Post by Vitsheep on Jun 1, 2021 20:01:38 GMT -5
Sun Oct 14
Week at a Glance
Template:
Tai Kudo
Asmodeus
Dark
Senior
Stats
Guts: 18
Proficiency: 18
Kindness: 7
Charm: 16
Knowledge: 15
Equipment
Twin Shooter (E)
Spaghetti Western
Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E)
Items
Scale of Dragon x1
Soft Plastic x2
Heavy Scale x2
Fish Eye x2
Razor Claw x5
Messy Fur x2
Stick Web x5
Shiny Exoskeleton x1
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Leech Fragment x2
Charm Shard x1
Thick Vine x3
Rose Heart x2
Knowledge Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Skills
Samantha Jackson
Ivy
Celestial
Junior
Stats
Guts: 9
Proficiency: 8
Kindness: 22
Charm: 18
Knowledge: 7
Equipment
Bladed Whip
Flamefang Whip (Phys +12, Fire Damage +3, Lethality +2, Hit -3) (E)
Kitty Ears
Plesiosaur Armor (Water Res +10, Fire Res +8, Evade +8, Wind Res +4, Earth Res +4, Def +1, Electric Res -5) (E)
Items
Dragon Scale
Soft Plastic x2
Rubbery Cap x2
Fish Eye x5
Light Scale x1
Wriggling Tentacle x3
Razor Fang x1
Messy Fur x2
Fluid Skin x1
Flame Core x2
Razor Claw x2
Leathery Wing x2
Rank Up Ticket (2-5) x1
Mareena Pass x2
Basic Crafting Kit x1
Charm Shard x2
Proficiency Shard x2
Kindness Shard x1
Key Items
Soul Key
Skills
Dewey
Istyar
Neutral
Junior
Stats
Guts: 6
Proficiency: 12
Kindness: 7
Charm: 7
Knowledge: 34
Equipment
Beige Book (E)
Scholar's Cloak
Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E)
Silvershroom Amulet (Def +16, Poison Res +15, Phys Res +10, Elec Res +6, Metal Res +5, Evade -18)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x2
Heavy Scale x3
Light Scale x10
Fish Eye x1
Razor Claw x1
Calcified Carapace x1
Venomous Stinger x3
Black and Yellow Fur x2
Flame Core x1
Razor Fang x3
Spore Sac x2
Rank Up Ticket (2-5) x1
Rank Up Ticket (2) x2
Basic Crafting Kit x1
Proficiency Shard x1
Knowledge Shard x1
Key Items
Skills
Leia Everett
Person
Neutral
Junior
Stats
Guts: 5
Proficiency: 27
Kindness: 22
Charm: 9
Knowledge: 7
Equipment
Battoo (E)
Sticky Bat (Hit +10, Phys +5, Anti-Aether +2, Lifesteal +2)
Normal Clothes
Anglerfish Tattoo (Def +5, Evade +5) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Fish Eye x3
Razor Claw x4
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Calcified Carapace x1
Pretty Shell x2
Shiny Exoskeleton x1
Messy Fur x2
Leech Fragment x3
Leech Sucker x1
Charm Shard x2
Proficiency Shard x2
Kindness Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Vitcorp ID Tag
Skills
Karl
00081300182/Zeroes
Neutral
Junior
Stats
Guts: 6
Proficiency: 7
Kindness: 12
Charm: 23
Knowledge: 12
Equipment
Unfrosted Poptart (E)
Karl Disguise (E)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x1
Heavy Scale x3
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Proficiency Shard x1
Charm Shard x1
Kindness Shard x1
Knowledge Shard x1
Key Items
Soul Key
Skills
Floyd Gaizus
Cavalry
Wind
Freshman
Stats
Guts: 9
Proficiency: 33
Kindness: 12
Charm: 9
Knowledge: 2
Equipment
Simple Saber (E)
Plastic Sword (Physical Attack +5, Elec Attack +5, Poison Attack +5, Wind Attack +4, Earth Attack +4, Hit +2, Fire Attack -10)
Ceremonial Dress (E)
Items
Scale of Dragon x1
Soft Plastic x5
Leathery Wing x1
Thick Vine x3
Razor Claw x3
Hover Unit x1
Metal Plate x3
Targeting Chip x2
Venomous Stinger x2
Black and Yellow Fur x2
Rose Heart x2
Charm Shard x1
Proficiency Shard x2
Kindness Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Soul Key
Skills
Ursala Norant Owan
Malatyne
Water
Senior
Stats
Guts: 14
Proficiency: 2
Kindness: 4
Charm: 23
Knowledge: 12
Equipment
Tome of Prelati
Basic Gown
Items
Chipped Knife x2
Tattered Loincloth x2
Fluid Skin x1
Messy Fur x2
Razor Claw x2
Flame Core x2
Leech Fragment x1
Leech Sucker x1
Scale of Dragon x1
Basic Crafting Kit x1
Charm Shard x1
Key Items
Vitcorp ID Tag
Skills
Aron Gunnarson
Machine
Stats
Guts: 12
Proficiency: 10
Kindness: 10
Charm: 10
Knowledge: 4
Equipment
C-1
Jacket
Items
Scale of Dragon x1
Basic Crafting Kit x1
Rank Up Ticket (low) x1
Key Items
Skills
Gabriel Allard
Machine
Stats
Guts: 9
Proficiency: 14
Kindness: 6
Charm: 11
Knowledge: 6
Equipment
Laser Pointer (E)
Shiny Jacket (E)
Items
Scale of Dragon x1
Basic Crafting Kit x1
Rank Up Ticket (low) x1
Key Items
Skills
Ivan
Element
Stats
Guts: 7
Proficiency: 12
Kindness: 10
Charm: 12
Knowledge: 6
Equipment
Items
Soul of Dragon x1
Key Items
Skills
Name
Element
Stats
Guts:
Proficiency:
Kindness:
Charm:
Knowledge:
Equipment
Items
Key Items
Skills
Raine Selig
Neptune
Water
Senior
Stats
Guts: 15
Proficiency: 15
Kindness: 18
Charm: 13
Knowledge: 8
Equipment
Flimsy Umbrella (E)
Rain Coat (E)
Items
Metal Plate x2
Razor Fang x3
Flame Core x1
Fish Eye x8
Fluid Skin x2
Flame Core x3
Wriggling Tentacle x5
Light Scale x2
Scale of Dragon x1
Skills
Alice Ekantha
Knight
Fire
Senior
Stats
Guts: 13
Proficiency: 7
Kindness: 12
Charm: 11
Knowledge: 26
Equipment
Training Foil (E)
Business Skirt (E)
Items
Scale of Dragon x1
Chipped Knife x2
Tattered Loincloth x2
Fluid Skin x1
Flame Core x2
Messy Fur x2
Razor Claw x2
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Prismatic Ore x5
Leech Fragment x2
Skills
Tom Cat
Chief
Wind
Senior
Stats
Guts: 11
Proficiency: 16
Kindness: 15
Charm: 14
Knowledge: 13
Equipment
Iron Chain (E)
Leather Jacket (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Hard Rock x7
Messy Fur x2
Razor Claw x2
Prismatic Ore x5
Crystal Core x1
Skills
Sachi Kinomi
Plant
Senior
Stats
Guts: 12
Proficiency: 28
Kindness: 10
Charm: 14
Knowledge: 4
Equipment
Items
Scale of Dragon x1
Skills
Mattea Tarea
Tempest
Wind
Senior
Stats
Guts: 17
Proficiency: 4
Kindness: 7
Charm: 30
Knowledge: 11
Equipment
Fan (E)
Ballgown (E)
Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E)
Items
Scale of Dragon x1
Light Scale x5
Fish Eye x3
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Razor Claw x2
Calcified Carapace x2
Skills
Billy "Buttons" Dey
Anubis
Light
Junior
Stats
Guts: 28
Proficiency: 11
Kindness: 10
Charm: 9
Knowledge: 11
Equipment
Heavy Shovel (E)
Gravekeeper's Cloak
Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Heavy Rock x3
Worm Heart x3
Crystal Core x5
Prismatic Ore x9
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Skills
Natsumi "Natty" Tsuki
Bunbun
Soul
Junior
Stats
Guts: 17
Proficiency: 16
Kindness: 13
Charm: 15
Knowledge: 8
Equipment
Summoning Circle (E)
Onmyouji Outfit
Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6)
Eerie Jorogumo (Evade +13, Poison Res +10, Def +8, Elect Res +5, Fire Res -10) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Messy Fur x2
Shiny Exoskeleton x1
Leech Fragment x3
Leech Sucker x1
Skills
Freya Selig
Athena
Celestial
Junior
Stats
Guts: 15
Proficiency: 27
Kindness: 12
Charm: 11
Knowledge: 4
Equipment
Soccer Ball (E)
Metal Ball (Phys+13, Lethality +3, Hit -2) (E)
School Uniform (E)
Beach Volleyballer (Water Res +10, Fire Res +10, Evade +8, Defense +3, Elec Res -5) (E)
Items
Scale of Dragon x1
Wriggling Tentacle x3
Light Scale x1
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Worm Heart x3
Flame Core x1
Skills
John "Jimmy" Johannes
Electric
Junior
Stats
Guts: 12
Proficiency: 21
Kindness: 3
Charm: 20
Knowledge: 13
Equipment
Disposable Camera (E)
Reporter's Outfit (E)
Items
Scale of Dragon x1
Skills
Kiran Wrenn
Other
Soul
Junior
Stats
Guts: 13
Proficiency: 10
Kindness: 20
Charm: 17
Knowledge: 9
Equipment
Magic Wand (E)
Entertainer's Outfit
Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x1
Heavy Scale x3
Fish Eye x1
Razor Claw x3
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Shiny Exoskeleton x1
Messy Fur x2
Sticky Web x5
Metal Plate x5
Razor Fang x3
Flame Core x1
Skills
Avalon Dey
Plant
Sophmore
Stats
Guts: 11
Proficiency: 8
Kindness: 13
Charm: 27
Knowledge: 10
Equipment
Simple Hoe (E)
Farmer Outfit (E)
Items
Scale of Dragon x1
Skills
Avel Bowie
Machine
Sophmore
Stats
Guts: 13
Proficiency: 21
Kindness: 15
Charm: 15
Knowledge: 5
Equipment
Basic Guitar (E)
Rocker Gear (E)
Items
Scale of Dragon x1
Skills
Laura Knox
Savage
Fire
Sophmore
Stats
Guts: 29
Proficiency: 20
Kindness: 5
Charm: 10
Knowledge: 5
Equipment
Bare Knuckles (E)
Leotard (E)
Items
Scale of Dragon x1
Skills
Somnis Evermore
Ghost
Dark
Sophomore
Stats
Guts: 10
Proficiency: 15
Kindness: 16
Charm: 10
Knowledge: 18
Equipment
Black Blade (E)
Dark Dress
Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Hard Rock x3
Prismatic Ore x2
Hover Unit x1
Metal Plate x4
Targeting Chip x2
Crystal Core x1
Skills
Dean Vickers
Light
Sophmore
Stats
Guts: 15
Proficiency: 23
Kindness: 8
Charm: 10
Knowledge: 13
Equipment
Items
Scale of Dragon x1
Skills
Lance Ahktar
Neutral
Freshman
Stats
Guts: 10
Proficiency: 24
Kindness: 15
Charm: 8
Knowledge: 12
Equipment
Simple Crossbow (E)
Leather Armor (E)
Items
Scale of Dragon x1
Skills
Katie Randal
Wolfman
Poison
Freshman
Stats
Guts: 30
Proficiency: 9
Kindness: 16
Charm: 8
Knowledge: 6
Equipment
Sharp Claw
Reaping Claw (Phys +10, Hit +1, Lethality +1) (E)
Fur
Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E)
Items
Scale of Dragon x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x5
Black and Yellow Fur x4
Hover Unit x1
Metal Plate x9
Targeting Chip x2
Razor Fang x3
Flame Core x1
Skills
Lisa Faer
Electric
Freshman
Stats
Guts: 6
Proficiency: 20
Kindness: 6
Charm: 7
Knowledge: 30
Equipment
Custom Drone (E)
Simple Skirt (E)
Items
Scale of Dragon x1
Skills
Fox Talbot
Tod
Dark
Freshman
Stats
Guts: 11
Proficiency: 14
Kindness: 25
Charm: 13
Knowledge: 6
Equipment
Simple Scythe (E)
Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E)
Black Cloak (E)
Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E)
Items
Scale of Dragon x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x3
Black and Yellow Fur x2
Hover Unit x1
Metal Plate x9
Targeting Chip x2
Razor Fang x3
Flame Core x1
Skills
Zack Nyke
Earth
Freshman
Stats
Guts: 16
Proficiency: 24
Kindness: 4
Charm: 10
Knowledge: 15
Equipment
Basic Bola (E)
Soccer Outfit (E)
Items
Scale of Dragon x1
Skills
Tia Celestia
Sappho
Soul
Senior
Stats
Guts: 16
Proficiency: 13
Kindness: 15
Charm: 15
Knowledge: 10
Equipment
Spear (E)
Queen's Robe
Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Hard Rock x3
Fish Eye x5
Light Scale x1
Wriggling Tentacle x3
Prismatic Ore x2
Crystal Core x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x3
Black and Yellow Fur x2
Metal Plate x5
Razor Fang x3
Flame Core x1
Skills
Viola Ceres
Soul
Sophomore
Stats
Guts: 6
Proficiency: 36
Kindness: 5
Charm: 2
Knowledge: 20
Equipment
Old Controller (E)
Gamer Gear (E)
Items
Scale of Dragon x1
Skills
Grant Stone
Earth
Sophomore
Stats
Guts: 15
Proficiency: 13
Kindness: 15
Charm: 15
Knowledge: 11
Equipment
Warhammer (E)
Platemail (E)
Items
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Scale of Dragon x1
Skills
Mareena Lazuri
Turtledove
Light
Senior
Stats
Guts: 12
Proficiency: 12
Kindness: 12
Charm: 21
Knowledge: 12
Equipment
Chakram (E)
Veil (E)
Items
Scale of Dragon x1
Sticky Web x3
Light Scale x2
Heavy Scale x1
Razor Claw x5
Thick Vine x3
Fish Eye x1
Reticulated Skin x1
Metal Plate x4
Soft Plastic x12
Leathery Wing x3
Rose Heart x2
Skills
Ilya Nostramus
Water
Junior
Stats
Guts: 10
Proficiency: 23
Kindness: 9
Charm: 17
Knowledge: 10
Equipment
Worn Skates (E)
Leotard (E)
Items
Scale of Dragon x1
Skills
Sun | Mon | Tues | Wed | Thurs | Fri | Sat | |
Tai | M: Kin3 A: - N: Ma 8 | A: Cha N: Gut | A: Pro N: But3 | A: Guts N: (plot) | A: Pro N: Kno | A: Gut N: Sac4 | M: Kir2 A: (plot) N: Mat 8 |
