Post by deviantsword on Feb 19, 2015 0:59:39 GMT -5
Heavy Attack - A powerful blow dealt with a weapon to add extra damage.
Shield - The ability to use shields effectively in battle.
Bash - The user slams their shield into their opponent to stun them.
Defender - A passive skill that increases the chance to block attacks.
Guard - The user jumps in front of an ally to take damage for them.
Shield Smash - The user charges forward with their shield while keeping their guard up to defend and attack at the same time.
Stalwart - A passive skill that restores HP when you defend.
Shield Tactics - A passive skill that increases defense and resistance.
Reflect Barrier - The user creates a barrier in front of them that reflects all projectiles back to the attacker.
Counter - A skill that activates when the owner blocks an attack. They immediately retaliate with a basic attack.
Renewed Strength - A passive skill that activates when the owner dies. Instantly revives them with 50% HP. Only activates once per battle.
Sword - The ability to wield swords.
Dual Slash - The user hits one opponent twice with a swing of their weapon.
Deep Cut - Attacks do damage over time to hit opponents.
Focus Fire - Damage done to an enemy increases if they are chosen as a target for an attack multiple times.
Triple Slash - The user swipes their weapon through their opponent three times to deal damage.
Dual Wield - This skill allows the use of two of the same weapon in both hands.
Combo - Each regular attack hits twice.
Cripple - This attack will decrease all of the opponent’s stats by one.
Weak Point - A passive skill that increases critical hit chance.
Starburst Stream - The user rapidly swings their sword around, dealing 5-10 hits of damage.
Dagger - The ability to wield daggers.
Venom Edge - This passive skill gives every attack from the owner a chance to poison the hit opponent.
Backstab - The user runs back behind the opponent and stabs them for a guaranteed critical hit.
Shadow - Decreases chance of being targeted by an opponent.
Enemy Knowledge - Increases critical hit chance further.
Looting - Increases amount of Col gained after each battle.
Assassinate - A strong attack with a chance of instant kill.
1000 Knives - The user stabs the opponent with lightning speed many times to deal 5-10 hits of damage.
Lance -The ability to wield lances.
Pierce - An attack that ignores armor to deal damage.
Leading Charge - This move always goes first. If the same monster is attacked by others, the damage dealt will increase.
Leadership - Increases all allies best stat by 2 when in a full party.
Rally - Increases party’s attack and defense.
Multi Jab - Attack an opponent 2-5 times.
Inspire - When in a full party, all battle participants gain bonus EXP.
Whirlwind - The user holds out their weapon while rapidly spinning in circles to damage all opponents.
Flurry - The user takes their lance, jumping up high and stabbing multiple times using 5-10 attacks.
Axe - The ability to wield axes.
Cleave - Deal damage to two opponents next to each other.
Berserk - For every 100 points of damage taken, attack increases by 1.
Execute - An attack that instant kills an opponent, but often misses.
Shred - This attack deals damage to opponents while decreasing their defense a lot.
Death’s Assailant - The user uses their axe to deal three powerful blows to an opponent with each having a chance to instantly kill them.
Mace -The ability to wield maces.
Crushing Blow - The user slams their weapon into the opponent’s head to confuse them.
Shattering Blow - The user tears at the opponent’s armor to break it apart, decreasing defense while dealing damage.
Power Smash - A powerful attack where the user slams their weapon into the opponent to paralyze them.
Tearing Strike - The user destroys the opponent's armor, dealing damage while making their armor useless.
Terror Smash - The user lifts their mace high in the air before smashing it down into their opponent, terrifying all opponents. Chance of paralyzing opponent. Chance of confusing opponent.
Staff - The ability to wield staves.
Effect Hit - A simple attack to an opponent capable of making a random status effect.
Magic Adept - This passive skill increases skill experience of magic.
Vast Knowledge - This passive skill increases max Spirit.
Hypnosis - The user moves in a strange way to hypnotize the opponent into sleep.
Spell Potency - Increases strength of magic abilities.
Mage’s Aura - Restores Spirit over time.
Life Essence - When out of Spirit, HP may be used for spells instead. Does not work for healing spells, but does on reviving spells.
Radiant Dawn - A radiating light flows from the user and coats the battlefield to fully restore all allies’ HP.
Boomerang - The ability to wield boomerangs.
Dual Hit - A single opponent is hit twice with the user’s ranged weapon.
