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Post by Vitsheep on Dec 14, 2017 22:29:31 GMT -5
Week at a Glance
| Sun | Mon | Tues | Wed | Thurs | Fri | Sat | Tai
| M: Fre4 A: Lan3 N: Oth | A: Cha N: But4 | A: Pro N: Mat9 | A: N: | A: N: | A: N:
| M: A: N: | Sam
| M: Lis3 A: Mar4 N: Kno | A: Cha N: | A: Kno N: Rai7 | A: N: | A: N: | A: N:
| M: A: N: | Dewey
| M: Tia4 A: Mar3 N: Kno | A: Kno N: Tia5 | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Leia
| M: Kin A: Kno N: Oth | A: Cha N: Nat9 | A: Pro N: Oth | A: N: | A: N: | A: N:
| M: A: N: | Karl
| M: Pro A: Fo3 N: Kno | A: Kno N: Av2 | A: Guts N: Tia2 | A: N: | A: N: | A: N:
| M: A: N: | Floyd
| M: Cha A: Kat7 N: Cha | A: Kin N: Gut | A: Pro N: Oth | A: N: | A: N: | A: N:
| M: A: N: | Nora | M: Kno A: Ali7 N: Ali8 | A: Cha N: Kno | A: Kin N: Ali9 | A: N: | A: N: | A: N:
| M: A: N: | Aron | M: Sa2 A: So2 N: Av3 | A: Kin N: Pro | A: Kin N: Lan2 | A: N: | A: N: | A: N:
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| M: A: N: | Sam
| M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Dewey
| M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Leia
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| M: A: N: | Karl
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| M: A: N: | Floyd
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| M: A: N: | Nora | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Aron | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
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Post by Vitsheep on Dec 14, 2017 22:33:22 GMT -5
Samantha JacksonIvy Celestial Junior StatsGuts: 10 Proficiency: 8 Kindness: 22 Charm: 19 Knowledge: 9 EquipmentBladed Whip Flamefang Whip (Phys +12, Fire Damage +3, Lethality +2, Hit -3) (E) Kitty Ears Plesiosaur Armor (Water Res +10, Fire Res +8, Evade +8, Wind Res +4, Earth Res +4, Def +1, Electric Res -5) (E) ItemsDragon Scale Soft Plastic x2 Rubbery Cap x2 Fish Eye x5 Light Scale x1 Condensed Mist x5 Wriggling Tentacle x2 Razor Fang x1 Messy Fur x2 Fluid Skin x1 Flame Core x2 Razor Claw x2 Leathery Wing x2 Rank Up Ticket (2-5) x1 Mareena Pass x2 Basic Crafting Kit x1 Charm Shard x2 Proficiency Shard x2 Kindness Shard x1 Key ItemsSoul Key SkillsWrap w/ benefits: Attempts to trap a foe in her whip immobilizing them for one turn while causing minor damage. The damage is continuous while the opponent is trapped. More successful on smaller foes and foes that have been weakened. [Base]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2]
Water Gun: Launch a stream of water towards the foe. Deals moderate Water Damage. [Raine 2]
Gentle Raine: Summons a gentle Rain(e) that heals the party for a small amount of health (15% of total health) [Raine 3]
Stinging Rain(e): Summons a Rain(e) cloud which causes it to Rain(e) that stings the foe. Deals continuous small amount of water based damage to foes.[Raine 4]
Rain(e) Petals: Sam says a small chant and her whip breaks apart into blue petal-like objects. Sam has control of the individual petals and they respond to her will. Sam is unable to use any of her whip based skills while using this skill. The individual blades deal Water based damage and damage varies on whether it's used to attack multiple foes or a single foe. The move lasts until Sam cancels it or is KO'd or suffering a status effect that would hamper it. [Raine 5]
Rain(e) Dance: Sam performs a small and enchanting dance to summon Rain(e) clouds. The clouds and rain(e) are infused with a special type of energy and they effect all foes and allies alike. The Rain powers up all water based moves(all water based moves are strengthen by ×1.5). All fire based moves are weakened (by ×0.5). Charging moves which require the sunlight take an extra turn to charge and deal less damage. The Rain(e) lasts for 5 turns or until they are dismissed. [Raine 6]
Celestial Strike: Creates what looks like a soccer ball filled with Celestial energy and strike a foe. Deals Moderate Celestial damage on one foe. [Freya 2]
Flying Discus: Sam summons a Discus shaped object that strikes all foes for Celestial damage. The first foe struck gets dealt moderate Celestial damage but damage decreases with each subsequent hit. [Freya 3]
Pole Vault: Sam summons Celestial Energy in the shape of a Pole Vault. She can use the Pole Vault as a melee weapon dealing moderate celestial damage. She can also toss it at long distant foes. Yet theirs a chance she can lose it or it gets broken. She can also use it to try and reach higher places with varying degrees of success. (Shape of the pole vault, how high the place is, Proficiency rating, etc). Can be destroyed from repeated wear and useage, trying to get someplace to high, etc. When the pole vault is destroyed its unavailable until she rests at home. [Freya 4]
Magical Hats: Sam summons 4 large hats to cover her up and shuffles her around. The foe has a 25% of harming Sam. 50% chance of missing and nothing happening and a 25% chance of being hit with a blast of moderate celestial (or whatever Kiran's element was will make the change) energy. The hats disappear when attacked or when Sam moves. They are affected by aoe and splash damage. [Kiran 3]
Zelda's Lullaby: Sam hums a tone that is pleasant and soothing. Has a small chance of putting all foes to sleep. [Avalon 2]
Dean's List: Sam summons a piece of paper made of pure light. Deals Moderate Light damage to a single target. [Dean 2]
Blinding Whip: Deals Physical Damage with a chance to inflict Blind on foe. [Fox 2]
Sinister Whip: Sam coats her whip in a dark and sinister energy. Deals Dark Damage and heals Sam for a tiny amount of HP. [Fox 3]
Thunder shock: Delivers a jolt of electricity to the foe. Deals average electrical damage with a small chance to Paralysis the foe. [Lisa 2]
Soul Sphere: Create a barrier that reduces damage slightly to the party for 3 turns. [Tia 2]
Snake shot: Sam summons a snake to deal moderate based soul damage to a foe. Can be used consecutively to increase damage. (Sorta of like Fury cutter). But the more she uses it the higher of a chance she is inflicted with the fear (or it's equivalent) status effect. Just by using it once theirs a small chance she's inflicted with fear. [Tia 3]
Sam summons a cute little wand that can launch stars (think Star Rod from smash bros. series). The stars do moderate damage and have a 50/50 chance of doing celestial or light damage. Each rod holds about 20 shots per summon before it runs out of energy. Once it runs out of energy there is a cool off period of one battle before Sam can summon another Star Rod. [Mareena 2]
Summon Kirbi Lv.1: Sam summons a yellow puff ball to aid her. Sam has a connection with Kirbi and is able to sense anything he does. He can also fly a near infinite amount of time (though he can't attack or do anything while flying). Kirbi can inhale small- and medium-size non-special foes and objects and then spit them out as a projectile. The projectiles do average damage and have a 50/50 chance of doing Light or Celestial damage. He has 6 units of health. Kirby stays until dismissed or is defeated. Doesn't recover health in between bouts and once defeated can't be summoned until the next day. [Mareena 3]
Kirbi (Lv2): Kirbi is able to recover a tiny amount of health in the real world when he eats food. Kirbi is able to absorb non boss foes and copy their powers (Think Dream Land 2 where he gets the foes basic abilities) Using the foes abilities over a long period of time tires him out and he needs to cool off for a battle when it happens. [Mareena 4]
Rock Throw: Sam summons a boulder to fall on top of the foe. Deals moderate Earth based damage. Single target. [Grant 2]
DeweyIstyar Neutral Junior StatsGuts: 6 Proficiency: 12 Kindness: 7 Charm: 7 Knowledge: 36 EquipmentBeige Book (E) Scholar's Cloak Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E) Silvershroom Amulet (Def +16, Poison Res +15, Phys Res +10, Elec Res +6, Metal Res +5, Evade -18) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x2 Heavy Scale x3 Light Scale x10 Fish Eye x1 Calcified Carapace x1 Venomous Stinger x3 Jiggly Jelly x5 Black and Yellow Fur x2 Condensed Mist x5 Flame Core x1 Razor Fang x3 Spore Sac x2 Rank Up Ticket (2-5) x1 Rank Up Ticket (2) x2 Basic Crafting Kit x1 Proficiency Shard x1 Knowledge Shard x1 Key ItemsSkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Flux: Surround am enemy with a odd magnetic wave, dealing machine elemental magic damage. Deals more damage when exploiting a weakness. [Raine 2]
Mystic Gale: Tear into an enemy with razor-sharp winds, dealing wind elemental magic damage. Deals more damage when exploiting a weakness. [Tom 2]
Mystic Bolt: Call down a lightning bolt on an enemy, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Miasma: Suffocate an enemy with a cloud of toxic gas, dealing poison elemental magic damage. Deals more damage when exploiting a weakness. [Avalon 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Gloom: Envelop an enemy in shadows, dealing dark elemental magic damage. Deals more damage when exploiting a weakness. [Somnis 2]
Mystic Pulse: Focus a burst of soul energy on an enemy, dealing soul elemental magic damage. Deals more damage when exploiting a weakness. [Tia 2]
Mystic Lance: Conjure a mystical lance to impale an enemy, dealing Neutral elemental magic damage. Deals more damage when exploiting a weakness. [Tia 3]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2] Leia EverettPerson Neutral Junior StatsGuts: 5 Proficiency: 28 Kindness: 23 Charm: 10 Knowledge: 8 EquipmentBattoo (E) Sticky Bat (Hit +10, Phys +5, Anti-Aether +2, Lifesteal +2) Normal Clothes Anglerfish Tattoo (Def +5, Evade +5) Dragon Tattoo: Evade+12, Def+10, Soul Res+10, Wind Res+9, Earth Res+4, Fire Res+3, Celestial Res-10 (E) ItemsScale of Dragon x1 Leathery Wing x4 Reticulated Skin x5 Hard Cash x1 Heavy Scale x3 Fish Eye x3 Razor Claw x4 Condensed Mist x4 Hard Rock x2 Prismatic Ore Crystal Core Calcified Shell x2 Worm Heart x3 Calcified Carapace x1 Pretty Shell x2 Shiny Exoskeleton x1 Messy Fur x2 Leech Sucker x1 Heavy Scale x1 Fire Lizard Tooth x1 Charm Shard x2 Proficiency Shard x2 Kindness Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsVitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. When an enemy attacks the UFO, it reveals a weakness and a resistance. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Spoopy Skeleton: A really spooky skeleton joins the battle and dances. Somehow, that has a chance of inflicting Fear on all enemies. [Buttons 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that provokes all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Ghosty Goo: Leia summons a ghost that is slimy from crying too much. The ghost crashes into an enemy, causing Water Damage and inflicting Fear. [Natsumi 5]
Attack of the evil hat: A sentient top hat attaches itself to an enemy, inflicting Charm on them. This attack doesn't miss, unless the creature is immune to Charm. This also somehow allows the target creature to speak english, with a british accent. This move can miss if it becomes an AOE move because of Alien Abduction. [Natsumi 6]
Smiling Shrine: Summons a giant grinning sentient shrine in front of an ally, which will block every attacks for that ally. Stays active until it got hit 3 times. Launches debris towards the attacker everytime it's attacked, which causes heavy dark damage. [Natsumi 7]
Moon Scroll: Leia uses a scroll that creates an eternal night for the rest of the battle. Healing moves and statuses becomes Light Damage, Light Damage becomes Healing. [Natsumi 9]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
Alien Scan: Using Alien Abduction reveals a resistance and a weakness of any enemy that attacks the UFO. [Jimmy 4]
Door Frane: Some random door frame appears in front of the enemy. Since it has to pass the door frame to do any physical attacks, the enemy's speed and strenght are lowered a little. [Kiran 2]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4]
Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5]
Random Chaos: Leia throws a crystal ball at the enemy, doing damage of a random element. [Mareena 2]
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Post by Vitsheep on Dec 28, 2017 19:02:13 GMT -5
Karl00081300182/Zeroes Neutral Junior StatsGuts: 7 Proficiency: 8 Kindness: 12 Charm: 23 Knowledge: 14 EquipmentUnfrosted Poptart (E) Karl Disguise (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Proficiency Shard x1 Charm Shard x1 Kindness Shard x1 Knowledge Shard x1 Key ItemsSoul Key SkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] Floyd GaizusCavalry Wind Freshman StatsGuts: 10 Proficiency: 34 Kindness: 13 Charm: 11 Knowledge: 2 EquipmentSimple Saber (E) Plastic Sword (Physical Attack +5, Elec Attack +5, Poison Attack +5, Wind Attack +4, Earth Attack +4, Hit +2, Fire Attack -10) Ceremonial Dress (E) ItemsScale of Dragon x1 Soft Plastic x5 Leathery Wing x3 Thick Vine x3 Razor Claw x3 Flame Core x2 Rotting Flesh x2 Condensed Mist x3 Hover Unit x1 Metal Plate x3 Targeting Chip x2 Flame Gem x5 Heavy Scale x1 Fire Lizard Tooth x1 Venomous Stinger x2 Black and Yellow Fur x2 Rose Heart x2 Charm Shard x1 Proficiency Shard x2 Kindness Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSoul Key SkillsRide like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal Water damage to an enemy for 3 turns. Low chance to inflict Chill or Frostbite. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
THUNDERSTRUCK: Converts all current Raineclouds into a singular Electric Attack on a single enemy. [Raine 5]
Voodoo in Victory: Revive the last defeated enemy with full health, charmed. Will decompose in 5 rounds. [Buttons 2]
Soul-Nado: Whips up a soul storm dealing Souls damage to all enemies. [Natsumi 2]
Falling Stars: Drops a rain of stars upon the enemies dealing Celestial Damage. [Freya 2]
Comeback Kid: Deals Heavy Celestial Damage to one enemy. Can only be used the round after Freya drops a sports. [Freya 3]
Burning Ash: Sets the air aflame dealing Fire Damage to all engaged enemies. [Laura 2]
Gale Bolts: Propel (Crossbow) bolts into an enemy 50% chance to be attuned to the Wind element 50% chance to be of the Neutral element. [Lance 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Rat Pack: An absurd amount of rats swarm the enemies. Has a chance to inflict poison on all enemies then swarms one dealing damage until the swarm is defeated. [Katie 5]
Mount: Floyd hops on a "horse" granting him the mounted status while mounted attacks damage is split between Floyd and the mount. When a mount is defeated it can't be used again in a day unless revived. All mounts grant haste and come with unique perks. The default horse is "Zoomy" A.K.A. The Wind while mounted on Zoomy guarantee retreat from all non-special encounters and increase the power of multi-target attacks as long as it's not the same element as last turn. [Katie 7]
Fear Tactics: Release dark whispers that deal dark damage to an enemy with a chance of fear [Fox 2]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Lead the Charge: Passive. Deal increased damage to enemies once per round if Floyd is the first to hit them. [Mareena 2]
Neon Flares: Deals Light Damage to enemies with a chance to Blind [Mareena 3]
Wardance: Deals 3-8 Physical Damage to a random assortment of enemies. Can be used in conjunction with an attack that hits all enemies to borrow that moves elemental alignment [Mareena 4]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2]
Icy Raines: Raine Clouds now have a chance to Frostbite or Chill [Ilya 3]
Immaculate Reconstruction: Passive. Voodoo in Victory now revives target to full health and lasts two more rounds (5). [Ilya 4]
Cool Under Pressure: Passive. Raises Floyd's crit rate when outnumbered, facing bosses, or other extremely dangerous encounters. [Ilya 5]
Ursala Norant OwanMalatyne Water Senior StatsGuts: 14 Proficiency: 2 Kindness: 5 Charm: 24 Knowledge: 14 EquipmentTome of Prelati Tome of Blades (E) (Phys +10, Fire Atk +6, Anti-aether +1, Lifesteal +1, Lethality -5) Basic Gown Dragon Priestess (E) (Fire Res +15, Water Res +10, Elec Res +10, Earth Res +10, Wind Res +15, Phys def +5, Evade +2, Light Res -10, Dark Res -10) ItemsPrismatic Ore x2 Fluid Skin x1 Messy Fur x2 Razor Claw x2 Leech Sucker x1 Basic Crafting Kit x1 Charm Shard x1 Key ItemsVitcorp ID Tag SkillsSummon Kraken Lv 2: Summons a medium Kraken for the remainder of the battle. It attacks enemies with crushing tentacles and blasts of water. It can be summoned on land, but works best summoned in water. [Base]
Eldritch Blast: Shoots a writhing mass of water and tentacles at one nearby enemy that explodes on impact, dealing moderate Water damage. Has a low chance to cause Chill or Ensnare. [Base]
Queen's Knight: Alice is counted as a Kraken that is not consumed on use until end of battle. Attacks using Alice as a focus deal Water/Celestial or Fire/Dark damage. Alice gains a use of counter to defend Nora each turn. [Heart]
Chessmaster C+: Slightly increases the damage of Nora's spells and summons for each conscious ally in the battle (excluding herself and her summons). [Alice 2]
Spring Deluge: Deals light water damage to all nearby enemies and changes the field terrain to Water for the next 3 turns. [Alice 3]
Diamond Dust: Can only be used when the field terrain is Water. Steps on enemies to deal moderate Ice damage to multiple nearby enemies, and changes the field terrain to Frozen for 1 turn. [Alice 4]
Superior Flight B++: Passive. Nora can fly much faster and for longer periods of time. While flying, Accuracy and Evasion gain a minor boost. [Alice 5]
Summon Krakken II: Summoned Krakkens are now larger, deal more damage, and have more health. [Alice 6]
Dragon Form: Nora transforms into a large purple water dragon. Gains access to at-will swimming and underwater breathing, as well as flight. While in this form, can attack with natural weapons such as claws and tail or do a breath attack. Defenses are significantly higher in this form, but cannot use any other spells and can't transform in areas without enough room. Claw: Moderate untyped damage to one enemy Tail: Heavy untyped damage to one enemy or moderate untyped damage to multiple nearby enemies. Breath: Heavy Water damage to nearby enemies in a line.[Alice 7]
Majestic Concentrate: Nora's next magic attack deals double damage, OR Alice's next attack deals double damage. [Alice 9]
Scan: Learn one enemy's injury level, weaknesses, resistances, and what materials they drop. [Tom 2]
Arcana of the Fool B: Moderate chance to inflict Charm on one enemy for 3 turns. [Mattea 2]
Arcana of the Magician: Target two enemies in your line of slight. They teleport and swap places with each other. Deals minor untyped damage and has a high chance to cause Dizzy or Dazzled. [Mattea 3]
Befuddle Dance: Minor chance at confusion to a nearby group of enemies. The chance at success rises slightly each turn Nora spends dancing. [Tia 2]
Eldritch Cannon: Consumes 1 summon to deal heavy mixed Water/Dark damage to multiple enemies in a straight line. [Mareena 2]
Eldritch Time Bomb: Mark one enemy you can see. At the end of its next turn, the marked enemy explodes, dealing Heavy Untyped damage to it and all enemies next to it. [Mareena 3] Aron GunnarsonMachine StatsGuts: 12 Proficiency: 11 Kindness: 11 Charm: 10 Knowledge: 5 EquipmentC-1 Jacket ItemsScale of Dragon x1 Basic Crafting Kit x1 Rank Up Ticket (low) x1 Key ItemsSkillsC-Jump: C-4 implants in his shoes let him jump really high to attack (Once per pair of shoes.) [Base]
C-Present: Charm enemies into accepting a small gift (confection, cigarette, etc.) which is rigged to explode when they use it. [Base]
C-Sticky: Plant an extra sticky C4 trap that slows its targets. [Mattea 2]
C-Chronic: Plant an explosive that can be used the following turn or after. For each turn after the first waited to activate the damage increases one tier [Abel 2]
C-Me Now?: C-4 splatter covers the enemy's eyes and blinds them, but Jesus Christ, I'm not gonna put a detonator on that. [Fox 2] Gabriel AllardMachine StatsGuts: 9 Proficiency: 14 Kindness: 6 Charm: 11 Knowledge: 6 EquipmentLaser Pointer (E) Shiny Jacket (E) ItemsScale of Dragon x1 Basic Crafting Kit x1 Rank Up Ticket (low) x1 Key ItemsSkillsSteal: Inflicts low damage, and has a low chance of taking an item from the target. [Base]
Flash: Reflects a non-damaging laser beam into the eyes of the target, with a high chance of inflicting the Blind status. [Base]
Rave-bot (Mattea rank 2): Sends out a small, modified autonomous vaccuming robot that yells "DANCE!" in a poorly synthesized voice, then begins to play undanceable EDM with a small coordinated lightshow. High chance to inflict Deafened on each nearby enemy. [Mattea 2]
Summon Automaton Queen: Summons a robot to aid in battle. Acts as if under the effects of slow and is limited to melee attacks. Deals moderate neutral damage through a slap attack. Low chance to inflict dizzy. [Lisa 2]