Sam | M: Kin3 A: - N: - | A: Kin N: ChGu | A: Kin N: Gut2 | A: Pro N: (plot) | A: Cha N: Tia3 | A: Gut N: Kin | M: Fre2 A: Kir3 N: Lis2 |
Dewey | M: Kin A: Ra1 N: - | A: Kno N: Kno | A: Kno N: Kno | A: Pro N: (plot) | A: Kno N: | A: N: | M: A: N: |
Leia | M: Kin3 A: - N: Na7 | A: Kin N: Gut | A: Pro N: Gut | A: Cha N: (plot) | A: Pro N: Nat8 | A: Cha N: Kin | M: Kno A: Kin N: (plot) |
Karl | M: Kin A: Kin N: Cha | A: Kno N: Ka2 | A: Gut N: Pro | A: Kno N: (plot) | A: Gut N: | A: N: | M: A: N: |
Floyd | M: Kin3 A: - N: - | A: Kin N: ChGu | A: Pro N: Mar3 | A: Pro2 N: (plot) | A: Pro N: Pro | A: Gut N: Kin | M: Mar4 A: (plot) N: (plot) |
Arcadia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Alex | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Nora | M: Gut A: Al5 N: Kno | A: Mat3 N: Ali6 | A: Cha N: Cha | A: Guts N: (plot) | A: Cha N: Ma3 | A: Gut N: Tia2 | M: Kin A: Tom 2 N: (plot) |
Aron | M: Kin3 A: - N: Lau2 | A: N: | A: N: | A: N: | A: N: | A: N: | M: Pro A: Gut N: Ave2 |
Gabriel | M: Kin3 A: - N: Pro | A: Cha N: Pro | A: N: | A: N: | A: N: | A: N: | M: A: N: |
I3 | M: - A: - N: - | A: Kin N: ChGu | A: Pro N: Pro | A: Cha N: Pro | A: N: | A: N: | M: A: N: |
Kiran | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Template:
Sun | Mon | Tues | Wed | Thurs | Fri | Sat | |
Tai | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Sam | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Dewey | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Leia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Karl | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Floyd | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Arcadia | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Alex | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Nora | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Aron | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Gabriel | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
I3 | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Kiran | M: A: N: | A: N: | A: N: | A: N: | A: N: | A: N: | M: A: N: |
Tai Kudo
Asmodeus
Dark
Senior
Stats
Guts: 18
Proficiency: 18
Kindness: 7
Charm: 16
Knowledge: 15
Equipment
Twin Shooter (E)
Spaghetti Western
Water Demon (Def +6, Evade +4, Phys Res +1, Water Res +2, Fire Res +1, Wind Res +2, Earth Res +2, Elec Res -1) (E)
Items
Scale of Dragon x1
Soft Plastic x2
Heavy Scale x2
Fish Eye x2
Razor Claw x5
Messy Fur x2
Stick Web x5
Shiny Exoskeleton x1
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Leech Fragment x2
Charm Shard x1
Thick Vine x3
Rose Heart x2
Knowledge Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Skills
Bloody Blasters: Red Colored Dark Energy bullets are shot in quick succession at long Range. [Base]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Water Gun: Pew. [Raine 2]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Tail Whip: Tai's demonic tail extends to hit an enemy(up to medium range), dealing moderate physical damage. [Sachi 2]
Thorn Thrash: Tai's guns temporarily sprout some thorny vines from the end of the barrel. Tai uses this as a melee weapon and attacks an enemy doing moderate plant damage. [Sachi 3]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Harpy's Illusion: Tai casts a wind spell on himself, creating an illusion with a chance to cause confuse, charm, or taunt. Also a low chance for Berserk or Fear. [Mattea 4]
Burst Barrage: Tai fires off a few rapid fire bullets enchanted with wind. The magic bullets burst upon impact, dealing moderate damage and has a chance (30%) to leave the enemy deafened. [Mattea 5]
Grace of the Sky: Tai casts a wind spell that boosts an ally's speed, allowing them to move twice the next round. [Mattea 6]
Tornado Shot: Deal heavy wind damage to one enemy twice, or moderate wind damage to two enemies. [Mattea 7]
Duality Shot: Tai's guns light up with light and dark energy respectively. He can fire each gun at a separate enemy to deal moderate dark/light damage or fire both at one enemy for moderate damage and inflict curse or blind. [Buttons 2]
Love & Lucky: Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2]
Dark Strike: Dark energy bursts out of Tai's guns like small swords. He rushes in for a flurry of attacks on an enemy, dealing powerful dark damage to a single opponent. [Natsumi 3]
Pentagram Shot: Magical pentagrams appear at the end of each ot Tai's gun and he fires off a few heavy rounds. Deal moderate dark damage at mid-range and heavy dark damage at close-range. [Natsumi 4]
Dark Soul (Passive): When one of Tai's allies whom he's Rank 5 or above with is below half health, this skill activates. Tai becomes cursed, but any damage he inflicts heals the ally that activated this skill. [Natsumi 5]
Divine Mines: The end of Tai's tail glows with a heavenly light. Tai swipes his tail in the air towards the enemy, unleashing numerous small balls floating in the air and glowing with Celestial light. Tai can take another turn to detonate the mines or they automatically detonate after 3 turns, dealing moderate Celestial damage with a 25% chance of inflicting Blind, 10% chance of Burn, 5% chance of Dazzled. [Freya 2]
Holy Curse: Tai makes a celestial pentagram in the air, which fully heals an ally while inflicting Curse upon Tai. [Freya 3]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Tail Slash: Tai runs up to an enemy and slashes them with his tail. Does moderate neutral damage. [Lance 2]
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50% [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Water Gun: Pew. [Raine 2]
Fresh Demonroot: Tai summons a magical plant that fully heals an ally but has a 33% of causing either curse, ensnare,panic, paralysis, or poison. [Sachi 2]
Tail Whip: Tai's demonic tail extends to hit an enemy(up to medium range), dealing moderate physical damage. [Sachi 2]
Thorn Thrash: Tai's guns temporarily sprout some thorny vines from the end of the barrel. Tai uses this as a melee weapon and attacks an enemy doing moderate plant damage. [Sachi 3]
Gale Shot: Tai shoots bullets enchanted with the Wind element, dealing weak wind physical damage. [Mattea 2]
Hell's Breeze: Tai casts a spell that causes a gust of air to hit all enemies. Deals weak Fire/Water damage to all enemies.(50% chance of inflicting Fire Damage, 50% chance of inflicting Water damage.) 20% chance to inflict burn or freeze(depending on the damage dealt.) [Mattea 3]
Harpy's Illusion: Tai casts a wind spell on himself, creating an illusion with a chance to cause confuse, charm, or taunt. Also a low chance for Berserk or Fear. [Mattea 4]
Burst Barrage: Tai fires off a few rapid fire bullets enchanted with wind. The magic bullets burst upon impact, dealing moderate damage and has a chance (30%) to leave the enemy deafened. [Mattea 5]
Grace of the Sky: Tai casts a wind spell that boosts an ally's speed, allowing them to move twice the next round. [Mattea 6]
Tornado Shot: Deal heavy wind damage to one enemy twice, or moderate wind damage to two enemies. [Mattea 7]
Duality Shot: Tai's guns light up with light and dark energy respectively. He can fire each gun at a separate enemy to deal moderate dark/light damage or fire both at one enemy for moderate damage and inflict curse or blind. [Buttons 2]
Love & Lucky: Passive. Every time Tai gains a rank there is a 5% chance of also gaining a point in a random stat. [Natsumi 2]
Dark Strike: Dark energy bursts out of Tai's guns like small swords. He rushes in for a flurry of attacks on an enemy, dealing powerful dark damage to a single opponent. [Natsumi 3]
Pentagram Shot: Magical pentagrams appear at the end of each ot Tai's gun and he fires off a few heavy rounds. Deal moderate dark damage at mid-range and heavy dark damage at close-range. [Natsumi 4]
Dark Soul (Passive): When one of Tai's allies whom he's Rank 5 or above with is below half health, this skill activates. Tai becomes cursed, but any damage he inflicts heals the ally that activated this skill. [Natsumi 5]
Divine Mines: The end of Tai's tail glows with a heavenly light. Tai swipes his tail in the air towards the enemy, unleashing numerous small balls floating in the air and glowing with Celestial light. Tai can take another turn to detonate the mines or they automatically detonate after 3 turns, dealing moderate Celestial damage with a 25% chance of inflicting Blind, 10% chance of Burn, 5% chance of Dazzled. [Freya 2]
Holy Curse: Tai makes a celestial pentagram in the air, which fully heals an ally while inflicting Curse upon Tai. [Freya 3]
Stun Gun: Tai's guns become electrified. He shoots two weak lightning bolts at an enemy. Deals light electric damage (moderate damage if used at close-range). Tiny chance of inflicted Zapped. [Jimmy 2]
Storm Surge: Tai unleashes a rapid fire of enchanted bullets. Deals moderate electric and dark damage. 15% chance of causing Paralysis or Blind. 5% of causing Zapped. [Jimmy 3]
Dark Lasso: Lasso an enemy and inflict them with bind for up to 3 turns. Tai can still attack, but the power of any skills that require both guns is halved. [Jimmy 4]
Tail Slash: Tai runs up to an enemy and slashes them with his tail. Does moderate neutral damage. [Lance 2]
Samantha Jackson
Ivy
Celestial
Junior
Stats
Guts: 9
Proficiency: 8
Kindness: 22
Charm: 18
Knowledge: 7
Equipment
Bladed Whip
Flamefang Whip (Phys +12, Fire Damage +3, Lethality +2, Hit -3) (E)
Kitty Ears
Plesiosaur Armor (Water Res +10, Fire Res +8, Evade +8, Wind Res +4, Earth Res +4, Def +1, Electric Res -5) (E)
Items
Dragon Scale
Soft Plastic x2
Rubbery Cap x2
Fish Eye x5
Light Scale x1
Wriggling Tentacle x3
Razor Fang x1
Messy Fur x2
Fluid Skin x1
Flame Core x2
Razor Claw x2
Leathery Wing x2
Rank Up Ticket (2-5) x1
Mareena Pass x2
Basic Crafting Kit x1
Charm Shard x2
Proficiency Shard x2
Kindness Shard x1
Key Items
Soul Key
Skills
Wrap w/ benefits: Attempts to trap a foe in her whip immobilizing them for one turn while causing minor damage. The damage is continuous while the opponent is trapped. More successful on smaller foes and foes that have been weakened. [Base]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2]
Water Gun: Launch a stream of water towards the foe. Deals moderate Water Damage. [Raine 2]
Gentle Raine: Summons a gentle Rain(e) that heals the party for a small amount of health (15% of total health) [Raine 3]
Stinging Rain(e): Summons a Rain(e) cloud which causes it to Rain(e) that stings the foe. Deals continuous small amount of water based damage to foes.[Raine 4]
Rain(e) Petals: Sam says a small chant and her whip breaks apart into blue petal-like objects. Sam has control of the individual petals and they respond to her will. Sam is unable to use any of her whip based skills while using this skill. The individual blades deal Water based damage and damage varies on whether it's used to attack multiple foes or a single foe. The move lasts until Sam cancels it or is KO'd or suffering a status effect that would hamper it. [Raine 5]
Rain(e) Dance: Sam performs a small and enchanting dance to summon Rain(e) clouds. The clouds and rain(e) are infused with a special type of energy and they effect all foes and allies alike. The Rain powers up all water based moves(all water based moves are strengthen by ×1.5). All fire based moves are weakened (by ×0.5). Charging moves which require the sunlight take an extra turn to charge and deal less damage. The Rain(e) lasts for 5 turns or until they are dismissed. [Raine 6]