Ricochet - A ranged attack has the chance to hit another opponent.
Circular Shot - The ranged weapon is used at an angle where it moves around and hits all opponents.
Disarm - The opponent’s weapon is stolen by the user.
Gale Strike - The user’s Boomerang is tossed with such a powerful force, that it creates a small tornado to deal damage to all enemies.
Bows - The ability to wield bows.
Sniping - Increases Dexterity and Agility.
Multi Shot - The user hits an opponent 2-5 times with their ranged weapon.
Lethal Shot - A deadly arrow is shot to deal a lot of damage. Chance of instant kill.
Backup - Strength and Defense increase when in the back row.
Rain of Arrows - The user launches many arrows up high in the sky as they all quickly rain down on all opponents to damage them.
Blowgun - The ability to wield blowguns.
Poison Dart - A dart is fired that poisons opponents.
Paralysis Dart - A dart is fired that paralyzes opponents.
Sleep Dart - A dart is fired that puts opponents to sleep.
Confusion Dart - A dart is fired that confuses opponents.
Status Potency - Increases chance of giving status effects.
Deadly Dart - A dart is fired with a dangerous poison that could instantly kill opponents.
Chaos Dart - A dart with a strange fluid in it is fired that has a chance to inflict all status effects.
Whip - The ability to wield whips.
Slashing Whip - The user hits all opponents with many hits of their whip.
Ensnare - The user wraps their whip around an opponent while damaging them to lower their Defense and Agility.
Blinding Whip - The user hits the opponent’s eyes to blind them.
Whips of Fury - The user attacks extremely fast with their whip to hit all opponents 3 times.
Hammer - The ability to wield hammers.
Hardpress - The user presses their weapon against the opponent to damage them and decrease their defense. Usable in forging to increase quality by incorporating strength.
Forge - The user engulfs their hammer in flames to slam it into their opponent. Chance of burn. Also usable in crafting to further increase quality by 10% per level.
Gaia Hammer - The user slams their hammer into the ground as crags appear beneath an opponent and open up as a plume of lava bursts out to damage them. Chance of burn.
Gun - The ability to wield guns.
Fire Rounds - The user shoots flaming bullets to deal damage. Chance of burn.
Ice Rounds - The user shoots iced bullets to deal damage. Chance of freeze.
Electric Rounds - The user shoots electrified bullets to deal damage. Chance of paralyzing.
Rapid Fire - When using a normal attack, attack three times.
Explosive Rounds - The user shoots bullets that explode on impact to deal massive damage to all enemies.
Arcane Magic - The ability to control the most basic form of magic.
Arcane Blast - A basic ball of magic force is expelled from the caster and blasts into a single opponent to deal damage.
Strengthen - Pure magic is fused into an ally to make them stronger.
Barrier - An arcane barrier is created around the party to absorb some damage.
Arcane Wave - Magic is formed into a large wave that blasts outward from the user and damages all other enemies.
Boost - The user feels a surge of energy as they are now able to attack twice for the next two rounds before becoming helpless for two rounds.
Elemental Magic - The ability to control magic based on the four elements of fire, water, electricity, and earth.
Fireball - An orb of fire is launched at the opponent before bursting into flames upon impact.
Ice Shard - A small ball of ice is shattered apart as the shards fly into the opponent.
Zap - A bolt of electricity is shot forwards at the opponent.
Thorns - Vines covered in sharp thorns grow up out of the ground and whip the opponent.
Flare Pillar - A large blast of fire rises up out of the ground underneath an enemy. Chance of burning opponent.
Water Cannon - A powerful blast of concentrated water blasts into an opponent from the caster.
Lightning - A jolt of lightning blasts down from the sky to hit an opponent. Chance of paralyzing an opponent.
Rockslide - Many rocks are formed above the opponent and are quickly dropped down on them.
Hellfire - All opponents are consumed in a large explosion of fire. Chance of burning opponent.
Blizzard - All opponents are caught in a powerful blizzard that tears through them with ice and winds. Chance of freezing opponent.
Storm - A large storm cloud appears as multiple blasts of lightning fall from them and hit all opponents. Chance of paralyzing opponent.
Earthquake - The earth shakes violently as the ground itself flies up and smashes into all opponents. Chance of slowing opponent.
Holy Magic - The ability to control light and use it to fight opponents.
Light - A ray of light hits the opponent to deal damage.
