tab and his scooter take a hit for a nearby ally or himself. The move's stat changes revert after a turn.
Flying Copy: Tab tosses a paper with a flower bow wrapped on top. The attack's flower bow sticks to the enemy, draining their health to restore Tab's.
Bender: Tab stands his scooter on the front wheel and swings the scooter around quickly, hitting the enemy with the back of the vehicle with a chance to disorient the enemy.
Eco-Ender: A green aura flows out from Tab's bag, preventing one status effect from inflicting the ally (but can't cure any current status effect). Once a status effect is warded off, the aura dissipates.
Slog: Tab's scooter releases a concentrated cloud of toxic fumes that fly towards an enemy. Chance to decrease an enemy's speed.
Highlight: Tab fires a small, precise laser of concentrated energy at an enemy from his scooter's headlight. Light attribute.
Sample: Tab shakes his newsbag above his head, releasing various papers as weak attacks that hit most foes.
Rush: Tab zips straight through an enemy at super speed. Chance to stun the enemy.
Deadline: Tab releases red energy from his weapon onto the party. Increases the party's attack.
Hook: Tab wacks the enemy over the head with a rolled-up paper. Deals low damage and temporarily forces enemy to target Tab.
Tail: Tab rides around an enemy in fast circles before attacking unexpectedly. This attack cannot miss.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Morgan
Light
Guts: 4
Proficiency: 3
Kindness: 10
Charm: 12
Knowledge: 7
Equipment
Captain's Uniform (E)
Land and Sea Armor
Flower Armor
Leather Armor
Ocean's Roar (E)
Sunblade
Light Blade
Venom Gunblade
Basic Gunblade
Key Items
Laura's Number
Tom's Number
Fox's Number
Raine's Number
Soul Key
Basic Fishing Rod
Items
Solar Horn x1, Tricera Meat x3, Sun Pelt x1, Light Core x5, Sun Feather x5, Speedwing Berry x2, Honey x10, Sea Scale x1, Luminous Scale x1, Solar Petal x10, Thorny Vine x1, Petal Bomb x1, Sturdy Shell x1, Life Vine x1, White Pincer x4, Plant Core x5, White Spores x5, Red Mushroom x7, Devil's Horn x1, Fresh Cut Wood x4, White Leaves x1, Mediberry x5, Fang of the Forest x1, Toxic Fluid x4, Muddy Cloth x7, Coconut x1, Muddy Cloth x5, Raw Heartfish x5, Basilisk Fang x1, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1, Star Shard x10
Skills
Slice and Dice: A basic combo attack with her sword and gun. (Basically a stronger regular attack)
Bullet Rain: Morgan unleashes a hail of bullets at her foes. Attacks all foes but at reduce damage
Gift of the Sun: Morgan and the party is bathed in the gentle rays of the sun. The rays heal the whole party lightly. Also if Morgan is using her basic gunblade it gains the fire element for the rest of the battle.
Wide Slash: Morgan swings her sword in a wide vertical and tries to strike as many foes at once. Damage and number of Foes vary.
Flame Burst: Morgan shoots a fire ball from her gun blade does moderate flame damage damage upon impact and splash damage to nearby foes.
Blade Beam: Morgan gathers light energy knto her sword then unleashes the stored energy as a powerful blast of light.
Softening blow: Morgan shoots a special type of bullet or strikes the enemy while her blade radiates a strange light.
Dies damage while lowering Defense
桜の表示 (Sakura no Hyōji): By chanting a small prayer Morgan says Scatter. Morgans blade scatters into what looks like to the naked eye Cherry Blossom leaves but are in fact tiny blades. Morgan loses her ability to shoot bullets and any abilities related to her blade. Yet Morgan is able to manipulate the cherry blossom petals to her will and is able to have them strike multiple opponents or one opponent multiple times. The blade stays in that state until she is knocked out or she cancels it.
Tailwind: Morgan summons a gust of wind from behind the party. Increases the party speed.