Celestial Strike: Creates what looks like a soccer ball filled with Celestial energy and strike a foe. Deals Moderate Celestial damage on one foe. [Freya 2]
Flying Discus: Sam summons a Discus shaped object that strikes all foes for Celestial damage. The first foe struck gets dealt moderate Celestial damage but damage decreases with each subsequent hit. [Freya 3]
Zelda's Lullaby: Sam hums a tone that is pleasant and soothing. Has a small chance of putting all foes to sleep. [Avalon 2]
Dean's List: Sam summons a piece of paper made of pure light. Deals Moderate Light damage to a single target. [Dean 2]
Blinding Whip: Deals Physical Damage with a chance to inflict Blind on foe. [Fox 2]
Sinister Whip: Sam coats her whip in a dark and sinister energy. Deals Dark Damage and heals Sam for a tiny amount of HP. [Fox 3]
Soul Sphere: Create a barrier that reduces damage slightly to the party for 3 turns. [Tia 2]
Sam summons a cute little wand that can launch stars (think Star Rod from smash bros. series). The stars do moderate damage and have a 50/50 chance of doing celestial or light damage. Each rod holds about 20 shots per summon before it runs out of energy. Once it runs out of energy there is a cool off period of one battle before Sam can summon another Star Rod. [Mareena 2]
Summon Kirbi Lv.1: Sam summons a yellow puff ball to aid her. Sam has a connection with Kirbi and is able to sense anything he does. He can also fly a near infinite amount of time (though he can't attack or do anything while flying). Kirbi can inhale small- and medium-size non-special foes and objects and then spit them out as a projectile. The projectiles do average damage and have a 50/50 chance of doing Light or Celestial damage. He has 6 units of health. Kirby stays until dismissed or is defeated. Doesn't recover health in between bouts and once defeated can't be summoned until the next day. [Mareena 3]
Rock Throw: Sam summons a boulder to fall on top of the foe. Deals moderate Earth based damage. Single target. [Grant 2]
Whip lash: Attacks a group of foes with her whip. [Base]
Poison Whip: Inflicts damage with a chance to poison the foe. [Kiran 2]
Water Gun: Launch a stream of water towards the foe. Deals moderate Water Damage. [Raine 2]
Gentle Raine: Summons a gentle Rain(e) that heals the party for a small amount of health (15% of total health) [Raine 3]
Stinging Rain(e): Summons a Rain(e) cloud which causes it to Rain(e) that stings the foe. Deals continuous small amount of water based damage to foes.[Raine 4]
Rain(e) Petals: Sam says a small chant and her whip breaks apart into blue petal-like objects. Sam has control of the individual petals and they respond to her will. Sam is unable to use any of her whip based skills while using this skill. The individual blades deal Water based damage and damage varies on whether it's used to attack multiple foes or a single foe. The move lasts until Sam cancels it or is KO'd or suffering a status effect that would hamper it. [Raine 5]
Rain(e) Dance: Sam performs a small and enchanting dance to summon Rain(e) clouds. The clouds and rain(e) are infused with a special type of energy and they effect all foes and allies alike. The Rain powers up all water based moves(all water based moves are strengthen by ×1.5). All fire based moves are weakened (by ×0.5). Charging moves which require the sunlight take an extra turn to charge and deal less damage. The Rain(e) lasts for 5 turns or until they are dismissed. [Raine 6]
Celestial Strike: Creates what looks like a soccer ball filled with Celestial energy and strike a foe. Deals Moderate Celestial damage on one foe. [Freya 2]
Flying Discus: Sam summons a Discus shaped object that strikes all foes for Celestial damage. The first foe struck gets dealt moderate Celestial damage but damage decreases with each subsequent hit. [Freya 3]
Zelda's Lullaby: Sam hums a tone that is pleasant and soothing. Has a small chance of putting all foes to sleep. [Avalon 2]
Dean's List: Sam summons a piece of paper made of pure light. Deals Moderate Light damage to a single target. [Dean 2]
Blinding Whip: Deals Physical Damage with a chance to inflict Blind on foe. [Fox 2]
Sinister Whip: Sam coats her whip in a dark and sinister energy. Deals Dark Damage and heals Sam for a tiny amount of HP. [Fox 3]
Soul Sphere: Create a barrier that reduces damage slightly to the party for 3 turns. [Tia 2]
Sam summons a cute little wand that can launch stars (think Star Rod from smash bros. series). The stars do moderate damage and have a 50/50 chance of doing celestial or light damage. Each rod holds about 20 shots per summon before it runs out of energy. Once it runs out of energy there is a cool off period of one battle before Sam can summon another Star Rod. [Mareena 2]
Summon Kirbi Lv.1: Sam summons a yellow puff ball to aid her. Sam has a connection with Kirbi and is able to sense anything he does. He can also fly a near infinite amount of time (though he can't attack or do anything while flying). Kirbi can inhale small- and medium-size non-special foes and objects and then spit them out as a projectile. The projectiles do average damage and have a 50/50 chance of doing Light or Celestial damage. He has 6 units of health. Kirby stays until dismissed or is defeated. Doesn't recover health in between bouts and once defeated can't be summoned until the next day. [Mareena 3]
Rock Throw: Sam summons a boulder to fall on top of the foe. Deals moderate Earth based damage. Single target. [Grant 2]
Dewey
Istyar
Neutral
Junior
Stats
Guts: 6
Proficiency: 12
Kindness: 7
Charm: 7
Knowledge: 34
Equipment
Beige Book (E)
Scholar's Cloak
Seawing Amulet (Water Res +10, Fire Res +7, Wind Res +6, Eart Res +6, Evade +8, Elec Res -5) (E)
Silvershroom Amulet (Def +16, Poison Res +15, Phys Res +10, Elec Res +6, Metal Res +5, Evade -18)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x2
Heavy Scale x3
Light Scale x10
Fish Eye x1
Razor Claw x1
Calcified Carapace x1
Venomous Stinger x3
Black and Yellow Fur x2
Flame Core x1
Razor Fang x3
Spore Sac x2
Rank Up Ticket (2-5) x1
Rank Up Ticket (2) x2
Basic Crafting Kit x1
Proficiency Shard x1
Knowledge Shard x1
Key Items
Skills
Analyze: Using his glasses, Dewey observes a target to discover their elemental affinity and weakness (analyzed targets have this information added to their bestiary info). This skill can also be used to analyze objects in order to learn more about them. [Base]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Flux: Surround am enemy with a odd magnetic wave, dealing machine elemental magic damage. Deals more damage when exploiting a weakness. [Raine 2]
Mystic Gale: Tear into an enemy with razor-sharp winds, dealing wind elemental magic damage. Deals more damage when exploiting a weakness. [Tom 2]
Mystic Bolt: Call down a lightning bolt on an enemy, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Miasma: Suffocate an enemy with a cloud of toxic gas, dealing poison elemental magic damage. Deals more damage when exploiting a weakness. [Avalon 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Gloom: Envelop an enemy in shadows, dealing dark elemental magic damage. Deals more damage when exploiting a weakness. [Somnis 2]
Mystic Pulse: Focus a burst of soul energy on an enemy, dealing soul elemental magic damage. Deals more damage when exploiting a weakness. [Tia 2]
Mystic Lance: Conjure a mystical lance to impale an enemy, dealing Neutral elemental magic damage. Deals more damage when exploiting a weakness. [Tia 3]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2]
Mystic Flame: Engulf an enemy in fire, dealing fire elemental magic damage. Deals more damage when exploiting a weakness. [Base]
Mystic Flux: Surround am enemy with a odd magnetic wave, dealing machine elemental magic damage. Deals more damage when exploiting a weakness. [Raine 2]
Mystic Gale: Tear into an enemy with razor-sharp winds, dealing wind elemental magic damage. Deals more damage when exploiting a weakness. [Tom 2]
Mystic Bolt: Call down a lightning bolt on an enemy, dealing Electric elemental magic damage. Deals more damage when exploiting a weakness. [Kiran 2]
Mystic Miasma: Suffocate an enemy with a cloud of toxic gas, dealing poison elemental magic damage. Deals more damage when exploiting a weakness. [Avalon 2]
Mystic Thorns: Ensnare an enemy with thorn-covered vines, dealing Plant elemental magic damage. Deals more damage when exploiting a weakness. [Fox 2]
Mystic Spike: Cause the earth below an enemy to rise up into a spike, dealing Earth elemental magic damage. Deals more damage when exploiting a weakness. [Buttons 2]
Mystic Gloom: Envelop an enemy in shadows, dealing dark elemental magic damage. Deals more damage when exploiting a weakness. [Somnis 2]
Mystic Pulse: Focus a burst of soul energy on an enemy, dealing soul elemental magic damage. Deals more damage when exploiting a weakness. [Tia 2]
Mystic Lance: Conjure a mystical lance to impale an enemy, dealing Neutral elemental magic damage. Deals more damage when exploiting a weakness. [Tia 3]
Mystic Frost: Attack an enemy with chilling winds, dealing Water elemental magic damage. Deals more damage when exploiting a weakness. [Mareena 2]
Leia Everett
Person
Neutral
Junior
Stats
Guts: 5
Proficiency: 27
Kindness: 22
Charm: 9
Knowledge: 7
Equipment
Battoo (E)
Sticky Bat (Hit +10, Phys +5, Anti-Aether +2, Lifesteal +2)
Normal Clothes
Anglerfish Tattoo (Def +5, Evade +5) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Fish Eye x3
Razor Claw x4
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Calcified Carapace x1
Pretty Shell x2
Shiny Exoskeleton x1
Messy Fur x2
Leech Fragment x3
Leech Sucker x1
Charm Shard x2
Proficiency Shard x2
Kindness Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Vitcorp ID Tag
Skills
Clothes Attack: A shirt or a pair of jeans appears out of nowhere, then tries to wrap itself around the enemy, grappling it. If the enemy is too big to get grappled, it will only be slowed down. [Base]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. When an enemy attacks the UFO, it reveals a weakness and a resistance. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Spoopy Skeleton: A really spooky skeleton joins the battle and dances. Somehow, that has a chance of inflicting Fear on all enemies. [Buttons 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that provokes all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Ghosty Goo: Leia summons a ghost that is slimy from crying too much. The ghost crashes into an enemy, causing Water Damage and inflicting Fear. [Natsumi 5]
Attack of the evil hat: A sentient top hat attaches itself to an enemy, inflicting Charm on them. This attack doesn't miss, unless the creature is immune to Charm. This also somehow allows the target creature to speak english, with a british accent. This move can miss if it becomes an AOE move because of Alien Abduction. [Natsumi 6]
Smiling Shrine: Summons a giant grinning sentient shrine in front of an ally, which will block every attacks for that ally. Stays active until it got hit 3 times. Launches debris towards the attacker everytime it's attacked, which causes heavy dark damage. [Natsumi 7]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
Alien Scan: Using Alien Abduction reveals a resistance and a weakness of any enemy that attacks the UFO. [Jimmy 4]