Flash - A ball of light is created as it expands to deal damage to all opponents.
Blinding Blast - A bright flash emits from the user, blinding all opponents.
Crystal Beam - A laser of light falls from the sky and blasts all opponents. Chance of blinding opponent.
Judgement - Four large swords made of light drop down to surround all opponents as three powerful laser blast down from the sky to deal massive damage. Chance of instant kill.
Healing Magic - Magic that has been harnessed to heal the wounds of the injured.
Heal - A blue light envelopes an ally as their wounds are healed.
Multi Heal - A blue light washes over the battlefield and heals all allies.
Cure - A light is absorbed into an ally and cures all status conditions except curse.
Healing Aura - The user creates a faint light around an ally that heals them over time.
Dispel - A blue light floats in and out of an ally or enemy before disappearing along with all stat changes.
Light of Life - Revives an ally that has fallen in battle.
Restoring Aura - At the end of each battle, the party will restore some HP.
Dark Magic - A forbidden magic that is able to deal large damage.
Dusk - A dark cloud surrounds an opponent as they take damage.
Curse - A skull made of shadows is launched at the opponent as they become cursed.
Death - A scythe made of shadows appears as the opponent is absorbed into darkness. The scythe then swings into the dark to instantly kill the opponent.
Fog - A dark fog covers the field and lowers everyone’s accuracy while dealing some damage to all opponents.
Shade - The user sacrifices some of their own HP as a dark shadow blasts into the opponent to damage them.
Sap - The user’s HP is sacrificed to drain the SP of an opponent.
Chain - An opponent is ensnared by many chains and is unable to move for a turn.
Obliterate - The field is suddenly enveloped in darkness as an explosion occurs, damaging all battle participants.
Saboteur Magic - Magic channeled to control the opponent’s stats and add status conditions.
Shield Break - Magic is stored within the opponent’s armor and quickly expanded to make it break while doing damage. Lowers enemy Defense.
Sword Break - Magic is stored within the opponent’s weapon and quickly expanded to make it break while doing damage. Lowers enemy Attack.
Mind Crush - The user fills the opponents mind with confusing thoughts and they are unable to focus while being injured. Lowers enemy Intelligence and Resistance.
Drain - The user absorbs the opponent’s HP and adds it to their own.
Burn - A flame magically blasts onto the opponent to burn them.
Freeze - Temperature around the opponent rapidly drops as the opponent is frozen solid.
Electrify - An electric current runs through the opponent as they lose their ability to move and become paralyzed.
Toxic - The opponent is doused in a dark purple fluid that poisons them.
Mind Control - The user temporarily gains control of an opponent in order to use one of their abilities.
Natural Magic - Magic that comes from the earth and enhances basic abilities.
Natural Skill - Increases the rate at which experience is gained.
Life’s Blessing - A passive ability that heals the owner every turn.
Mage’s Knowledge - A passive ability that restores the owner’s Spirit over time.
Shift - The user transforms into a creature to increase certain stats. There are three choices. Beast increases Strength, Defense, and HP. Bird increases Agility and Dexterity. Dragon increases Intelligence, Resistance, and SP.
Expert’s Skills - Once learned, this ability gives the ability to instantly master one other ability. Only works once.
Summoning - The ability to call upon powerful monsters to destroy enemies.
Bone Serpent - A large snake creature made of bones will appear and use a powerful swipe of its bony tail to attack all opponents. Chance of poisoning opponent.
Phoenix - The majestic Phoenix will appear as it unleashes a storm of fire that rains from the sky and damages all opponents. Chance of burning opponent.
Leviathan - A large sea dragon will appear as it slams its tail to create a powerful tidal wave that damages all opponents. Chance of confusing opponent.
Tiamat - An electrical dragon is summoned as it comes down and launches an electrical laser across the field, dealing damage to all opponents. Chance of paralyzing opponent.
Carnivorous - A gigantic plant appears with many vines that slam around into opponents to damage them. The slime coating the plant is poisonous. Chance of poisoning opponent.
Chaos - A fully armored angel of darkness appears as it holds its large sword up to the sky. The party is fully healed and all defeated allies are revived. Chaos then swings its mighty very quickly as dark blasts hit opponents before a powerful laser blasts down from Chaos’ sword and explodes. Chance of instant death. Chance of confusion. Chance of blind. Chance of curse.