Linus MorettiScarlet Pimpernel/Percy Neutral StatsGuts: 14 Proficiency: 10 Kindness: 9 Charm: 5 Knowledge: 11 EquipmentMusket Winged Musket (Wind Damage +5, Light Damage +10, Hit +5) (E) Musketeer Outfit Clouded Musketeer (Phys Res +2, Water Res+5, Wind Res +1, Elec Res +5, Light Res +6, Evade +10) (E) ItemsSoul of Dragon x1 Soft Plastic x5 Jiggly Jelly x5 Condensed Mist x1 Phoenix Feather x1 Key ItemsSoul Key SkillsMan of Mettle: To you, "walk it off" is legitimate medical advice. If current HP ≥ %50, diminishes negative effects from status effects [Base]
Aim: Legs: You've discovered that enemies with broken kneecaps are easier targets. An attack targeting lower appendages that has a high chance of inflicting Ensnare. [Base]
Ebenezer's Trap: They're smart enough not to walk into the abyss, but a little nudge will do the trick. Perform a running drop kick on a foe. If successful, foe staggers backwards into a magically-appearing pitfall trap. Foe must spend 1-3 turns climbing out of the trap before being able to perform other actions. Foe cannot be targeted or attacked during this period (but can take damage from existing ailments). [Sachi 2]
Aim: Wing: Don't fly too close to the sun, or else you'll get the attention of every sniper in the vicinity. A weak but highly accurate musket bullet aimed towards appendages allowing flight (wings, jetpack, etc.). Target is rendered incapable of flight for 2-4 turns. If target was airborne at the time of the attack, instantly forces them to the ground and applies fall damage. [Raine 2]
Salt The Wound: Passive. Some say "opportunism," you prefer "pragmatism." The more status effects foes are suffering from, the more bonus damage they receive from your attacks. [Avalon 2]
Shocking Save!: A primitive capturing tool, now upgraded for the modern age. Choose an ally or self, then takes a defensive posture. This turn, when the chosen target is about to be targeted or attacked by foe: throws a set of electric Bolas at the foe, interrupting the foe's action, preventing further action until the next turn, and inflicting Paralysis. At the start of combat, adds one Bolas to inventory. [Lance 2]
All for One: As with any good tale, it's important to add ample buildup before the climax. Remove all active buffs on self to shoot a blast of light that leaves the target Dazzled. Damage proportional to the number of buffs removed. [Dean 2]
Aim: Arm: They'll be disarmed, one way or the other. A musket bullet aimed at target's arms (or similar appendages) that lowers physical attack. Can force targets to drop carried weapons on hit (if applicable). [Ilya 2]
One for All: Your old history teacher said that the old settlers learned this technique in order to save money buying ammunition. Choose 3 targets in order, then fire a single bullet that strikes the first target, then ricochets around the environment to hit the second and third targets. Damage diminishes after every target successfully hit. [Viola 2]
Treasure Island Care Package: Fast, efficient, and free shipping! Your gun becomes a laser pointer. After pulling the trigger, a heavy treasure chest crashes down from the sky/highest elevation possible (if indoors) to the spot the laser was pointing. If the chest falls on top of a foe, inflicts damage and Dizzy. Then, if an ally opens the chest, they will receive a random consumable item from the below list to their inventory, but the item dissolves into dust at the end of combat. If an enemy opens the chest, it is empty, and no item can be received. This move can be used multiple times in a battle, but any chest after the second is guaranteed to be empty. [Lisa 2] Item List:
Special Orders: You don't recall joining any jobs guild, but they don't care who does the job and they pay well, so might as well. Right before combat begins, receive a written message from a bird detailing a special, optional objective for you and your allies for that battle. The moment the objective is fulfilled, the one who accomplished it receives health recovery and a guaranteed Critical in their next attack, as well as item reward(s) after combat. [Mareena 2] NameElement StatsGuts: Proficiency: Kindness: Charm: Knowledge: EquipmentItemsKey ItemsSkills[/spoiler]
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Post by Vitsheep on Jan 12, 2018 22:05:36 GMT -5
Raine SeligNeptune Water Senior StatsGuts: 15 Proficiency: 15 Kindness: 18 Charm: 13 Knowledge: 8 EquipmentFlimsy Umbrella (E) Rain Coat (E) ItemsMetal Plate x2 Razor Fang x3 Flame Core x1 Fish Eye x8 Fluid Skin x2 Flame Core x3 Wriggling Tentacle x5 Light Scale x2 Scale of Dragon x1 SkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Dark Clouds: 3 random allies/enemies gain Untargetable. [Tai 2]
Lash: Acts fast. Deal moderate water damage to a single enemy with a chance to inflict Taunt. [Sam 2]
Star Shower: Deal light Water/Celestial damage to all enemies. [Sam 3]
Lash+: Lash now acts fast and has a chance to inflict Taunt. [Sam 4]
Hop: Gain Untargetable for 3 turns. Can only use ranged attacks until it wears off. [Sam 5]
Skip: Can only be used during Hop. Deal moderate physical damage to an enemy and increase Untargetable duration by 1 turn. [Sam 6]
Bubble Shield: Surround an ally in a bubble that nullifies the next source of damage but not other effects. [Dewey 2]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Emerald Splash: Deal moderate Wind/Water damage to a single enemy. Never misses. [Floyd 5]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1]
Dew Drop: Remove all status effects from a target at the end of round for 3 turns. [Avel 2] Alice EkanthaKnight Fire Senior StatsGuts: 13 Proficiency: 7 Kindness: 12 Charm: 11 Knowledge: 26 EquipmentTraining Foil (E) Business Skirt (E) ItemsScale of Dragon x1 Chipped Knife x2 Tattered Loincloth x2 Fluid Skin x1 Flame Core x2 Messy Fur x2 Razor Claw x2 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Prismatic Ore x5 Leech Fragment x2 SkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Queen's Knight: Alice is counted as a Kraken that is not consumed on use until end of battle. Attacks using Alice as a focus deal Water/Celestial or Fire/Dark damage. Alice gains a use of counter to defend Nora each turn. [Heart]
Calculated Strike: Passive. Increase critical hit rate against enemies that have already taken damage this turn. [Nora 2]
Gambit: Deal heavy damage to a single target. If target is not defeated, they do not act this turn but Alice takes heavy damage. [Nora 3]
Pawn: Passive. Redirect a lethal blow to a nearby ally. [Nora 4]
King's Rook: Counter Stance. Take damage for the first other ally hit with a single-target attack and return moderate damage. [Nora 5]
Queen's Bishop: Lightly heal an ally when defending them. [Nora 6]
Castling: Swap a character in battle with another character nearby. [Nora 7]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1]
Unrelenting: Passive. Reduce damage taken from low-health enemies. [Mattea 2] Tom CatChief Wind Senior StatsGuts: 11 Proficiency: 16 Kindness: 15 Charm: 14 Knowledge: 13 EquipmentIron Chain Spiky Chain (E) (Physical +15, Hit +1, Lethality -3) Leather Jacket Rockabilly (E) (Def +15, Evade -5, Fire Res +4, Water Res +4, Elec Res +4, Earth Res +4, Wind Res +4, Light Res -2, Dark Res -2) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x2 Hard Rock x2 Messy Fur x2 Crystal Core x5 Prismatic Ore x5 SkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Dewey 2]
Chain Fist: Deal reduced physical damage to an enemy. Take less physical damage for 1 turn. [Nora 2]
Ashen Snow: Chance to Blind all enemies. [Alice 1] Sachi KinomiPlant Senior StatsGuts: 12 Proficiency: 28 Kindness: 10 Charm: 14 Knowledge: 4 EquipmentItemsScale of Dragon x1 SkillsSweet Snack: Moderately heal an ally, but they can't act this turn. [Base]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to 2 enemies after a 2-turn delay. [Tai 2]
Poison Pod+: Poison Pod now detonates after 2 turns. [Tai 3]
Poison Pod Extra: Poison Pod now affects 2 enemies. [Tai 4]
The Watermelon: Slow to act. Deal heavy damage to an enemy and light damage to nearby enemies. [Tai 5]
The Watermelon: Slow to act. Deal heavy damage to an enemy and light damage to nearby enemies. [Tai 5]
Very Small Bombs: Deal heavy Fire damage to an enemy after one turn. Ignores fire resistance. [Aron 2]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1] Mattea TareaTempest Wind Senior StatsGuts: 17 Proficiency: 4 Kindness: 7 Charm: 30 Knowledge: 11 EquipmentFan (E) Ballgown (E) Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Light Scale x5 Fish Eye x3 Worm Heart x3 Crystal Core x4 Prismatic Ore x7 Messy Fur x2 Chipped Knife x1 Tattered Loincloth x2 Razor Claw x2 Calcified Carapace x2 SkillsInspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Tease: Chance to inflict Berserk on an enemy. Smaller chance to afflict other enemies. [Tai 3]
Captivating Dance: Dance. Moderate chance to prevent a non-boss enemy from acting this turn. Damage dealt to target is increased. [Tai 4]
Heartbreaker: High chance to inflict Ennui on an enemy. [Tai 5]
Tease+: Tease now has a small chance to affect non-target enemies. [Tai 6]
Captivating Dance+: Damage dealt to targeted enemy is increased. [Tai 7]
Flow: When using two different dances in subsequent turns, recover a moderate amount of HP. [Nora 2]
Planning: Passive. Slightly increase the effect of buffs used on allies. [Nora 3]
Good Lighting: Passive. Slightly increase success rate of Taunt, Charm, and Fascinate. [Gabriel 2]
Fanburst: Deal light Wind damage to an enemy. High accuracy. [Aron 2]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Kiran 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1]
Moth to Flame: Charmed enemies have a chance to be Burned when the effect wears off. [Alice 2]
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Post by Vitsheep on Jan 12, 2018 23:28:18 GMT -5
Billy "Buttons" DeyAnubis Light Junior StatsGuts: 28 Proficiency: 11 Kindness: 10 Charm: 9 Knowledge: 11 EquipmentHeavy Shovel (E) Gravekeeper's Cloak Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x4 Reticulated Skin x5 Hard Cash x1 Heavy Scale x3 Heavy Rock x3 Worm Heart x3 Crystal Core x5 Prismatic Ore x9 Flame Gem x5 Heavy Scale x1 Fire Lizard Tooth x1 Condensed Mist x9 Messy Fur x2 Chipped Knife x1 Tattered Loincloth x2 SkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but may inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Call to the Other Side: Takes 2 turns. Generate a spirit. [Tai 2]
Echoes: Only useable after Call to the Other Side. Sacrifice a spirit to deal high Dark damage to a target. [Tai 3]
Rebirth: Has a 25% chance to keep a spirit after spending it. [Tai 4]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Spiteful Visions: Small chance to inflict Curse on all enemies. [Leia 3]
Ghastly Wind: Deal minor Wind damage to all enemies with a chance to inflict Panic. [Floyd 2]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1] Natsumi "Natty" TsukiBunbun Soul Junior StatsGuts: 17 Proficiency: 16 Kindness: 13 Charm: 15 Knowledge: 8 EquipmentSummoning Circle (E) Onmyouji Outfit Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6) Eerie Jorogumo (Evade +13, Poison Res +10, Def +8, Elect Res +5, Fire Res -10) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x5 Hard Cash x1 Heavy Scale x3 Hard Rock x2 Prismatic Ore Crystal Core Calcified Shell x2 Light Scale x3 Worm Heart x3 Messy Fur x2 Shiny Exoskeleton x1 Leech Fragment x3 Leech Sucker x1 SkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Alluring Shadow: Shikigami: Passive. Kage Onna's attacks have a small chance to inflict Charm. [Tai 4]
Kage Onna: Into Shadows: Natsumi and her summons gain Untargetable this turn. [Tai 5]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Lightning Cat: Passive. Can begin battle with Shikigami: Nekomata active. [Leia 6]
Nekomata: Element Shift: Change Nekomata's attacks to a specific element for the rest of the battle. [Leia 7]
Nekomata: Storm: Deals strong Electric damage to all enemies. [Leia 9]
Spirit Wind: Chance to inflict Chill on all enemies. [Floyd 2]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Kodama: Earth Barrier: Slightly reduce damage from the first hit received by all allies this turn. [Freya 2]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1] Freya SeligAthena Celestial Junior StatsGuts: 15 Proficiency: 27 Kindness: 12 Charm: 11 Knowledge: 4 EquipmentSoccer Ball (E) Metal Ball (Phys+13, Lethality +3, Hit -2) (E) School Uniform (E) Beach Volleyballer (Water Res +10, Fire Res +10, Evade +8, Defense +3, Elec Res -5) (E) ItemsScale of Dragon x1 Wriggling Tentacle x3 Light Scale x1 Hard Rock x2 Prismatic Ore x1 Condensed Mist x9 Crystal Core x1 Calcified Shell x2 Worm Heart x3 Flame Core x1 SkillsPass: Soccer skill. Deal moderate Celestial damage to a single enemy. [Base]
Juggle: Passive. After using a ball skill, a different skill from the same tree can be used together in subsequent turns until one misses. Each decreases accuracy. [Base]
Curveball: Baseball skill. Next attack against the target is a guaranteed hit. [Tai 2]
Slider: Baseball skill. Deal moderate physical damage to an enemy. Chance to cause Ensnare. [Tai 3]
Fastball: Baseball skill. Acts quickly. Deal moderate physical damage to an enemy. [Tai 4]
Spare: Bowling skill. Chance to inflict slow on an enemy. [Sam 2]
Gutterball: Bowling skill. Deal minor physical damage. [Sam 3]
7-10 Split: Deal minor physical damage to two enemies. Prevent them from interacting with each other for one turn. [Sam 4]
Slapshot: Hockey skill. Deal light physical damage to an enemy with a small chance to ricochet to additional enemies. [Floyd 2]
Icing: Hockey Skill. Deal ranged physical damage to an enemy. Target can't hit Freya with a melee attack this turn. [Floyd 3]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1]
Return: Tennis skill. Deal light damage to one enemy. Damage increased after receiving damage. [Natsumi 2] John "Jimmy" JohannesElectric Junior StatsGuts: 12 Proficiency: 21 Kindness: 3 Charm: 20 Knowledge: 13 EquipmentDisposable Camera (E) Reporter's Outfit (E) ItemsScale of Dragon x1 SkillsCareful Study: Analyze an enemy. Increases damage they receive this turn. [Base]
Snapshot: Acts quickly. Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Study+: Careful Study now increases damage the enemy receives for 1 turn. [Leia 4]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1] Kiran WrennOther Soul Junior StatsGuts: 13 Proficiency: 10 Kindness: 20 Charm: 17 Knowledge: 9 EquipmentMagic Wand (E) Entertainer's Outfit Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Fish Eye x1 Razor Claw x3 Hard Rock x2 Prismatic Ore Crystal Core Calcified Shell x2 Condensed Mist x9 Light Scale x3 Worm Heart x3 Shiny Exoskeleton x1 Messy Fur x2 Sticky Web x5 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsBlind Spot: Prevent an enemy from targeting you, but increase chance of all other enemies attacking you. [Tai 2]
Celestial Spotlight: Chance to Slow all enemies. [Sam 2]
Rabbit in the Hat: Grant Haste to an ally. [Sam 3]
Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Transforming Bouquet: Hit an enemy with light attacks from several different items. [Leia 2]
Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2]
Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Mattea 2]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy. [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers. [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Squirt Flower: Deal minor Water damage to an enemy with a high chance to inflict Taunt. [Avalon 2]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Magic Box: Imprison an enemy for one turn and deal physical damage. [Somnis 5]
Butterfingers: Reduce the power of an enemy's next attack. [Dean 2]
Disappearing Act: Passive. Has a small chance to divert damage to a less-injured ally when at critical health. [Dean 3]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3]
Snake in a Can: Opens a can of 'peanuts' that deal minor Soul damage to an enemy with a small chance to inflict Fear. [Lamia 4]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
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Post by Vitsheep on Jan 12, 2018 23:29:48 GMT -5
Avalon DeyPlant Sophmore StatsGuts: 11 Proficiency: 8 Kindness: 13 Charm: 27 Knowledge: 10 EquipmentSimple Hoe (E) Farmer Outfit (E) ItemsScale of Dragon x1 SkillsSow: Plant a Lashvine seed. Attacks count as ranged. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Lashvine+: Increase range of Lashvines. [Sam 2]
Moon Lily: Plant a flower that increases magic defense for all nearby allies after it blooms. [Dewey 2]
Reap: Destroy all plants. Deal damage to a single target proportional to number destroyed. [Karl 2]
Magic Flower: Plant a seed to increase the power of all magic attacks once it blooms. [Kiran 2]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1] Avel BowieMachine Sophmore StatsGuts: 13 Proficiency: 21 Kindness: 15 Charm: 15 Knowledge: 5 EquipmentBasic Guitar (E) Rocker Gear (E) ItemsScale of Dragon x1 SkillsShred: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Chill Out: Recover a small amount of health. [Karl 2]
Soundburst: Deal a small amount of mixed Electric/Wind damage to all enemies [Aron 2]
Facemelter: Deal light Fire damage to all enemies. [Aron 3]
Disco Ball: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Noise: Inflict minor Electric damage to all enemies with a chance to inflict Deafened. [Raine 2]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1] Laura KnoxSavage Fire Sophmore StatsGuts: 29 Proficiency: 20 Kindness: 5 Charm: 10 Knowledge: 5 EquipmentBare Knuckles (E) Leotard (E) ItemsScale of Dragon x1 SkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
Twist: Reduce physical damage taken this turn. [Floyd 2]
Divebomb: Deal moderate Fire damage to an enemy. Take light damage. [Aron 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Somnis EvermoreGhost Dark Sophomore StatsGuts: 10 Proficiency: 15 Kindness: 16 Charm: 10 Knowledge: 18 EquipmentBlack Blade (E) Dark Dress Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Hover Unit x1 Flame Gem x5 Heavy Scale x1 Fire Lizard Tooth x1 Leathery Wing x3 Metal Plate x4 Targeting Chip x2 Crystal Core x1 SkillsCloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
With the Wind: Passive. Gain Haste while Untargetable. [Floyd 2]
Tripmine: Requires Untargetable. Deal heavy Dark/Fire damage to the first enemy to act. [Aron 2]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Throwing Knives+: Throwing Knives now deals a guaranteed hit against target enemy. [Kiran 4]
Smoke Bomb: Inflict Blind on target enemy and gain Untargetable. [Kiran 5]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1] Dean VickersLight Sophmore StatsGuts: 15 Proficiency: 23 Kindness: 8 Charm: 10 Knowledge: 13 EquipmentItemsScale of Dragon x1 SkillsRed Card: Deal light Light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
3 of Hearts: Deal mixed Light/Celestial damage to a single enemy [Sam 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
3 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 3]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1]
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Post by Vitsheep on Jan 12, 2018 23:30:28 GMT -5
Lance AhktarNeutral Freshman StatsGuts: 10 Proficiency: 24 Kindness: 15 Charm: 8 Knowledge: 12 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsScale of Dragon x1 SkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Cupid's Arrow: Deal light damage with a chance to inflict Charm. [Tai 2]
Doubleshot: Deal moderate physical damage to two enemies with reduced accuracy. [Tai 3]
Pierce: Fires a shot that deals half damage to two targets. [Floyd 2]
Rapid Reload: Fire two shots next round. [Alex 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1] Katie RandalWolfman Poison Freshman StatsGuts: 30 Proficiency: 9 Kindness: 16 Charm: 8 Knowledge: 6 EquipmentSharp Claw Reaping Claw (Phys +10, Hit +1, Lethality +1) (E) Fur Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x5 Black and Yellow Fur x4 Hover Unit x1 Metal Plate x9 Targeting Chip x2 Razor Fang x3 Flame Core x1 SkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Auto-Eagle: Can begin battle in Eagle form. [Floyd 5]
Divebomb: Acts quickly. Deal moderate Wind/physical damage to an enemy. Increase evasion until the end of turn. [Floyd 6]
Ant Form: Take on the form of an ant. Increases physical attack, physical defense, and magic defense. Decreases magic attack and evasion. [Alex 2]
Mantis Form: Take on the form of a praying mantis. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Slice: Mantis Form. Deal heavy physical damage to a single enemy. [Lisa 2]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1] Lisa FaerElectric Freshman StatsGuts: 6 Proficiency: 20 Kindness: 6 Charm: 7 Knowledge: 30 EquipmentCustom Drone (E) Simple Skirt (E) ItemsScale of Dragon x1 SkillsJumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Tripwire Mine: Ensnare an enemy. Small chance to inflict Ensnare on self instead. [Sam 2]
Whip Lasso: Imprison a random target, including allies. Increased chance to target self or Sam. Allies are released after one turn. [Sam 3]
Zap Mine: Deal heavy Electric damage to an enemy. Chance to inflict Zapped to both self and target. [Karl 2]