Door Frane: Some random door frame appears in front of the enemy. Since it has to pass the door frame to do any physical attacks, the enemy's speed and strenght are lowered a little. [Kiran 2]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4]
Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5]
Random Chaos: Leia throws a crystal ball at the enemy, doing damage of a random element. [Mareena 2]
Alien Abduction: A UFO comes from the sky and abducts an ally. It transforms that ally's attack into an AOE on the next turn and the UFO will take the damage for the ally until it's destroyed. Leia can use it on herself. When an enemy attacks the UFO, it reveals a weakness and a resistance. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Little Grey: Summon a Little Grey to counter when a target ally is damaged. [Buttons 2]
Spoopy Skeleton: A really spooky skeleton joins the battle and dances. Somehow, that has a chance of inflicting Fear on all enemies. [Buttons 3]
Demonface Ward: Leia places a scroll on herself, then gets chased by a giant demon, forcing her to crash into the enemy. Causes recoil on Leia. [Natsumi 2]
Murder Scroll: Leia puts a scroll on herself or an ally that provokes all enemies. [Natsumi 3]
Enemy Scroll: Leia puts a scroll on an enemy. An afterimage of that enemy will join the party for the rest of the battle or until it is defeated. In the case of bosses, the afterimage is significantly weaker. The afterimages are not player-controlled. Only one Enemy Scroll per battle. [Natsumi 4]
Ghosty Goo: Leia summons a ghost that is slimy from crying too much. The ghost crashes into an enemy, causing Water Damage and inflicting Fear. [Natsumi 5]
Attack of the evil hat: A sentient top hat attaches itself to an enemy, inflicting Charm on them. This attack doesn't miss, unless the creature is immune to Charm. This also somehow allows the target creature to speak english, with a british accent. This move can miss if it becomes an AOE move because of Alien Abduction. [Natsumi 6]
Smiling Shrine: Summons a giant grinning sentient shrine in front of an ally, which will block every attacks for that ally. Stays active until it got hit 3 times. Launches debris towards the attacker everytime it's attacked, which causes heavy dark damage. [Natsumi 7]
Panic Scream: Leia starts screaming in panic so hard, that she sends a sonic shockwave at a single enemy, but inflicts Silence on herself. [Jimmy 2]
Thunder Cam: Deal Electric damage to the tallest unit. [Jimmy 3]
Alien Scan: Using Alien Abduction reveals a resistance and a weakness of any enemy that attacks the UFO. [Jimmy 4]
Door Frane: Some random door frame appears in front of the enemy. Since it has to pass the door frame to do any physical attacks, the enemy's speed and strenght are lowered a little. [Kiran 2]
Light spiral: Leia spins, while also moving so she forms a light spiral around a single enemy. Deals light damage to the target, but makes every other enemies and Leia Dizzy. [Zack 2]
Light Aura Spread: Leia's weapon is filled with a light aura. She then attacks with her weapon, causing light damage. The light aura spreads on impact. The bigger the enemy is, the more damage it takes. [Zack 3]
Tennis formation: Leia convinces the party to split into pair, each duo going on a different side of the enemy. This results in the enemies being in-between each pair. This action always goes first and give every's ally move a slight chance to inflict Dizzy. [Zack 4]
Meteor Kick: Is that a meteor falling on the party? Oh no! Kick it! Kick it! Deals heavy Earth damage to a single enemy. [Zack 5]
Random Chaos: Leia throws a crystal ball at the enemy, doing damage of a random element. [Mareena 2]
Karl
00081300182/Zeroes
Neutral
Junior
Stats
Guts: 6
Proficiency: 7
Kindness: 12
Charm: 23
Knowledge: 12
Equipment
Unfrosted Poptart (E)
Karl Disguise (E)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x1
Heavy Scale x3
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Proficiency Shard x1
Charm Shard x1
Kindness Shard x1
Knowledge Shard x1
Key Items
Soul Key
Skills
Mad Skillz: Start off with a 99 percent reduction in all stats. For every relationship level gained, Karl will gain three percent more strength. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base]
Who Needs Skills When You Have Tarts?: Karl cannot gain skills from rank ups until rank five in a certain relationship. [Base]
Floyd Gaizus
Cavalry
Wind
Freshman
Stats
Guts: 9
Proficiency: 33
Kindness: 12
Charm: 9
Knowledge: 2
Equipment
Simple Saber (E)
Plastic Sword (Physical Attack +5, Elec Attack +5, Poison Attack +5, Wind Attack +4, Earth Attack +4, Hit +2, Fire Attack -10)
Ceremonial Dress (E)
Items
Scale of Dragon x1
Soft Plastic x5
Leathery Wing x1
Thick Vine x3
Razor Claw x3
Hover Unit x1
Metal Plate x3
Targeting Chip x2
Venomous Stinger x2
Black and Yellow Fur x2
Rose Heart x2
Charm Shard x1
Proficiency Shard x2
Kindness Shard x1
Rank Up Ticket (2-5) x1
Basic Crafting Kit x1
Key Items
Soul Key
Skills
Ride like the Wind!!: Hops aboard a steed of air covering great distance to strike an enemy with his saber. [Base]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal Water damage to an enemy for 3 turns. Low chance to inflict Chill or Frostbite. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
THUNDERSTRUCK: Converts all current Raineclouds into a singular Electric Attack on a single enemy. [Raine 5]
Voodoo in Victory: Revive the last defeated enemy with full health, charmed. Will decompose in 5 rounds. [Buttons 2]
Soul-Nado: Whips up a soul storm dealing Souls damage to all enemies. [Natsumi 2]
Falling Stars: Drops a rain of stars upon the enemies dealing Celestial Damage. [Freya 2]
Comeback Kid: Deals Heavy Celestial Damage to one enemy. Can only be used the round after Freya drops a sports. [Freya 3]
Burning Ash: Sets the air aflame dealing Fire Damage to all engaged enemies. [Laura 2]
Gale Bolts: Propel (Crossbow) bolts into an enemy 50% chance to be attuned to the Wind element 50% chance to be of the Neutral element. [Lance 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Rat Pack: An absurd amount of rats swarm the enemies. Has a chance to inflict poison on all enemies then swarms one dealing damage until the swarm is defeated. [Katie 5]
Fear Tactics: Release dark whispers that deal dark damage to an enemy with a chance of fear [Fox 2]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Lead the Charge: Passive. Deal increased damage to enemies once per round if Floyd is the first to hit them. [Mareena 2]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2]
Icy Raines: Raine Clouds now have a chance to Frostbite or Chill [Ilya 3]
Immaculate Reconstruction: Passive. Voodoo in Victory now revives target to full health and lasts two more rounds (5). [Ilya 4]
Cool Under Pressure: Passive. Raises Floyd's crit rate when outnumbered, facing bosses, or other extremely dangerous encounters. [Ilya 5]
Cutting Winds: Summons a sharp gale hitting multiple enemies with wind damage. [Base]
Inner Calm: Passive. Heals non-special status ailments 1 turn faster. [Raine 2]
Raine Cloud: Summons a cloud to deal Water damage to an enemy for 3 turns. Low chance to inflict Chill or Frostbite. [Raine 3]
Refreshing Raines: Summons a cloud to heal a party member over a period of time instead of pelting a foe. [Raine 4]
THUNDERSTRUCK: Converts all current Raineclouds into a singular Electric Attack on a single enemy. [Raine 5]
Voodoo in Victory: Revive the last defeated enemy with full health, charmed. Will decompose in 5 rounds. [Buttons 2]
Soul-Nado: Whips up a soul storm dealing Souls damage to all enemies. [Natsumi 2]
Falling Stars: Drops a rain of stars upon the enemies dealing Celestial Damage. [Freya 2]
Comeback Kid: Deals Heavy Celestial Damage to one enemy. Can only be used the round after Freya drops a sports. [Freya 3]
Burning Ash: Sets the air aflame dealing Fire Damage to all engaged enemies. [Laura 2]
Gale Bolts: Propel (Crossbow) bolts into an enemy 50% chance to be attuned to the Wind element 50% chance to be of the Neutral element. [Lance 2]
Pollution: Moderate chance to poison all enemies. [Katie 2]
Acid Armor: Sharply raises defense. When an enemy deals direct damage, high chance to inflict poison but dispels the buff. [Katie 3]
Polymorph: Copies a Random Buff and Debuff from Katie's current form. Dispelled at will. [Katie 4]
Rat Pack: An absurd amount of rats swarm the enemies. Has a chance to inflict poison on all enemies then swarms one dealing damage until the swarm is defeated. [Katie 5]
Fear Tactics: Release dark whispers that deal dark damage to an enemy with a chance of fear [Fox 2]
Sand-attack: User tosses dirt and other detritus from the ground into the opponents eyes dealing light Earth damage and causing Blindness. [Zack 2]
Lead the Charge: Passive. Deal increased damage to enemies once per round if Floyd is the first to hit them. [Mareena 2]
Powder Snow: Hits enemy with water damage with a chance to inflict Chill. [Ilya 2]
Icy Raines: Raine Clouds now have a chance to Frostbite or Chill [Ilya 3]
Immaculate Reconstruction: Passive. Voodoo in Victory now revives target to full health and lasts two more rounds (5). [Ilya 4]
Cool Under Pressure: Passive. Raises Floyd's crit rate when outnumbered, facing bosses, or other extremely dangerous encounters. [Ilya 5]
Ursala Norant Owan
Malatyne
Water
Senior
Stats
Guts: 14
Proficiency: 2
Kindness: 4
Charm: 23
Knowledge: 12
Equipment
Tome of Prelati
Basic Gown
Items
Chipped Knife x2
Tattered Loincloth x2
Fluid Skin x1
Messy Fur x2
Razor Claw x2
Flame Core x2
Leech Fragment x1
Leech Sucker x1
Scale of Dragon x1
Basic Crafting Kit x1
Charm Shard x1
Key Items
Vitcorp ID Tag
Skills
Summon Kraken Lv 1: Summons a small Kraken for the remainder of the battle. It attacks enemies with crushing tentacles and blasts of water. It can be summoned on land, but works best summoned in water. [Base]
Eldritch Blast: Shoots a writhing mass of water and tentacles at one nearby enemy that explodes on impact, dealing moderate Water damage. Has a low chance to cause Chill or Ensnare. [Base]
Chessmaster C+: Slightly increases the damage of Nora's spells and summons for each conscious ally in the battle (excluding herself and her summons). [Alice 2]
Spring Deluge: Deals light water damage to all nearby enemies and changes the field terrain to Water for the next 3 turns. [Alice 3]
Diamond Dust: Can only be used when the field terrain is Water. Steps on enemies to deal moderate Ice damage to multiple nearby enemies, and changes the field terrain to Frozen for 1 turn. [Alice 4]
Superior Flight B++: Passive. Nora can fly much faster and for longer periods of time. While flying, Accuracy and Evasion gain a minor boost. [Alice 5]
Arcana of the Fool B: Moderate chance to inflict Charm on one enemy for 3 turns. [Mattea 2]
Befuddle Dance: Minor chance at confusion to a nearby group of enemies. The chance at success rises slightly each turn Nora spends dancing. [Tia 2]
Eldritch Cannon: Consumes 1 summon to deal heavy mixed Water/Dark damage to multiple enemies in a straight line. [Mareena 2]
Eldritch Blast: Shoots a writhing mass of water and tentacles at one nearby enemy that explodes on impact, dealing moderate Water damage. Has a low chance to cause Chill or Ensnare. [Base]
Chessmaster C+: Slightly increases the damage of Nora's spells and summons for each conscious ally in the battle (excluding herself and her summons). [Alice 2]