Sprint - The character’s basic running ability.
Easy Passage - The user is able to safely avoid traps and sneak into places.
Sight - The character’s basic sight ability.
Lockpicking - The ability to open locked chests and doors.
Pickpocket - The ability to steal things from other players’ inventory.
Hearing - The character’s basic hearing ability.
Detection - Lowers chance of enemy getting first strike.
Tracking - Allows hunting of simple animals.
Predator Instinct - Increases chance of catching animals.
Hunting - Increases chance of getting first strike.
Advanced Tracking - Allows hunting of large animals.
Survivor Skills - A healing ability only usable outside of battle.
Animal Scent - Further increases chance of catching animals.
Taming - Allows for taming animals to ride or gather produce from such as horses or cows.
Mythical Tracking - Allows for hunting of mythical creatures or rare creatures.
Monster Taming - Allows for taming of monsters.
Mounting - The ability to ride animals.
Inspect - The ability to inspect items and equipment to reveal information.
Mapping - The ability to make dungeon maps.
Treasure Hunting - Increases chance of finding treasure.
Path Finder - The ability to find hidden areas with rare materials or items.
Mining - The ability to mine basic materials.
Mineral Sight - The ability to easily see mineable materials.
Advanced Mining - The ability to mine advanced materials.
Master Mining - The ability to mine rare materials.
Gathering - The ability to gather basic plants.
Herbal Sight - The ability to easily see gatherable materials.
Advanced Gathering - The ability to gather advanced plants.
Master Gathering -The ability to gather rare plants.
Basic Smithing - The ability to create basic weapons and armor.
Double Slot - Allows two materials to be used.
Packed Material - Multiples of the same material may be used to increase quality. (additional 1 per level)
Advanced Smithing - The ability to create advanced weapons and armor.
Triple Slot - Allows three materials to be used.
Reinforced - Increases quality of created equipment. (Passively)
Master Smithing - The ability to create rare weapons.
Masterpiece - The ability to use legendary materials.
Basic Leathercraft - The ability to make basic armor.
Advanced Leathercraft - The ability to make advanced armor.
Master Leathercraft - The ability to make rare armor.
Basic Alchemy - The ability to make basic potions.
Extra Potency - Multiples of the same ingredient may be used to increase quality.
Advanced Alchemy - The ability to make advanced potions.
Extra Servings - Doubles resulting creation.
Master Alchemy - The ability to make rare potions.
Basic Cooking - The ability to cook basic dishes.
Advanced Cooking - The ability to cook advanced dishes.
Quadruple Slot - Allows four materials to be used.
Master Cooking - The ability to cook rare dishes.
Basic Fishing - The ability to catch small fish.
Baiting - The ability to attach bait to a fishing rod.
Double Hook - Gives a chance to catch two fish.
Advanced Fishing - The ability to catch large fish.
Better Bait - Allows use of high level bait.
Patience - Increases chance of catching fish.
Boating - The ability to use boats.
Triple Hook - Gives a chance to catch three fish.
Master Fishing - The ability to catch rare fish and monsters.
Basic Bartering - The ability to barter with NPCs.
Discount - Allows the player to get discounts at NPC shops.
Stand Rental - Allows for the ability to rent a basic stand to sell items at temporarily.
Advanced Bartering - The ability to barter further with NPCs.
Shopkeeping - Allows for the ability to buy a shop and run it.
Black Market - Gives access to the NPC black market that sells rare items.
Master Bartering - The ability to barter a lot with NPCs.
Basic Enchanting - The ability to create basic enchantments.
Advanced Enchanting - The ability to create advanced enchantments.
Master Enchanting - The ability to create rare enchantments.
Dodge - The ability to dodge attacks.
Acrobatics - Increases critical hit chance.
Duplicate - Creates a copy of the user to avoid damage.
Health Regeneration - Restores HP over time in battle.
Deflect - The ability to stop ranged attacks.
Parry - The ability to stop physical attacks.
Dispel - The ability to stop magic attacks.
Adrenaline - Increases Attack and Agility whenever a successful Deflect, Parry, or Dispel is activated.
Reflect - The ability to reflect projectiles back at the attacker.
Block - The ability to block a physical attack.
Taunt - The user enrages the opponent, making them more often targeted than others.
Warrior’s Spirit - The user feels stronger and encouraged as their HP is restored. Only usable in battle.