Glass Cannon: Deal heavy Machine damage to a single target. Unable to use drone skills next round. [Gabriel 2]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Fae Form: Take on the form of a pixie. Increases speed, evasion, and magical attack. Decreases defense, magical defense, and physical attack. [Katie 2]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Fox TalbotTod Dark Freshman StatsGuts: 11 Proficiency: 14 Kindness: 25 Charm: 13 Knowledge: 6 EquipmentSimple Scythe (E) Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E) Black Cloak (E) Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x3 Black and Yellow Fur x2 Hover Unit x1 Metal Plate x9 Targeting Chip x2 Razor Fang x3 Flame Core x1 SkillsQuick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Boomerang Scythe: Deal light physical damage twice. Can be split between two enemies. [Sam 2]
Hamstring Slash: Deal light physical damage with a chance to inflict Slow or Ensnare. [Sam 3]
Focus: Spend a turn to increase physical attack, evasion, and accuracy. [Karl 2]
Focus+: Focus now increases physical attack. [Karl 3]
Wind Slash: Deal mixed Wind and Physical damage to a single enemy. Acts quickly. [Floyd 2]
Last Surprise: Small chance that killing an enemy causes splash damage. [Aron 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enemies. [Katie 1] Zack NykeEarth Freshman StatsGuts: 16 Proficiency: 24 Kindness: 4 Charm: 10 Knowledge: 15 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsScale of Dragon x1 SkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1]
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Post by Vitsheep on Jan 12, 2018 23:31:00 GMT -5
Tia CelestiaSappho Soul Senior StatsGuts: 16 Proficiency: 13 Kindness: 15 Charm: 15 Knowledge: 10 EquipmentSpear (E) Fishlance (E) (Water Damage +10, Phys +6, Hit -3) Queen's Robe Serpent Princess (E) (Fire Res +12, Water Res +12, Elec Res +12, Earth Res +12, Wind Res +12, Def +1, Evade +1 Light Res -10, Dark Res -10) Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) ItemsScale of Dragon x1 Wriggling Tentacle x3 Prismatic Ore x2 Chipped Knife x5 Crystal Core x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x3 Black and Yellow Fur x2 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsArrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Celestial Resonance: Passive. Boost power of Celestial attacks used by other members of the party. [Sam 2]
Soulshine: Chance to inflict Dazzled to all enemies. [Sam 3]
Neutral Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Dewey 2]
Rouse the Soul: Slightly reduce the strain on an ally's Soul Key. [Dewey 3]
Sample: Deal light physical damage with a chance to poison an enemy and reveal a weakness or resistance. [Dewey 4]
Sample+: Sample now has a chance to inflict Poison. [Dewey 5]
Serpent's Fangs: Deal light physical damage to an enemy with a moderate chance to inflict Poison. [Karl 2]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Snake Mallet: Smash the enemy with a snake-shaped hammer, dealing mixed Soul/Physical damage. [Kiran 4]
Water Resonance: Passive. Boost power of Water attacks used by other members of the party. [Nora 2]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1] Viola CeresSoul Sophomore StatsGuts: 6 Proficiency: 36 Kindness: 5 Charm: 2 Knowledge: 20 EquipmentOld Controller (E) Gamer Gear (E) ItemsScale of Dragon x1 Skills[Base]Lightgun: Deal light ranged Neutral damage to an enemy. [Base]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2] Grant StoneEarth Sophomore StatsGuts: 15 Proficiency: 13 Kindness: 15 Charm: 15 Knowledge: 11 EquipmentWarhammer (E) Platemail (E) ItemsWorm Heart x3 Crystal Core x4 Prismatic Ore x7 Messy Fur x2 Chipped Knife x1 Tattered Loincloth x2 Scale of Dragon x1 SkillsBash: Deal moderate physical damage and inflict Dazzle on a single target. [Base]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Cat Call: A cat slashes the enemy's back this turn. Deals increased damage if another attack hits first. [Sam 2]
Enrage: High chance to inflict Taunt on a single enemy. [Karl 2]
Armor Break: Reduce own defense and increase evasion and accuracy for the rest of the battle. [Alex 2]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1] Mareena LazuriTurtledove Light Senior StatsGuts: 12 Proficiency: 12 Kindness: 12 Charm: 21 Knowledge: 12 EquipmentChakram (E) Veil (E) ItemsScale of Dragon x1 Light Scale x2 Heavy Scale x1 Razor Claw x1 Fish Eye x1 Metal Plate x4 Soft Plastic x7 Leathery Wing x3 Rose Heart x2 SkillsCostume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Neutral Ward: Passive. If using armor resistant to Neutral, increase resistance 50%. [Leia 2]
Entwine: Inflict Ensnare on self and one enemy. Enemy can still target Mareena with close-range attacks, but she takes reduced damage from the target. [Sam 2]
Entwine+: Mareena receives reduced damage from target. [Sam 3]
Insult and Injury: Passive. Deal increased damage to and take reduced damage from Ensnared enemies. [Sam 4]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Inner Calm: Passive. Slightly reduce key strain when changing armor. [Dewey 3]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Windward: When using armor resistant to Wind, increase its Wind resistance by 50%. [Floyd 2]
Photon Twirl: Deal minor Light damage to up to 4 enemies. Never misses. [Floyd 3]
Windblade: When using a weapon with Wind damage, increase its Wind damage by 50%. [Floyd 4]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2]
Summon Bird: Summon a small bird around an ally that provides a small amount of healing each turn. [Nora 2]
Flashforward: Removes a non-major enemy from the battle for one round. [Nora 3]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2] Ilya NostramusWater Junior StatsGuts: 10 Proficiency: 23 Kindness: 9 Charm: 17 Knowledge: 10 EquipmentWorn Skates (E) Leotard (E) ItemsScale of Dragon x1 SkillsGrace: Passive. Increase evasion when not inflicted with a status effect. [Base]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a good chance to inflict Slow. [Floyd 2]
Howling Gale: Deals light water damage to all enemies. Moderate chance to inflict Chill. [Floyd 3]
Cold Snap+: Chance of Slow increases. [Floyd 4]
Howling Gale+: Howling Gale now deals light Water damage. [Floyd 5]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2]
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Post by Vitsheep on Jan 12, 2018 23:31:55 GMT -5
(Temp)
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Post by Vitsheep on Jan 12, 2018 23:32:29 GMT -5
Archive: Sun, Sept. 9 (Morning) Levi WilliamsWater Senior StatsGuts: 3 Proficiency: 5 Kindness: 7 Charm: 2 Knowledge: 5 EquipmentSonic Fist (E) Fin Suit (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Key ItemsAvel's Number SkillsAqua Shout: Let out a loud shout, creating an aquatic soundwave that crashes into all enemies. [Base]
Amplify: Double effectiveness of you or an ally's next sound based skill by amplifying it with your speakers. [Base]
Burst Stance: Levi takes a defensive stance this turn, countering physical attacks with powerful sound bursts. Does not increase defenses, draw aggro, or counter elemental attacks, but the counter deals twice the damage dealt to Levi. [Katie 2]
Battle Theme: Levi plays a song on his speakers, gathering the attention of all enemies and provoking them. [Alice 2]
Surround Sound: Levi bombards an enemy with multiple sound bursts on all sides, dealing damage and potentially inflicting Confusion. [Laura 2]
Echo: Inflict the Echo status on an ally or enemy, creating a pulsating soundwave around them that echoes sounds. The Echo status will cause all sound based skills used on the target to also affect nearby enemies/allies with half effectiveness. (Basically splash effect all sound skills) [Tom 2]
Blazing Shout: Let out a loud shout, creating a flaming soundwave that crashes into all enemies [Alice 3]
Storm Tail: Levi spends one turn charging up, surrounded in electrical energy. On his next turn, Levi swings his tail across the battlefield, creating a powerful blast of lightning with every hit he lands. Deals moderate physical electric element damage to all enemies. [Avel 2] TaiAngstDark Senior StatsGuts: 7 Proficiency: 2 Kindness: 2 Charm: 4 Knowledge: 8 EquipmentTwin Shooter (E) Spaghetti Western (E) ItemsLeathery Wing x2 Soft Plastic x2 Heavy Scale x3 Key ItemsMattea's Number SkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3] DeweyNeutral Junior StatsGuts: 2 Proficiency: 6 Kindness: 2 Charm: 2 Knowledge: 13 EquipmentBeige Book (E) Scholar's Cloak (E) ItemsLeathery Wing x2 Soft Plastic x2 Heavy Scale x3 Key Items
Fox's Number Katie's Number SkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Bolt: Call down a lightning bolt on one target, dealing electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2] Morgan FreewomanLight Sophmore StatsGuts: 1 Proficiency: 1 Kindness: 8 Charm: 5 Knowledge: 5 EquipmentGun Blade (E) Leather Bunny Girl (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Key ItemsSkillsSummon Ferret: Summon a Ferret made of light. Disappears in one hit or if its dismissed. Can be used for scouting purposes (pretty much Morgan can feel and see everything the ferret does) the ferret can also be used to attack but its much better at distractions and allowing for the party to get away. [Base]
Bullet Rain: Morgan shots bullets at the foe with her gunblade. Does damage half her usual amount of damage but hits all foes. [Base]
Summon Wolf Cub: Morgan summons a Wolf Cub to aid her in battle or in the feild. The wolf cub can use his keen sense of hearing and Smell to alert Morgan to anything suspicious. He can also attack foes with his fangs and claws and try to intimidate them with his howls and growls (if anything comes across as more adorable then intimidating). He disappears if dismissed or takes form of damage [Katie 2]
Shadow Sneak: Attack before the foe has a chance to react. Does lower damage then usual but always goes before the foe. [Somnis 2]
Take aim: Morgan concentrates her shot at one foe. Takes one turn to focus but next turn does higher then usual damage on one foe. If attacked Morgan loses her concentration and the move fails. [Lance 2]
Light slash/ Bulllet: Morgan slashes a foe coated with light or shoots a bullet that is coated with light. Does light based physical damage. [Alice 2]
Double Attack: Morgan attacks a single foe twice (2x slashes, 2x gun shots or one of each). Pretty much two basic attacks on one foe. [Alice 3]
Cool Breeze: A light and relaxing breeze breaths through the party. Restores a small amount of HP to the party. [Tom 2] Leia EverettNeutral Junior StatsGuts: 1 Proficiency: 8 Kindness: 6 Charm: 2 Knowledge: 4 EquipmentBattoo (E) Normal Clothes (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Key Items
Natsumi's Number Vitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. [Base]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia.[Natsumi 2]
Vincent VanettiMachine Junior StatsGuts: 8 Proficiency: 3 Kindness: 3 Charm: 4 Knowledge: 4 EquipmentMagical Musket (E) Metal Jacket (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Key Items
Raine's number Freya's Disdain Freya's Number SkillsWaveshaper: The shape Vince's sound based attacks become more controlled and blade like, increasing the damage they deal when this skill is activated. [Base]
More metal than man: Increases his defense for a short period of time. [Base]
Rust and Ruin: The sound waves from this attack cause particles in items to destabilize, weakening armor or weapons effectiveness, depending on the target. [Raine 2]
Underwater Disco Inferno: A single concussive blast of low pitched noise causes the target to become "Stuck" In what feels like a solid bubble of water for a short period of time. The effected target feels confused and slow. [Raine 3] KarlNeutral Junior StatsGuts: 0 Proficiency: 1 Kindness: 1 Charm: 15 Knowledge: 2 EquipmentUnfrosted Poptart (E) ItemsLeathery Wing x2 Soft Plastic x2 Heavy Scale x3 Key ItemsSkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] AxorezMachine StatsGuts: 1 Proficiency: 2 Kindness: 4 Charm: 1 Knowledge: 7 EquipmentMusket (E) Metal Plate (E) ItemsKey ItemsSkillsMan-machine form: Temporarily takes on a more "machine" form. Increases defense and attack but lower speed for 3 turns. [Base]
Analyze: Analyzes an enemy. [Base] Floyd GaizusWind StatsGuts: 3 Proficiency: 5 Kindness: 3 Charm: 2 Knowledge: 2 EquipmentItemsKey ItemsSkillsRide like the Wind!!- Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds- Summons a sharp gale hitting multiple enemies with wind damage. [Base] NameElement StatsGuts: Proficiency: Kindness: Charm: Knowledge: EquipmentItemsKey ItemsSkills Raine SeligWater Senior StatsGuts: 3 Proficiency: 6 Kindness: 8 Charm: 5 Knowledge: 3 EquipmentItemsSkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Water Bullet: Fire a sharp bullet of water with higher range, accuracy, and damage. [Vincent 2]
Thunderclap: Small chance to Dazzle all enemies [Vincent 3] Alice EkanthaFire Senior StatsGuts: 4 Proficiency: 3 Kindness: 4 Charm: 6 Knowledge: 8 EquipmentTraining Foil (E) Business Skirt (E) ItemsSkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Ice and Fire: Two weak attacks - a fiery slash and an icy stab. [Levi 2]
Kote: Light slash that reduces power of the enemy's next physical attack [Morgan 2]
Rapid Thrust: A quick-acting attack that deals bonus damage to critically injured targets. [Levi 3]
Kote-Men: Two light slashes that may inflict Dizzy [Morgan 3] Billy "Buttons" Dey(ELEMENT) Junior StatsGuts: 10 Proficiency: 4 Kindness: 3 Charm: 1 Knowledge: 7 EquipmentHeavy Shovel (E) Gravekeeper's Cloak (E) ItemsSkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but my inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3] Natsumi TsukiSoul Junior StatsGuts: 4 Proficiency: 8 Kindness: 6 Charm: 4 Knowledge: 3 EquipmentSoul Circle (E) Onmyouji Outfit (E) ItemsSkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2] Freya Selig(ELEMENT) Junior StatsGuts: 5 Proficiency: 12 Kindness: 3 Charm: 3 Knowledge: 2 EquipmentItemsSkills Avalon Dey(ELEMENT) Sophmore StatsGuts: 1 Proficiency: 3 Kindness: 5 Charm: 13 Knowledge: 3 EquipmentItemsSkills Lance AhktarNeutral Freshman StatsGuts: 3 Proficiency: 10 Kindness: 7 Charm: 2 Knowledge: 3 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsSkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Three-Line Volley: Three shots at half power at random enemies. [Morgan 2] Katie RandalPoison Freshman StatsGuts: 12 Proficiency: 2 Kindness: 6 Charm: 2 Knowledge: 3 EquipmentSharp Claw (E) Fur (E) ItemsSkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Kitsune Form: Take on the form of a kitsune. Increase evasion, magic attack, status attack, magic defense, and status defense. Decrease attack and defense. [Morgan 2]
Gorilla Form: Take on the form of a gorilla. Increase physical attack, physical defense, and magic defense. Decrease evasion, magic attack, and status defense. [Levi 2] Tom Cat(ELEMENT) Senior StatsGuts: 3 Proficiency: 7 Kindness: 3 Charm: 5 Knowledge: 7 EquipmentItemsSkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Energy Wave: Deal weak magic Light damage to all enemies and reduce defense for 1 turn. [Morgan 2]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Levi 2] Lisa Faer(ELEMENT) Freshman StatsGuts: 2 Proficiency: 6 Kindness: 2 Charm: 2 Knowledge: 13 EquipmentItemsSkills Sachi Kinomi(ELEMENT) Senior StatsGuts: 3 Proficiency: 10 Kindness: 3 Charm: 8 Knowledge: 1 EquipmentItemsSkills Avel BowieMachine Sophmore StatsGuts: 3 Proficiency: 11 Kindness: 6 Charm: 4 Knowledge: 2 EquipmentBasic Shotgun (E) Rocker Gear (E) ItemsSkillsShredder Shell: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Sonic Shell: Deal light ranged damage to an enemy with a chance to inflict Deafen. [Levi 2] Fox Talbot(ELEMENT) Freshman StatsGuts: 3 Proficiency: 5 Kindness: 11 Charm: 6 Knowledge: 2 EquipmentItemsSkills Zack NykeEarth Freshman StatsGuts: 6 Proficiency: 12 Kindness: 1 Charm: 1 Knowledge: 5 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsSkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2] Mattea TareaWind Senior StatsGuts: 6 Proficiency: 1 Kindness: 2 Charm: 12 Knowledge: 4 EquipmentItemsSkillsInspire: Target ally acts twice next round [Base]
Heartbeat Hustle: All allies recover a small amount of HP [Base]
Temptation: Chance to inflict Charm on a single enemy [Tai 2] John "Jimmy" Johannes(ELEMENT) Junior StatsGuts: 4 Proficiency: 6 Kindness: 2 Charm: 7 Knowledge: 6 EquipmentItemsSkills Laura Knox(ELEMENT) Sophmore StatsGuts: 11 Proficiency: 8 Kindness: 2 Charm: 4 Knowledge: 2 EquipmentBare Knuckles (E) Leotard (E) ItemsSkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
YEEEAAAAAH!: Chance to Deafen all enemies [Levi 2] Kiran WrennSoul Junior StatsGuts: 3 Proficiency: 1 Kindness: 4 Charm: 5 Knowledge: 2 EquipmentItemsSkills Somnis EvermoreDark Junior StatsGuts: 4 Proficiency: 4 Kindness: 5 Charm: 3 Knowledge: 9 EquipmentBlack Blade (E) Dark Dress (E) ItemsSkillsCloak: An ally becomes Untargetable until they attack [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable [Base]
Fade: Weak physical attack, then become Untargetable [Morgan 2] Dean Vickers(ELEMENT) Sophmore StatsGuts: 3 Proficiency: 10 Kindness: 2 Charm: 6 Knowledge: 4 EquipmentItemsSkills
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Post by Vitsheep on Jan 27, 2018 12:29:10 GMT -5
Vincent Vanetti Machine Junior
Stats Guts: 9 Proficiency: 3 Kindness: 4 Charm: 4 Knowledge: 8
Equipment Magical Musket (E) Metal Jacket (E)
Items Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3
Key Items
SkillsWaveshaper: The shape Vince's sound based attacks become more controlled and blade like, increasing the damage they deal when this skill is activated. [Base]
More metal than man: Increases his defense for a short period of time. [Base]
Rust and Ruin: The sound waves from this attack cause particles in items to destabilize, weakening armor or weapons effectiveness, depending on the target. [Raine 2]
Underwater Disco Inferno: A single concussive blast of low pitched noise causes the target to become "Stuck" In what feels like a solid bubble of water for a short period of time. The effected target feels confused and slow. [Raine 3]
Axorez Machine
Stats Guts: 1 Proficiency: 4 Kindness: 4 Charm: 1 Knowledge: 11
Equipment Musket (E) Metal Plate (E)
Items
Key Items
SkillsMan-machine form: Temporarily takes on a more "machine" form. Increases defense and attack but lower speed for 3 turns. [Base]
Analyze: Analyzes an enemy. [Base]
Morgan Freewoman Light Sophmore
Stats Guts: 4 Proficiency: 1 Kindness: 12 Charm: 8 Knowledge: 6
Equipment Gun Blade Watergun Blade (Phys +14, Water Damage +2, Hit +1, Lethality +1) (E)
Leather Bunny Girl Beach Battle Bunny (Phys +5, Water Res +10, Fire Res +9, Wind Res +2, Earth Res +2, Elec Res -5, Evade -1) (E)
Items Scale of Dragon x1 Leathery Wing x2 Reticulated Skin x1 Heavy Scale x3 Light Scale x8 Fish Eye x5 Razor Claw x1 Calcified Carapace x1 Art Shard x1 Flame Lizard Tail x6 Flame Lizard Fang x1
Key Items
SkillsSummon Ferret: Summon a Ferret made of light. Disappears in one hit or if its dismissed. Can be used for scouting purposes (pretty much Morgan can feel and see everything the ferret does) the ferret can also be used to attack but its much better at distractions and allowing for the party to get away. [Base]
Bullet Rain: Morgan shots bullets at the foe with her gunblade. Does damage half her usual amount of damage but hits all foes. [Base]
Summon Wolf Cub: Morgan summons a Wolf Cub to aid her in battle or in the feild. The wolf cub can use his keen sense of hearing and Smell to alert Morgan to anything suspicious. He can also attack foes with his fangs and claws and try to intimidate them with his howls and growls (if anything comes across as more adorable then intimidating). He disappears if dismissed or takes form of damage [Katie 2]
Shadow Sneak: Attack before the foe has a chance to react. Does lower damage then usual but always goes before the foe. [Somnis 2]
Shadow Strike: Morgan coats her blade and bullets with a dark aura. Deals dark damage with a slight chance to inflict blind. [Somnis 3]
Shadow Clone: Morgan creates a near perfect clone of herself. The clone can perform basic moves and Morgan and the clone can sense what the other experiences. Disappears if dismissed or if it takes any form of damage. [Somnis 4]
Moonstruck Blossom: That thing. The blades individually do 1/10 the usual amount of her strength and disable gunblade skills. [Somnis 5]
Take aim: Morgan concentrates her shot at one foe. Takes one turn to focus but next turn does higher then usual damage on one foe. If attacked Morgan loses her concentration and the move fails. [Lance 2]
Light slash/ Bulllet: Morgan slashes a foe coated with light or shoots a bullet that is coated with light. Does light based physical damage. [Alice 2]
Double Attack: Morgan attacks a single foe twice (2x slashes, 2x gun shots or one of each). Pretty much two basic attacks on one foe. [Alice 3]
Blade Ballet: Morgan channels her energy on her feet. She then dances around her foe while striking at them. Attacks a single foe multiple times and small chance to increase evasion. [Alice 4]
