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AR Fields
Jan 10, 2017 15:00:08 GMT -5
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Post by Deleted on Jan 10, 2017 15:00:08 GMT -5
(I had the armor appear when she was getting her skills. No one said it didn't happen so I assumed it was okay.
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Awkward
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Post by Awkward on Jan 11, 2017 2:06:39 GMT -5
(My b, guys. I totally forgot about the armor. Your characters would have received their armor the same time they received their Holy Artifact. Fuzz, yeah, you can change it. My bad, I didn't inform you well enough. Wind's Blessing had to be pricey to activate due to how much hidden potential it actually held. Give me another Skill for Chetwyn then.)
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AR Fields
Jan 11, 2017 12:44:15 GMT -5
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Post by Malefio on Jan 11, 2017 12:44:15 GMT -5
(Oh well, that's too far behind for me to change it. My move won't change.)
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AR Fields
Jan 11, 2017 14:22:44 GMT -5
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Post by mrfuzz111 on Jan 11, 2017 14:22:44 GMT -5
(I'll go with Encircling Winds, the one that traps the opponent in place so that they can attack but can't move.)
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Awkward
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Post by Awkward on Jan 16, 2017 4:08:01 GMT -5
Okay, so in your original Chetwyn post ( vitcon.boards.net/post/53661/thread ), you have an ability called Eye of the Storm that is the ability you're talking about, and Encircling Winds has another effect. Eye of the Storm: Trap an enemy within a vortex of wind, preventing them from moving but still allowing ranged attacks and counters to melee moves. Can fail against heavier enemies. Encircling Winds: Create a barrier of wind around one or multiple allies for several turns, reducing damage taken and deflecting some projectiles. I'm totally fine with the ability, but I just want to make sure Encircling Winds is the name you want. A Skill like this would have a cost of 15, I'd say. If you're cool with it, please give me the name of your trapping Skill and your turn.
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AR Fields
Jan 16, 2017 13:15:19 GMT -5
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Post by mrfuzz111 on Jan 16, 2017 13:15:19 GMT -5
Right, I had the names mixed up. Eye of the Storm is what I'm going for, with the original name and not Encircling Winds. Anyways, slash at one of the enemies a couple of times before knocking them into the air with the last one and finishing them with a Gale Shot.
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Awkward
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Post by Awkward on Jan 16, 2017 19:23:22 GMT -5
Ashley dashes towards Hologram A, landing a swift sword strike with complete control of the weapon. She barely manages to land a discharged blast of light energy on the shadow before it is launched upwards by Zack's Lava Pillar, with burning hot lava appearing below the enemy and incinerating some nearby grass. Zack follows up with a quick harpoon shot before Dia activates Slow Motion, jumping high into the air at an incomprehensible speed and following up the harpoon strike with two slashes from the rapier before sending the enemy downwards with the final third strike. As the shadow hits the ground, its body seemingly explodes into multicolored streams of tangible aura, quickly flowing into all the party members. While the three felt like whatever inner strength is allowing them to perform these feats was draining, now they can feel it being restored... (20 Energy gained)
Chetwyn approaches and attacks Hologram B with his weapon before launching it upwards, with the Hologram Shadow providing no defense to the onslaught. Chetwyn then uses his bow to fire an arrow of wind at the enemy, defeating it in midair. (3 Energy gained)
Tefflon charges alone towards Hologram Shadow C, stabbing it with the syringe. The attack seems to smart ever so slightly for the shadow, but it simply gazes emptily into Tefflon's eyes as he removes the syringe.
(Note: No matter when energy is actually gained in a turn, it will always be awarded at the end of the turn.) Energy Gained: 23
Cross: "Huh... All right. Fair enough. You guys almost got a nice flow going, but you gotta finish your vegetables. You won't be knocking out all the baddies in one turn, like, ever, but make sure you got a handle on everyone in battle. Even your teammates. ESPECIALLY your teammates. Now let's go another round against some guys that actually try!"
Cross hits a button on the device again. The remaining Hologram Shadow fades away, as five more Holograms fade into existence, staring the party down.
Lazaru: "A precaution. At the moment, our bodies are unable to hold onto excess energy long enough to use it. For now, when you receive over 50 units of Energy, you'll simply lose the excess."