Iron Defense - The user prepares themself for any attack, defending against all types of attacks.
Shield - The ability to use shields effectively in battle.
Bash - The user slams their shield into their opponent to stun them.
Defender - A passive skill that increases the chance to block attacks.
Guard - The user jumps in front of an ally to take damage for them.
Shield Smash - The user charges forward with their shield while keeping their guard up to defend and attack at the same time.
Stalwart - A passive skill that restores HP when you defend.
Shield Tactics - A passive skill that increases defense and resistance.
Reflect Barrier - The user creates a barrier in front of them that reflects all projectiles back to the attacker.
Counter - A skill that activates when the owner blocks an attack. They immediately retaliate with a basic attack.
Renewed Strength - A passive skill that activates when the owner dies. Instantly revives them with 50% HP. Only activates once per battle.
Sword - The ability to wield swords.
Dual Slash - The user hits one opponent twice with a swing of their weapon.
Deep Cut - Attacks do damage over time to hit opponents.
Focus Fire - Damage done to an enemy increases if they are chosen as a target for an attack multiple times.
Triple Slash - The user swipes their weapon through their opponent three times to deal damage.
Dual Wield - This skill allows the use of two of the same weapon in both hands.
Combo - Each regular attack hits twice.
Cripple - This attack will decrease all of the opponent’s stats by one.
Weak Point - A passive skill that increases critical hit chance.
Starburst Stream - The user rapidly swings their sword around, dealing 5-10 hits of damage.
Dagger - The ability to wield daggers.
Venom Edge - This passive skill gives every attack from the owner a chance to poison the hit opponent.
Backstab - The user runs back behind the opponent and stabs them for a guaranteed critical hit.
Shadow - Decreases chance of being targeted by an opponent.
Enemy Knowledge - Increases critical hit chance further.
Looting - Increases amount of Col gained after each battle.
Assassinate - A strong attack with a chance of instant kill.
1000 Knives - The user stabs the opponent with lightning speed many times to deal 5-10 hits of damage.
Lance -The ability to wield lances.
Pierce - An attack that ignores armor to deal damage.
Leading Charge - This move always goes first. If the same monster is attacked by others, the damage dealt will increase.
Leadership - Increases all allies best stat by 2 when in a full party.
Rally - Increases party’s attack and defense.
Multi Jab - Attack an opponent 2-5 times.
Inspire - When in a full party, all battle participants gain bonus EXP.
Whirlwind - The user holds out their weapon while rapidly spinning in circles to damage all opponents.
Flurry - The user takes their lance, jumping up high and stabbing multiple times using 5-10 attacks.
Axe - The ability to wield axes.
Cleave - Deal damage to two opponents next to each other.
Berserk - For every 100 points of damage taken, attack increases by 1.
Execute - An attack that instant kills an opponent, but often misses.
Shred - This attack deals damage to opponents while decreasing their defense a lot.
Death’s Assailant - The user uses their axe to deal three powerful blows to an opponent with each having a chance to instantly kill them.
Mace -The ability to wield maces.
Crushing Blow - The user slams their weapon into the opponent’s head to confuse them.
Shattering Blow - The user tears at the opponent’s armor to break it apart, decreasing defense while dealing damage.
Power Smash - A powerful attack where the user slams their weapon into the opponent to paralyze them.
Tearing Strike - The user destroys the opponent's armor, dealing damage while making their armor useless.
Terror Smash - The user lifts their mace high in the air before smashing it down into their opponent, terrifying all opponents. Chance of paralyzing opponent. Chance of confusing opponent.
Staff - The ability to wield staves.
Effect Hit - A simple attack to an opponent capable of making a random status effect.
Magic Adept - This passive skill increases skill experience of magic.
Vast Knowledge - This passive skill increases max Spirit.
Hypnosis - The user moves in a strange way to hypnotize the opponent into sleep.
Spell Potency - Increases strength of magic abilities.
Mage’s Aura - Restores Spirit over time.
Life Essence - When out of Spirit, HP may be used for spells instead. Does not work for healing spells, but does on reviving spells.
Radiant Dawn - A radiating light flows from the user and coats the battlefield to fully restore all allies’ HP.
Boomerang - The ability to wield boomerangs.
Dual Hit - A single opponent is hit twice with the user’s ranged weapon.
Ricochet - A ranged attack has the chance to hit another opponent.
