Post by Malefio on Mar 17, 2017 19:48:37 GMT -5
Slightly based on Fire: Heroes, but extremely different at the same time. Here are my current ideas.
1.The Red --> Green --> Blue --> Red system is the main thing I'm keeping from FE: Heroes, but there is no predefined classes within the colors. Neutral will also be present (Won't be strong against any color, but won't have weaknesses either)
2.Players start with 4 of their characters. One red, one green, one blue and one neutral. They can have the same characters four times in different colors if they want. The starting characters will be * heroes.
3.Orbs will be a thing, there will be many ways to earn them and it will be based on in-game challenges and not on a daily system. 20 orbs lets a player add one of his character to his rosters.
4.There will be weekly challenges to gain one of my characters. These challenges will have multiple difficulty level, from * to *****. Winning the challenge will give you the unit you fight four with the number of star of the difficulty you picked.
5.All characters have slots which can be used for weapons, support abilities, special attacks and passive abilities. * have 3 slots, ** have 5 slots, *** have 7 slots, **** have 10 slots and ***** have 15 slots.
6.Concept of the game will be 4 on 4 battles. Most heroes should die in around a maximum of 3 hits.
7.The troop of your choice will gain access to one of his special attacks if one of his allies is killed.
8.Battles will not always be DeathMatch. You might be thrown in a Capture the Flag or King of the Hill scenario and more sometimes.
9.I might implement boss battles eventually, but there will probably be none for the first three weeks.
10.I'm still thinking on how to level up your own characters. Might be special challenges too, but I'll see.
Any thoughts?
1.The Red --> Green --> Blue --> Red system is the main thing I'm keeping from FE: Heroes, but there is no predefined classes within the colors. Neutral will also be present (Won't be strong against any color, but won't have weaknesses either)
2.Players start with 4 of their characters. One red, one green, one blue and one neutral. They can have the same characters four times in different colors if they want. The starting characters will be * heroes.
3.Orbs will be a thing, there will be many ways to earn them and it will be based on in-game challenges and not on a daily system. 20 orbs lets a player add one of his character to his rosters.
4.There will be weekly challenges to gain one of my characters. These challenges will have multiple difficulty level, from * to *****. Winning the challenge will give you the unit you fight four with the number of star of the difficulty you picked.
5.All characters have slots which can be used for weapons, support abilities, special attacks and passive abilities. * have 3 slots, ** have 5 slots, *** have 7 slots, **** have 10 slots and ***** have 15 slots.
6.Concept of the game will be 4 on 4 battles. Most heroes should die in around a maximum of 3 hits.
7.The troop of your choice will gain access to one of his special attacks if one of his allies is killed.
8.Battles will not always be DeathMatch. You might be thrown in a Capture the Flag or King of the Hill scenario and more sometimes.
9.I might implement boss battles eventually, but there will probably be none for the first three weeks.
10.I'm still thinking on how to level up your own characters. Might be special challenges too, but I'll see.
Any thoughts?