Cool Breeze: A light and relaxing breeze breaths through the party. Restores a small amount of HP to the party. [Tom 2]
Meditate: Morgan takes a turn to focus her thoughts. Slightly increases attack. [Natsumi 2]
Light Orb: Morgan launches an orb of light energy towards a foe. Does Light based Damage. [Tia 2]
Light's Blessing: Release a soothing light that heals the party for about a quarter of there health. [Tia 3]
Illuminate: Able to light darken areas and/or a chance to blind foes. [Not Mercia 2]
Levi Williams Water Senior
Stats Guts: 4 Proficiency: 9 Kindness: 11 Charm: 8 Knowledge: 5
Equipment Sonic Fist Sonic Dragonwings (Phys +13, Wind Damage +4) (E)
Fin Suit Scalding Skin (Def +15, Water Res +6, Fire Res +6, Evade -2) (E)
Items Scale of Dragon x1 Reticulated Skin x2 Heavy Scale x2 Hard Rock x1 Pretty Shell x1 Soft Feather x1 Light Scale x4 Fish Eye x2 Calcified Carapace x2 Art Shard x1 Flame Lizard Tail x6 Flame Lizard Fang x1
Key Items
SkillsAqua Shout: Let out a loud shout, creating an aquatic soundwave that crashes into all enemies. [Base]
Amplify: Double effectiveness of you or an ally's next sound based skill by amplifying it with your speakers. [Base]
Burst Stance: Levi takes a defensive stance this turn, countering physical attacks with powerful sound bursts. Does not increase defenses, draw aggro, or counter elemental attacks, but the counter deals twice the damage dealt to Levi. [Katie 2]
Battle Theme: Levi plays a song on his speakers, gathering the attention of all enemies and provoking them. [Alice 2]
Blazing Shout: Let out a loud shout, creating a flaming soundwave that crashes into all enemies [Alice 3]
Sight Reading: Levi takes a defensive stance, preparing to block and lessening damage dealt to him this turn. [Alice 4]
Echo: Inflict the Echo status on an ally or enemy, creating a pulsating soundwave around them that echoes sounds. The Echo status will cause all sound based skills used on the target to also affect nearby enemies/allies with half effectiveness. [Tom 2]
Echoing Shout: Let out a shout, creating a powerful, echoing soundwave that crashes into all enemies, dealing untyped damage and potentially inflicting Echo status. [Tom 3]
Heal Pulse: Levi creates a healing soundwave around an ally, restoring their health [Mattea 2]
Storm Tail: Levi spends one turn charging up, surrounded in electrical energy. On his next turn, Levi swings his tail across the battlefield, creating a powerful blast of lightning with every hit he lands. Deals moderate physical electric element damage to all enemies. [Avel 2]
Metal Shout: Let out a shout, creating a magnetic soundwave that crashes into all enemies. [Avel 3]
Metal Claw: Levi creates large, metallic claws on his gauntlets, spending a turn to charge up. On his next turn, Levi swings both claws into the enemy at the same time, dealing heavy physical machine element damage to one enemy. [Avel 4]
Surround Sound: Levi bombards an enemy with multiple sound bursts on all sides, dealing damage and potentially inflicting Confusion. [Laura 2]
Healing Beat Drop: This skill can only be used in unison with Healing Pulse. Use Heal Pulse on everyone except the target at the start of next turn. [Avalon 2]
Shout Beat Drop: This skill can only be used in unison with a “Shout” skill. Use the same shout skill at the start of next turn. [Avalon 3]
Resonance: Every time Levi uses a skill, gain one point of resonance. Levi’s skills become slightly stronger with each resonance stack. [Tia 2]
Resonating Shout: Levi unleashes all built up resonance stacks, dealing soul damage to all enemies that increases in potency with each resonance stack used. [Tia 3]
Armor Boost: The effects of Levi's armor are increased in potency. This skill is passive. [Grant 2]
Shout Boost: Effective damage and side effects of shouts are boosted. This skill is passive. [Grant 3]
Weapon Boost: The effects of Levi’s weapons are increased in potency. This skill is passive. [Grant 4]
Arcadia Odette Celestial Junior
Stats Guts: 6 Proficiency: 3 Kindness: 6 Charm: 8 Knowledge: 4
Equipment Swordstaffs (E)
Onepiece Suit Barelegged Beauty (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items Scale of Dragon x1 Soft Feather x1 Pretty Shell x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Razor Claw x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1
Key Items
Skills500T Sparks: Cast a magical explosion on top of an enemy, with heavy particles sticking to the enemy and weighing them down, lowering evasion. [Base]
Saturn Saber: A beam of energy fires from the sky into one staff, converted into a powered up sword slash, dealing celestial elemental damage. Speed slightly increases upon a hit. [Base]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Trickster Flare: Fire an orb of energy from the staff at the target, dealing Light damage. Cannot miss under normal circumstances. [Dean 2]
Alex Odil Soul Junior
Stats Guts: 3 Proficiency: 8 Kindness: 11 Charm: 5 Knowledge: 5
Equipment Dual Knives (E)
Bandolier (E)
Items Scale of Dragon x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1
Key Items
SkillsAssassination: Stabs a foe with a small chance to instantly kill. Always fails on major enemies. [Base]
Dual Strike: Two weak physical slashes. [Base]
Unforgettable Luncheon: Grants small hp regen. [Lance 2]
Tai Kudo Asmodeus Dark Senior
Stats Guts: 18 Proficiency: 19 Kindness: 7 Charm: 17 Knowledge: 15
Equipment Twin Shooter (E)
Spaghetti Western Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E) King of Greed (Def +6, Phys Res +5, Elec Res +4, Water Res +1, Earth Res +1, Wind Res +1, Poison Res +5, Evade -2, Fire Res -4)
Items Scale of Dragon x1 Heavy Scale x2 Fish Eye x2 Razor Claw x5 Messy Fur x2 Stick Web x5 Worm Heart x3 Crystal Core x4 Reticulated Skin x3 Prismatic Ore x6 Messy Fur x2 Chipped Knife x1 Tattered Loincloth x2 Leech Fragment x2 Charm Shard x1 Thick Vine x3 Rose Heart x2 Knowledge Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1
Key Items
SkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Water Gun: Pew. [Raine 2]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Tail Whip: Tai's demonic tail extends to hit an enemy(up to medium range), dealing moderate physical damage. [Sachi 3]
Thorn Thrash: Tai's guns temporarily sprout some thorny vines from the end of the barrel. Tai uses this as a melee weapon and attacks an enemy doing moderate plant damage. [Sachi 4]
Venus Circle: Tai summons several Venus Flytraps from pentagrams and they bite onto an enemy, inflicting Bind for several turns. [Sachi 5]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Harpy's Illusion: Tai casts a wind spell on himself, creating an illusion with a chance to cause confuse, charm, or taunt. Also a low chance for Berserk or Fear. [Mattea 4]
Burst Barrage: Tai fires off a few rapid fire bullets enchanted with wind. The magic bullets burst upon impact, dealing moderate damage and has a chance (30%) to leave the enemy deafened. [Mattea 5]
Grace of the Sky: Tai casts a wind spell that boosts an ally's speed, allowing them to move twice the next round. [Mattea 6]
Tornado Shot: Deal heavy wind damage to one enemy twice, or moderate wind damage to two enemies. [Mattea 7]
Dark Beacon: Tai glows with dark light. Provoke enemies for up to 3 rounds. [Mattea 8]
Duality Shot: Tai's guns light up with light and dark energy respectively. He can fire each gun at a separate enemy to deal moderate dark/light damage or fire both at one enemy for moderate damage and inflict curse or blind. [Buttons 2]
Love & Lucky: Passive. Every time Tai gains a rank there is a 10% chance of also gaining a point in a random stat. [Natsumi 2]
Dark Strike: Dark energy bursts out of Tai's guns like small swords. He rushes in for a flurry of attacks on an enemy, dealing powerful dark damage to a single opponent. [Natsumi 3]
Pentagram Shot: Magical pentagrams appear at the end of each ot Tai's gun and he fires off a few heavy rounds. Deal moderate dark damage at mid-range and heavy dark damage at close-range. [Natsumi 4]
Dark Soul (Passive): When one of Tai's allies whom he's Rank 5 or above with is below half health, this skill activates. Tai becomes cursed, but any damage he inflicts heals the ally that activated this skill. [Natsumi 5]
Divine Mines: The end of Tai's tail glows with a heavenly light. Tai swipes his tail in the air towards the enemy, unleashing numerous small balls floating in the air and glowing with Celestial light. Tai can take another turn to detonate the mines or they automatically detonate after 3 turns, dealing moderate Celestial damage with a 25% chance of inflicting Blind, 10% chance of Burn, 5% chance of Dazzled. [Freya 2]
Holy Curse: Tai makes a celestial pentagram in the air, which fully heals an ally while inflicting Curse upon Tai. [Freya 3]
Celestial Penance: Tai cures all the enemies' status conditions, but in return deals heavy celestial damage. The damage is increased for each condition an enemy is afflicted by. [Freya 4]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Love and Luck(ier): Love and Lucky's now has a 10% chance of activating instead of a 5%. [Kiran 2]
Tail Slash: Tai runs up to an enemy and slashes them with his tail. Does moderate neutral damage. [Lance 2]
Normal Shot: Tai fires regular ass bullets. [Lance 3]
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Post by Vitsheep on Mar 18, 2018 2:53:40 GMT -5
Archive: Sun, Sept. 16 (Morning) Week at a Glance
| Sun | Mon | Tues | Wed | Thurs | Fri | Sat | Levi | M: (plot) A: Char N: Avel 3 | A: Char N: Tia 2 | A: Prof N: Char | A: Kind N: Ava 2 | A: (plot) N: (plot) | A: Char N: Ava 3
| M: Cha/Kin A: Cha/Pro N: Gran 2 | Tai | M: (plot) A: Jim 2 N: Prof | A: Char N: Kind | A: Prof N: Nat 2 | A: Guts N: Jim 3 | A: Char N: (plot) | A: Char N: Jim 4
| M: Cha/Gut A: Pro N: Nat 3 | Dewey | M: (plot) A: Know N: Guts | A: (plot) N: Know | A: Char N: Know | A: Kind N: (plot) | A: (plot) N: (plot) | A: Mar 2 N: ---
| M: Know A: Gut N: Know | Morgan | M: (plot) A: Nat 2 N: Kind | A: Char N: Alic 4 | A: Kind N: Som 3 | A: Kind N: Tia 2 | A: Char N: (plot) | A: Guts N: Mar 2
| M: Gut/Kin A: Cha/Gut N: Som 4 | Leia | M: (plot) A: Know N: Nat 3 | A: Char N: Zac 3 | A: (plot) N: Kind | A: Prof N: Nat 4 | A: (plot) N: (plot) | A: Char N: Kind
| M: Cha/Gut A: Pro N: Butt 2 | Karl | M: (plot) A: Guts N: Char | A: Char N: NYFU | A: Know N: NYFU | A: Know N: NYFU | A: Kind N: NYFU | A: Prof N: Mar 2
| M: Viola 2 A: Viola B N: Cha | Floyd | M: Zac 2 A: Kind N: Kind | A: Char N: Rain 2 | A: Prof N: Kati 2 | A: Prof N: Prof | A: Kind N: Prof | A: Char N: (plot)
| M: Cha/Kin A: Cha/Pro N: Rain 3 | Arcadia | M: -- A: -- N: -- | A: -- N: -- | A: Know N: Kind | A: Guts N: Kind | A: Kind N: (plot) | A: Prof N: Kind
| M: Dean 2 A: Discount N: Kira 2 | Kiran | M: (plot) A: (plot) N: (plot) | A: Know N: Nat 3 | A: Guts N: Kind | A: Guts N: Know | A: (plot) N: (plot) | A: Prof N: For
| M: Gut/Kin A: Cha/Gut N: Arc 2 |
Levi WilliamsWater Senior StatsGuts: 3 Proficiency: 7 Kindness: 9 Charm: 8 Knowledge: 5 EquipmentSonic Fist Sonic Dragonwings (Phys +13, Wind Damage +4) (E) Fin Suit Scalding Skin (Def +15, Water Res +6, Fire Res +6, Evade -2) (E) ItemsReticulated Skin x2 Heavy Scale x2 Hard Rock x1 Prismatic Ore x5 Pretty Shell x1 Soft Feather x1 Light Scale x4 Fish Eye x2 Calcified Carapace x2 Art Shard x1 Key ItemsAvel's Number SkillsAqua Shout: Let out a loud shout, creating an aquatic soundwave that crashes into all enemies. [Base]
Amplify: Double effectiveness of you or an ally's next sound based skill by amplifying it with your speakers. [Base]
Burst Stance: Levi takes a defensive stance this turn, countering physical attacks with powerful sound bursts. Does not increase defenses, draw aggro, or counter elemental attacks, but the counter deals twice the damage dealt to Levi. [Katie 2]
Battle Theme: Levi plays a song on his speakers, gathering the attention of all enemies and provoking them. [Alice 2]
Blazing Shout: Let out a loud shout, creating a flaming soundwave that crashes into all enemies [Alice 3]
Surround Sound: Levi bombards an enemy with multiple sound bursts on all sides, dealing damage and potentially inflicting Confusion. [Laura 2]
Echo: Inflict the Echo status on an ally or enemy, creating a pulsating soundwave around them that echoes sounds. The Echo status will cause all sound based skills used on the target to also affect nearby enemies/allies with half effectiveness. (Basically splash effect all sound skills) [Tom 2]
Echoing Shout: Let out a shout, creating a powerful, echoing soundwave that crashes into all enemies, dealing untyped damage and potentially inflicting Echo status [Tom 3]
Storm Tail: Levi spends one turn charging up, surrounded in electrical energy. On his next turn, Levi swings his tail across the battlefield, creating a powerful blast of lightning with every hit he lands. Deals moderate physical electric element damage to all enemies. [Avel 2]
Metal Shout: Let out a shout, creating a magnetic soundwave that crashes into all enemies. [Avel 3]
Healing Beat Drop: This skill can only be used in unison with Healing Pulse. Use Heal Pulse on everyone except the target at the start of next turn. [Avalon 2]
Shout Beat Drop: This skill can only be used in unison with a “Shout” skill. Use the same shout skill at the start of next turn. [Avalon 3]
Resonance: Every time Levi uses a skill, gain one point of resonance. Levi’s skills become slightly stronger with each resonance stack. [Tia 2] TaiAngstDark Senior StatsGuts: 9 Proficiency: 5 Kindness: 3 Charm: 8 Knowledge: 8 EquipmentTwin Shooter (E) Spaghetti Western Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E) ItemsSoft Plastic x2 Heavy Scale x3 Fish Eye x2 Razor Claw x4 Messy Fur x2 Stick Web x5 Shiny Exoskeleton x1 Art Shard x1 Key ItemsMattea's Number Natsumi's Number Freya's Number SkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Love & Lucky:Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2] DeweyNeutral Junior StatsGuts: 4 Proficiency: 6 Kindness: 3 Charm: 3 Knowledge: 18 EquipmentBeige Book (E) Scholar's Cloak Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E) ItemsLeathery Wing x2 Soft Plastic x2 Heavy Scale x3 Light Scale x10 Fish Eye x1 Razor Claw x1 Calcified Carapace x1 Key Items
Fox's Number Katie's Number Somnis' Number SkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Bolt: Call down a lightning bolt on one target, dealing electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Frost: Attack an enemy with chilling winds, dealing water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2] Morgan FreewomanLight Sophmore StatsGuts: 4 Proficiency: 1 Kindness: 11 Charm: 8 Knowledge: 6 EquipmentGun Blade Watergun Blade (Phys +14, Water Damage +2, Hit +1, Lethality +1) (E) Leather Bunny Girl Beach Battle Bunny (Phys +5, Water Res +10, Fire Res +9, Wind Res +2, Earth Res +2, Elec Res -5, Evade -1) (E) ItemsLeathery Wing x2 Reticulated Skin x1 Heavy Scale x3 Light Scale x8 Fish Eye x5 Razor Claw x1 Calcified Carapace x1 Art Shard x1 Key ItemsSkillsSummon Ferret: Summon a Ferret made of light. Disappears in one hit or if its dismissed. Can be used for scouting purposes (pretty much Morgan can feel and see everything the ferret does) the ferret can also be used to attack but its much better at distractions and allowing for the party to get away. [Base]
Bullet Rain: Morgan shots bullets at the foe with her gunblade. Does damage half her usual amount of damage but hits all foes. [Base]
Summon Wolf Cub: Morgan summons a Wolf Cub to aid her in battle or in the feild. The wolf cub can use his keen sense of hearing and Smell to alert Morgan to anything suspicious. He can also attack foes with his fangs and claws and try to intimidate them with his howls and growls (if anything comes across as more adorable then intimidating). He disappears if dismissed or takes form of damage [Katie 2]
Shadow Sneak: Attack before the foe has a chance to react. Does lower damage then usual but always goes before the foe. [Somnis 2]
Shadow Strike: Morgan coats her blade and bullets with a dark aura. Deals dark damage with a slight chance to inflict blind. [Somnis 3]
Take aim: Morgan concentrates her shot at one foe. Takes one turn to focus but next turn does higher then usual damage on one foe. If attacked Morgan loses her concentration and the move fails. [Lance 2]
Light slash/ Bulllet: Morgan slashes a foe coated with light or shoots a bullet that is coated with light. Does light based physical damage. [Alice 2]
Double Attack: Morgan attacks a single foe twice (2x slashes, 2x gun shots or one of each). Pretty much two basic attacks on one foe. [Alice 3]
Blade Ballet: Morgan channels her energy on her feet. She then dances around her foe while striking at them. Attacks a single foe multiple times and small chance to increase evasion. [Alice 4]
Cool Breeze: A light and relaxing breeze breaths through the party. Restores a small amount of HP to the party. [Tom 2]
Meditate: Morgan takes a turn to focus her thoughts. Slightly increases attack. [Natsumi 2]
Light Orb: Morgan launches an orb of light energy towards a foe. Does Light based Damage. [Tia 2]
Illuminate: Able to light darken areas and/or a chance to blind foes. [Not Mercia 2] Leia EverettNeutral Junior StatsGuts: 2 Proficiency: 10 Kindness: 8 Charm: 5 Knowledge: 5 EquipmentBattoo (E) Normal Clothes Anglerfish Tattoo (Def +5, Evade +5) (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Fish Eye x3 Razor Claw x4 Calcified Carapace x1 Pretty Shell x2 Shiny Exoskeleton x1 Stick Web x5 Messy Fur x2 Art Shard x1 Key Items
Natsumi's Number Vitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. [Base]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that prokoves all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
KarlNeutral Junior StatsGuts: 1 Proficiency: 2 Kindness: 1 Charm: 17 Knowledge: 4 EquipmentUnfrosted Poptart (E) Karl Disguise (E) ItemsLeathery Wing x2 Soft Plastic x1 Heavy Scale x3 Key ItemsLaura's Number SkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] Floyd GaizusWind StatsGuts: 3 Proficiency: 9 Kindness: 6 Charm: 6 Knowledge: 2 EquipmentItemsArt Shard x1 Key ItemsRaine's Number Soul Key SkillsRide like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal slight Water damage to all enemies for 3 turns. [Raine 3] Arcadia OdetteCelestial StatsGuts: 4 Proficiency: 3 Kindness: 5 Charm: 6 Knowledge: 3 EquipmentSwordstaffs (E) Onepiece Suit Barelegged Beauty (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsSoft Feather x1 Pretty Shell x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Razor Claw x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Key ItemsKiran's Number Skills500T Sparks: Cast a magical explosion on top of an enemy, with heavy particles sticking to the enemy and weighing them down, lowering evasion. [Base]
Saturn Saber: A beam of energy fires from the sky into one staff, converted into a powered up sword slash, dealing celestial elemental damage. Speed slightly increases upon a hit. [Base]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Trickster Flare: Fire an orb of energy from the staff at the target, dealing Light damage. Cannot miss under normal circumstances. [Dean 2]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Raine SeligWater Senior StatsGuts: 4 Proficiency: 7 Kindness: 10 Charm: 6 Knowledge: 4 EquipmentItemsSkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Water Bullet: Fire a sharp bullet of water with higher range, accuracy, and damage. [Vincent 2]
Thunderclap: Small chance to Dazzle all enemies [Vincent 3]
Wind and Rain: Inflict Slow on all enemies. [Floyd 2]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1] Alice EkanthaFire Senior StatsGuts: 7 Proficiency: 3 Kindness: 6 Charm: 6 Knowledge: 10 EquipmentTraining Foil (E) Business Skirt (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 SkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Ice and Fire: Two weak attacks - a fiery slash and an icy stab. [Levi 2]
Kote: Light slash that reduces power of the enemy's next physical attack [Morgan 2]
Rapid Thrust: A quick-acting attack that deals bonus damage to critically injured targets. [Levi 3]
Kote-Men: Two light slashes that may inflict Dizzy [Morgan 3]
Kote-Dou: Deal light physical damage to an enemy and reduce physical attack and defense. [Morgan 4]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1] Tom CatWind Senior StatsGuts: 5 Proficiency: 8 Kindness: 6 Charm: 6 Knowledge: 7 EquipmentIron Chain (E) Leather Jacket (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Hard Rock x7 Prismatic Ore x5 Crystal Core x1 SkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Energy Wave: Deal weak magic Light damage to all enemies and reduce defense for 1 turn. [Morgan 2]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Levi 2]
Stinging Rain: Deal light Water/Wind damage to all enemies with a small chance to inflict Blind. [Levi 3]