Circular Shot - The ranged weapon is used at an angle where it moves around and hits all opponents.
Disarm - The opponent’s weapon is stolen by the user.
Gale Strike - The user’s Boomerang is tossed with such a powerful force, that it creates a small tornado to deal damage to all enemies.
Bows - The ability to wield bows.
Sniping - Increases Dexterity and Agility.
Multi Shot - The user hits an opponent 2-5 times with their ranged weapon.
Lethal Shot - A deadly arrow is shot to deal a lot of damage. Chance of instant kill.
Backup - Strength and Defense increase when in the back row.
Rain of Arrows - The user launches many arrows up high in the sky as they all quickly rain down on all opponents to damage them.
Blowgun - The ability to wield blowguns.
Poison Dart - A dart is fired that poisons opponents.
Paralysis Dart - A dart is fired that paralyzes opponents.
Sleep Dart - A dart is fired that puts opponents to sleep.
Confusion Dart - A dart is fired that confuses opponents.
Status Potency - Increases chance of giving status effects.
Deadly Dart - A dart is fired with a dangerous poison that could instantly kill opponents.
Chaos Dart - A dart with a strange fluid in it is fired that has a chance to inflict all status effects.
Whip - The ability to wield whips.
Slashing Whip - The user hits all opponents with many hits of their whip.
Ensnare - The user wraps their whip around an opponent while damaging them to lower their Defense and Agility.
Blinding Whip - The user hits the opponent’s eyes to blind them.
Whips of Fury - The user attacks extremely fast with their whip to hit all opponents 3 times.
Hammer - The ability to wield hammers.
Hardpress - The user presses their weapon against the opponent to damage them and decrease their defense. Usable in forging to increase quality by incorporating strength.
Forge - The user engulfs their hammer in flames to slam it into their opponent. Chance of burn. Also usable in crafting to further increase quality by 10% per level.
Gaia Hammer - The user slams their hammer into the ground as crags appear beneath an opponent and open up as a plume of lava bursts out to damage them. Chance of burn.
Gun - The ability to wield guns.
Fire Rounds - The user shoots flaming bullets to deal damage. Chance of burn.
Ice Rounds - The user shoots iced bullets to deal damage. Chance of freeze.
Electric Rounds - The user shoots electrified bullets to deal damage. Chance of paralyzing.
Rapid Fire - When using a normal attack, attack three times.
Explosive Rounds - The user shoots bullets that explode on impact to deal massive damage to all enemies.
Arcane Magic - The ability to control the most basic form of magic.
Arcane Blast - A basic ball of magic force is expelled from the caster and blasts into a single opponent to deal damage.
Strengthen - Pure magic is fused into an ally to make them stronger.
Barrier - An arcane barrier is created around the party to absorb some damage.
Arcane Wave - Magic is formed into a large wave that blasts outward from the user and damages all other enemies.
Boost - The user feels a surge of energy as they are now able to attack twice for the next two rounds before becoming helpless for two rounds.
Elemental Magic - The ability to control magic based on the four elements of fire, water, electricity, and earth.
Fireball - An orb of fire is launched at the opponent before bursting into flames upon impact.
Ice Shard - A small ball of ice is shattered apart as the shards fly into the opponent.
Zap - A bolt of electricity is shot forwards at the opponent.
Thorns - Vines covered in sharp thorns grow up out of the ground and whip the opponent.
Flare Pillar - A large blast of fire rises up out of the ground underneath an enemy. Chance of burning opponent.
Water Cannon - A powerful blast of concentrated water blasts into an opponent from the caster.
Lightning - A jolt of lightning blasts down from the sky to hit an opponent. Chance of paralyzing an opponent.
Rockslide - Many rocks are formed above the opponent and are quickly dropped down on them.
Hellfire - All opponents are consumed in a large explosion of fire. Chance of burning opponent.
Blizzard - All opponents are caught in a powerful blizzard that tears through them with ice and winds. Chance of freezing opponent.
Storm - A large storm cloud appears as multiple blasts of lightning fall from them and hit all opponents. Chance of paralyzing opponent.
Earthquake - The earth shakes violently as the ground itself flies up and smashes into all opponents. Chance of slowing opponent.
Holy Magic - The ability to control light and use it to fight opponents.
Light - A ray of light hits the opponent to deal damage.
Flash - A ball of light is created as it expands to deal damage to all opponents.