桜の輝く表示 (Sakura no Kagayaku Hyouji): Morgan channels all of her energy into her blade. Finally she then says Banki and (insert name) her blade then slowly drops and fades into the ground. Then about 20 blades (more blades are added with increased relationship level) spring up around Morgan. Morgan then snaps her fingers and the blades all shatter into what look like to the naked eye Cherry Blossoms. Due to the energy to use this maneuver she can't cancel the move til the battle ends or she is defeated. She loses the ability to do any sword or gun based ability for the encounter. She can however use the Cherry Blossom petals for a number of other maneuvers or defensive puposes. The cherry blossoms respond to her will and can't be used against. If she becomes too emotional the blossoms may not respond. The more tired she gets the less cherry blossoms that will respond to her.
Astra: Morgan strikes the foe up to 5x found half her usual damage
Light Barrier: Morgan shoots a special bullet into the air that creates a barrier of light around the party. The barrier lessens all form of damage (party takes 10% less damage) for 3 turns.
Solar Explosion: Morgan holds her hands up in the air and begins gathering energy from all around her. After a turn of charging she crashes the energy into the ground healing the party for a moderate amount and dealing moderate light based damage to any foe caught up in the explosion. If its sunny the move can happen instantly. If its raining or cloudy then it takes 2 turns to charge.
Flash: Morgan creates a bright light with a chance to blind all surrounding foes.
Summon Ferret: Morgan can call upon a single ferret (made of light) to aid her in battle. The number of ferrets increase as her realtionship with Metta increases
Power Breaker: Morgan blade or bullet radiates a strange light. When it strikes and opponent they feel weaker. Deals damage and lowers attack
Clone: Morgan creates a clone of light of herself. The clone is destroyed with one hit and can only do basic attacks. Yet the clone can be used for scouting purposes, and gather info while in the other world.
Tanooki Morgan: Morgan pulls out a shiny leaf that causes to turn into a Tanooki. She sprouts pointy ears and a tail (basically the leaf from Super Mario Bros 3 where Mario gets the pointy ears and tail.). Morgan can use the tail to repel projectiles, short bursts of flight (has to build momentum first baiscally get a running start and she can't go from standing still to flight), and to slow her fall causing her to be able to jump longer distances, and the tail can be used as a weapon. The transformation wears off if she takes too much damage or if she cancles the move.
Robbie
Neutral
Guts: 3
Proficiency: 16
Kindness: 4
Charm: 1
Knowledge: 9
Equipment
Robbie's Farm Clothes
Seascale Trunks (E)
Pitchfork (E)
Key Items
None
Items
Diligence Shard x1, Muddy Cloth x7, Sturdy Bone x5, Fresh Cut Wood x5, Raw Heartfish x25, Life Vine x1, Fang of the Forest x1, Star Shard x10, Fire Crystal x1, Fire Core x10, Basilisk Fang x1, Seascale x20, Water Core x10, Pirate Cloth x1, Glass Shard x1, Blazing Tiara x1
Skills
-Sheep Charge: Summons a sheep to charge at an enemy. Single target damage.
-Bull Counter: Summons a bull in front of Robbie to take a hit for him that turn. If hit by a melee attack, it angrily attacks the opponent with its horns.
-Morning Call: Summon a rooster to let out a loud noise. Removes Sleep from any party members and boosts the entire party's speed.
-Mud Splash: Robbie summons a pig to splash mud at all enemies. Accuracy and attack are lowered.
Tai
Dark
Guts: 9
Proficiency: 13
Kindness: 1
Charm: 1
Knowledge: 7
Equipment
Dark Cowboy Clothes (E)
Basic Dual Pistols (E)
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Skills
Black Magic Aura: The user enchants an ally with a dark aura that increases strength and magical strength.
Bloody Blasters: The user shoots out Red Dark Magic bullets. Long Ranged.
Demon's Sin - Lust: The user inflicts Charm status on all foes. (80% success rate on normal enemies, 35% success rate on bosses.)