Ashen Snow: Chance to Blind all enemies. [Alice 1] Sachi Kinomi(ELEMENT) Senior StatsGuts: 4 Proficiency: 13 Kindness: 4 Charm: 9 Knowledge: 2 EquipmentItemsSkillsHabanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1] Mattea TareaWind Senior StatsGuts: 9 Proficiency: 2 Kindness: 3 Charm: 13 Knowledge: 5 EquipmentFan (E) Ballgown (E) Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E) ItemsLight Scale x5 Fish Eye x3 Razor Claw x2 Calcified Carapace x2 SkillsInspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1] Billy "Buttons" DeyLight Junior StatsGuts: 11 Proficiency: 5 Kindness: 4 Charm: 3 Knowledge: 9 EquipmentHeavy Shovel (E) Gravekeeper's Cloak Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Heavy Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but my inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1] Natsumi "Natty" TsukiSoul Junior StatsGuts: 6 Proficiency: 9 Kindness: 8 Charm: 5 Knowledge: 4 EquipmentSummoning Circle (E) Onmyouji Outfit Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsLeathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Razor Claw x3 SkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Soul Illumination: Reveal an enemy's soul, allowing them to be struck twice by multi-target attacks next turn. [Morgan 2]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1] Freya Selig(ELEMENT) Junior StatsGuts: 8 Proficiency: 14 Kindness: 4 Charm: 4 Knowledge: 2 EquipmentItemsSkillsTwin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1] John "Jimmy" JohannesElectric Junior StatsGuts: 5 Proficiency: 9 Kindness: 2 Charm: 8 Knowledge: 8 EquipmentDisposable Camera (E) Reporter's Outfit (E) ItemsSkillsCareful Study: Analyze an enemy. [Base]
Snapshot: Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Snapshot+: Snapshot now acts quickly. [Avel 1] Kiran WrennSoul Junior StatsGuts: 7 Proficiency: 2 Kindness: 5 Charm: 8 Knowledge: 4 EquipmentMagic Wand (E) Entertainer's Outfit Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E) ItemsLeathery Wing x2 Soft Plastic x1 Heavy Scale x3 Fish Eye x1 Razor Claw x3 Shiny Exoskeleton x1 Messy Fur x2 Sticky Web x5 SkillsSleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Avalon DeyPlant Sophmore StatsGuts: 2 Proficiency: 4 Kindness: 8 Charm: 15 Knowledge: 3 EquipmentGreen Ocarina (E) Songstress Garb (E) ItemsSkillsSow: Plant a Lashvine seed. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Aqua Aria: Slightly increase size of all plants this turn. [Levi 2]
Dewdrop: Plant a seed to heal an ally at the end of the enemy's turn. [Levi 3] Avel BowieMachine Sophmore StatsGuts: 4 Proficiency: 14 Kindness: 8 Charm: 5 Knowledge: 2 EquipmentBasic Shotgun (E) Rocker Gear (E) ItemsSkillsShredder Shell: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Sonic Shell: Deal light ranged damage to an enemy with a chance to inflict Deafen. [Levi 2]
Strobe Shell: Deal light ranged damage to an enemy with a chance to inflict Dazzle. [Levi 3]
Flash Shell: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1] Laura Knox(ELEMENT) Sophmore StatsGuts: 18 Proficiency: 8 Kindness: 2 Charm: 4 Knowledge: 2 EquipmentBare Knuckles (E) Leotard (E) ItemsSkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
YEEEAAAAAH!: Chance to Deafen all enemies. [Levi 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1] Somnis EvermoreDark Sophomore StatsGuts: 5 Proficiency: 5 Kindness: 7 Charm: 4 Knowledge: 11 EquipmentBlack Blade (E) Dark Dress Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsHard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsCloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
Fade: Weak physical attack, then become Untargetable. [Morgan 2]
Flashbang: Small chance to blind all enemies, then become Untargetable. [Morgan 3]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1] Dean Vickers(ELEMENT) Sophmore StatsGuts: 6 Proficiency: 12 Kindness: 3 Charm: 7 Knowledge: 4 EquipmentItemsSkillsRed Card: Deal light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1] Lance AhktarNeutral Freshman StatsGuts: 4 Proficiency: 12 Kindness: 7 Charm: 3 Knowledge: 6 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsSkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Three-Line Volley: Three shots at half power at random enemies. [Morgan 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1] Katie RandalPoison Freshman StatsGuts: 15 Proficiency: 3 Kindness: 7 Charm: 4 Knowledge: 3 EquipmentSharp Claw Reaping Claw (Phys +10, Hit +1, Lethality +1) (E) Fur Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsSkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Kitsune Form: Take on the form of a kitsune. Increase evasion, magic attack, status attack, magic defense, and status defense. Decrease attack and defense. [Morgan 2]
Gorilla Form: Take on the form of a gorilla. Increase physical attack, physical defense, and magic defense. Decrease evasion, magic attack, and status defense. [Levi 2]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Mantis Form: Take on the form of a dragonfly. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1] Lisa FaerElectric Freshman StatsGuts: 2 Proficiency: 9 Kindness: 2 Charm: 2 Knowledge: 17 EquipmentCustom Drone (E) Simple Skirt (E) ItemsSkillsJumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1] Fox TalbotDark Freshman StatsGuts: 4 Proficiency: 6 Kindness: 13 Charm: 9 Knowledge: 2 EquipmentSimple Scythe (E) Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E) Black Cloak (E) Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsSkillsQuick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enmies. [Katie 1] Zack NykeEarth Freshman StatsGuts: 8 Proficiency: 15 Kindness: 1 Charm: 1 Knowledge: 7 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsSkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Chance to inflict Dizzy on all enemies. [Leia 3]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1] Tia CelestiaSoul Senior StatsGuts: 6 Proficiency: 4 Kindness: 8 Charm: 9 Knowledge: 5 EquipmentSpear (E) Queen's Robe Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsHard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsArrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Needlehail: Summon a storm that deals weak soul/water damage to all enemies each turn. [Levi 2]
Heaven Bolt: Deal heavy light damage to an enemy after a 1-turn delay. [Morgan 2] Viola Ceres(ELEMENT) Sophomore StatsGuts: 1 Proficiency: 18 Kindness: 1 Charm: 0 Knowledge: 12 EquipmentItemsSkills Grant StoneEarth Sophomore StatsGuts: 8 Proficiency: 2 Kindness: 9 Charm: 8 Knowledge: 5 EquipmentWarhammer (E) Platemail (E) ItemsSkills Mareena LazuriLight Senior StatsGuts: 3 Proficiency: 6 Kindness: 6 Charm: 12 Knowledge: 5 EquipmentChakram (E) Veil (E) ItemsSticky Web x3 Light Scale x2 Fish Eye x1 Reticulated Skin x1 Plastic x1 SkillsCostume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2]
Overwhelming Light: Inflict Dazzle on all enemies and Mareena with 100% success, but only lasts 1 turn. [Morgan 2]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
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Post by Vitsheep on Nov 6, 2018 23:37:40 GMT -5
Sunday, September 23rd
| Sun | Mon | Tues | Wed | Thurs | Fri | Sat | Levi | M: Gra 3 A: Ali 4 N: (plot) | A: Mat 2 N: Gra 4 | A: Gut N: Ave 4 | A: Kin N: Gut | A: -- N: Kind | A: Pro N: Av 4
| M: Pro A: - N: - | Tai | M: Kno A: Pro N: Cha | A: Pro N: Sac 2 | A: Cha N: Kno | A: Gut N: Kno | A: Kno N: Kno | A: Cha N: M4G
| M: Pro A: Kno N: Plot | Sam | M: A: N: | A: N: | A: N: | A: N: | A: Kind N: Kir 2 | A: Cha N: RF 2
| M: Cha A: Pro N: Plot | Dewey | M: But 2 A: Kno N: | A: Kno N: | A: Kno N: | A: Kno N: Kno | A: Kno N: Pro | A: Pro N:
| M: Plot A: Kind N: Plot | Leia | M: Zac 3 A: Jim 2 N: Kind | A: Cha N: Nat 5 | A: Kind N: Zac 5 | A: Pro N: Pro | A: Kno N: Jim 3 | A: Pro N: But 3
| M: Pro A: Pro N: Plot | Karl | M: --- A: Cha N: Pro | A: Kno N: Gut | A: Gut N: Jim 2 | A: Kno N: Kin | A: Kno N: Kind | A: Gut N: Gra2
| M: Plot A: Kind N: Plot | Floyd | M: Kat 3 A: Ily 2 N: | A: Pro N: Kat 4 | A: Kno N: Rai 4 | A: Pro N: Cha | A: Gut N: Pro | A: Pro N:
| M: Pro A: Pro N: Plot | Arcadia | M: Mar 2 A: Kir 3 N: Som 2 | A: Cha N: Cha | A: Gut N: Vio 2 | A: Gut N: Kno | A: Gut N: Kind | A: N:
| M: - A: - N: Plot | Alex | M: A: N: | A: Pro N: Kin | A: Kno N: Kind | A: Kin N: Pro | A: Kno N: Kind | A: Cha N: Gra2
| M: Pro A: Pro N: Kno | Kiran | M: Kind A: Arc 3 N: Pro | A: Ily 2 N: Tia 3 | A: Gut N: Dea 2 | A: Gut N: Lis 2 | A: Kind N: Sam2 | A: Kno N: (Plot)
| M: Pro A: Pro N: Plot |
Levi WilliamsWater Senior StatsGuts: 4 Proficiency: 9 Kindness: 11 Charm: 8 Knowledge: 5 EquipmentSonic Fist Sonic Dragonwings (Phys +13, Wind Damage +4) (E) Fin Suit Scalding Skin (Def +15, Water Res +6, Fire Res +6, Evade -2) (E) ItemsScale of Dragon x1 Reticulated Skin x2 Heavy Scale x2 Hard Rock x1 Pretty Shell x1 Soft Feather x1 Light Scale x4 Fish Eye x2 Calcified Carapace x2 Art Shard x1 Flame Lizard Tail x6 Flame Lizard Fang x1 Key ItemsAvel's Number Raine's Number SkillsAqua Shout: Let out a loud shout, creating an aquatic soundwave that crashes into all enemies. [Base]
Amplify: Double effectiveness of you or an ally's next sound based skill by amplifying it with your speakers. [Base]
Burst Stance: Levi takes a defensive stance this turn, countering physical attacks with powerful sound bursts. Does not increase defenses, draw aggro, or counter elemental attacks, but the counter deals twice the damage dealt to Levi. [Katie 2]
Battle Theme: Levi plays a song on his speakers, gathering the attention of all enemies and provoking them. [Alice 2]
Blazing Shout: Let out a loud shout, creating a flaming soundwave that crashes into all enemies [Alice 3]
Sight Reading: Levi takes a defensive stance, preparing to block and lessening damage dealt to him this turn. [Alice 4]
Echo: Inflict the Echo status on an ally or enemy, creating a pulsating soundwave around them that echoes sounds. The Echo status will cause all sound based skills used on the target to also affect nearby enemies/allies with half effectiveness. [Tom 2]
Echoing Shout: Let out a shout, creating a powerful, echoing soundwave that crashes into all enemies, dealing untyped damage and potentially inflicting Echo status. [Tom 3]
Heal Pulse: Levi creates a healing soundwave around an ally, restoring their health [Mattea 2]
Storm Tail: Levi spends one turn charging up, surrounded in electrical energy. On his next turn, Levi swings his tail across the battlefield, creating a powerful blast of lightning with every hit he lands. Deals moderate physical electric element damage to all enemies. [Avel 2]
Metal Shout: Let out a shout, creating a magnetic soundwave that crashes into all enemies. [Avel 3]
Metal Claw: Levi creates large, metallic claws on his gauntlets, spending a turn to charge up. On his next turn, Levi swings both claws into the enemy at the same time, dealing heavy physical machine element damage to one enemy. [Avel 4]
Surround Sound: Levi bombards an enemy with multiple sound bursts on all sides, dealing damage and potentially inflicting Confusion. [Laura 2]
Healing Beat Drop: This skill can only be used in unison with Healing Pulse. Use Heal Pulse on everyone except the target at the start of next turn. [Avalon 2]
Shout Beat Drop: This skill can only be used in unison with a “Shout” skill. Use the same shout skill at the start of next turn. [Avalon 3]
Resonance: Every time Levi uses a skill, gain one point of resonance. Levi’s skills become slightly stronger with each resonance stack. [Tia 2]
Resonating Shout: Levi unleashes all built up resonance stacks, dealing soul damage to all enemies that increases in potency with each resonance stack used. [Tia 3]
Armor Boost: The effects of Levi's armor are increased in potency. This skill is passive. [Grant 2]
Shout Boost: Effective damage and side effects of shouts are boosted. This skill is passive. [Grant 3]
Weapon Boost: The effects of Levi’s weapons are increased in potency. This skill is passive. [Grant 4] TaiAngstDark Senior StatsGuts: 11 Proficiency: 8 Kindness: 3 Charm: 10 Knowledge: 13 EquipmentTwin Shooter (E) Spaghetti Western Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Soft Plastic x2 Heavy Scale x2 Fish Eye x2 Razor Claw x2 Messy Fur x2 Stick Web x5 Shiny Exoskeleton x1 Art Shard x1 Key ItemsMattea's Number Natsumi's Number Freya's Number SkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Love & Lucky: Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2] Samantha JacksonCelestial StatsGuts: 4 Proficiency: 4 Kindness: 11 Charm: 9 Knowledge: 6 EquipmentBladed Whip (E) Kitty Ears (E) ItemsDragon Scale Key ItemsSkillsWrap w/ benefits: Attempts to trap a foe in her whip immobilizing them for one turn while causing minor damage. The damage is continuous while the opponent is trapped. More succesful on smaller foes and foes thst have been weakened. [Base]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2] DeweyNeutral Junior StatsGuts: 4 Proficiency: 8 Kindness: 4 Charm: 3 Knowledge: 25 EquipmentBeige Book (E) Scholar's Cloak Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x2 Heavy Scale x3 Light Scale x10 Fish Eye x1 Razor Claw x1 Calcified Carapace x1 Key Items
Fox's Number Katie's Number Somnis' Number SkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Bolt: Call down a lightning bolt on one target, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2] Leia EverettNeutral Junior StatsGuts: 2 Proficiency: 16 Kindness: 9 Charm: 6 Knowledge: 6 EquipmentBattoo (E) Normal Clothes Anglerfish Tattoo (Def +5, Evade +5) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Fish Eye x3 Razor Claw x4 Calcified Carapace x1 Pretty Shell x2 Shiny Exoskeleton x1 Stick Web x5 Messy Fur x2 Art Shard x1 Key Items
Natsumi's Number Vitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. [Base]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4]
Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that prokoves all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
KarlNeutral Junior StatsGuts: 3 Proficiency: 3 Kindness: 3 Charm: 18 Knowledge: 7 EquipmentUnfrosted Poptart (E) Karl Disguise (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Key ItemsLaura's Number SkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] Floyd GaizusWind StatsGuts: 4 Proficiency: 16 Kindness: 6 Charm: 7 Knowledge: 2 EquipmentSimple Saber (E) Ceremonial Dress (E) ItemsScale of Dragon x1 Art Shard x1 Soccer Shard x1 Key ItemsRaine's Number Soul Key SkillsRide like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal slight Water damage to all enemies for 3 turns. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2] Arcadia OdetteCelestial StatsGuts: 6 Proficiency: 3 Kindness: 6 Charm: 8 Knowledge: 4 EquipmentSwordstaffs (E) Onepiece Suit Barelegged Beauty (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Soft Feather x1 Pretty Shell x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Razor Claw x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Key ItemsKiran's Number Skills500T Sparks: Cast a magical explosion on top of an enemy, with heavy particles sticking to the enemy and weighing them down, lowering evasion. [Base]
Saturn Saber: A beam of energy fires from the sky into one staff, converted into a powered up sword slash, dealing celestial elemental damage. Speed slightly increases upon a hit. [Base]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Trickster Flare: Fire an orb of energy from the staff at the target, dealing Light damage. Cannot miss under normal circumstances. [Dean 2]
Alex OdilSoul StatsGuts: 3 Proficiency: 7 Kindness: 7 Charm: 4 Knowledge: 3 EquipmentDual Knives (E) Bandolier (E) ItemsScale of Dragon x1 Key ItemsSkillsAssassination: Stabs a foe with a small chance to instantly kill. Always fails on major enemies. [Base]
Dual Strike: Two weak physical slashes. [Base] Raine SeligWater Senior StatsGuts: 7 Proficiency: 8 Kindness: 12 Charm: 10 Knowledge: 4 EquipmentItemsScale of Dragon x1 SkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1] Alice EkanthaFire Senior StatsGuts: 7 Proficiency: 3 Kindness: 8 Charm: 10 Knowledge: 15 EquipmentTraining Foil (E) Business Skirt (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Prismatic Ore x5 SkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Ice and Fire: Two weak attacks - a fiery slash and an icy stab. [Levi 2]
Rapid Thrust: A quick-acting attack that deals bonus damage to critically injured targets. [Levi 3]
Ignition: Alice's Sword catches fire for 3 turns, adding Fire damage to all her attacks. [Levi 4]
Kote: Light slash that reduces power of the enemy's next physical attack [Morgan 2]
Kote-Men: Two light slashes that may inflict Dizzy [Morgan 3]
Kote-Dou: Deal light physical damage to an enemy and reduce physical attack and defense. [Morgan 4]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1] Tom CatWind Senior StatsGuts: 7 Proficiency: 10 Kindness: 9 Charm: 8 Knowledge: 8 EquipmentIron Chain (E) Leather Jacket (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Hard Rock x7 Prismatic Ore x5 Crystal Core x1 SkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Energy Wave: Deal weak magic Light damage to all enemies and reduce defense for 1 turn. [Morgan 2]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Levi 2]
Stinging Rain: Deal light Water/Wind damage to all enemies with a small chance to inflict Blind. [Levi 3]
Ashen Snow: Chance to Blind all enemies. [Alice 1] Sachi KinomiPlant Senior StatsGuts: 5 Proficiency: 20 Kindness: 5 Charm: 10 Knowledge: 2 EquipmentItemsScale of Dragon x1 SkillsSweet Snack: Moderately heal an ally, but they can't act this turn. [Base]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to an enemy after a 3-turn delay. [Tai 2]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1] Mattea TareaWind Senior StatsGuts: 10 Proficiency: 2 Kindness: 3 Charm: 20 Knowledge: 7 EquipmentFan (E) Ballgown (E) Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Light Scale x5 Fish Eye x3 Razor Claw x2 Calcified Carapace x2 SkillsInspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Icy Heart: Inflict Fear on an enemy. [Levi 2]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1] Billy "Buttons" DeyLight Junior StatsGuts: 15 Proficiency: 6 Kindness: 7 Charm: 5 Knowledge: 9 EquipmentHeavy Shovel (E) Gravekeeper's Cloak Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Heavy Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but my inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1] Natsumi "Natty" TsukiSoul Junior StatsGuts: 7 Proficiency: 10 Kindness: 9 Charm: 10 Knowledge: 6 EquipmentSummoning Circle (E) Onmyouji Outfit Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Razor Claw x3 SkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Soul Illumination: Reveal an enemy's soul, allowing them to be struck twice by multi-target attacks next turn. [Morgan 2]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1] Freya Selig(ELEMENT) Junior StatsGuts: 9 Proficiency: 20 Kindness: 5 Charm: 6 Knowledge: 2 EquipmentItemsScale of Dragon x1 SkillsTwin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1] John "Jimmy" JohannesElectric Junior StatsGuts: 6 Proficiency: 14 Kindness: 2 Charm: 11 Knowledge: 9 EquipmentDisposable Camera (E) Reporter's Outfit (E) ItemsScale of Dragon x1 SkillsCareful Study: Analyze an enemy. [Base]
Snapshot: Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1] Kiran WrennSoul Junior StatsGuts: 7 Proficiency: 3 Kindness: 6 Charm: 8 Knowledge: 4 EquipmentMagic Wand (E) Entertainer's Outfit Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Fish Eye x1 Razor Claw x3 Shiny Exoskeleton x1 Messy Fur x2 Sticky Web x5 SkillsCelestial Spotlight: Chance to Slow all enemies. [Sam 2]
Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2]
Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Butterfingers: Reduce the power of an enemy's next attack. [Dean 2]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
Avalon DeyPlant Sophmore StatsGuts: 4 Proficiency: 5 Kindness: 9 Charm: 20 Knowledge: 4 EquipmentGreen Ocarina (E) Songstress Garb (E) ItemsScale of Dragon x1 SkillsSow: Plant a Lashvine seed. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Aqua Aria: Slightly increase size of all plants this turn. [Levi 2]
Dewdrop: Plant a seed to heal an ally at the end of the enemy's turn. [Levi 3]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1] Avel BowieMachine Sophmore StatsGuts: 6 Proficiency: 15 Kindness: 12 Charm: 8 Knowledge: 2 EquipmentBasic Shotgun (E) Rocker Gear (E) ItemsScale of Dragon x1 SkillsShredder Shell: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Sonic Shell: Deal light ranged damage to an enemy with a moderate chance to inflict Deafen. [Levi 2]
Strobe Shell: Deal light ranged damage to an enemy with a chance to inflict Dazzle. [Levi 3]
Sonic+: Increase the chance of Sonic Shell to inflict Deafen [Levi 4]
Flash Shell: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1] Laura Knox(ELEMENT) Sophmore StatsGuts: 21 Proficiency: 12 Kindness: 3 Charm: 5 Knowledge: 3 EquipmentBare Knuckles (E) Leotard (E) ItemsScale of Dragon x1 SkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
YEEEAAAAAH!: Chance to Deafen all enemies. [Levi 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Somnis EvermoreDark Sophomore StatsGuts: 7 Proficiency: 7 Kindness: 10 Charm: 6 Knowledge: 12 EquipmentBlack Blade (E) Dark Dress Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsCloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