Spring Deluge: Deals light water damage to all nearby enemies and changes the field terrain to Water for the next 3 turns. [Alice 3]
Diamond Dust: Can only be used when the field terrain is Water. Steps on enemies to deal moderate Ice damage to multiple nearby enemies, and changes the field terrain to Frozen for 1 turn. [Alice 4]
Superior Flight B++: Passive. Nora can fly much faster and for longer periods of time. While flying, Accuracy and Evasion gain a minor boost. [Alice 5]
Arcana of the Fool B: Moderate chance to inflict Charm on one enemy for 3 turns. [Mattea 2]
Befuddle Dance: Minor chance at confusion to a nearby group of enemies. The chance at success rises slightly each turn Nora spends dancing. [Tia 2]
Eldritch Cannon: Consumes 1 summon to deal heavy mixed Water/Dark damage to multiple enemies in a straight line. [Mareena 2]
Aron Gunnarson
Machine
Stats
Guts: 12
Proficiency: 10
Kindness: 10
Charm: 10
Knowledge: 4
Equipment
C-1
Jacket
Items
Scale of Dragon x1
Basic Crafting Kit x1
Rank Up Ticket (low) x1
Key Items
Skills
C-Jump: C-4 implants in his shoes let him jump really high to attack (Once per pair of shoes.) [Base]
C-Present: Charm enemies into accepting a small gift (confection, cigarette, etc.) which is rigged to explode when they use it. [Base]
C-Sticky: Plant an extra sticky C4 trap that slows its targets. [Mattea 2]
C-Me Now?: C-4 splatter covers the enemy's eyes and blinds them, but Jesus Christ, I'm not gonna put a detonator on that. [Fox 2]
C-Present: Charm enemies into accepting a small gift (confection, cigarette, etc.) which is rigged to explode when they use it. [Base]
C-Sticky: Plant an extra sticky C4 trap that slows its targets. [Mattea 2]
C-Me Now?: C-4 splatter covers the enemy's eyes and blinds them, but Jesus Christ, I'm not gonna put a detonator on that. [Fox 2]
Gabriel Allard
Machine
Stats
Guts: 9
Proficiency: 14
Kindness: 6
Charm: 11
Knowledge: 6
Equipment
Laser Pointer (E)
Shiny Jacket (E)
Items
Scale of Dragon x1
Basic Crafting Kit x1
Rank Up Ticket (low) x1
Key Items
Skills
Steal: Inflicts low damage, and has a low chance of taking an item from the target. [Base]
Flash: Reflects a non-damaging laser beam into the eyes of the target, with a high chance of inflicting the Blind status. [Base]
Rave-bot (Mattea rank 2): Sends out a small, modified autonomous vaccuming robot that yells "DANCE!" in a poorly synthesized voice, then begins to play undanceable EDM with a small coordinated lightshow. High chance to inflict Deafened on each nearby enemy. [Mattea 2]
Summon Automaton Queen: Summons a robot to aid in battle. Acts as if under the effects of slow and is limited to melee attacks. Deals moderate neutral damage through a slap attack. Low chance to inflict dizzy. [Lisa 2]
Flash: Reflects a non-damaging laser beam into the eyes of the target, with a high chance of inflicting the Blind status. [Base]
Rave-bot (Mattea rank 2): Sends out a small, modified autonomous vaccuming robot that yells "DANCE!" in a poorly synthesized voice, then begins to play undanceable EDM with a small coordinated lightshow. High chance to inflict Deafened on each nearby enemy. [Mattea 2]
Summon Automaton Queen: Summons a robot to aid in battle. Acts as if under the effects of slow and is limited to melee attacks. Deals moderate neutral damage through a slap attack. Low chance to inflict dizzy. [Lisa 2]
Ivan
Element
Stats
Guts: 7
Proficiency: 12
Kindness: 10
Charm: 12
Knowledge: 6
Equipment
Items
Soul of Dragon x1
Key Items
Skills
Third Eye: Ivan can predict a foes actions for the next turn, allowing him to act on them for that turn. [Base]
Meditation: Ivan Meditates for a turn to store up his power for his next attack, increasing the damage of it by 20%. If his built up power isn't used the next turn it dissipates. [Base]
Meditation: Ivan Meditates for a turn to store up his power for his next attack, increasing the damage of it by 20%. If his built up power isn't used the next turn it dissipates. [Base]
Name
Element
Stats
Guts:
Proficiency:
Kindness:
Charm:
Knowledge:
Equipment
Items
Key Items
Skills
Raine Selig
Neptune
Water
Senior
Stats
Guts: 15
Proficiency: 15
Kindness: 18
Charm: 13
Knowledge: 8
Equipment
Flimsy Umbrella (E)
Rain Coat (E)
Items
Metal Plate x2
Razor Fang x3
Flame Core x1
Fish Eye x8
Fluid Skin x2
Flame Core x3
Wriggling Tentacle x5
Light Scale x2
Scale of Dragon x1
Skills
Mist: Increase party evasion with a spray of water. [Base]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Dark Clouds: 3 random allies/enemies gain Untargetable. [Tai 2]
Lash: Acts fast. Deal moderate water damage to a single enemy with a chance to inflict Taunt. [Sam 2]
Star Shower: Deal light Water/Celestial damage to all enemies. [Sam 3]
Lash+: Lash now acts fast and has a chance to inflict Taunt. [Sam 4]
Hop: Gain Untargetable for 3 turns. Can only use ranged attacks until it wears off. [Sam 5]
Skip: Can only be used during Hop. Deal moderate physical damage to an enemy and increase Untargetable duration by 1 turn. [Sam 6]
Bubble Shield: Surround an ally in a bubble that nullifies the next source of damage but not other effects. [Dewey 2]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Emerald Splash: Deal moderate Wind/Water damage to a single enemy. Never misses. [Floyd 5]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1]
Dew Drop: Remove all status effects from a target at the end of round for 3 turns. [Avel 2]
Bash: Smash an enemy with lower accuracy but higher damage. [Base]
Dark Clouds: 3 random allies/enemies gain Untargetable. [Tai 2]
Lash: Acts fast. Deal moderate water damage to a single enemy with a chance to inflict Taunt. [Sam 2]
Star Shower: Deal light Water/Celestial damage to all enemies. [Sam 3]
Lash+: Lash now acts fast and has a chance to inflict Taunt. [Sam 4]
Hop: Gain Untargetable for 3 turns. Can only use ranged attacks until it wears off. [Sam 5]
Skip: Can only be used during Hop. Deal moderate physical damage to an enemy and increase Untargetable duration by 1 turn. [Sam 6]
Bubble Shield: Surround an ally in a bubble that nullifies the next source of damage but not other effects. [Dewey 2]
Wind and Rain: Inflict Slow on all enemies. Deals light Water damage. [Floyd 2]
Stinging Rain: Deal light Water/Wind damage to all enemies each turn for 3 turns. [Floyd 3]
Wind and Rain+: Wind and Rain now deals light Water damage. [Floyd 4]
Emerald Splash: Deal moderate Wind/Water damage to a single enemy. Never misses. [Floyd 5]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Freya's Twin Strike. [Freya 1]
Steam Blast: Deal light mixed Fire/Water damage several times to 1 enemy. [Fox 1]
Morning Mist: Enhance Electric attacks for 3 turns. [Avel 1]
Dew Drop: Remove all status effects from a target at the end of round for 3 turns. [Avel 2]
Alice Ekantha
Knight
Fire
Senior
Stats
Guts: 13
Proficiency: 7
Kindness: 12
Charm: 11
Knowledge: 26
Equipment
Training Foil (E)
Business Skirt (E)
Items
Scale of Dragon x1
Chipped Knife x2
Tattered Loincloth x2
Fluid Skin x1
Flame Core x2
Messy Fur x2
Razor Claw x2
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Prismatic Ore x5
Leech Fragment x2
Skills
Impale: Deal moderate damage and ensnare an enemy for one turn. It can attack Alice normally and will prioritize her. [Base]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Calculated Strike: Passive. Increase critical hit rate against enemies that have already taken damage this turn. [Nora 2]
Gambit: Deal heavy damage to a single target. If target is not defeated, they do not act this turn but Alice takes heavy damage. [Nora 3]
Pawn: Passive. Redirect a lethal blow to a nearby ally. [Nora 4]
King's Rook: Counter Stance. Take damage for the first other ally hit with a single-target attack and return moderate damage. [Nora 5]
Queen's Bishop: Lightly heal an ally when defending them. [Nora 6]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1]
Riposte: Block and counter the first melee attack against Alice this turn. [Base]
Calculated Strike: Passive. Increase critical hit rate against enemies that have already taken damage this turn. [Nora 2]
Gambit: Deal heavy damage to a single target. If target is not defeated, they do not act this turn but Alice takes heavy damage. [Nora 3]
Pawn: Passive. Redirect a lethal blow to a nearby ally. [Nora 4]
King's Rook: Counter Stance. Take damage for the first other ally hit with a single-target attack and return moderate damage. [Nora 5]
Queen's Bishop: Lightly heal an ally when defending them. [Nora 6]
Shining Light: Passive. Lightly heal all allies when defeating an enemy. [Buttons 1]
Dancing Flame: Passive. Increase evasion against Provoked or Ensnared targets. [Tom 1]
High Pressure: Passive. When using single-target attacks on low-health enemies, always act before the target. [Mattea 1]
Tom Cat
Chief
Wind
Senior
Stats
Guts: 11
Proficiency: 16
Kindness: 15
Charm: 14
Knowledge: 13
Equipment
Iron Chain (E)
Leather Jacket (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Hard Rock x7
Messy Fur x2
Razor Claw x2
Prismatic Ore x5
Crystal Core x1
Skills
Wide Swing: Deal moderate physical damage to up to 3 enemies, but reduce defense for 1 turn. [Base]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Dewey 2]
Ashen Snow: Chance to Blind all enemies. [Alice 1]
Leg Sweep: Deal weak damage and Ensnare an enemy. [Base]
Link Up: Connect 2 enemies together. They share incoming damage for 1 turn. [Dewey 2]
Ashen Snow: Chance to Blind all enemies. [Alice 1]
Sachi Kinomi
Plant
Senior
Stats
Guts: 12
Proficiency: 28
Kindness: 10
Charm: 14
Knowledge: 4
Equipment
Items
Scale of Dragon x1
Skills
Sweet Snack: Moderately heal an ally, but they can't act this turn. [Base]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to 2 enemies after a 2-turn delay. [Tai 2]
Poison Pod+: Poison Pod now detonates after 2 turns. [Tai 3]
Poison Pod Extra: Poison Pod now affects 2 enemies. [Tai 4]
The Watermelon: Slow to act. Deal heavy damage to an enemy and light damage to nearby enemies. [Tai 5]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1]
Sweet Snare: Taunt all enemies into attacking a specified ally. [Base]
Poison Pod: Deal heavy Poison damage to 2 enemies after a 2-turn delay. [Tai 2]
Poison Pod+: Poison Pod now detonates after 2 turns. [Tai 3]
Poison Pod Extra: Poison Pod now affects 2 enemies. [Tai 4]
The Watermelon: Slow to act. Deal heavy damage to an enemy and light damage to nearby enemies. [Tai 5]
Habanero: Deal light Fire/Plant damage to an enemy with a chance to inflict Burn. [Laura 1]
Fiery Passion: Passive. Slightly increase ailment chance. [Mattea 1]
Mattea Tarea
Tempest
Wind
Senior
Stats
Guts: 17
Proficiency: 4
Kindness: 7
Charm: 30
Knowledge: 11
Equipment
Fan (E)
Ballgown (E)
Underwater Predator (Def +5, Evade +8, Water Res +4, Fire Res +3, Earth Res +2, Wind Res +2, Elec Res -1) (E)
Items
Scale of Dragon x1
Light Scale x5
Fish Eye x3
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Razor Claw x2
Calcified Carapace x2
Skills
Inspire: Target ally acts twice next round. [Base]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Tease: Chance to inflict Berserk on an enemy. Smaller chance to afflict other enemies. [Tai 3]
Captivating Dance: Dance. Moderate chance to prevent a non-boss enemy from acting this turn. Damage dealt to target is increased. [Tai 4]
Heartbreaker: High chance to inflict Ennui on an enemy. [Tai 5]
