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Mercedes
Jun 12, 2017 18:18:02 GMT -5
via mobile
Post by Deleted on Jun 12, 2017 18:18:02 GMT -5
Mercedes Lv. 7 Fairy Healer 40G
Stats *HP: 15 -3 SP: 150 Strength: 7 -2 Defense: 7 -2 +3 *Magic: 16 +2 +6 +1 *Resistance: 16 +2 Speed: 7 Dexterity: 9 Luck: 5 +1
Skills
Mage Fireball/Zap Bolt/Water Beam (10 CP) The user deals Fire/Electric/Water element damage to one enemy using their Magic stat. (Costs 10 SP)
Healer Heal (10 CP) The user heals an ally for ½ Magic stat. (Costs 10 SP)
Weapon Proficiencies Knife: B Longsword: C Sword & Shield: C Axe/Hammer: C Lance: B Bow: C Fist: C Whip: C Staff: A Tome: A Instrument: B Gun: C
Armor Proficiencies Robes: A Light Armor: B Heavy Armor: C
Inventory
Slime Staff (E) Staff Magic +3
Leather Armor (E) Light Armor Defense +3
Magic Ring (E) Accessory Magic +1
Healing Herbs x3 Item Restores 10 health when used
Mana Potion Item Restores 50 SP when used
Antidote Item Cures Poison status
Mixed Vegetable Bag Food Counts as food for one more day
Materials: Blue Drop x3, Sturdy Bone x1, Broken Rock x2, Cool Lava x4, Fluffy Cloud x1
Class Points Freelancer: 3 Healer: 15 Mage: 10
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Deleted
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Mercedes
Jun 12, 2017 18:45:39 GMT -5
via mobile
Post by Deleted on Jun 12, 2017 18:45:39 GMT -5
Class Info Freelancer No strengths or weaknesses, learns a variety of skills. Stat Changes Health: +0 Strength: +0 Defense: +0 Magic: +0 Resistance: +0 Speed: +0 Dexterity: +0 Luck: +0 Weapon Proficiencies Knife: B Longsword: B Sword & Shield: B Axe/Hammer: B Lance: B Bow: B Fist: B Whip: B Staff: B Tome: B Instrument: B Gun: C
Armor Proficiencies Robes: B Light Armor: B Heavy Armor: B Skills Double Attack (10 CP) User attacks target twice (Costs 10 SP)
Basic Heal (20 CP) User heals an ally for ¼ magic stat (Costs 5 SP)
Basic Flame/Splash/Shock (30 CP) User deals Fire/Water/Electric element damage for ½ magic stat (Costs 5 SP)
Basic Leaf/Rock/Gust (40 CP) User deals Plant/Earth/Wind element damage for ½ magic stat (Costs 5 SP)
Wide Slash (50 CP) User deals physical damage to all enemies. (Costs 20 SP)
Simple Light/Dark (60 CP) User deals Light/Dark element damage for ½ magic stat (Costs 5 SP)
Stat Swap (70 CP) User switches their Strength and Defense and their Magic and Resistance stats. (Costs 0 SP)
Unknown Curse (80 CP) User casts a spell that has a chance to inflict any status ailment with ¼ Luck. (Costs 20 SP)
Slayer (90 CP) When the user defeats an enemy, their stats increase by 2 temporarily. (Passive)
Second Wind (100 CP) Restores 50% of user’s health and raises all stats by 2, but can only be used when user’s health is less than or equal to 50%. (Costs 25 SP)
Mage
Mage Learns magic attacks and can lower enemy stats Stat Changes Health: +0 Strength: -2 Defense: -2 Magic: +2 Resistance: +2 Speed: +0 Dexterity: +0 Luck: +0
Weapon Proficiencies Knife: B Longsword: C Sword & Shield: C Axe/Hammer: C Lance: C Bow: C Fist: C Whip: B Staff: A Tome: A Instrument: B Gun: C
Armor Proficiencies Robes: A Light Armor: B Heavy Armor: C
Skills Fireball/Zap Bolt/Water Beam (10 CP) The user deals Fire/Electric/Water element damage to one enemy using their Magic stat. (Costs 10 SP) Gust/Rockfall/Leaf Shot (20 CP) The user deals Wind/Earth/Plant element damage to one enemy using their Magic stat. (Costs 10 SP)
Strength/Defense/Magic Break (30 CP) The user decreases a single enemy’s Strength/Defense/Magic by 2. (Costs 10 SP)
Fireblast/Zap Wave/Ice Needle (40 CP) The user deals Fire/Electric/Water element damage to all enemies using their Magic stat. (Costs 20 SP)
Wind Sickle/Rockslide/Bramble (50 CP) The user deals Wind/Earth/Plant element damage to all enemies using their Magic stat. (Costs 20 SP)
Blaze Beam/Lightning/Ice Beam (60 CP) The user deals Fire/Electric/Water element damage to a single enemy using 2x their Magic stat. (Costs 30 SP)
Twister/Spire/Wood Hammer (70 CP) The user deals Wind/Earth/Plant element damage to a single enemy using 2x their Magic stat. (Costs 30 SP)
Strength/Defense/Magic Shatter (80 CP) The user lowers all enemies’ Strength/Defense/Magic by 2. (Costs 20 SP)
Vulcan Burst/Thunderstorm/Blizzard (90 CP) The user deals Fire/Electric/Water element damage to all enemies using 2x their Magic stat. (Costs 40 SP)
Hurricane/Earthquake/Overgrowth (100 CP) The user deals Wind/Earth/Plant element damage to all enemies using 2x their Magic stat. (Costs 40 SP)
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