Party Zack Energy: 50
Ashley Energy: 50
Dia Energy: 50
Chetwyn Energy: 50
Tefflon Energy: 50
Enemy Hologram Shadow A
Hologram Shadow B
Hologram Shadow C
Hologram Shadow D
Hologram Shadow E
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Post by Just14 on Jan 16, 2017 19:35:48 GMT -5
"This power...It seems nearly endless!" Dia casts Haste on herself along with Zack. Both of them should move much quicker now. She'll run up to one of the shadows and spin around with her rapier to strike it a couple of times and end with a powerful forward thrust to knock it backward. Then activate Slow Motion. Jump over and behind the shadow to slash it and repeat until we reach a combo of five slashes. End with a finishing lunge forward.
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AR Fields
Jan 16, 2017 19:47:25 GMT -5
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Post by pielover19 on Jan 16, 2017 19:47:25 GMT -5
Syringe Storm on 4, baby.
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Awkward
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Post by Awkward on Jan 16, 2017 19:59:58 GMT -5
Syringe Storm on 4, baby. (4 means Hologram Shadow D, right?)
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Post by pielover19 on Jan 16, 2017 20:08:44 GMT -5
Yee.
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AR Fields
Jan 16, 2017 20:18:25 GMT -5
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Post by mrfuzz111 on Jan 16, 2017 20:18:25 GMT -5
Combo Shadow D, then Wind Jump up and backwards out of the way just before the Syringe Storm.
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AR Fields
Jan 16, 2017 20:44:33 GMT -5
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Post by Deleted on Jan 16, 2017 20:44:33 GMT -5
OK new plan
Ashley will follow up with clone while Dia and Zack finish the combo. Ashley and her clone will strike them in a X type formation with her clone
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Post by Malefio on Jan 16, 2017 22:13:30 GMT -5
"Let's see what this armor can handle."
Zack will rush into the enemies, punching one in the face, then throwing another one into Dia's lunging attack. Use the toxic smoke to intoxicate them and hide Ashley's X type formation from them.
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Awkward
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Post by Awkward on Jan 17, 2017 0:32:48 GMT -5
Dia starts by casting an almost invisible aura onto herself and Zack, using Haste twice to increase their speed and agility. Dia then charges at Hologram Shadow A with a rapid spinning attack, assaulting the Hologram as it attempts to put up some sort of defense to the assault with its arms before Zack comes running in and punches Hologram A in the face, completely breaking its defenses as Dia then uses Slow Motion to jump over Hologram Shadow A, rapidly slashing it from behind 5 times with the Rapier of Time. Meanwhile, Zack runs towards Hologram Shadow B and, with Zack's increased speed and the Hologram's expectation of an attack, manages to grab and throw Hologram B towards Dia as she thrusts forward, finishing Hologram A (24 Energy gained) and launching Hologram B away. Ashley channels light energy as a Clone of herself is created, the clone winking back at Ashley. Zack follows Hologram B to where it landed in the grass and uses Smoke, generating a toxic smoke cloud around himself. Hologram B, struggling to get up from Dia's previous attack, is intoxicated from the cloud while the other Hologram Shadows are unable to see what's happening from afar. The Hologram Shadow B rises to its feet with great uselessness as Ashley and her clone strike in an X formation through the clone, finishing it off within the smoke cloud. (17 Energy gained) Meanwhile, Chetwyn approaches Hologram Shadow D and attacks it with a chain of basic attacks, getting most attacks blocked before leaving the Shadow opened up. Chetwyn quickly uses Wind Jump to jump high away from the enemy as Tefflon summons many syringes from the sky, causing them to rain down on the exposed Hologram D. Many syringes can now be seen sticking out of Hologram Shadow D as if they were arrows, but yet it continues to fight. Chetwyn remains in the air, remaining in a slow descent to the ground. He should return to the ground sometime next turn at this rate, but it seems as though he can call off the updraft for him to land faster if he wishes. Hologram Shadow C, observing Dia's attacks, proceeds towards Dia and pushes her, causing her to fall and tumble a very short distance. Hologram Shadow E shoves Tefflon away in a similar fashion. The shoves are forceful, but it doesn't seem like too much damage was received. Zack's Smoke barrier dissipates. Ashley's Clone remains. All of Dia's buffs have ended.
Cross: "Ha! You gotta take knocks like that sometimes. Nice little thing you got going on there though. That teamwork thing. And this should be easy cleanup now! Whaddya think, L?"
Lazaru: "..."
Hologram Shadow C and E stand, ready to continue fighting. Hologram Shadow D starts taking out some of the syringes in its body, looking at them in bewilderment, then very, very, very vague understanding. Probably not too much understanding.
Party Zack Energy: 50
Ashley Energy: 50
Dia Energy: 46
Chetwyn Energy: 50
Tefflon Energy: 50
Enemy Hologram Shadow C
Hologram Shadow D
Hologram Shadow E
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