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Post by mrfuzz111 on Jul 31, 2016 11:05:39 GMT -5
We can sense what songs people and objects have without removing them, right? If so, and if there are unimportant objects such as small pieces of ice (so no living things and no personal belongings) that share the same song as the penguins, take the song out of a couple of these objects for the gray penguins. They would probably prefer if we brought them back in a similar form as they normally are, so explain to them why I'm doing this. "No can make new songs, only move songs around or share inner song. Want make penguins like before, need take songs from things with same song."
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Post by Just14 on Jul 31, 2016 11:20:47 GMT -5
Cedar gathers up about five songs from random blocks of ice, turning them into gray cubes and figuring they wouldn't be missed much. The group then moves on to the frozen lands, walking over large stretches of ice and snow. They notice some little bunnies made of snow hopping around. They also notice it snows heavily here too. The songs here are different.
As they continue along, they soon notice that red eyes are surrounding them. A pack of tundra wolves found them and approach slowly, snarling. It seems you're their prey! "Yes, I deduce that these wolves want to eat us."
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Awkward
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Post by Awkward on Jul 31, 2016 12:01:22 GMT -5
Can will approach the wolves and angrily shake his maracas at them in an attempt to display dominance.
Then, Can will take out the Taco and wave it above the wolves to let them get a good sniff.
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Post by mrfuzz111 on Jul 31, 2016 12:04:45 GMT -5
Hiss at the wolves and get ready to move out of the way if they attack. "No hurt friends!"
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Post by Just14 on Jul 31, 2016 13:22:04 GMT -5
Can shakes his maracas at the wolves, but one of them just takes it from him and starts to bite on it. He then takes out a taco and throws it as the wolves chase after it. It seems they left behind the maraca they took. They all then walk onwards, finding a bunch of ruins. There are five gray, vaguely penguin shaped rocks sitting amongst them. There are also patches of gray amongst the area. The entrance into the ruins also seems to be gray. You won't be able to get in as the door has been shut and turned into a solid block of gray. You can sense that the songs you have do not match what used to be in the penguins here. They used to have a song similar to the area around you.
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Post by mrfuzz111 on Jul 31, 2016 13:32:46 GMT -5
Take the song out of a few rocks here for the penguins, then place the song from one of the objects in the town into the door.
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Post by Just14 on Jul 31, 2016 13:55:29 GMT -5
Cedar takes the song from a few nearby ruins pieces, turning the area around them a little more gray in order to restore the five penguins to what they originally used to be. They seem confused. "Excuse me, archeology penguins, but I have some important questions to ask of you. Do you know who exactly did this?"
"I thought I was a goner. Some weird guy came in here and just blasted us with something weird! He wanted to get inside those ruins, but we weren't going to let him! We tried to stop him from ruining our beautiful ruins, but it seems he hit more than just us. Now the ruins entrance is sealed from his powers too."
Cedar wanders up to the door and places Cold Reception in Shiver City into the door. It changes into a wooden door, looking like it should belong to a log cabin. Much easier to use than some complicated ruins contraption. "Nicely done, assistant!" The detective penguin waddles over to you.
"Be careful. Those ruins can be dangerous. They have traps inside them." With the warning, your group heads on inside the ruins. You sense a change in the natural song of this area.
You notice it is a fairly simple design. Walking onwards, you walk over an ice pathway over a lake. You can see fish swimming in it. The water definitely looks cold too. Large icicles hang from the ceiling and you get the feeling that things are a little bit too peaceful here. Up ahead are three different, ancient looking doors. One is grayed out. The other two are untouched.
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Awkward
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Post by Awkward on Jul 31, 2016 15:19:21 GMT -5
Can: "Hmm... It looks like the evil one went through that gray door, buuuuuut maybe we should explore a little?" Can wants to try one of the non-gray doors.
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Post by Just14 on Jul 31, 2016 17:57:33 GMT -5
Can wanders through the left door and finds a room that is wide open with a large body of water taking up most of it. There appears to be some sort of sea beast resting in the water. It's asleep. There's a large chest sunken in the water behind it and floating chunks of ice floating around in the water. You sense a different song in the sea beast.
It looks like a Behemoth from final fantasy, but with fins and scales instead of fur. It still has the large claws and fangs as well as the horns. It's also blue colored. You could leave it alone or try and snag that treasure.
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Post by Awkward on Jul 31, 2016 18:30:33 GMT -5
Hmm... HMM... Can will absorb the environment's song from an unimportant object like an icicle, then take out the Snake, absorb its song, and place the environment's song into the Snake. Then Can will leave the room and have the Snake crawl over to the sea beast to ask if it could have the treasure.
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Post by Just14 on Jul 31, 2016 18:37:13 GMT -5
Can takes out the snake he brought with him and puts the Water Temple theme inside. It transforms into a mysterious looking snake made entirely of water with red, glowing eyes. The water snake is placed in the water and Can watches as it slithers over to the Aquatic Behemoth and tries to wake it up. He also watches as the Aquatic Behemoth, enraged at being awoken smashes its giant claw into the snake and then consumes it with one giant bite. That's one way to lose a snake. The Aquatic Behemoth's gaze shifts upwards to you and it looks angry that someone would enter its sacred treasure room.
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Post by Awkward on Jul 31, 2016 18:42:23 GMT -5
Good enough Bye Close the door. Let's try the other ungray door.
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Post by Just14 on Jul 31, 2016 18:53:29 GMT -5
Can leaves the room containing the Aquatic Behemoth and wanders into the other door available. It contains a whole bunch of old writings in a language he doesn't understand. They start to glow as the Tuners walk in though. Maybe they're connected. You can also hear a large blast behind you. Did the Aquatic Behemoth break the door down to chase after you...?
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Post by Awkward on Jul 31, 2016 18:57:04 GMT -5
Probably Try touching or absorbing the writings.
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Post by Just14 on Jul 31, 2016 19:04:45 GMT -5
Can starts touching the writings on the wall, but not much seems to happen. As he wanders around, poking them, the door behind is blown right off and the Aquatic Behemoth comes in roaring. The entire ruins seem to shake with its roar. As a protector of the ruins, it's likely mad that you showed up and waltzed into this sacred place.
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