Tease+: Tease now has a small chance to affect non-target enemies. [Tai 6]
Captivating Dance+: Damage dealt to targeted enemy is increased. [Tai 7]
Flow: When using two different dances in subsequent turns, recover a moderate amount of HP. [Nora 2]
Planning: Passive. Slightly increase the effect of buffs used on allies. [Nora 3]
Good Lighting: Passive. Slightly increase success rate of Taunt, Charm, and Fascinate. [Gabriel 2]
Fanburst: Deal light Wind damage to an enemy. High accuracy. [Aron 2]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Kiran 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1]
Heartbeat Hustle: Dance. All allies recover a small amount of HP. [Base]
Bullet Storm: Co-op attack. Deal Severe mixed Wind/Dark damage to all enemies with a chance to inflict status based on terrain. Can only be used once per three days. [Heart]
Temptation: Chance to inflict Charm on a single enemy. [Tai 2]
Tease: Chance to inflict Berserk on an enemy. Smaller chance to afflict other enemies. [Tai 3]
Captivating Dance: Dance. Moderate chance to prevent a non-boss enemy from acting this turn. Damage dealt to target is increased. [Tai 4]
Heartbreaker: High chance to inflict Ennui on an enemy. [Tai 5]
Tease+: Tease now has a small chance to affect non-target enemies. [Tai 6]
Captivating Dance+: Damage dealt to targeted enemy is increased. [Tai 7]
Flow: When using two different dances in subsequent turns, recover a moderate amount of HP. [Nora 2]
Planning: Passive. Slightly increase the effect of buffs used on allies. [Nora 3]
Good Lighting: Passive. Slightly increase success rate of Taunt, Charm, and Fascinate. [Gabriel 2]
Fanburst: Deal light Wind damage to an enemy. High accuracy. [Aron 2]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Kiran 2]
Fiery Passion: Slightly increase buff strength. [Sachi 1]
Hotfoot: Passive. When performing dances, act as if inflicted with Haste. [Alice 1]
Billy "Buttons" Dey
Anubis
Light
Junior
Stats
Guts: 28
Proficiency: 11
Kindness: 10
Charm: 9
Knowledge: 11
Equipment
Heavy Shovel (E)
Gravekeeper's Cloak
Sand Guardian (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Heavy Rock x3
Worm Heart x3
Crystal Core x5
Prismatic Ore x9
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Skills
Bash: Clonk an enemy hard with the shovel. Deals less damage, but may inflict Dizzy. [Base]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Call to the Other Side: Takes 2 turns. Generate a spirit. [Tai 2]
Echoes: Only useable after Call to the Other Side. Sacrifice a spirit to deal high Dark damage to a target. [Tai 3]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Spiteful Visions: Small chance to inflict Curse on all enemies. [Leia 3]
Ghastly Wind: Deal minor Wind damage to all enemies with a chance to inflict Panic. [Floyd 2]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1]
Guiding Light: Passive. When slaying an enemy, absorb its spirit to increase the lantern's light. Increases Button's stats. Buttons begins battles with 3 spirits. [Base]
Call to the Other Side: Takes 2 turns. Generate a spirit. [Tai 2]
Echoes: Only useable after Call to the Other Side. Sacrifice a spirit to deal high Dark damage to a target. [Tai 3]
Horrific Visions: Small chance to inflict Fear on all enemies. [Leia 2]
Spiteful Visions: Small chance to inflict Curse on all enemies. [Leia 3]
Ghastly Wind: Deal minor Wind damage to all enemies with a chance to inflict Panic. [Floyd 2]
Healing Light: Release a spirit to heal an ally. [Kiran 2]
Light Transfer: Release a spirit to boost an ally's stats for 3 turns. [Kiran 3]
Guiding Light: Passive. Slightly heal all allies when releasing a spirit. [Alice 1]
Brilliant Spark: Uses 1 spirit. Deal moderate mixed light/electric damage to all enemies. [Jimmy 1]
Spiritbond: Absorb a summoned creature to gain a spirit. [Natsumi 1]
Natsumi "Natty" Tsuki
Bunbun
Soul
Junior
Stats
Guts: 17
Proficiency: 16
Kindness: 13
Charm: 15
Knowledge: 8
Equipment
Summoning Circle (E)
Onmyouji Outfit
Cute Kappa (Def +5, Evade +8, Water Res +6, Fire Res +6)
Eerie Jorogumo (Evade +13, Poison Res +10, Def +8, Elect Res +5, Fire Res -10) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Reticulated Skin x2
Heavy Scale x3
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Messy Fur x2
Shiny Exoskeleton x1
Leech Fragment x3
Leech Sucker x1
Skills
Spirit of Protection: Haunt an ally with a ghost that increases defense and heals them. [Base]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Alluring Shadow: Shikigami: Passive. Kage Onna's attacks have a small chance to inflict Charm. [Tai 4]
Kage Onna: Into Shadows: Natsumi and her summons gain Untargetable this turn. [Tai 5]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Lightning Cat: Passive. Can begin battle with Shikigami: Nekomata active. [Leia 6]
Nekomata: Element Shift: Change Nekomata's attacks to a specific element for the rest of the battle. [Leia 7]
Spirit Wind: Chance to inflict Chill on all enemies. [Floyd 2]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Kodama: Earth Barrier: Slightly reduce damage from the first hit received by all allies this turn. [Freya 2]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1]
Spirit Absorb: Absorb a ghost or summoned creature to heal Natsumi. [Base]
Nekomata: Nine Lives: Co-op Attack. Moderately heal all allies and increase all allies' physical attack, physical defense, magical attack, magical defense, evasion, accuracy, ailment resistance, and ailment success rates. Can only be used once per three days. [Heart]
Spirit of Lust: Haunt an enemy with a ghost which may inflict Charm. [Tai 2]
Shikigami: Kage Onna: Natsumi summons a shadow monster to use dark/physical attacks. Natsumi takes all damage her summons receive. [Tai 3]
Alluring Shadow: Shikigami: Passive. Kage Onna's attacks have a small chance to inflict Charm. [Tai 4]
Kage Onna: Into Shadows: Natsumi and her summons gain Untargetable this turn. [Tai 5]
Adaptive Ward: Ward an ally. Each turn, when they take elemental damage, reduce damage of that element for the rest of the turn. [Leia 2]
Shikigami: Nekomata: Natsumi summons a nekomata to cast basic elemental magic spells. Natsumi takes all damage her summons receive. [Leia 3]
Ninja Cat: Passive. Reduce chance Shikigami: Nekomata will be targeted. [Leia 4]
Nekomata: Burst: Nekomata skill. Deals moderate Fire damage to all enemies. [Leia 5]
Lightning Cat: Passive. Can begin battle with Shikigami: Nekomata active. [Leia 6]
Nekomata: Element Shift: Change Nekomata's attacks to a specific element for the rest of the battle. [Leia 7]
Spirit Wind: Chance to inflict Chill on all enemies. [Floyd 2]
Spirit of Vengeance: Haunt an enemy with a ghost that inflicts Curse. [Kiran 2]
Soul Link: Reflect half the damage or healing and any status conditions, debuffs, buffs, etc. that Natsumi took this turn on a target. [Kiran 3]
Shikigami: Kodama: Natsumi summons a kodama to cast basic healing spells. Natsumi takes all damage her summons receive. [Freya 1]
Kodama: Earth Barrier: Slightly reduce damage from the first hit received by all allies this turn. [Freya 2]
Spiritbond: Consume a spirit to summon a shikigami that acts immediately. [Buttons 1]
Shikigami: Ippondatara: Natsumi summons a one-legged demon to cast basic buff spells. Natsumi takes all damage her summons receive. [Avel 1]
Freya Selig
Athena
Celestial
Junior
Stats
Guts: 15
Proficiency: 27
Kindness: 12
Charm: 11
Knowledge: 4
Equipment
Soccer Ball (E)
Metal Ball (Phys+13, Lethality +3, Hit -2) (E)
School Uniform (E)
Beach Volleyballer (Water Res +10, Fire Res +10, Evade +8, Defense +3, Elec Res -5) (E)
Items
Scale of Dragon x1
Wriggling Tentacle x3
Light Scale x1
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Worm Heart x3
Flame Core x1
Skills
Pass: Soccer skill. Deal moderate Celestial damage to a single enemy. [Base]
Juggle: Passive. After using a ball skill, a different skill from the same tree can be used together in subsequent turns until one misses. Each decreases accuracy. [Base]
Curveball: Baseball skill. Next attack against the target is a guaranteed hit. [Tai 2]
Slider: Baseball skill. Deal moderate physical damage to an enemy. Chance to cause Ensnare. [Tai 3]
Spare: Bowling skill. Chance to inflict slow on an enemy. [Sam 2]
Gutterball: Bowling skill. Deal minor physical damage. [Sam 3]
Slapshot: Hockey skill. Deal light physical damage to an enemy with a small chance to ricochet to additional enemies. [Floyd 2]
Icing: Hockey Skill. Deal ranged physical damage to an enemy. Target can't hit Freya with a melee attack this turn. [Floyd 3]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1]
Return: Tennis skill. Deal light damage to one enemy. Damage increased after receiving damage. [Natsumi 2]
Juggle: Passive. After using a ball skill, a different skill from the same tree can be used together in subsequent turns until one misses. Each decreases accuracy. [Base]
Curveball: Baseball skill. Next attack against the target is a guaranteed hit. [Tai 2]
Slider: Baseball skill. Deal moderate physical damage to an enemy. Chance to cause Ensnare. [Tai 3]
Spare: Bowling skill. Chance to inflict slow on an enemy. [Sam 2]
Gutterball: Bowling skill. Deal minor physical damage. [Sam 3]
Slapshot: Hockey skill. Deal light physical damage to an enemy with a small chance to ricochet to additional enemies. [Floyd 2]
Icing: Hockey Skill. Deal ranged physical damage to an enemy. Target can't hit Freya with a melee attack this turn. [Floyd 3]
Twin Strike: Deal light physical damage to an enemy. Bonus damage if used the same turn as Raine's Twin Strike. [Raine 1]
Volley Assist S: Moderate chance to continue a Soccer combo if Freya misses. [Zack 1]
Service: Tennis skill. Acts quickly. Deal light damage to one enemy. [Natsumi 1]
Return: Tennis skill. Deal light damage to one enemy. Damage increased after receiving damage. [Natsumi 2]
John "Jimmy" Johannes
Electric
Junior
Stats
Guts: 12
Proficiency: 21
Kindness: 3
Charm: 20
Knowledge: 13
Equipment
Disposable Camera (E)
Reporter's Outfit (E)
Items
Scale of Dragon x1
Skills
Careful Study: Analyze an enemy. Increases damage they receive this turn. [Base]
Snapshot: Acts quickly. Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Study+: Careful Study now increases damage the enemy receives for 1 turn. [Leia 4]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1]
Snapshot: Acts quickly. Deal light electric damage to all enemies. [Base]
Umbra: Deal dark damage to all enemies with a tiny chance of inflicting silence. [Tai 2]
Chiaroscuro: Low chance to inflict Silence on all enemies. [Tai 3]
Umbra+: Chance of Silence improves proportional to damage dealt. [Tai 4]
Strobe: Inflict Slow on an enemy. [Leia 2]
Zapshot: Deal heavy Electric damage to one enemy. [Leia 3]
Study+: Careful Study now increases damage the enemy receives for 1 turn. [Leia 4]
Camera Bash: Deal physical damage to an enemy. [Karl 2]
Flash: Small chance to randomly inflict Blind, Dazzled, Dizzy, Slow, or Zapped on all enemies. [Buttons 1]
Snapshot+: Snapshot now acts quickly. [Avel 1]
Kiran Wrenn
Other
Soul
Junior
Stats
Guts: 13
Proficiency: 10
Kindness: 20
Charm: 17
Knowledge: 9
Equipment
Magic Wand (E)
Entertainer's Outfit
Watery Showman (Def +5, Evade +7, Water Res +4, Fire Res +3, Phys Res +1, Elec Res +1, Poison Res +1) (E)
Items
Scale of Dragon x1
Leathery Wing x2
Soft Plastic x1
Heavy Scale x3
Fish Eye x1
Razor Claw x3
Hard Rock x2
Prismatic Ore