Fade: Weak physical attack, then become Untargetable. [Morgan 2]
Flashbang: Small chance to blind all enemies, then become Untargetable. [Morgan 3]
Lightning Rush: Gain Haste and Untargetable. [Morgan 4]
Lightning Strike: Can only be used when Untargetable. Deal heavy Light damage to a single enemy. [Morgan 5]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1] Dean Vickers(ELEMENT) Sophmore StatsGuts: 9 Proficiency: 15 Kindness: 5 Charm: 8 Knowledge: 6 EquipmentItemsScale of Dragon x1 SkillsRed Card: Deal light Light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1] Lance AhktarNeutral Freshman StatsGuts: 6 Proficiency: 15 Kindness: 10 Charm: 4 Knowledge: 7 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsScale of Dragon x1 SkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Three-Line Volley: Three shots at half power at random enemies. [Morgan 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1] Katie RandalPoison Freshman StatsGuts: 20 Proficiency: 4 Kindness: 9 Charm: 6 Knowledge: 3 EquipmentSharp Claw Reaping Claw (Phys +10, Hit +1, Lethality +1) (E) Fur Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 SkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Kitsune Form: Take on the form of a kitsune. Increase evasion, magic attack, status attack, magic defense, and status defense. Decrease attack and defense. [Morgan 2]
Gorilla Form: Take on the form of a gorilla. Increase physical attack, physical defense, and magic defense. Decrease evasion, magic attack, and status defense. [Levi 2]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Mantis Form: Take on the form of a dragonfly. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1] Lisa FaerElectric Freshman StatsGuts: 2 Proficiency: 14 Kindness: 3 Charm: 3 Knowledge: 20 EquipmentCustom Drone (E) Simple Skirt (E) ItemsScale of Dragon x1 SkillsJumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Fox TalbotDark Freshman StatsGuts: 5 Proficiency: 8 Kindness: 19 Charm: 10 Knowledge: 2 EquipmentSimple Scythe (E) Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E) Black Cloak (E) Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 SkillsQuick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enmies. [Katie 1] Zack NykeEarth Freshman StatsGuts: 10 Proficiency: 18 Kindness: 1 Charm: 3 Knowledge: 10 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsScale of Dragon x1 SkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1] Tia CelestiaSoul Senior StatsGuts: 9 Proficiency: 6 Kindness: 9 Charm: 13 Knowledge: 5 EquipmentSpear (E) Queen's Robe Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsArrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Needlehail: Summon a storm that deals weak Soul/Water damage to all enemies each turn. May inflict Frostbite. [Levi 2]
Needlehail+: Needlehail now has a chance to inflict Frostbite. [Levi 3]
Heaven Bolt: Deal heavy Light damage to an enemy after a 1-turn delay. [Morgan 2]
Jab: Acts quickly. Deal light physical damage to an enemy. [Morgan 3]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1] Viola CeresSoul Sophomore StatsGuts: 1 Proficiency: 24 Kindness: 2 Charm: 1 Knowledge: 14 EquipmentOld Controller (E) Gamer Gear (E) ItemsScale of Dragon x1 Skills[Base]Lightgun: Deal light ranged Neutral damage to an enemy. [Base]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2] Grant StoneEarth Sophomore StatsGuts: 10 Proficiency: 5 Kindness: 10 Charm: 10 Knowledge: 7 EquipmentWarhammer (E) Platemail (E) ItemsScale of Dragon x1 SkillsBash: Deal moderate physical damage and inflict Dazzle on a single target. [Base]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Mudball: Deal light Earth damage on an enemy with a moderate chance to inflict Blind. [Levi 2]
Hard Rock: Passive. Slightly increase physical defense. [Levi 3]
Mudslide: Moderate chance to inflict Slow on all non-flying enemies. [Levi 4]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1] Mareena LazuriLight Senior StatsGuts: 4 Proficiency: 7 Kindness: 7 Charm: 18 Knowledge: 6 EquipmentChakram (E) Veil (E) ItemsScale of Dragon x1 Sticky Web x3 Light Scale x2 Heavy Scale x1 Razor Claw x2 Fish Eye x1 Reticulated Skin x1 Plastic x1 SkillsCostume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2]
Overwhelming Light: Inflict Dazzle on all enemies and Mareena with 100% success, but only lasts 1 turn. [Morgan 2]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2] Ilya NostramusWater Junior StatsGuts: 4 Proficiency: 18 Kindness: 4 Charm: 12 Knowledge: 4 EquipmentWorn Skates (E) Leotard (E) ItemsScale of Dragon x1 SkillsGrace: Passive. Increase evasion when not inflicted with a status effect. [Base]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a chance to inflict Slow. [Floyd 2]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2]
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Post by Vitsheep on Jun 14, 2019 13:45:00 GMT -5
Sun, Sept 30 Week at a Glance
| Sun | Mon | Tues | Wed | Thurs | Fri | Sat | Tai | M: Kno A: 2 Kno N: Ma5+Sa3 | A: Cha N: plot | A: Cha N: plot | A: Pro N: Fre/Pro | A: Gut N: But 2 | A: Pro N: Nat/Pro
| M: Kin A: Sac 4 N: Mat 6 | Dewey | M: Kno A: 2 Kno N: -- | A: N: | A: Kno N: plot | A: Kin N: Som 2 | A: Kno N: F | A: Kind N: Plot
| M: Tom 2 A: Gut N: Kno | Sam | M: Pro A: Kn N: Ra+Fo3 | A: Kin N: plot | A: Cha N: Fre 2 | A: Kin N: Rai 4 | A: Gut N: Mar 2 | A: Cha N: Plot
| M: VOL A: VOL N: Gra 2 | Leia | M: -- A: Kno N: Plot | A: Kin N: plot | A: Cha N: Nat 6 | A: Pro N: Jim 4 | A: Gut N: Kno | A: Pro N: Plot
| M: VOL A: VOL N: Jim 5 | Karl | M: Kno A: Kno N: -- | A: Kin N: plot | A: Kno N: | A: Kno N: Kno | A: F N: Cha | A: Gut N: Plot
| M: VOL A: VOL N: | Floyd | M: Pro A: Ily 3 N: --- | A: Kin N: plot | A: Mar 2 N: Fox 2 | A: Pro N: But 2 | A: Gut N: Lan 2 | A: Cha N: Plot
| M: VOL A: VOL N: | Arcadia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Alex | M: Pro A: Lan 2 N: | A: Kin N: plot | A: Kin N: Kat 2 | A: Kin N: Lis 2 | A: Kno N: F | A: Cha N:
| M: A: N: | Kiran | M: A: N: | A: N: | A: Kin N: Mat 2 | A: Kin N: Kno | A: Cha N: Ava 2 | A: Know N: Tia 3
| M: VOL A: VOL N: Dean 2 |
Template:
| Sun | Mon | Tues | Wed | Thurs | Fri | Sat | Levi | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Tai | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Dewey | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Sam | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Leia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Karl | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Floyd | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Arcadia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Alex | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: | Kiran | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N:
| M: A: N: |
TaiAngstDark Senior StatsGuts: 12 Proficiency: 12 Kindness: 4 Charm: 11 Knowledge: 13 EquipmentTwin Shooter (E) Spaghetti Western Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Soft Plastic x2 Heavy Scale x2 Fish Eye x2 Razor Claw x2 Messy Fur x2 Stick Web x5 Shiny Exoskeleton x1 Art Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Thorn Thrash: Tai's guns temporarily sprout some thorny vines from the end of the barrel. Tai uses this as a melee weapon and attacks an enemy doing moderate plant damage. [Sachi 3]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Harpy's Illusion: Tai casts a wind spell on himself, creating an illusion with a chance to cause confuse, charm, or taunt. Also a low chance for Berserk or Fear. [Mattea 4]
Burst Barrage: Tai fires off a few rapid fire bullets enchanted with wind. The magic bullets burst upon impact, dealing moderate damage and has a chance(30%) to leave the enemy deafened. [Mattea 5]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Tai's guns light up with light and dark energy respectively. He can fire each gun at a separate enemy to deal moderate dark/light damage or fire both at one enemy for moderate damage and inflict curse or blind. [Buttons 2]
Love & Lucky: Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2]
Pentagram Shot: Magical pentagrams appear at the end of each ot Tai's gun and he fires off a few heavy rounds. Deal moderate dark damage at mid-range and heavy dark damage at close-range. [Natsumi 4]
Divine Mines: The end of Tai's tail glows with a heavenly light. Tai swipes his tail in the air towards the enemy, unleashing numerous small balls floating in the air and glowing with Celestial light. Tai can take another turn to detonate the mines or they automatically detonate after 3 turns, dealing moderate Celestial damage with a 25% chance of inflicting Blind, 10% chance of Burn, 5% chance of Dazzled [Freya 2]
Samantha JacksonCelestial Junior StatsGuts: 5 Proficiency: 4 Kindness: 15 Charm: 11 Knowledge: 6 EquipmentBladed Whip (E) Kitty Ears (E) ItemsDragon Scale Soft Plastic x7 Leathery Wing x2 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSoul Key SkillsWrap w/ benefits: Attempts to trap a foe in her whip immobilizing them for one turn while causing minor damage. The damage is continuous while the opponent is trapped. More successful on smaller foes and foes that have been weakened. [Base]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2]
Water Gun: Launch a stream of water towards the foe. Deals moderate Water Damage. [Raine 2]
Gentle Raine: Summons a gentle Rain(e) that heals the party for a small amount of health (15% of total health) [Raine 3]
Stinging Rain(e): Summons a Rain(e) cloud which causes it to Rain(e) that stings the foe. Deals continuous small amount of water based damage to foes.[Raine 4]
Celestial Strike: Creates what looks like a soccer ball filled with Celestial energy and strike a foe. Deals Moderate Celestial damage on one foe. [Freya 2]
Blinding Whip: Deals Physical Damage with a chance to inflict Blind on foe. [Fox 2]
Sinister Whip: Sam coats her whip in a dark and sinister energy. Deals Dark Damage and heals Sam for a tiny amount of HP. [Fox 3]
Sam summons a cute little wand that can launch stars (think Star Rod from smash bros. series). The stars do moderate damage and have a 50/50 chance of doing celestial or light damage. Each rod holds about 20 shots per summon before it runs out of energy. Once it runs out of energy there is a cool off period of one battle before Sam can summon another Star Rod. [Mareena 2]
Rock Throw: Sam summons a boulder to fall on top of the foe. Deals moderate Earth based damage. Single target. [Grant 2]
DeweyNeutral Junior StatsGuts: 5 Proficiency: 8 Kindness: 6 Charm: 3 Knowledge: 28 EquipmentBeige Book (E) Scholar's Cloak Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x2 Heavy Scale x3 Light Scale x10 Fish Eye x1 Razor Claw x1 Calcified Carapace x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Bolt: Call down a lightning bolt on an enemy, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Gloom: Envelop an enemy in shadows, dealing dark elemental magic damage. Deals more damage when exploiting a weakness. [Somnis 2]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2] Leia EverettNeutral Junior StatsGuts: 3 Proficiency: 18 Kindness: 13 Charm: 7 Knowledge: 6 EquipmentBattoo (E) Normal Clothes Anglerfish Tattoo (Def +5, Evade +5) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Fish Eye x3 Razor Claw x4 Calcified Carapace x1 Pretty Shell x2 Shiny Exoskeleton x1 Stick Web x5 Messy Fur x2 Art Shard x1 Soccer Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsVitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. [Base]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Spoopy Skeleton: A really spooky skeleton joins the battle and dances. Somehow, that has a chance of inflicting Fear on all enemies. [Buttons 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that provokes all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Ghosty Goo: Leia summons a ghost that is slimy from crying too much. The ghost crashes into an enemy, causing Water Damage and inflicting Fear. [Natsumi 5]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2] Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3] Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4] Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5] KarlNeutral Junior StatsGuts: 4 Proficiency: 3 Kindness: 8 Charm: 19 Knowledge: 7 EquipmentUnfrosted Poptart (E) Karl Disguise (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSoul Key SkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] Floyd GaizusWind Freshman StatsGuts: 5 Proficiency: 17 Kindness: 9 Charm: 8 Knowledge: 2 EquipmentSimple Saber (E) Plastic Sword (Physical Attack +5, Elec Attack +5, Poison Attack +5, Wind Attack +4, Earth Attack +4, Hit +2, Fire Attack -10) Ceremonial Dress (E) ItemsScale of Dragon x1 Art Shard x1 Soccer Shard x1 Soft Plastic x7 Leathery Wing x2 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSoul Key SkillsRide like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal slight Water damage to all enemies for 3 turns. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
Voodoo in Victory: Revive the last defeated enemy with half health charmed. Will decompose in 3 rounds. [Buttons 2]
Gale Bolts: Propel (Crossbow) bolts into an enemy 50% chance to be attuned to the Wind element 50% chance to be of the Neutral element [Lance 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Fear Tactics: Release dark whispers that deal dark damage to an enemy with a chance of fear [Fox 2]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Lead the Charge: Passive. Deal increased damage to enemies once per round if Floyd is the first to hit them. [Mareena 2]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2]
Icy Raines: Raine Clouds now have a chance to Frostbite or Chill [Ilya 3] Arcadia OdetteCelestial Junior StatsGuts: 6 Proficiency: 3 Kindness: 6 Charm: 8 Knowledge: 4 EquipmentSwordstaffs (E) Onepiece Suit Barelegged Beauty (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Soft Feather x1 Pretty Shell x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Razor Claw x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkills500T Sparks: Cast a magical explosion on top of an enemy, with heavy particles sticking to the enemy and weighing them down, lowering evasion. [Base]
Saturn Saber: A beam of energy fires from the sky into one staff, converted into a powered up sword slash, dealing celestial elemental damage. Speed slightly increases upon a hit. [Base]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Trickster Flare: Fire an orb of energy from the staff at the target, dealing Light damage. Cannot miss under normal circumstances. [Dean 2]
Alex OdilSoul Junior StatsGuts: 3 Proficiency: 7 Kindness: 9 Charm: 5 Knowledge: 4 EquipmentDual Knives (E) Bandolier (E) ItemsScale of Dragon x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsAssassination: Stabs a foe with a small chance to instantly kill. Always fails on major enemies. [Base]
Dual Strike: Two weak physical slashes. [Base]
Unforgettable Luncheon: Grants small hp regen. [Lance 2] Ursala Norant OwanWater Senior StatsGuts: 9 Proficiency: 2 Kindness: 3 Charm: 12 Knowledge: 9 EquipmentTome of Prelati Basic Gown ItemsScale of Dragon x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsSummon Kraken Lv 1: Summons a small Kraken for the remainder of the battle. It attacks enemies with crushing tentacles and blasts of water. It can be summoned on land, but works best summoned in water. [Base]
Eldritch Blast: Shoots a writhing mass of water magic and tentacles at one enemy that explodes upon impact and has a chance to cause Chill or Ensnare. [Base] NameElement StatsGuts: Proficiency: Kindness: Charm: Knowledge: EquipmentItemsKey ItemsSkills Raine SeligWater Senior StatsGuts: 10 Proficiency: 11 Kindness: 14 Charm: 10 Knowledge: 6 EquipmentFlimsy Umbrella (E) Rain Coat (E) ItemsScale of Dragon x1 SkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Lash: Acts fast. Deal moderate water damage to a single enemy with a chance to inflict Taunt. [Sam 2]
Star Shower: Deal light Water/Celestial damage to all enemies. [Sam 3]
Lash+: Lash now acts fast and has a chance to inflict Taunt. [Sam 4]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1]
Dew Drop: Remove all status effects from a target at the end of round for 3 turns. [Avel 2] Alice EkanthaFire Senior StatsGuts: 7 Proficiency: 3 Kindness: 11 Charm: 10 Knowledge: 22 EquipmentTraining Foil (E) Business Skirt (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Prismatic Ore x5 SkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1] Tom CatWind Senior StatsGuts: 8 Proficiency: 13 Kindness: 11 Charm: 10 Knowledge: 10 EquipmentIron Chain (E) Leather Jacket (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Hard Rock x7 Prismatic Ore x5 Crystal Core x1 SkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Dewey 2]
Ashen Snow: Chance to Blind all enemies. [Alice 1] Sachi KinomiPlant Senior StatsGuts: 8 Proficiency: 23 Kindness: 8 Charm: 11 Knowledge: 2 EquipmentItemsScale of Dragon x1 SkillsSweet Snack: Moderately heal an ally, but they can't act this turn. [Base]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to 2 enemies after a 2-turn delay. [Tai 2]
Poison Pod+: Poison Pod now detonates after 2 turns. [Tai 3]
Poison Pod Extra: Poison Pod now affects 2 enemies. [Tai 4]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1] Mattea TareaWind Senior StatsGuts: 11 Proficiency: 2 Kindness: 4 Charm: 25 Knowledge: 10 EquipmentFan (E) Ballgown (E) Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Light Scale x5 Fish Eye x3 Razor Claw x2 Calcified Carapace x2 SkillsInspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Tease: Chance to inflict Berserk on an enemy. Smaller chance to afflict other enemies. [Tai 3]
Captivating Dance: Dance. Moderate chance to prevent a non-boss enemy from acting this turn. [Tai 4]
Heartbreaker: High chance to inflict Ennui on an enemy. [Tai 5]
Tease+: Tease now has a small chance to affect non-target enemies. [Tai 6]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Kiran 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1] Billy "Buttons" DeyLight Junior StatsGuts: 23 Proficiency: 6 Kindness: 8 Charm: 5 Knowledge: 10 EquipmentHeavy Shovel (E) Gravekeeper's Cloak Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Heavy Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but my inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Call to the Other Side: Takes 2 turns. Generate a spirit. [Tai 2]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Spiteful Visions: Small chance to inflict Curse on all enemies. [Leia 3]
Ghastly Wind: Deal minor Wind damage to all enemies with a chance to inflict Panic. [Floyd 2]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1] Natsumi "Natty" TsukiSoul Junior StatsGuts: 10 Proficiency: 13 Kindness: 10 Charm: 13 Knowledge: 6 EquipmentSummoning Circle (E) Onmyouji Outfit Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Razor Claw x3 SkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Lightning Cat: Passive. Can begin battle with Shikigami: Nekomata active. [Leia 6]
Soul Illumination: Reveal an enemy's soul, allowing them to be struck twice by multi-target attacks next turn. [Morgan 2]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Alluring Shadow: Shikigami: Kage Onna's attacks have a small chance to inflict Charm. [Tai 4]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Kodama: Earth Barrier: Slightly reduce damage from the first hit received by all allies this turn. [Freya 2]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1] Freya SeligCelestial Junior StatsGuts: 10 Proficiency: 23 Kindness: 8 Charm: 8 Knowledge: 3 EquipmentSoccer Ball (E) School Uniform (E) ItemsScale of Dragon x1 SkillsPass: Soccer skill. Deal moderate Celestial damage to a single enemy. [Base]
Juggle: Passive. After using a ball skill, a different skill from the same tree can be used together in subsequent turns until one misses. Each decreases accuracy. [Base]
Spare: Bowling skill. Chance to inflict slow on an enemy. [Sam 2]
Slapshot: Hockey skill. Deal light physical damage to an enemy with a small chance to ricochet to additional enemies. [Tai 2]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1]
Return: Tennis skill. Deal light damage to one enemy. Damage increased after receiving damage. [Natsumi 2] John "Jimmy" JohannesElectric Junior StatsGuts: 8 Proficiency: 17 Kindness: 2 Charm: 15 Knowledge: 10 EquipmentDisposable Camera (E) Reporter's Outfit (E) ItemsScale of Dragon x1 SkillsCareful Study: Analyze an enemy. Increases damage they receive this turn. [Base]
Snapshot: Acts quickly. Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Study+: Careful Study now increases damage the enemy receives for 1 turn. [Leia 4]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1] Kiran WrennSoul Junior StatsGuts: 7 Proficiency: 3 Kindness: 11 Charm: 9 Knowledge: 5 EquipmentMagic Wand (E) Entertainer's Outfit Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Fish Eye x1 Razor Claw x3 Shiny Exoskeleton x1 Messy Fur x2 Sticky Web x5 SkillsCelestial Spotlight: Chance to Slow all enemies. [Sam 2]
Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2]
Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Mattea 2]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy. [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers. [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Squirt Flower: Deal minor Water damage to an enemy with a high chance to inflict Taunt. [Avalon 2]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Butterfingers: Reduce the power of an enemy's next attack. [Dean 2]
Misdirection: Has a small chance to divert damage to a less-injured ally when at critical health. [Dean 3]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3]
Snake in a Can: Opens a can of 'peanuts' that deal minor Soul damage to an enemy with a small chance to inflict Fear. [Lamia 4]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
Avalon DeyPlant Sophmore StatsGuts: 8 Proficiency: 6 Kindness: 10 Charm: 22 Knowledge: 6 EquipmentSimple Hoe (E) Farmer Outfit (E) ItemsScale of Dragon x1 SkillsSow: Plant a Lashvine seed. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Magic Flower: Plant a seed to increase the power of all magic attacks once it blooms. [Kiran 2]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1] Avel BowieMachine Sophmore StatsGuts: 8 Proficiency: 17 Kindness: 14 Charm: 10 Knowledge: 4 EquipmentBasic Guitar (E) Rocker Gear (E) ItemsScale of Dragon x1 SkillsShred: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Disco Ball: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Noise: Inflict minor Electric damage to all enemies with a chance to inflict Deafened. [Raine 2]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1] Laura Knox(ELEMENT) Sophmore StatsGuts: 24 Proficiency: 15 Kindness: 4 Charm: 7 Knowledge: 4 EquipmentBare Knuckles (E) Leotard (E) ItemsScale of Dragon x1 SkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
YEEEAAAAAH!: Chance to Deafen all enemies. [Levi 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Somnis EvermoreDark Sophomore StatsGuts: 7 Proficiency: 9 Kindness: 13 Charm: 8 Knowledge: 15 EquipmentBlack Blade (E) Dark Dress Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsCloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
Fade: Weak physical attack, then become Untargetable. [Morgan 2]
Flashbang: Small chance to blind all enemies, then become Untargetable. [Morgan 3]
Lightning Rush: Gain Haste and Untargetable. [Morgan 4]
Lightning Strike: Can only be used when Untargetable. Deal heavy Light damage to a single enemy. [Morgan 5]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1] Dean VickersLight Sophmore StatsGuts: 12 Proficiency: 18 Kindness: 5 Charm: 8 Knowledge: 10 EquipmentItemsScale of Dragon x1 SkillsRed Card: Deal light Light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
3 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 3]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1] Lance AhktarNeutral Freshman StatsGuts: 7 Proficiency: 20 Kindness: 12 Charm: 5 Knowledge: 8 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsScale of Dragon x1 SkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Pierce: Fires a shot that deals half damage to two targets. [Floyd 2]
Rapid Reload: Fire two shots next round. [Alex 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1] Katie RandalPoison Freshman StatsGuts: 24 Proficiency: 5 Kindness: 12 Charm: 7 Knowledge: 4 EquipmentSharp Claw Reaping Claw (Phys +10, Hit +1, Lethality +1) (E) Fur Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 SkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Ant Form: Take on the form of an ant. Increases physical attack, physical defense, and magic defense. Decreases magic attack and evasion. [Alex 2]
Mantis Form: Take on the form of a dragonfly. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1] Lisa FaerElectric Freshman StatsGuts: 3 Proficiency: 16 Kindness: 4 Charm: 4 Knowledge: 25 EquipmentCustom Drone (E) Simple Skirt (E) ItemsScale of Dragon x1 SkillsJumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Fox TalbotDark Freshman StatsGuts: 7 Proficiency: 11 Kindness: 21 Charm: 12 Knowledge: 3 EquipmentSimple Scythe (E) Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E) Black Cloak (E) Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 SkillsQuick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Boomerang Scythe: Deal light physical damage twice. Can be split between two enemies. [Sam 2]
Hamstring Slash: Deal light physical damage with a chance to inflict Slow or Ensnare. [Sam 3]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Wind Slash: Deal mixed Wind and Physical damage to a single enemy. Acts quickly. [Floyd 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enmies. [Katie 1] Zack NykeEarth Freshman StatsGuts: 13 Proficiency: 20 Kindness: 2 Charm: 6 Knowledge: 11 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsScale of Dragon x1 SkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1] Tia CelestiaSoul Senior StatsGuts: 10 Proficiency: 8 Kindness: 14 Charm: 14 Knowledge: 6 EquipmentSpear (E) Queen's Robe Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsArrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Snake Mallet: Smash the enemy with a snake-shaped hammer, dealing mixed Soul/Physical damage. [Kiran 4]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1] Viola CeresSoul Sophomore StatsGuts: 2 Proficiency: 30 Kindness: 3 Charm: 1 Knowledge: 16 EquipmentOld Controller (E) Gamer Gear (E) ItemsScale of Dragon x1 Skills[Base]Lightgun: Deal light ranged Neutral damage to an enemy. [Base]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2] Grant StoneEarth Sophomore StatsGuts: 12 Proficiency: 7 Kindness: 12 Charm: 12 Knowledge: 9 EquipmentWarhammer (E) Platemail (E) ItemsScale of Dragon x1 SkillsBash: Deal moderate physical damage and inflict Dazzle on a single target. [Base]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Cat Call: A cat slashes the enemy's back this turn. Deals increased damage if another attack hits first. [Sam 2]
Enrage: High chance to inflict Taunt on a single enemy. [Karl 2]
Armor Break: Reduce own defense and increase evasion and accuracy for the rest of the battle. [Alex 2]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1] Mareena LazuriLight Senior StatsGuts: 7 Proficiency: 8 Kindness: 8 Charm: 21 Knowledge: 8 EquipmentChakram (E) Veil (E) ItemsScale of Dragon x1 Sticky Web x3 Light Scale x2 Heavy Scale x1 Razor Claw x2 Fish Eye x1 Reticulated Skin x1 Soft Plastic x5 Leathery Wing x2 SkillsCostume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Entwine: Inflict Ensnare on self and one enemy. Enemy can still target Mareena with close-range attacks. [Sam 2]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Windward: When using armor resistant to Wind, increase its Wind resistance 50%. [Floyd 2]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2] Ilya NostramusWater Junior StatsGuts: 6 Proficiency: 20 Kindness: 6 Charm: 14 Knowledge: 6 EquipmentWorn Skates (E) Leotard (E) ItemsScale of Dragon x1 SkillsGrace: Passive. Increase evasion when not inflicted with a status effect. [Base]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a chance to inflict Slow. [Floyd 2]
Howling Gale: Moderate chance to inflict Chill on all enemies. [Floyd 3]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2]
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Post by Vitsheep on Apr 28, 2020 8:03:06 GMT -5
Sun, Oct 7 TaiAngstDark Senior StatsGuts: 15 Proficiency: 16 Kindness: 4 Charm: 15 Knowledge: 14 EquipmentTwin Shooter (E) Spaghetti Western Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Soft Plastic x2 Heavy Scale x2 Fish Eye x2 Razor Claw x2 Messy Fur x2 Stick Web x5 Shiny Exoskeleton x1 Leech Fragment x2 Charm Shard x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsBloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Water Gun: Pew. [Raine 2]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Tail Whip: Tai's demonic tail extends to hit an enemy(up to medium range), dealing moderate physical damage. [Sachi 3]
Thorn Thrash: Tai's guns temporarily sprout some thorny vines from the end of the barrel. Tai uses this as a melee weapon and attacks an enemy doing moderate plant damage. [Sachi 3]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Harpy's Illusion: Tai casts a wind spell on himself, creating an illusion with a chance to cause confuse, charm, or taunt. Also a low chance for Berserk or Fear. [Mattea 4]
Burst Barrage: Tai fires off a few rapid fire bullets enchanted with wind. The magic bullets burst upon impact, dealing moderate damage and has a chance (30%) to leave the enemy deafened. [Mattea 5]
Grace of the Sky: Tai casts a wind spell that boosts an ally's speed, allowing them to move twice the next round. [Mattea 6]
Tornado Shot: Deal heavy wind damage to one enemy twice, or moderate wind damage to two enemies. [Mattea 7]
Duality Shot: Tai's guns light up with light and dark energy respectively. He can fire each gun at a separate enemy to deal moderate dark/light damage or fire both at one enemy for moderate damage and inflict curse or blind. [Buttons 2]
Love & Lucky: Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2]
Dark Strike: Dark energy bursts out of Tai's guns like small swords. He rushes in for a flurry of attacks on an enemy, dealing powerful dark damage to a single opponent. [Natsumi 3]
Pentagram Shot: Magical pentagrams appear at the end of each ot Tai's gun and he fires off a few heavy rounds. Deal moderate dark damage at mid-range and heavy dark damage at close-range. [Natsumi 4]
Dark Soul (Passive): When one of Tai's allies whom he's Rank 5 or above with is below half health, this skill activates. Tai becomes cursed, but any damage he inflicts heals the ally that activated this skill. [Natsumi 5]
Divine Mines: The end of Tai's tail glows with a heavenly light. Tai swipes his tail in the air towards the enemy, unleashing numerous small balls floating in the air and glowing with Celestial light. Tai can take another turn to detonate the mines or they automatically detonate after 3 turns, dealing moderate Celestial damage with a 25% chance of inflicting Blind, 10% chance of Burn, 5% chance of Dazzled. [Freya 2]
Holy Curse: Tai makes a celestial pentagram in the air, which fully heals an ally while inflicting Curse upon Tai. [Freya 3]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Tail Slash: Tai runs up to an enemy and slashes them with his tail. Does moderate neutral damage. [Lance 2]
Samantha JacksonCelestial Junior StatsGuts: 5 Proficiency: 7 Kindness: 16 Charm: 16 Knowledge: 7 EquipmentBladed Whip (E) Flamefang Whip (Phys +12, Fire Damage +3, Lethality +2, Hit -3) Kitty Ears (E) ItemsDragon Scale Soft Plastic x2 Rubbery Cap x2 Razor Fang x1 Leathery Wing x2 Rank Up Ticket (2-5) x1 Mareena Pass x2 Basic Crafting Kit x1 Charm Shard x1 Proficiency Shard x1 Key ItemsSoul Key SkillsWrap w/ benefits: Attempts to trap a foe in her whip immobilizing them for one turn while causing minor damage. The damage is continuous while the opponent is trapped. More successful on smaller foes and foes that have been weakened. [Base]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2]
Water Gun: Launch a stream of water towards the foe. Deals moderate Water Damage. [Raine 2]
Gentle Raine: Summons a gentle Rain(e) that heals the party for a small amount of health (15% of total health) [Raine 3]
Stinging Rain(e): Summons a Rain(e) cloud which causes it to Rain(e) that stings the foe. Deals continuous small amount of water based damage to foes.[Raine 4]
Rain(e) Petals: Sam says a small chant and her whip breaks apart into blue petal-like objects. Sam has control of the individual petals and they respond to her will. Sam is unable to use any of her whip based skills while using this skill. The individual blades deal Water based damage and damage varies on whether it's used to attack multiple foes or a single foe. The move lasts until Sam cancels it or is KO'd or suffering a status effect that would hamper it. [Raine 5]
Rain(e) Dance: Sam performs a small and enchanting dance to summon Rain(e) clouds. The clouds and rain(e) are infused with a special type of energy and they effect all foes and allies alike. The Rain powers up all water based moves(all water based moves are strengthen by ×1.5). All fire based moves are weakened (by ×0.5). Charging moves which require the sunlight take an extra turn to charge and deal less damage. The Rain(e) lasts for 5 turns or until they are dismissed. [Raine 6]
Celestial Strike: Creates what looks like a soccer ball filled with Celestial energy and strike a foe. Deals Moderate Celestial damage on one foe. [Freya 2]
Flying Discus: Sam summons a Discus shaped object that strikes all foes for Celestial damage. The first foe struck gets dealt moderate Celestial damage but damage decreases with each subsequent hit. [Freya 3]
Zelda's Lullaby: Sam hums a tone that is pleasant and soothing. Has a small chance of putting all foes to sleep. [Avalon 2]
Dean's List: Sam summons a piece of paper made of pure light. Deals Moderate Light damage to a single target. [Dean 2]
Blinding Whip: Deals Physical Damage with a chance to inflict Blind on foe. [Fox 2]
Sinister Whip: Sam coats her whip in a dark and sinister energy. Deals Dark Damage and heals Sam for a tiny amount of HP. [Fox 3]
Soul Sphere: Create a barrier that reduces damage slightly to the party for 3 turns. [Tia 2]
Sam summons a cute little wand that can launch stars (think Star Rod from smash bros. series). The stars do moderate damage and have a 50/50 chance of doing celestial or light damage. Each rod holds about 20 shots per summon before it runs out of energy. Once it runs out of energy there is a cool off period of one battle before Sam can summon another Star Rod. [Mareena 2]
Summon Kirbi Lv.1: Sam summons a yellow puff ball to aid her. Sam has a connection with Kirbi and is able to sense anything he does. He can also fly a near infinite amount of time (though he can't attack or do anything while flying). Kirbi can inhale small- and medium-size non-special foes and objects and then spit them out as a projectile. The projectiles do average damage and have a 50/50 chance of doing Light or Celestial damage. He has 6 units of health. Kirby stays until dismissed or is defeated. Doesn't recover health in between bouts and once defeated can't be summoned until the next day. [Mareena 3]
Rock Throw: Sam summons a boulder to fall on top of the foe. Deals moderate Earth based damage. Single target. [Grant 2]
DeweyNeutral Junior StatsGuts: 6 Proficiency: 11 Kindness: 6 Charm: 7 Knowledge: 29 EquipmentBeige Book (E) Scholar's Cloak Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E) Silvershroom Amulet (Def +16, Poison Res +15, Phys Res +10, Elec Res +6, Metal Res +5, Evade -18) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x2 Heavy Scale x3 Light Scale x10 Fish Eye x1 Razor Claw x1 Calcified Carapace x1 Venomous Stinger x3 Black and Yellow Fur x2 Flame Core x1 Razor Fang x3 Spore Sac x2 Rank Up Ticket (2-5) x1 Rank Up Ticket (2) x2 Basic Crafting Kit x1 Proficiency Shard x1 Key ItemsSkillsAnalyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Gale: Tear into an enemy with razor-sharp winds, dealing wind elemental magic damage. Deals more damage when exploiting a weakness. [Tom 2]
Mystic Bolt: Call down a lightning bolt on an enemy, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Miasma: Suffocate an enemy with a cloud of toxic gas, dealing poison elemental magic damage. Deals more damage when exploiting a weakness. [Avalon 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Gloom: Envelop an enemy in shadows, dealing dark elemental magic damage. Deals more damage when exploiting a weakness. [Somnis 2]
Mystic Pulse: Focus a burst of soul energy on an enemy, dealing soul elemental magic damage. Deals more damage when exploiting a weakness. [Tia 2]
Mystic Lance: Conjure a mystical lance to impale an enemy, dealing Neutral elemental magic damage. Deals more damage when exploiting a weakness. [Tia 3]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2] Leia EverettNeutral Junior StatsGuts: 3 Proficiency: 25 Kindness: 16 Charm: 7 Knowledge: 6 EquipmentBattoo (E) Normal Clothes Anglerfish Tattoo (Def +5, Evade +5) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Fish Eye x3 Razor Claw x4 Calcified Carapace x1 Pretty Shell x2 Shiny Exoskeleton x1 Stick Web x5 Messy Fur x2 Leech Fragment x2 Charm Shard x2 Proficiency Shard x2 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsVitcorp ID Tag SkillsClothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. When an enemy attacks the UFO, it reveals a weakness and a resistance. [Base]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Spoopy Skeleton: A really spooky skeleton joins the battle and dances. Somehow, that has a chance of inflicting Fear on all enemies. [Buttons 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that provokes all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Ghosty Goo: Leia summons a ghost that is slimy from crying too much. The ghost crashes into an enemy, causing Water Damage and inflicting Fear. [Natsumi 5]
Attack of the evil hats: Sentient top hats attaches themselves to the party's heads, giving them high class. Each party member inflicts Fascinate on an enemy. Doesn't work if there's only a single enemy. [Natsumi 6]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
Alien Scan: Using Alien Abduction reveals a resistance and a weakness of any enemy that attacks the UFO. [Jimmy 4]
Door Frane: Some random door frame appears in front of the enemy. Since it has to pass the door frame to do any physical attacks, the enemy's speed and strenght are lowered a little. [Kiran 2]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4]
Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5]
Random Chaos: Leia throws a crystal ball at the enemy, doing damage of a random element. [Mareena 2]
KarlNeutral Junior StatsGuts: 4 Proficiency: 6 Kindness: 10 Charm: 22 Knowledge: 10 EquipmentUnfrosted Poptart (E) Karl Disguise (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Proficiency Shard x1 Charm Shard x1 Key ItemsSoul Key SkillsMad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base] Floyd GaizusWind Freshman StatsGuts: 6 Proficiency: 25 Kindness: 10 Charm: 8 Knowledge: 2 EquipmentSimple Saber (E) Plastic Sword (Physical Attack +5, Elec Attack +5, Poison Attack +5, Wind Attack +4, Earth Attack +4, Hit +2, Fire Attack -10) Ceremonial Dress (E) ItemsScale of Dragon x1 Charm Shard x1 Proficiency Shard x2 Soft Plastic x7 Leathery Wing x2 Venomous Stinger x2 Black and Yellow Fur x2 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSoul Key SkillsRide like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal Water damage to an enemy for 3 turns. Low chance to inflict Chill or Frostbite. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
THUNDERSTRUCK: Converts all current Raineclouds into a singular Electric Attack on a single enemy. [Raine 5]
Voodoo in Victory: Revive the last defeated enemy with half health charmed. Will decompose in 3 rounds. [Buttons 2]
Soul-Nado: Whips up a soul storm dealing Souls damage to all enemies. [Natsumi 2]
Falling Stars: Drops a rain of stars upon the enemies dealing Celestial Damage. [Freya 2]
Burning Ash: Sets the air aflame dealing Fire Damage to all engaged enemies. [Laura 2]
Gale Bolts: Propel (Crossbow) bolts into an enemy 50% chance to be attuned to the Wind element 50% chance to be of the Neutral element. [Lance 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Rat Pack: An absurd amount of rats swarm the enemies. Has a chance to inflict poison on all enemies then swarms one dealing damage until the swarm is defeated. [Katie 5]
Fear Tactics: Release dark whispers that deal dark damage to an enemy with a chance of fear [Fox 2]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Lead the Charge: Passive. Deal increased damage to enemies once per round if Floyd is the first to hit them. [Mareena 2]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2]
Icy Raines: Raine Clouds now have a chance to Frostbite or Chill [Ilya 3]
Cool Under Pressure: Passive. Raises Floyd's crit rate when outnumbered, facing bosses, or other extremely dangerous encounters. [Ilya 5] Arcadia OdetteCelestial Junior StatsGuts: 6 Proficiency: 3 Kindness: 6 Charm: 8 Knowledge: 4 EquipmentSwordstaffs (E) Onepiece Suit Barelegged Beauty (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Soft Feather x1 Pretty Shell x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Razor Claw x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkills500T Sparks: Cast a magical explosion on top of an enemy, with heavy particles sticking to the enemy and weighing them down, lowering evasion. [Base]
Saturn Saber: A beam of energy fires from the sky into one staff, converted into a powered up sword slash, dealing celestial elemental damage. Speed slightly increases upon a hit. [Base]
Shimmer Edge: Two weak staffsword slashes on an enemy as the swords shine softly, one slash Celestial element and the other slash Soul element. [Kiran 2]
