Post by Deleted on Jan 7, 2017 15:29:11 GMT -5
Jessica Tebeay
Race Human/ Warrior of Light
Class: Monk
Stats
Health 7 Energy 6 +1
Mana 4
Strength 7 +1
Defense 7 -1
Magic 2 -1
Reistance 3 -1
Speed 4 +1
Dexterity 5
Inventory
Shadow Storm Circlet
A circlet that protects the wearer from magic attacks. Also blocks out electrical attacks and negative weather effects
Shadow Silver Claws
Gauunlets made with sharp claws. Does serouis damage and increases speed
Shadow Storm Robe
Increases defense against magic attacks. Same effect as Storm Circlet. When paired they can completly negate electrical attacks and reflect them and negative weather effects back at attacker
Shadow Feather Boots
Makes it easier to perform aerial manuvers and skills. Plus jump higher
Shadow Moon Blossom
Said to protect the ones you love dearly. Chance to survive deadly attacks.
Skill
Kinght 3 SP Focused Attack (1 SP)
The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Power Smash (2 SP)
The user hits the target over the head powerfully with a blunt object. This can target one enemy. Sometimes causes stun or paralysis.
Multi Attack (3 SP)
The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Monk (Mastered)
Force Punch (1 SP)
A powerful punch that can knock enemies backward. Only targets one enemy.
Tiger Strike (2 SP)
The user hits with quick jabs at the opponent, using the momentum to increase their speed.
Lion Blow (3 SP)
The user hits the opponent with a powerful attack that creates a lion aura around the user, increasing their strength.
Flame Punch/Water Kick/Thunder Crash (4 SP)
The user hits the opponent with their fist, causing a blast of fire to erupt from their fists.
The user sweeps their leg across the ground, causing water to splash up at the enemy...somehow.
The user's body is electrified as they charge forward in a full body tackle on the opponent.
Bear Palm (5 SP)
The user hits the opponent with the palm of their hand, preparing to block attacks with their hands and raising their defense as well.
Viper Fang (6 SP)
The user attacks the enemy quickly and unleashes a strange energy that surrounds them and can cause status effects when attacking opponents afterward.
Hawk Dive (7 SP)
The user jumps up in the air before attacking with a diving kick. The feeling of the winds in the air fills the user with energy, increasing their dexterity.
Energy Blast (8 SP)
The user creates a ball of energy in their hands before launching it at the target.
Respite (9 SP)
The user spends this turn relaxing and recovers health, mana, and energy.
Dragon Rush (10 SP)
The user fills with the power of the dragons before rushing the opponent with many punches and kicks, increasing their Strength, Magic, and Speed.
Suplex (11 SP)
The user suplexes the opponent into the ground, doing more damage the heavier the opponents.
Comet Punch (12 SP)
The user throws the opponent up in the air before using a powerful punch to knock them into the ground, damaging all enemies based on the opponent's Defense stat.
Trip Throw (13 SP)
The user trips an approaching opponent before grabbing them by the leg and jumping up into the air, performing a flip and smashing them into the ground. This skill only works as a counter toward physical attacks.
Aura Beam (14 SP)
The user shoots a beam of continual energy at the target by gathering up their energy. Energy Blast must be learned first.
Mega Force Punch (15 SP)
The user punches the opponent with such power that they explode, causing damage to all enemies while the target is launched backward. Force Punch must be learned first.
Sky Kick (16 SP)
The user charges toward the opponent before kicking them up into the sky so high they don’t fall back down until next turn.
Destructive Burst (17 SP)
The user is surrounded in an aura energy before unleashing five powerful attacks on their target and exploding. This causes heavy damage to both the user and the target.
Zen Focus (18 SP)
The user meditates in battle, raising all of their stats while great amounts of energy flow around them before they unleash their power, punching the opponent with such force they are sent flying all the way around the world before the user lands a powerful kick to smash them into the ground as the target explodes.
Healer (1SP)
Heal (1 SP)
A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Diviner (10 SP)
Arcane Blast (1 SP)
A simple burst of non elemental magic sent from the hands.
Tarot Card (2 SP)
The user performs a tarot card reading, pulling out a random card that will increase a random one of the user's stats.
Foresight (3 SP)
The user can sometimes see enemy attacks ahead of time and dodge them. This skill is passive.
Astral Light (4 SP)
Calling upon the power of the stars, the user heals an ally with higher effectiveness depending on the target's max health. The higher the target's max health is, the more this skill heals.
Misfortune (5 SP)
The user reads the future of an opponent, predicting something misfortunate. In 1-3 turns the target will be struck by a powerful attack.
Arcane Beam (6 SP)
The user creates a beam of non elemental magic that hits all enemies.
Group Reading (7 SP)
The user performs a reading for everyone in battle, either raising a random stat for all allies or decreasing a random stat for all enemies. Tarot Card must be learned first.
Purify (8 SP)
The user performs a ceremony to banish evil spirits, clearing away the Curse status and releasing any form of control the enemy may have over the target.
Star's Wish (9 SP)
The user uses the powers of stars to make a wish. This can have a random affect from damaging opponents, to healing allies, to stat boosts. Sometimes it doesn't even do anything.
Trap Cards (10 SP)
The user throws down random cards face down on the field. If enemies move at all, they will step on one of the cards and will be hit by a random effect.