Crystal Core
Calcified Shell x2
Light Scale x3
Worm Heart x3
Shiny Exoskeleton x1
Messy Fur x2
Sticky Web x5
Metal Plate x5
Razor Fang x3
Flame Core x1
Skills
Celestial Spotlight: Chance to Slow all enemies. [Sam 2]
Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Transforming Bouquet: Hit an enemy with light attacks from several different items. [Leia 2]
Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2]
Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Mattea 2]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy. [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers. [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Squirt Flower: Deal minor Water damage to an enemy with a high chance to inflict Taunt. [Avalon 2]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Magic Box: Imprison an enemy for one turn and deal physical damage. [Somnis 5]
Butterfingers: Reduce the power of an enemy's next attack. [Dean 2]
Disappearing Act: Passive. Has a small chance to divert damage to a less-injured ally when at critical health. [Dean 3]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3]
Snake in a Can: Opens a can of 'peanuts' that deal minor Soul damage to an enemy with a small chance to inflict Fear. [Lamia 4]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
Sleight of Hand: Increase the strength and turn speed of Kiran's next skill [Dewey 2]
Transforming Bouquet: Hit an enemy with light attacks from several different items. [Leia 2]
Magical Blast: Deal moderate Soul/Celestial damage to a single enemy. [Arcadia 2]
Stardust: Fast-acting. Deal Celestial damage to a target with a chance to inflict Dazzle. [Arcadia 3]
Slap: Deal weak Soul damage to a single enemy. Acts quickly. [Mattea 2]
Magical Mallet: Transform the magic wand into a giant mallet and smash an enemy. [Natsumi 2]
Sword of Kusanagi: Deal moderate magical Soul/Celestial damage to an enemy. [Natsumi 3]
Death Box: Trap an enemy in a box and stab it with several soul sabers. [Buttons 2]
Spotlight: Quickly shine a bright light on an ally to heal them and possibly Dazzle any enemies that attack them this turn. [Buttons 3]
Squirt Flower: Deal minor Water damage to an enemy with a high chance to inflict Taunt. [Avalon 2]
Radiant Rose: Produce a beautiful, fragrant rose from the magic wand to refresh an ally [Somnis 2]
Steel Rain: Knives rain down, dealing weak stab damage to all enemies. [Somnis 3]
Dark Veil: Chance to Silence all enemies. [Somnis 4]
Magic Box: Imprison an enemy for one turn and deal physical damage. [Somnis 5]
Butterfingers: Reduce the power of an enemy's next attack. [Dean 2]
Disappearing Act: Passive. Has a small chance to divert damage to a less-injured ally when at critical health. [Dean 3]
Soul Resonance: Passive. Increase damage of Soul attacks from all other party members. [Lamia 2]
Soul Bind: With a pair of magic handcuffs, an enemy takes the same damage as Kiran for 1 turn [Lamia 3]
Snake in a Can: Opens a can of 'peanuts' that deal minor Soul damage to an enemy with a small chance to inflict Fear. [Lamia 4]
Misdirection: Reduce odds Kiran will be targeted this turn. Increase effect of next skill. [Mareena 2]
Ice Pack: Moderately heal an ally, but has a chance to inflict Frostbite. [Ilya 2]
Avalon Dey
Plant
Sophmore
Stats
Guts: 11
Proficiency: 8
Kindness: 13
Charm: 27
Knowledge: 10
Equipment
Simple Hoe (E)
Farmer Outfit (E)
Items
Scale of Dragon x1
Skills
Sow: Plant a Lashvine seed. Attacks count as ranged. [Base]
Bloom: Nearby plants spring to life as allies. [Base]
Lashvine+: Increase range of Lashvines. [Sam 2]
Moon Lily: Plant a flower that increases magic defense for all nearby allies after it blooms. [Dewey 2]
Magic Flower: Plant a seed to increase the power of all magic attacks once it blooms. [Kiran 2]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1]
Bloom: Nearby plants spring to life as allies. [Base]
Lashvine+: Increase range of Lashvines. [Sam 2]
Moon Lily: Plant a flower that increases magic defense for all nearby allies after it blooms. [Dewey 2]
Magic Flower: Plant a seed to increase the power of all magic attacks once it blooms. [Kiran 2]
Seedspitter: Plant a seed to use ranged physical attacks. [Lance 1]
Shieldseed: Plant a seed to take damage for an ally. [Grant 1]
Avel Bowie
Machine
Sophmore
Stats
Guts: 13
Proficiency: 21
Kindness: 15
Charm: 15
Knowledge: 5
Equipment
Basic Guitar (E)
Rocker Gear (E)
Items
Scale of Dragon x1
Skills
Shred: Deal light ranged damage to an enemy with a chance to inflict Grizzly Wounds. [Base]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Chill Out: Recover a small amount of health. [Karl 2]
Disco Ball: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Noise: Inflict minor Electric damage to all enemies with a chance to inflict Deafened. [Raine 2]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1]
Toxic Shell: Deal light ranged damage to an enemy with a chance to inflict Poison. [Base]
Chill Out: Recover a small amount of health. [Karl 2]
Disco Ball: Deal light physical damage to one enemy with a small chance to inflict Blind on adjacent enemies. [Jimmy 1]
Static: Inflict minor Electric damage to all enemies with a small chance to inflict Zapped. [Raine 1]
Noise: Inflict minor Electric damage to all enemies with a chance to inflict Deafened. [Raine 2]
Duet: Team up with an ally to deal light mixed Machine/(element) damage to all enemies. [Natsumi 1]
Laura Knox
Savage
Fire
Sophmore
Stats
Guts: 29
Proficiency: 20
Kindness: 5
Charm: 10
Knowledge: 5
Equipment
Bare Knuckles (E)
Leotard (E)
Items
Scale of Dragon x1
Skills
Body Slam: Deal light damage and potentially make an enemy Dizzy. [Base]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
Twist: Reduce physical damage taken this turn. [Floyd 2]
Divebomb: Deal moderate Fire damage to an enemy. Take light damage. [Aron 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Pin: Deal light damage. Laura and the target both become Ensnared. [Base]
Twist: Reduce physical damage taken this turn. [Floyd 2]
Divebomb: Deal moderate Fire damage to an enemy. Take light damage. [Aron 2]
Tag In: Deal light physical damage. Deal bonus damage if an ally uses a basic attack this turn. [Dean 1]
Snakebite: Deal moderate melee damage with a chance to inflict Poison. [Tia 1]
Somnis Evermore
Ghost
Dark
Sophomore
Stats
Guts: 10
Proficiency: 15
Kindness: 16
Charm: 10
Knowledge: 18
Equipment
Black Blade (E)
Dark Dress
Sharkskin Bodysuit (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Hard Rock x3
Prismatic Ore x2
Hover Unit x1
Metal Plate x4
Targeting Chip x2
Crystal Core x1
Skills
Cloak: An ally becomes Untargetable until they attack. [Base]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
With the Wind: Passive. Gain Haste while Untargetable. [Floyd 2]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Throwing Knives+: Throwing Knives now deals a guaranteed hit against target enemy. [Kiran 4]
Smoke Bomb: Inflict Blind on target enemy and gain Untargetable. [Kiran 5]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1]
And Dagger: Weak physical attack; deals increased damage if Untargetable. [Base]
With the Wind: Passive. Gain Haste while Untargetable. [Floyd 2]
Throwing Knives: Three random, light untyped ranged attacks. [Kiran 2]
Backstab: Must be Untargetable. Deal moderate Dark damage to one enemy with a chance to Panic all enemies. [Kiran 3]
Throwing Knives+: Throwing Knives now deals a guaranteed hit against target enemy. [Kiran 4]
Smoke Bomb: Inflict Blind on target enemy and gain Untargetable. [Kiran 5]
Taunt: Provoke all enemies at start of turn. Gain Untargetable at end of turn. [Lisa 1]
Dark Resonance: Passive. Boost power of Dark attacks used by other members of the party. [Tia 1]
Dean Vickers
Light
Sophmore
Stats
Guts: 15
Proficiency: 23
Kindness: 8
Charm: 10
Knowledge: 13
Equipment
Items
Scale of Dragon x1
Skills
Red Card: Deal light Light damage with a high chance to stun an enemy. [Base]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
3 of Hearts: Deal mixed Light/Celestial damage to a single enemy [Sam 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
3 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 3]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1]
Trump Card: Deal Light damage to an enemy proportional to missing health. [Base]
2 of Hearts: Heal an ally. [Arcadia 2]
3 of Hearts: Deal mixed Light/Celestial damage to a single enemy [Sam 2]
2 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 2]
3 of Clubs: Deal light ranged physical/Light damage to an enemy. [Kiran 3]
Flame Card: Deal light ranged Fire damage to an enemy. [Laura 1]
Yellow Card: High chance to inflict Ennui on an enemy. [Zack 1]
Lance Ahktar
Neutral
Freshman
Stats
Guts: 10
Proficiency: 24
Kindness: 15
Charm: 8
Knowledge: 12
Equipment
Simple Crossbow (E)
Leather Armor (E)
Items
Scale of Dragon x1
Skills
Bullseye: Shot that has a 50% chance to deal double damage. [Base]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Cupid's Arrow: Deal light damage with a chance to inflict Charm. [Tai 2]
Pierce: Fires a shot that deals half damage to two targets. [Floyd 2]
Rapid Reload: Fire two shots next round. [Alex 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1]
Nail Bolt: Deals light damage and has a chance to inflict Grisly Wounds. [Base]
Cupid's Arrow: Deal light damage with a chance to inflict Charm. [Tai 2]
Pierce: Fires a shot that deals half damage to two targets. [Floyd 2]
Rapid Reload: Fire two shots next round. [Alex 2]
Pepperspray Bolt: Deal light ranged physical damage with a chance to inflict Blind on all enemies. [Sachi 1]
Sonic Bolt: Deal light ranged physical damage with a chance to inflict Deafened on all enemies. [Avalon 1]
Razorwire Bolt: Deal light ranged physical damage with a tiny chance to inflict Grisly Wounds on all enemies. [Lisa 1]
Katie Randal
Wolfman
Poison
Freshman
Stats
Guts: 30
Proficiency: 9
Kindness: 16
Charm: 8
Knowledge: 6
Equipment
Sharp Claw
Reaping Claw (Phys +10, Hit +1, Lethality +1) (E)
Fur
Damp Fur (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E)
Items
Scale of Dragon x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x5
Black and Yellow Fur x4
Hover Unit x1
Metal Plate x9
Targeting Chip x2
Razor Fang x3
Flame Core x1
Skills
Wolf Form: Take on the form of a wolf. Increases speed, evasion, and physical attack. Decrease defense, magic attack, and magic defense. [Base]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Auto-Eagle: Can begin battle in Eagle form. [Floyd 5]
Ant Form: Take on the form of an ant. Increases physical attack, physical defense, and magic defense. Decreases magic attack and evasion. [Alex 2]
Mantis Form: Take on the form of a praying mantis. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1]
Auto-Wolf: Begin battle in Wolf Form. [Base]
Eagle Form: Take on the form of an eagle. Increases speed, evasion, and magical attack. Decrease physical defense and magic defense. [Floyd 2]
Claw Rake: Eagle Form. Deal heavy physical damage to a single enemy. [Floyd 3]
Air Drop: Eagle Form. Attempt to remove self and an enemy from the battle for 1 round, then inflict heavy physical damage. [Floyd 4]
Auto-Eagle: Can begin battle in Eagle form. [Floyd 5]
Ant Form: Take on the form of an ant. Increases physical attack, physical defense, and magic defense. Decreases magic attack and evasion. [Alex 2]