Blinding Blast - A bright flash emits from the user, blinding all opponents.
Crystal Beam - A laser of light falls from the sky and blasts all opponents. Chance of blinding opponent.
Judgement - Four large swords made of light drop down to surround all opponents as three powerful laser blast down from the sky to deal massive damage. Chance of instant kill.
Healing Magic - Magic that has been harnessed to heal the wounds of the injured.
Heal - A blue light envelopes an ally as their wounds are healed.
Multi Heal - A blue light washes over the battlefield and heals all allies.
Cure - A light is absorbed into an ally and cures all status conditions except curse.
Healing Aura - The user creates a faint light around an ally that heals them over time.
Dispel - A blue light floats in and out of an ally or enemy before disappearing along with all stat changes.
Light of Life - Revives an ally that has fallen in battle.
Restoring Aura - At the end of each battle, the party will restore some HP.
Dark Magic - A forbidden magic that is able to deal large damage.
Dusk - A dark cloud surrounds an opponent as they take damage.
Curse - A skull made of shadows is launched at the opponent as they become cursed.
Death - A scythe made of shadows appears as the opponent is absorbed into darkness. The scythe then swings into the dark to instantly kill the opponent.
Fog - A dark fog covers the field and lowers everyone’s accuracy while dealing some damage to all opponents.
Shade - The user sacrifices some of their own HP as a dark shadow blasts into the opponent to damage them.
Sap - The user’s HP is sacrificed to drain the SP of an opponent.
Chain - An opponent is ensnared by many chains and is unable to move for a turn.
Obliterate - The field is suddenly enveloped in darkness as an explosion occurs, damaging all battle participants.
Saboteur Magic - Magic channeled to control the opponent’s stats and add status conditions.
Shield Break - Magic is stored within the opponent’s armor and quickly expanded to make it break while doing damage. Lowers enemy Defense.
Sword Break - Magic is stored within the opponent’s weapon and quickly expanded to make it break while doing damage. Lowers enemy Attack.
Mind Crush - The user fills the opponents mind with confusing thoughts and they are unable to focus while being injured. Lowers enemy Intelligence and Resistance.
Drain - The user absorbs the opponent’s HP and adds it to their own.
Burn - A flame magically blasts onto the opponent to burn them.
Freeze - Temperature around the opponent rapidly drops as the opponent is frozen solid.
Electrify - An electric current runs through the opponent as they lose their ability to move and become paralyzed.
Toxic - The opponent is doused in a dark purple fluid that poisons them.
Mind Control - The user temporarily gains control of an opponent in order to use one of their abilities.
Natural Magic - Magic that comes from the earth and enhances basic abilities.
Natural Skill - Increases the rate at which experience is gained.
Life’s Blessing - A passive ability that heals the owner every turn.
Mage’s Knowledge - A passive ability that restores the owner’s Spirit over time.
Shift - The user transforms into a creature to increase certain stats. There are three choices. Beast increases Strength, Defense, and HP. Bird increases Agility and Dexterity. Dragon increases Intelligence, Resistance, and SP.
Expert’s Skills - Once learned, this ability gives the ability to instantly master one other ability. Only works once.
Summoning - The ability to call upon powerful monsters to destroy enemies.
Bone Serpent - A large snake creature made of bones will appear and use a powerful swipe of its bony tail to attack all opponents. Chance of poisoning opponent.
Phoenix - The majestic Phoenix will appear as it unleashes a storm of fire that rains from the sky and damages all opponents. Chance of burning opponent.
Leviathan - A large sea dragon will appear as it slams its tail to create a powerful tidal wave that damages all opponents. Chance of confusing opponent.
Tiamat - An electrical dragon is summoned as it comes down and launches an electrical laser across the field, dealing damage to all opponents. Chance of paralyzing opponent.
Carnivorous - A gigantic plant appears with many vines that slam around into opponents to damage them. The slime coating the plant is poisonous. Chance of poisoning opponent.
Chaos - A fully armored angel of darkness appears as it holds its large sword up to the sky. The party is fully healed and all defeated allies are revived. Chaos then swings its mighty very quickly as dark blasts hit opponents before a powerful laser blasts down from Chaos’ sword and explodes. Chance of instant death. Chance of confusion. Chance of blind. Chance of curse.
Sprint - The character’s basic running ability.
