Post by Malefio on Oct 31, 2016 18:15:01 GMT -5
Here's how Dust works in this game:
Crystals are placed on a melee weapon
Rounds can be used with ranged weapons
Phials have various effects. Using 1 phial does the Level 1 effect, using 2 does level 2, using 3 does level 3. There's nothing above level 3.
---All effects---
Red-Fire
Incendiary Crystals- Ignite target
Explosive Rounds- Deal 1 point of damage to every adjacent enemy to target
Phials
1. Heat- Subject increases temperature significantly.
2. Ignite- Flammable material bursts into flame.
3. Detonate- Object explodes.
Orange-Lightning
Arc Crystals- Deal 1 point of damage to every adjacent enemy to target
Stun Rounds- Target is Frozen
Phials
1. Magnetize- Object becomes magnetically charged, wipe electronics.
2. Charge- electrical systems are powered up/down or overloaded.
3. Arc- an instant flash of raw electricity from one subject to another
Yellow-Earth
Fissure Crystals- Reduce target’s movement speed by 10ft
Armor Piercing Rounds- Ignore 1 layer of inanimate material, or single robotic enemy.
Phials
1. Move- The ground or similar solid object shifts and swells to a new shape.
2. Shatter- Shockwave
3. Magma- Generate new, dangerous terrain (doesn't have to be lava)
Green-Wind
Featherweight Crystals- Increase capacity movement to 10ft.
Blowback Rounds- Target pushed 5ft back
Phials
1. Gust- Generate strong directional winds
2. Whirlwind- Create erratic local weather patterns
3. Shockwave- Generate sudden explosive pressure wave
Blue-Water
Clouded Crystals- Blind target
Anti-Personnel Rounds- Ignore 1 layer of organic matter, or one human opponent.
Phials
1. Douse- Object is spontaneously covered in water and soaked through
2. Fog- Fill the air with fog or steam, obscuring vision.
3. Wither- Dehydrate subject draining almost all the water out of it.
Violet-Gravity
Kinetic Crystals- Push target 5ft back
Throw Rounds- Capacity movement can be made in any direction when used in conjunction with a ranged attack, including toward the target.
Phials
1. Lift- Decrease target’s mass
2. Throw- Suddenly accelerate given target
3. Smash- Immediately increase target’s mass
Brown-Acid
Bleed Crystals- Target takes 1 additional point of damage on all future strikes.
Rust Rounds- Ignite target
Phials
1. Corrode- Weaken material
2. Poison- weaken living entities
3. Dissolve- Target slowly liquefies
Pink-Sonic
Scream Crystals- Confuse Target
Echo Rounds- Sound of ranged attacks come from impact, not source
Phials
1. Whisper- Generate small sounds
2. Silence- Bars generation of sound from any source
3. Crack- Deafen targets, break fragile objects
White-Ice
Freeze Crystals- Target is Frozen
Chill Rounds- Target movement speed decreased by 10ft.
Phials
1. Chill- Subject decreases its temperature significantly
2. Freeze- Solidify liquid material or make solid object brittle
3. Crystallize - Encase subject in ice
Black-Light
Beacon Crystals- Target is marked and its position becomes known.
Flare Rounds- Blind target
Phials
1. Glow- Cause object to glow slightly
2. Flash- Suddenly brighten local area
3. Blackout- All light is snuffed out in immediate area
Crystals are placed on a melee weapon
Rounds can be used with ranged weapons
Phials have various effects. Using 1 phial does the Level 1 effect, using 2 does level 2, using 3 does level 3. There's nothing above level 3.
---All effects---
Red-Fire
Incendiary Crystals- Ignite target
Explosive Rounds- Deal 1 point of damage to every adjacent enemy to target
Phials
1. Heat- Subject increases temperature significantly.
2. Ignite- Flammable material bursts into flame.
3. Detonate- Object explodes.
Orange-Lightning
Arc Crystals- Deal 1 point of damage to every adjacent enemy to target
Stun Rounds- Target is Frozen
Phials
1. Magnetize- Object becomes magnetically charged, wipe electronics.
2. Charge- electrical systems are powered up/down or overloaded.
3. Arc- an instant flash of raw electricity from one subject to another
Yellow-Earth
Fissure Crystals- Reduce target’s movement speed by 10ft
Armor Piercing Rounds- Ignore 1 layer of inanimate material, or single robotic enemy.
Phials
1. Move- The ground or similar solid object shifts and swells to a new shape.
2. Shatter- Shockwave
3. Magma- Generate new, dangerous terrain (doesn't have to be lava)
Green-Wind
Featherweight Crystals- Increase capacity movement to 10ft.
Blowback Rounds- Target pushed 5ft back
Phials
1. Gust- Generate strong directional winds
2. Whirlwind- Create erratic local weather patterns
3. Shockwave- Generate sudden explosive pressure wave
Blue-Water
Clouded Crystals- Blind target
Anti-Personnel Rounds- Ignore 1 layer of organic matter, or one human opponent.
Phials
1. Douse- Object is spontaneously covered in water and soaked through
2. Fog- Fill the air with fog or steam, obscuring vision.
3. Wither- Dehydrate subject draining almost all the water out of it.
Violet-Gravity
Kinetic Crystals- Push target 5ft back
Throw Rounds- Capacity movement can be made in any direction when used in conjunction with a ranged attack, including toward the target.
Phials
1. Lift- Decrease target’s mass
2. Throw- Suddenly accelerate given target
3. Smash- Immediately increase target’s mass
Brown-Acid
Bleed Crystals- Target takes 1 additional point of damage on all future strikes.
Rust Rounds- Ignite target
Phials
1. Corrode- Weaken material
2. Poison- weaken living entities
3. Dissolve- Target slowly liquefies
Pink-Sonic
Scream Crystals- Confuse Target
Echo Rounds- Sound of ranged attacks come from impact, not source
Phials
1. Whisper- Generate small sounds
2. Silence- Bars generation of sound from any source
3. Crack- Deafen targets, break fragile objects
White-Ice
Freeze Crystals- Target is Frozen
Chill Rounds- Target movement speed decreased by 10ft.
Phials
1. Chill- Subject decreases its temperature significantly
2. Freeze- Solidify liquid material or make solid object brittle
3. Crystallize - Encase subject in ice
Black-Light
Beacon Crystals- Target is marked and its position becomes known.
Flare Rounds- Blind target
Phials
1. Glow- Cause object to glow slightly
2. Flash- Suddenly brighten local area
3. Blackout- All light is snuffed out in immediate area