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Post by Deleted on Jun 12, 2017 18:17:17 GMT -5
Class: Samuri
Lv.6 HP: 17 *Strength: 17 (+1) *Defense: 14(+1) Magic: 3 Resistance: 2 Speed: 10 *Dexterity: 14 Luck: 3 SP: 150
Starting Inventory
Weapon: Wooden Sword (Str +1) Armor: Basic Clothing (Def +1) Items: Medical Herbs x6, Tough Hide, 3 x Blue Drops, Poisonous Vine, Bear Fang x2, Potent Poison, Sturdy Bone x2
Gold: 280
Class Points
Freelancer: 11 Samuri:5
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Post by Deleted on Jun 12, 2017 18:35:55 GMT -5
Class Info FreelancerNo strengths or weaknesses, learns a variety of skills. Stat Changes Health: +0 Strength: +0 Defense: +0 Magic: +0 Resistance: +0 Speed: +0 Dexterity: +0 Luck: +0 Weapon Proficiencies Knife: B Longsword: B Sword & Shield: B Axe/Hammer: B Lance: B Bow: B Fist: B Whip: B Staff: B Tome: B Instrument: B Gun: C
Armor Proficiencies Robes: B Light Armor: B Heavy Armor: B
Skills Double Attack (10 CP) User attacks target twice (Costs 10 SP) Basic Heal (20 CP) User heals an ally for ¼ magic stat (Costs 5 SP)
Basic Flame/Splash/Shock (30 CP) User deals Fire/Water/Electric element damage for ½ magic stat (Costs 5 SP)
Basic Leaf/Rock/Gust (40 CP) User deals Plant/Earth/Wind element damage for ½ magic stat (Costs 5 SP)
Wide Slash (50 CP) User deals physical damage to all enemies. (Costs 20 SP)
Simple Light/Dark (60 CP) User deals Light/Dark element damage for ½ magic stat (Costs 5 SP)
Stat Swap (70 CP) User switches their Strength and Defense and their Magic and Resistance stats. (Costs 0 SP)
Unknown Curse (80 CP) User casts a spell that has a chance to inflict any status ailment with ¼ Luck. (Costs 20 SP)
Slayer (90 CP) When the user defeats an enemy, their stats increase by 2 temporarily. (Passive)
Second Wind (100 CP) Restores 50% of user’s health and raises all stats by 2, but can only be used when user’s health is less than or equal to 50%. (Costs 25 SP)
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Post by Deleted on Aug 11, 2017 18:48:14 GMT -5
Class Info: SamuraiSamurai Uses battle stances to change attack and defense stats Stat Changes Health: +0 Strength: +1 Defense: +1 Magic: -1 Resistance: -1 Speed: +0 Dexterity: +1 Luck: -1 Weapon Proficiencies Knife: A Longsword: A Sword & Shield: A Axe/Hammer: C Lance: B Bow: B Fist: C Whip: C Staff: C Tome: C Instrument: C Gun: C
Armor Proficiencies Robes: B Light Armor: A Heavy Armor: B Skills Attack Stance (10 CP) The user cuts their Defense in half and adds it to their Strength. (Costs 5 SP)
Defense Stance (20 CP) The user cuts their Strength in half and adds it to their Defense. (Costs 5 SP)
Moon Blade (30 CP) The user attacks an enemy and switches to Defense Stance if Attack Stance is active. (Costs 10 SP)
Sun Blade (40 CP) The user attacks an enemy and switches to Attack Stance if Defense Stance is active. (Costs 10 SP)
Quick Draw (50 CP) The user attacks an enemy at the start of the turn, activating a stance of their choice. Can only be used on the first turn of battle. (Costs 15 SP)
Honor Bond (60 CP) The user makes an ally’s defense equal to theirs for one turn. (Costs 15 SP)
Crescent Slash (70 CP) The user attacks all enemies, adding half their Dexterity to their damage. (Costs 25 SP)
Stance Burst (80 CP) The user releases a burst of energy whenever they switch stances, dealing ½ Strength in damage. (Passive)
Honor Bond All (90 CP) The user makes the entire party’s defense equal to theirs for one turn. (Costs 30 SP)
Challenge (100 CP) The user challenges a single enemy, forcing the enemy to only target the user and the user to only target the enemy. Does not affect attacks that hit multiple enemies. (Costs 25 SP)
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