Trickster Flare: Fire an orb of energy from the staff at the target, dealing Light damage. Cannot miss under normal circumstances. [Dean 2]
Alex OdilSoul Junior StatsGuts: 3 Proficiency: 8 Kindness: 11 Charm: 5 Knowledge: 5 EquipmentDual Knives (E) Bandolier (E) ItemsScale of Dragon x1 Rank Up Ticket (2-5) x1 Basic Crafting Kit x1 Key ItemsSkillsAssassination: Stabs a foe with a small chance to instantly kill. Always fails on major enemies. [Base]
Dual Strike: Two weak physical slashes. [Base]
Unforgettable Luncheon: Grants small hp regen. [Lance 2] Ursala Norant OwanWater Senior StatsGuts: 11 Proficiency: 2 Kindness: 3 Charm: 20 Knowledge: 11 EquipmentTome of Prelati Basic Gown ItemsScale of Dragon x1 Basic Crafting Kit x1 Charm Shard x1 Key ItemsVitcorp ID Tag SkillsSummon Kraken Lv 1: Summons a small Kraken for the remainder of the battle. It attacks enemies with crushing tentacles and blasts of water. It can be summoned on land, but works best summoned in water. [Base]
Eldritch Blast: Shoots a writhing mass of water and tentacles at one nearby enemy that explodes on impact, dealing moderate Water damage. Has a low chance to cause Chill or Ensnare. [Base]
Chessmaster C+: Slightly increases the damage of Nora's spells and summons for each conscious ally in the battle (excluding herself and her summons). [Alice 2]
Spring Deluge: Deals light water damage to all nearby enemies and changes the field terrain to Water for the next 3 turns. [Alice 3]
Diamond Dust: Can only be used when the field terrain is Water. Steps on enemies to deal moderate Ice damage to multiple nearby enemies, and changes the field terrain to Frozen for 1 turn. [Alice 4]
Arcana of the Fool B: Moderate chance to inflict Charm on one enemy for 3 turns. [Mattea 2]
Eldritch Cannon: Consumes 1 summon to deal heavy mixed Water/Dark damage to multiple enemies in a straight line. [Mareena 2] Aron GunnarsonMachine StatsGuts: 11 Proficiency: 9 Kindness: 7 Charm: 10 Knowledge: 4 EquipmentC-1 Jacket ItemsScale of Dragon x1 Basic Crafting Kit x1 Rank Up Ticket (low) x1 Key ItemsSkillsC-Jump: C-4 implants in his shoes let him jump really high to attack (Once per pair of shoes.) [Base]
C-Present: Charm enemies into accepting a small gift (confection, cigarette, etc.) which is rigged to explode when they use it. [Base]
C-Sticky: Plant an extra sticky C4 trap that slows its targets. [Mattea 2]
C-Me Now?: C-4 splatter covers the enemy's eyes and blinds them, but Jesus Christ, I'm not gonna put a detonator on that. [Fox 2] Gabriel AllardMachine StatsGuts: 9 Proficiency: 13 Kindness: 3 Charm: 10 Knowledge: 6 EquipmentLaser Pointer (E) Shiny Jacket (E) ItemsScale of Dragon x1 Basic Crafting Kit x1 Rank Up Ticket (low) x1 Key ItemsSkillsSteal: Inflicts low damage, and has a low chance of taking an item from the target. [Base]
Flash: Reflects a non-damaging laser beam into the eyes of the target, with a high chance of inflicting the Blind status. [Base]
Rave-bot (Mattea rank 2): Sends out a small, modified autonomous vaccuming robot that yells "DANCE!" in a poorly synthesized voice, then begins to play undanceable EDM with a small coordinated lightshow. High chance to inflict Deafened on each nearby enemy. [Mattea 2]
Summon Automaton Queen: Summons a robot to aid in battle. Acts as if under the effects of slow and is limited to melee attacks. Deals moderate neutral damage through a slap attack. Low chance to inflict dizzy. [Lisa 2]
Raine SeligWater Senior StatsGuts: 13 Proficiency: 13 Kindness: 16 Charm: 11 Knowledge: 7 EquipmentFlimsy Umbrella (E) Rain Coat (E) ItemsMetal Plate x5 Razor Fang x3 Flame Core x1 Scale of Dragon x1 SkillsMist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Dark Clouds: 3 random allies/enemies gain Untargetable. [Tai 2]
Lash: Acts fast. Deal moderate water damage to a single enemy with a chance to inflict Taunt. [Sam 2]
Star Shower: Deal light Water/Celestial damage to all enemies. [Sam 3]
Lash+: Lash now acts fast and has a chance to inflict Taunt. [Sam 4]
Hop: Gain Untargetable for 3 turns. Can only use ranged attacks until it wears off. [Sam 5]
Skip: Can only be used during Hop. Deal moderate physical damage to an enemy and increase Untargetable duration by 1 turn. [Sam 6]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Emerald Splash: Deal moderate Wind/Water damage to a single enemy. Never misses. [Floyd 5]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1]
Dew Drop: Remove all status effects from a target at the end of round for 3 turns. [Avel 2] Alice EkanthaFire Senior StatsGuts: 12 Proficiency: 4 Kindness: 12 Charm: 11 Knowledge: 23 EquipmentTraining Foil (E) Business Skirt (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Prismatic Ore x5 Leech Fragment x2 SkillsImpale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Calculated Strike: Passive. Increase critical hit rate against enemies that have already taken damage this turn. [Nora 2]
Gambit: Deal heavy damage to a single target. If target is not defeated, they do not act this turn but Alice takes heavy damage. [Nora 3]
Pawn: Passive. Redirect a lethal blow to a nearby ally. [Nora 4]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1] Tom CatWind Senior StatsGuts: 10 Proficiency: 16 Kindness: 13 Charm: 11 Knowledge: 11 EquipmentIron Chain (E) Leather Jacket (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Hard Rock x7 Prismatic Ore x5 Crystal Core x1 SkillsWide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Dewey 2]
Ashen Snow: Chance to Blind all enemies. [Alice 1] Sachi KinomiPlant Senior StatsGuts: 11 Proficiency: 26 Kindness: 10 Charm: 11 Knowledge: 3 EquipmentItemsScale of Dragon x1 SkillsSweet Snack: Moderately heal an ally, but they can't act this turn. [Base]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to 2 enemies after a 2-turn delay. [Tai 2]
Poison Pod+: Poison Pod now detonates after 2 turns. [Tai 3]
Poison Pod Extra: Poison Pod now affects 2 enemies. [Tai 4]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1] Mattea TareaWind Senior StatsGuts: 15 Proficiency: 3 Kindness: 6 Charm: 27 Knowledge: 10 EquipmentFan (E) Ballgown (E) Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E) ItemsScale of Dragon x1 Light Scale x5 Fish Eye x3 Razor Claw x2 Calcified Carapace x2 SkillsInspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Tease: Chance to inflict Berserk on an enemy. Smaller chance to afflict other enemies. [Tai 3]
Captivating Dance: Dance. Moderate chance to prevent a non-boss enemy from acting this turn. Damage dealt to target is increased. [Tai 4]
Heartbreaker: High chance to inflict Ennui on an enemy. [Tai 5]
Tease+: Tease now has a small chance to affect non-target enemies. [Tai 6]
Captivating Dance+: Damage dealt to targeted enemy is increased. [Tai 7]
Flow: When using two different dances in subsequent turns, recover a moderate amount of HP. [Nora 2]
Good Lighting: Passive. Slightly increase success rate of Taunt, Charm, and Fascinate. [Gabriel 2]
Fanburst: Deal light Wind damage to an enemy. High accuracy. [Aron 2]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Kiran 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1] Billy "Buttons" DeyLight Junior StatsGuts: 26 Proficiency: 10 Kindness: 9 Charm: 6 Knowledge: 10 EquipmentHeavy Shovel (E) Gravekeeper's Cloak Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Heavy Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsBash: Clonk an enemy hard with the shovel. Deals less damage, but my inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Call to the Other Side: Takes 2 turns. Generate a spirit. [Tai 2]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Spiteful Visions: Small chance to inflict Curse on all enemies. [Leia 3]
Ghastly Wind: Deal minor Wind damage to all enemies with a chance to inflict Panic. [Floyd 2]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1] Natsumi "Natty" TsukiSoul Junior StatsGuts: 15 Proficiency: 14 Kindness: 11 Charm: 15 Knowledge: 6 EquipmentSummoning Circle (E) Onmyouji Outfit Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Leathery Wing x2 Reticulated Skin x2 Heavy Scale x3 Messy Fur x2 Shiny Exoskeleton x1 Sticky Web x5 Razor Claw x3 SkillsSpirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Alluring Shadow: Shikigami: Passive. Kage Onna's attacks have a small chance to inflict Charm. [Tai 4]
Kage Onna: Into Shadows: Natsumi and her summons gain Untargetable this turn. [Tai 5]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Lightning Cat: Passive. Can begin battle with Shikigami: Nekomata active. [Leia 6]
Spirit Wind: Chance to inflict Chill on all enemies. [Floyd 2]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Kodama: Earth Barrier: Slightly reduce damage from the first hit received by all allies this turn. [Freya 2]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1] Freya SeligCelestial Junior StatsGuts: 12 Proficiency: 25 Kindness: 10 Charm: 10 Knowledge: 4 EquipmentSoccer Ball (E) School Uniform (E) ItemsScale of Dragon x1 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsPass: Soccer skill. Deal moderate Celestial damage to a single enemy. [Base]
Juggle: Passive. After using a ball skill, a different skill from the same tree can be used together in subsequent turns until one misses. Each decreases accuracy. [Base]
Curveball: Baseball skill. Next attack against the target is a guaranteed hit. [Tai 2]
Slider: Baseball skill. Deal moderate physical damage to an enemy. Chance to cause Ensnare. [Tai 3]
Spare: Bowling skill. Chance to inflict slow on an enemy. [Sam 2]
Gutterball: Bowling skill. Deal minor physical damage. [Sam 3]
Slapshot: Hockey skill. Deal light physical damage to an enemy with a small chance to ricochet to additional enemies. [Floyd 2]
Icing: Hockey Skill. Deal ranged physical damage to an enemy. Target can't hit Freya with a melee attack this turn. [Floyd 3]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1]
Return: Tennis skill. Deal light damage to one enemy. Damage increased after receiving damage. [Natsumi 2] John "Jimmy" JohannesElectric Junior StatsGuts: 10 Proficiency: 20 Kindness: 3 Charm: 17 Knowledge: 11 EquipmentDisposable Camera (E) Reporter's Outfit (E) ItemsScale of Dragon x1 SkillsCareful Study: Analyze an enemy. Increases damage they receive this turn. [Base]
Snapshot: Acts quickly. Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Study+: Careful Study now increases damage the enemy receives for 1 turn. [Leia 4]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1] Kiran WrennSoul Junior StatsGuts: 10 Proficiency: 7 Kindness: 14 Charm: 11 Knowledge: 6 EquipmentMagic Wand (E) Entertainer's Outfit Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E) ItemsScale of Dragon x1 Leathery Wing x2 Soft Plastic x1 Heavy Scale x3 Fish Eye x1 Razor Claw x3 Shiny Exoskeleton x1 Messy Fur x2 Sticky Web x5 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsCelestial Spotlight: Chance to Slow all enemies. [Sam 2] Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2] Transforming Bouquet: Hit an enemy with light attacks from several different items. [Leia 2] Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2] Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3] Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Mattea 2] Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy. [Natsumi 2] Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3] Death Box: Trap an enemy in a box and stab it with several soul sabers. [Buttons 2] Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3] Squirt Flower: Deal minor Water damage to an enemy with a high chance to inflict Taunt. [Avalon 2] Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2] Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3] Dark Veil: Chance to Silence all enemies. [Somnis 4] Magic Box: Imprison an enemy for one turn and deal physical damage. [Somnis 5] Butterfingers: Reduce the power of an enemy's next attack. [Dean 2] Misdirection: Has a small chance to divert damage to a less-injured ally when at critical health. [Dean 3] Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2] Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3] Snake in a Can: Opens a can of 'peanuts' that deal minor Soul damage to an enemy with a small chance to inflict Fear. [Lamia 4] Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2] Avalon DeyPlant Sophmore StatsGuts: 10 Proficiency: 7 Kindness: 13 Charm: 24 Knowledge: 7 EquipmentSimple Hoe (E) Farmer Outfit (E) ItemsScale of Dragon x1 SkillsSow: Plant a Lashvine seed. Attacks count as ranged. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Lashvine+: Increase range of Lashvines. [Sam 2]
Moon Lily: Plant a flower that increases magic defense for all nearby allies after it blooms. [Dewey 2]
Magic Flower: Plant a seed to increase the power of all magic attacks once it blooms. [Kiran 2]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1] Avel BowieMachine Sophmore StatsGuts: 10 Proficiency: 21 Kindness: 15 Charm: 15 Knowledge: 5 EquipmentBasic Guitar (E) Rocker Gear (E) ItemsScale of Dragon x1 SkillsShred: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Chill Out: Recover a small amount of health. [Karl 2]
Disco Ball: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Noise: Inflict minor Electric damage to all enemies with a chance to inflict Deafened. [Raine 2]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1] Laura KnoxFire Sophmore StatsGuts: 27 Proficiency: 18 Kindness: 5 Charm: 8 Knowledge: 5 EquipmentBare Knuckles (E) Leotard (E) ItemsScale of Dragon x1 SkillsBody Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
Twist: Reduce physical damage taken this turn. [Floyd 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Somnis EvermoreDark Sophomore StatsGuts: 9 Proficiency: 11 Kindness: 15 Charm: 9 Knowledge: 17 EquipmentBlack Blade (E) Dark Dress Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 SkillsCloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
With the Wind: Passive. Gain Haste while Untargetable. [Floyd 2]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Throwing Knives+: Throwing Knives now deals a guaranteed hit against target enemy. [Kiran 4]
Smoke Bomb: Inflict Blind on target enemy and gain Untargetable. [Kiran 5]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1] Dean VickersLight Sophmore StatsGuts: 14 Proficiency: 20 Kindness: 6 Charm: 9 Knowledge: 12 EquipmentItemsScale of Dragon x1 SkillsRed Card: Deal light Light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
3 of Hearts: Deal mixed Light/Celestial damage to a single enemy [Sam 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
3 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 3]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1] Lance AhktarNeutral Freshman StatsGuts: 9 Proficiency: 22 Kindness: 14 Charm: 6 Knowledge: 10 EquipmentSimple Crossbow (E) Leather Armor (E) ItemsScale of Dragon x1 SkillsBullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Cupid's Arrow: Deal light damage with a chance to inflict Charm. [Tai 2]
Pierce: Fires a shot that deals half damage to two targets. [Floyd 2]
Rapid Reload: Fire two shots next round. [Alex 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1] Katie RandalPoison Freshman StatsGuts: 27 Proficiency: 7 Kindness: 14 Charm: 8 Knowledge: 5 EquipmentSharp Claw Reaping Claw (Phys +10, Hit +1, Lethality +1) (E) Fur Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x5 Black and Yellow Fur x4 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsWolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Auto-Eagle: Can begin battle in Eagle form. [Floyd 5]
Ant Form: Take on the form of an ant. Increases physical attack, physical defense, and magic defense. Decreases magic attack and evasion. [Alex 2]
Mantis Form: Take on the form of a praying mantis. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1] Lisa FaerElectric Freshman StatsGuts: 4 Proficiency: 18 Kindness: 5 Charm: 5 Knowledge: 29 EquipmentCustom Drone (E) Simple Skirt (E) ItemsScale of Dragon x1 SkillsJumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Zap Mine: Deal heavy Electric damage to an enemy. Chance to inflict Zapped to both self and target. [Karl 2]
Glass Cannon: Deal heavy Machine damage to a single target. Unable to use drone skills next round. [Gabriel 2]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Fox TalbotDark Freshman StatsGuts: 10 Proficiency: 13 Kindness: 23 Charm: 12 Knowledge: 5 EquipmentSimple Scythe (E) Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E) Black Cloak (E) Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E) ItemsScale of Dragon x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x3 Black and Yellow Fur x2 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsQuick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Boomerang Scythe: Deal light physical damage twice. Can be split between two enemies. [Sam 2]
Hamstring Slash: Deal light physical damage with a chance to inflict Slow or Ensnare. [Sam 3]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Wind Slash: Deal mixed Wind and Physical damage to a single enemy. Acts quickly. [Floyd 2]
Last Surprise: Small chance that killing an enemy causes splash damage. [Aron 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enemies. [Katie 1] Zack NykeEarth Freshman StatsGuts: 15 Proficiency: 22 Kindness: 3 Charm: 8 Knowledge: 13 EquipmentBasic Bola (E) Soccer Outfit (E) ItemsScale of Dragon x1 SkillsTrip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1] Tia CelestiaSoul Senior StatsGuts: 12 Proficiency: 9 Kindness: 15 Charm: 15 Knowledge: 10 EquipmentSpear (E) Queen's Robe Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E) ItemsScale of Dragon x1 Hard Rock x3 Prismatic Ore x2 Crystal Core x1 Spore Sac x2 Rubbery Cap x1 Venomous Stinger x3 Black and Yellow Fur x2 Metal Plate x5 Razor Fang x3 Flame Core x1 SkillsArrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Celestial Resonance: Passive. Boost power of Celestial attacks used by other members of the party. [Sam 2]
Neutral Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Dewey 2]
Rouse the Soul: Slightly reduce the strain on an ally's Soul Key. [Dewey 3]
Serpent's Fangs: Deal light physical damage to an enemy with a moderate chance to inflict Poison. [Karl 2]
Summon Bird: Summon a small bird around an ally that provides a small amount of healing each turn. [Nora 2]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Snake Mallet: Smash the enemy with a snake-shaped hammer, dealing mixed Soul/Physical damage. [Kiran 4]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1] Viola CeresSoul Sophomore StatsGuts: 3 Proficiency: 34 Kindness: 4 Charm: 2 Knowledge: 18 EquipmentOld Controller (E) Gamer Gear (E) ItemsScale of Dragon x1 Skills[Base]Lightgun: Deal light ranged Neutral damage to an enemy. [Base]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2] Grant StoneEarth Sophomore StatsGuts: 13 Proficiency: 11 Kindness: 13 Charm: 13 Knowledge: 10 EquipmentWarhammer (E) Platemail (E) ItemsScale of Dragon x1 SkillsBash: Deal moderate physical damage and inflict Dazzle on a single target. [Base]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Cat Call: A cat slashes the enemy's back this turn. Deals increased damage if another attack hits first. [Sam 2]
Enrage: High chance to inflict Taunt on a single enemy. [Karl 2]
Armor Break: Reduce own defense and increase evasion and accuracy for the rest of the battle. [Alex 2]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1] Mareena LazuriLight Senior StatsGuts: 10 Proficiency: 10 Kindness: 10 Charm: 21 Knowledge: 10 EquipmentChakram (E) Veil (E) ItemsScale of Dragon x1 Sticky Web x3 Light Scale x2 Heavy Scale x1 Razor Claw x2 Fish Eye x1 Reticulated Skin x1 Soft Plastic x10 Leathery Wing x2 SkillsCostume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Neutral Ward: Passive. If using armor resistant to Neutral, increase resistance 50%. [Leia 2]
Entwine: Inflict Ensnare on self and one enemy. Enemy can still target Mareena with close-range attacks, but she takes reduced damage from the target. [Sam 2]
Entwine+: Mareena receives reduced damage from target. [Sam 3]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Windward: When using armor resistant to Wind, increase its Wind resistance 50%. [Floyd 2]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2]
Summon Bird: Summon a small bird around an ally that provides a small amount of healing each turn. [Nora 2]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2] Ilya NostramusWater Junior StatsGuts: 8 Proficiency: 23 Kindness: 7 Charm: 16 Knowledge: 8 EquipmentWorn Skates (E) Leotard (E) ItemsScale of Dragon x1 SkillsGrace: Passive. Increase evasion when not inflicted with a status effect. [Base]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a good chance to inflict Slow. [Floyd 2]
Howling Gale: Deals light water damage to all enemies. Moderate chance to inflict Chill. [Floyd 3]
Cold Snap+: Chance of Slow increases. [Floyd 4]
Howling Gale+: Howling Gale now deals light Water damage. [Floyd 5]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2] Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
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