Easy Passage - The user is able to safely avoid traps and sneak into places.
Sight - The character’s basic sight ability.
Lockpicking - The ability to open locked chests and doors.
Pickpocket - The ability to steal things from other players’ inventory.
Hearing - The character’s basic hearing ability.
Detection - Lowers chance of enemy getting first strike.
Tracking - Allows hunting of simple animals.
Predator Instinct - Increases chance of catching animals.
Hunting - Increases chance of getting first strike.
Advanced Tracking - Allows hunting of large animals.
Survivor Skills - A healing ability only usable outside of battle.
Animal Scent - Further increases chance of catching animals.
Taming - Allows for taming animals to ride or gather produce from such as horses or cows.
Mythical Tracking - Allows for hunting of mythical creatures or rare creatures.
Monster Taming - Allows for taming of monsters.
Mounting - The ability to ride animals.
Inspect - The ability to inspect items and equipment to reveal information.
Mapping - The ability to make dungeon maps.
Treasure Hunting - Increases chance of finding treasure.
Path Finder - The ability to find hidden areas with rare materials or items.
Mining - The ability to mine basic materials.
Mineral Sight - The ability to easily see mineable materials.
Advanced Mining - The ability to mine advanced materials.
Master Mining - The ability to mine rare materials.
Gathering - The ability to gather basic plants.
Herbal Sight - The ability to easily see gatherable materials.
Advanced Gathering - The ability to gather advanced plants.
Master Gathering -The ability to gather rare plants.
Basic Smithing - The ability to create basic weapons and armor.
Double Slot - Allows two materials to be used.
Packed Material - Multiples of the same material may be used to increase quality. (additional 1 per level)
Advanced Smithing - The ability to create advanced weapons and armor.
Triple Slot - Allows three materials to be used.
Reinforced - Increases quality of created equipment. (Passively)
Master Smithing - The ability to create rare weapons.
Masterpiece - The ability to use legendary materials.
Basic Leathercraft - The ability to make basic armor.
Advanced Leathercraft - The ability to make advanced armor.
Master Leathercraft - The ability to make rare armor.
Basic Alchemy - The ability to make basic potions.
Extra Potency - Multiples of the same ingredient may be used to increase quality.
Advanced Alchemy - The ability to make advanced potions.
Extra Servings - Doubles resulting creation.
Master Alchemy - The ability to make rare potions.
Basic Cooking - The ability to cook basic dishes.
Advanced Cooking - The ability to cook advanced dishes.
Quadruple Slot - Allows four materials to be used.
Master Cooking - The ability to cook rare dishes.
Basic Fishing - The ability to catch small fish.
Baiting - The ability to attach bait to a fishing rod.
Double Hook - Gives a chance to catch two fish.
Advanced Fishing - The ability to catch large fish.
Better Bait - Allows use of high level bait.
Patience - Increases chance of catching fish.
Boating - The ability to use boats.
Triple Hook - Gives a chance to catch three fish.
Master Fishing - The ability to catch rare fish and monsters.
Basic Bartering - The ability to barter with NPCs.
Discount - Allows the player to get discounts at NPC shops.
Stand Rental - Allows for the ability to rent a basic stand to sell items at temporarily.
Advanced Bartering - The ability to barter further with NPCs.
Shopkeeping - Allows for the ability to buy a shop and run it.
Black Market - Gives access to the NPC black market that sells rare items.
Master Bartering - The ability to barter a lot with NPCs.
Basic Enchanting - The ability to create basic enchantments.
Advanced Enchanting - The ability to create advanced enchantments.
Master Enchanting - The ability to create rare enchantments.
Dodge - The ability to dodge attacks.
Acrobatics - Increases critical hit chance.
Duplicate - Creates a copy of the user to avoid damage.
Health Regeneration - Restores HP over time in battle.
Deflect - The ability to stop ranged attacks.
Parry - The ability to stop physical attacks.
Dispel - The ability to stop magic attacks.
Adrenaline - Increases Attack and Agility whenever a successful Deflect, Parry, or Dispel is activated.
Reflect - The ability to reflect projectiles back at the attacker.
Block - The ability to block a physical attack.
Taunt - The user enrages the opponent, making them more often targeted than others.
Warrior’s Spirit - The user feels stronger and encouraged as their HP is restored. Only usable in battle.
Iron Defense - The user prepares themself for any attack, defending against all types of attacks.