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50%
Shadow Tag: Tai casts a spell on an ally, placing a "tag" on them. Any damage that ally would take this turn is instead dealt to Tai.
Possession: Using an Occult spell, The user Possess an enemy, gaining full control over them. However, The user is immobilized while controlling the enemy. (1% success rate on bosses)
Demon's Sin:Greed: Doubles the loot earned in this battle(for the user only).
Soul Gambit: The user strikes a single foe with an overwhelming power of dark energy. 45% chance of causing Blind or Paralysis. 3% of instant death on normal enemies, .667% on Bosses, and .5% chance of the user instantly dying, but damage is tripled if they do. The user cannot move(or use skills that involve movement) next turn.
Cursed Enchant: Auto-fire: The user curses their weapon, making it levitate and fire automatically. Cannot be used in conjunction with skills utilizing the weapon.
Lyon
Element: Dark
Guts: 5
Proficiency: 6
Kindness: 3
Charm: 8
Knowledge: 5
Items
Life Vine x1, Pirate Cloth x1, Fang of the Forest x1, Blazing Tiara x1
Equipment
Dark Claw (E)
Dark Dragon (E)
Skills
Genesis: Allows Lyon to transform into various different mythological creatures. At first, he can only transform into a dragon.
Blink: Lyon can significantly increase his speed over a short period, allowing him to very quickly traverse short distances. Has a short duration, but can be chained. Not actually teleporting or anything, but at later levels, he moves so fast that it probably looks like he is.
Gate of the Black Knight Lv1: Lyon opens a portal in the sky, calling forth a hero from the pages of history to aid him in battle. This skill summons the Black Knight, a towering demonic figure clad from head to toe in glistening black armor, wielding a massive battleaxe. The Knight is soley loyal to Lyon, and gets stronger with each subsequent level of the skill. Summons can only be used once per battle each, and they stay and fight for 3 combat rounds or until the battle is over.
Genesis Form 2: Lyon shapeshifts into a huge Redspawn Fire Belcher(think King Dodongo). In this form, he can eat lava to heal himself, swim in lava, burrow underground, and is immune to fire damage. He can spit large globs of lava to attack, attack with his massive claws, or attack by curling up into a ball and charging at his opponent at high speeds.
Dragon Form 2: Dragon Form now has a small boost to all stats, and is slightly larger. In addition to dark fireballs, Lyon can now use Dark Breath- a stream of continuous dark flames that deals both dark and fire damage. Dark Breath does less raw damage than Dark Fireballs, but it has long range and deals burning damage over time.
Summon White Paladin: Lyon calls forth the White Paladin from a portal in the sky. Paladin is a knight on horseback with glittering silver armor and a long magical spear. Paladin has very high defense and movement range, and can taunt enemies. He can also use the Cure spell to heal minor wounds, but not on himself. His spear does Holy element damage. Like all summons, Paladin stays on the field for 3 turns, or until he is defeated or the battle ends.
Dragon Form Lv 3: Lyon's dragon form becomes slightly larger, and he gets a further boost to his strength and defense in this form. The damage and range of his Dark Breath also increases.
Genesis Form- Estark Lv 1: Lyon transforms into a terrifying giant gold and purple horned demon, wielding two giant sabers. In this form, he is very slow and is vulnerable to magic, but his strength and defense are colossal, and he has much, much more HP. All of his sword attacks do Heavy nonelemental damage in this form. At level 1, he has two main attacks.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Spectral Shield: Lyon summons a shimmering incoporeal shield of force energy around himself or an ally that greatly raises their defense for one turn. Only one Spectral Shield can be active at a time.
Natsumi
Element: Celestial
Guts: 6
Proficiency: 11
Kindness: 3
Charm: 3
Knowledge: 6
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Equipment
Basic Brush (E)
Traditional Clothing (E)
Skills:
Retribution Seal - Mark an enemy; it receives weak celestial damage whenever it attacks
Ward of Peace - Mark an ally; they heal slight HP every turn and enemies are less likely to target them
Amulet of Reprieve: Priority skill; mark any character; target becomes immune to damage for the following two rounds. However, if combat is ongoing at the end of the 2nd round, the amulet explodes. The explosion deals mixed Fire/Celestial damage equal to the total damage absorbed to the target, and 20% to nearby allies. Any other Amulets of Reprieve caught in the blast will also explode immediately.