Mantis Form: Take on the form of a praying mantis. Increases speed, evasion, accuracy, and magical defense. Decreases physical defense. [Lisa 1]
Scorpion Form: Take on the form of a scorpion. Increases physical attack and physical defense. Decreases evasion and magical defense. [Fox 1]
Lisa Faer
Electric
Freshman
Stats
Guts: 6
Proficiency: 20
Kindness: 6
Charm: 7
Knowledge: 30
Equipment
Custom Drone (E)
Simple Skirt (E)
Items
Scale of Dragon x1
Skills
Jumpstart: Greatly increase any target's attack but inflict Zapped. [Base]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Zap Mine: Deal heavy Electric damage to an enemy. Chance to inflict Zapped to both self and target. [Karl 2]
Glass Cannon: Deal heavy Machine damage to a single target. Unable to use drone skills next round. [Gabriel 2]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Supply Drop: Heal an ally at the start of the next turn. [Base]
Zap Mine: Deal heavy Electric damage to an enemy. Chance to inflict Zapped to both self and target. [Karl 2]
Glass Cannon: Deal heavy Machine damage to a single target. Unable to use drone skills next round. [Gabriel 2]
Drone Ambush: Deal moderate physical damage to an enemy. Useable first turn only. [Lance 1]
Scout Drone A: Field only. Initiate a random battle. [Katie 1]
Super Dragon Fist: Deal heavy Neutral/Machine physical damage to an enemy, but take recoil damage. [Viola 1]
Stealth Drone: Inflict Untargetable on a non-major enemy, but prevent them from acting this turn. [Somnis 1]
Fox Talbot
Tod
Dark
Freshman
Stats
Guts: 11
Proficiency: 14
Kindness: 25
Charm: 13
Knowledge: 6
Equipment
Simple Scythe (E)
Hunting Scythe (Phys +10, Hit +1, Lethality +1) (E)
Black Cloak (E)
Beach Towel (Phys +3, Fire Res +10, Water Res +10, Evade +8, Elec Res -5) (E)
Items
Scale of Dragon x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x3
Black and Yellow Fur x2
Hover Unit x1
Metal Plate x9
Targeting Chip x2
Razor Fang x3
Flame Core x1
Skills
Quick Slash: Fast-acting, weak slash. [Base]
Charge: Next attack deals bonus damage. [Base]
Boomerang Scythe: Deal light physical damage twice. Can be split between two enemies. [Sam 2]
Hamstring Slash: Deal light physical damage with a chance to inflict Slow or Ensnare. [Sam 3]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Wind Slash: Deal mixed Wind and Physical damage to a single enemy. Acts quickly. [Floyd 2]
Last Surprise: Small chance that killing an enemy causes splash damage. [Aron 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enemies. [Katie 1]
Charge: Next attack deals bonus damage. [Base]
Boomerang Scythe: Deal light physical damage twice. Can be split between two enemies. [Sam 2]
Hamstring Slash: Deal light physical damage with a chance to inflict Slow or Ensnare. [Sam 3]
Focus: Spend a turn to increase evasion and accuracy. [Karl 2]
Wind Slash: Deal mixed Wind and Physical damage to a single enemy. Acts quickly. [Floyd 2]
Last Surprise: Small chance that killing an enemy causes splash damage. [Aron 2]
Water Blade: Deal moderate mixed Dark/Water damage to an enemy. [Raine 1]
Blood Sense: Passive. Increase physical attack and turn speed when targeting injured enemies. [Katie 1]
Zack Nyke
Earth
Freshman
Stats
Guts: 16
Proficiency: 24
Kindness: 4
Charm: 10
Knowledge: 15
Equipment
Basic Bola (E)
Soccer Outfit (E)
Items
Scale of Dragon x1
Skills
Trip: Ensnare an enemy. [Base]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1]
Head Wrap: Deal light damage and inflict Dizzy on an enemy. [Base]
Double Smash: Deal light damage to an enemy twice. [Leia 2]
Fancy Trick: Moderate chance to inflict Dizzy on all enemies. [Leia 3]
Set-up: Deal light physical damage to an enemy. The next attack deals bonus damage if it targets a weakness. [Leia 4]
Fancier Trick: Increase the success rate of Fancy Trick. [Leia 5]
Twister: Deal light physical wind damage to two enemies at range. [Floyd 2]
Leg Wrap: Moderate chance to inflict Ensnare on two enemies. [Freya 1]
Sucker Punch: Intentionally miss with the bola, then deal moderate physical melee damage to an enemy. [Dean 1]
Tia Celestia
Sappho
Soul
Senior
Stats
Guts: 16
Proficiency: 13
Kindness: 15
Charm: 15
Knowledge: 10
Equipment
Spear (E)
Queen's Robe
Bikini Top Toga (Def +5, Evade +8, Water Res +6, Fire Res +6) (E)
Items
Scale of Dragon x1
Hard Rock x3
Fish Eye x5
Light Scale x1
Wriggling Tentacle x3
Prismatic Ore x2
Crystal Core x1
Spore Sac x2
Rubbery Cap x1
Venomous Stinger x3
Black and Yellow Fur x2
Metal Plate x5
Razor Fang x3
Flame Core x1
Skills
Arrow Rain: Deal light Soul damage to all enemies. [Base]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Celestial Resonance: Passive. Boost power of Celestial attacks used by other members of the party. [Sam 2]
Soulshine: Chance to inflict Dazzled to all enemies. [Sam 3]
Neutral Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Dewey 2]
Rouse the Soul: Slightly reduce the strain on an ally's Soul Key. [Dewey 3]
Serpent's Fangs: Deal light physical damage to an enemy with a moderate chance to inflict Poison. [Karl 2]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Snake Mallet: Smash the enemy with a snake-shaped hammer, dealing mixed Soul/Physical damage. [Kiran 4]
Water Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Nora 2]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1]
Pierce: Powerful, slow-acting Soul attack that ignores defense. [Base]
Celestial Resonance: Passive. Boost power of Celestial attacks used by other members of the party. [Sam 2]
Soulshine: Chance to inflict Dazzled to all enemies. [Sam 3]
Neutral Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Dewey 2]
Rouse the Soul: Slightly reduce the strain on an ally's Soul Key. [Dewey 3]
Serpent's Fangs: Deal light physical damage to an enemy with a moderate chance to inflict Poison. [Karl 2]
Soul Resonance: Passive. Boost power of Soul attacks used by other members of the party. [Kiran 2]
Soul Storm: Deal moderate Soul damage to all enemies. [Kiran 3]
Snake Mallet: Smash the enemy with a snake-shaped hammer, dealing mixed Soul/Physical damage. [Kiran 4]
Water Resonance: Passive. Boost power of Neutral attacks used by other members of the party. [Nora 2]
Tail Crush: Guardian form only. Inflict Bind on an enemy. [Laura 1]
Viola Ceres
Soul
Sophomore
Stats
Guts: 6
Proficiency: 36
Kindness: 5
Charm: 2
Knowledge: 20
Equipment
Old Controller (E)
Gamer Gear (E)
Items
Scale of Dragon x1
Skills
[Base]Lightgun: Deal light ranged Neutral damage to an enemy. [Base]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2]
Heart Container: Fully restore HP. Limit once per day. [Base]
Dragon Fist: Deal moderate Neutral/Machine physical damage to an enemy. [Lisa 1]
Magic Missile: Deal light Celestial damage to one enemy. Never misses. [Arcadia 2]
Grant Stone
Earth
Sophomore
Stats
Guts: 15
Proficiency: 13
Kindness: 15
Charm: 15
Knowledge: 11
Equipment
Warhammer (E)
Platemail (E)
Items
Worm Heart x3
Crystal Core x4
Prismatic Ore x7
Messy Fur x2
Chipped Knife x1
Tattered Loincloth x2
Scale of Dragon x1
Skills
Bash: Deal moderate physical damage and inflict Dazzle on a single target. [Base]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Cat Call: A cat slashes the enemy's back this turn. Deals increased damage if another attack hits first. [Sam 2]
Enrage: High chance to inflict Taunt on a single enemy. [Karl 2]
Armor Break: Reduce own defense and increase evasion and accuracy for the rest of the battle. [Alex 2]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1]
Earthbreak: Deal light Earth damage and inflict slow on ground-bound enemies. [Base]
Cat Call: A cat slashes the enemy's back this turn. Deals increased damage if another attack hits first. [Sam 2]
Enrage: High chance to inflict Taunt on a single enemy. [Karl 2]
Armor Break: Reduce own defense and increase evasion and accuracy for the rest of the battle. [Alex 2]
Butterfly Swarm: Increase all allies' evasion for 1 turn. [Avalon 1]
Mareena Lazuri
Turtledove
Light
Senior
Stats
Guts: 12
Proficiency: 12
Kindness: 12
Charm: 21
Knowledge: 12
Equipment
Chakram (E)
Veil (E)
Items
Scale of Dragon x1
Sticky Web x3
Light Scale x2
Heavy Scale x1
Razor Claw x5
Thick Vine x3
Fish Eye x1
Reticulated Skin x1
Metal Plate x4
Soft Plastic x12
Leathery Wing x3
Rose Heart x2
Skills
Costume Change: Change weapon and armor without using an action, once per turn. [Base]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Neutral Ward: Passive. If using armor resistant to Neutral, increase resistance 50%. [Leia 2]
Entwine: Inflict Ensnare on self and one enemy. Enemy can still target Mareena with close-range attacks, but she takes reduced damage from the target. [Sam 2]
Entwine+: Mareena receives reduced damage from target. [Sam 3]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Windward: When using armor resistant to Wind, increase its Wind resistance by 50%. [Floyd 2]
Photon Twirl: Deal minor Light damage to up to 4 enemies. Never misses. [Floyd 3]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2]
Summon Bird: Summon a small bird around an ally that provides a small amount of healing each turn. [Nora 2]
Flashforward: Removes a non-major enemy from the battle for one round. [Nora 3]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2]
Wild Dance: 3-8 light attacks to random enemies. [Base]
Neutral Ward: Passive. If using armor resistant to Neutral, increase resistance 50%. [Leia 2]
Entwine: Inflict Ensnare on self and one enemy. Enemy can still target Mareena with close-range attacks, but she takes reduced damage from the target. [Sam 2]
Entwine+: Mareena receives reduced damage from target. [Sam 3]
Inner Fire: Passive. Slightly Restore HP when changing armor. [Dewey 2]
Undo: Acts last. If not KO'd, recover damage received this turn. [Karl 2]
Windward: When using armor resistant to Wind, increase its Wind resistance by 50%. [Floyd 2]
Photon Twirl: Deal minor Light damage to up to 4 enemies. Never misses. [Floyd 3]
Prediction: Goes first. Causes the first single-target attack any non-major enemy makes to miss. [Arcadia 2]
Summon Bird: Summon a small bird around an ally that provides a small amount of healing each turn. [Nora 2]
Flashforward: Removes a non-major enemy from the battle for one round. [Nora 3]
Adapt: Increase damage if using a different weapon than the last attack. Can stack 3 times. [Kiran 2]
Ilya Nostramus
Water
Junior
Stats
Guts: 10
Proficiency: 23
Kindness: 9
Charm: 17
Knowledge: 10
Equipment
Worn Skates (E)
Leotard (E)
Items
Scale of Dragon x1
Skills
Grace: Passive. Increase evasion when not inflicted with a status effect. [Base]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a good chance to inflict Slow. [Floyd 2]
Howling Gale: Deals light water damage to all enemies. Moderate chance to inflict Chill. [Floyd 3]
Cold Snap+: Chance of Slow increases. [Floyd 4]
Howling Gale+: Howling Gale now deals light Water damage. [Floyd 5]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2]
Powder Spray: Deal minor Water damage to all enemies with a small chance to inflict Blind or Slow. May grant Untargetable. [Base]
Cold Snap: Deal moderate Ice/Wind magical damage to an enemy with a good chance to inflict Slow. [Floyd 2]
Howling Gale: Deals light water damage to all enemies. Moderate chance to inflict Chill. [Floyd 3]
Cold Snap+: Chance of Slow increases. [Floyd 4]
Howling Gale+: Howling Gale now deals light Water damage. [Floyd 5]
Powder Spray+: Powder Spray may now grant Untargetable. [Kiran 2]