Post by Awkward on Jan 9, 2017 21:56:34 GMT -5
Kick Start
100G
Race: Magigen
Class: Spellsword
Health: 6
Energy: 5
Mana: 8
Attack: 6 +1
Defense: 2 -1
Magic: 7 +1
Resistance: 6 -1
Speed: 4 +1
Dexterity: 1 -1
Inventory
Shadow Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Shadow Storm Robe (E)
Description: A robe that increases defense against magic attacks. It also completely blocks out electric attacks and the negative affects of weather. When paired with the Storm Circlet, it reflects electric attacks and negative weather effects back at the attacker.
Shadow Magic Boots (E)
Description: Specially made boots that are made of a certain material, increasing the power of spells cast by the wearer.
Shadow Shock Blade (E)
Description: A sword that constantly conducts electricity. It zaps enemies when attacking them and can be used to shoot electric beams too.
Shadow Feast Medal (E)
Description: A special gift from an event. This medal comes from another world where people often will consume large amounts of food. The medal gives you the feeling of a satisfying meal, making you recover gradually during battle.
Skills
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Shattering Ice
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Fuse Strengthen
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Speed Up
Description: A magic spell that makes the target move faster and temporarily raises their speed.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Dual Cast
The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Ranged Fuse
Description: The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
Description: The user creates an explosion of darkness to damage all enemies.
Great Speed
Description: The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Ultimate End
The user summons the Moogles of the Round, the thirteen strongest Moogles of them all.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.
100G
Race: Magigen
Class: Spellsword
Health: 6
Energy: 5
Mana: 8
Attack: 6 +1
Defense: 2 -1
Magic: 7 +1
Resistance: 6 -1
Speed: 4 +1
Dexterity: 1 -1
Inventory
Shadow Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Shadow Storm Robe (E)
Description: A robe that increases defense against magic attacks. It also completely blocks out electric attacks and the negative affects of weather. When paired with the Storm Circlet, it reflects electric attacks and negative weather effects back at the attacker.
Shadow Magic Boots (E)
Description: Specially made boots that are made of a certain material, increasing the power of spells cast by the wearer.
Shadow Shock Blade (E)
Description: A sword that constantly conducts electricity. It zaps enemies when attacking them and can be used to shoot electric beams too.
Shadow Feast Medal (E)
Description: A special gift from an event. This medal comes from another world where people often will consume large amounts of food. The medal gives you the feeling of a satisfying meal, making you recover gradually during battle.
Skills
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Shattering Ice
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Fuse Strengthen
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Speed Up
Description: A magic spell that makes the target move faster and temporarily raises their speed.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Dual Cast
The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Ranged Fuse
Description: The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
Description: The user creates an explosion of darkness to damage all enemies.
Great Speed
Description: The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Ultimate End
The user summons the Moogles of the Round, the thirteen strongest Moogles of them all.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.