Fire Ward - Mark an ally; moderately increase fire resistance
Wind Ward - Mark an ally; moderately increase wind resistance
Plant Ward - Mark an ally; moderately increase plant resistance
Purging Salt - Remove buffs from target enemy. Also deals moderate damage to undead enemies.
Lelia Yahn
Element: Neutral
Guts: 5
Proficiency: 10
Kindness:3
Charm: 7
Knowledge: 5
Items
Life Vine x1, Fang of the Forest x1, Pirate Cloth x1, Blazing Tiara x1
Equipment
Basic Knives (E)
Unremarkable Clothing (E)
Skills
Bladed Throw: User throws a knife With Great Accuracy, May Cause Sever Bleeding and Death
Blade Dance: User Goes close to the foes and Basically Dances Around the Foe while Stabbing them, May Also Cause Server Bleeding and Death
Somnis
Light
Equipment
Wooden Staff
Toxic Featherbow (E)
Cavewoman Clothes (E)
White Robe
White Thief Outfit
Sea Knight Armor
Skills
Smite: The user surrounds their weapon in a bright light and attacks with it, dealing physical light damage. Deals extra damage to Undead and Demons.
Light Beam: The user shoots out a beam of light at an enemy. Deals ranged light damage.
Heavy Bash: The user smashes their weapon into an enemy full force, knocking the wind out of them. May cause Stun.
Flash: The user creates a bright flash of light, dealing light element damage to all enemies. May cause Blind.
Healing Light: The user creates a white light around an ally, healing them.
Light Dash: The user is surrounded in a faint light before charging forward at fast speeds. This move always goes first.
Chain Beam: The user shoots a weak blast of light into an enemy. Every time that enemy is hit after that, a small burst of light hits them in combination with the attacks.
Chain Attack: The users performs a weak and quick attack on an enemy, moving first. As the same enemy is attacked by allies, the user attacks right after them. At the end of the turn, the user lands one last attack that increases in damage with number of attacks that hit the target.
Lightblast Beam: The user launches forth a powerful beam of light from their hands, hitting all enemies with strong light damage.
Piercing Light: The user creates a bright light around an ally's weapon. They will now deal light damage and pierce through defenses with their normal attacks.
Dual Heal: Somnis creates a light around both herself and a selected ally to heal both of them. Somnis can select herself to heal herself twice.
Multi Heal: Somnis creates a light to surround the entire party and heal them all.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Mirror Copy: This skill can be activated in unison with any other skill. A copy of Somnis will appear next to her and they will both perform the same attack, but on different targets. This skill does not work on attacks that hit all enemies.
Wink: Has a chance to cause the Charm status on an enemy.
Angel's Tear: Somnis surrounds her weapon in a bright light and attacks an opponent, tearing apart their armor. This attack goes through protective barriers and ignores defense boosts.
Taunt: The user is a general nuisance to an enemy. This may cause the enemy to be afflicted with Berserk.
Crystal Beam: The user charges up energy for one turn and then releases a large ray of light on the second turn from their hands, dealing heavy light damage to all enemies.
Sapping Light: Somnis creates a light around all enemies, making them weaker and lowering their damage output.
Holo Lightbeam: Somnis unleashes a powerful beam of holo light into an enemy, dealing heavy Machine/Light damage depending on which one is most effective.
Weakening Light: Somnis creates a light around all enemies, making them weaker and lowering their defenses.
Lightspeed: Somnis creates a faint light around all allies, increasing their speed.
Light Blade: Somnis creates a blade of light in her hand and slashes an enemy with it, dealing moderate light element damage.
Light Barrier: Somnis creates a barrier of light in front of an ally to take damage for them this turn. Blocks all damage, but shatters after getting hit once.