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Post by Vitsheep on Dec 28, 2017 18:55:44 GMT -5
HEXER SKILLS
Weapons: Stave Armor: Clothing Force Boost: Creeping Curse - Increase bind/ailment success rate Force Break: Black Mist - Extend duration of all binds and ailments on enemies Basic Skills Curse Mastery - Increase success rates of binds and ailments Sapping Curse - Reduce the attack of all enemies for 3 turns Level 5: 4 turns Level 10: 5 turns Frailty Curse - Reduce the defense of all enemies for 3 turns Level 5: 4 turns Level 10: 5 turns Revenge Curse - Ranged untyped attack to 1 enemy; power increases as HP decreases Cranial Curse - May bind 1 enemy's head Absomen Curse - May bind 1 enemy's arms Immobile Curse - May bind 1 enemy's legs Blinding Curse - May blind one line of enemies Venom Curse - May poison one line of enemies Chained Benefit - Bind own arms and legs; increase bind/ailment success next turn Master Classes: Vengeful Spirit - Learn a wide variety of curses to inflict various ailments and debuffs in enemies and heal allies Fear Incarnate - Specialize in skills to attack enemies, revive allies, induce fear, and manipulate afraid enemies
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Post by Vitsheep on Dec 28, 2017 18:56:15 GMT -5
TROUBADOUR SKILLS
Weapons: Sword, Staff, Bow Armor: Light Force Boost: War Song - Party buff counters do not decrease and can't be cancelled Force Break: Crusade - Raises damage to enemies and lowers damage to party Basic Skills Song Mastery - Increase turn priority of songs Level 5: Reduce TP cost of songs Level 10: Further reduce TP cost of songs Warrior Song - Increase all allies' attack for 3 turns Level 5: 4 turns Level 10: 5 turns Shelter Song - Increase all allies' defense for 3 turns Level 5: 4 turns Level 10: 5 turns Lightfoot Melody - Increase all allies' evasion for 3 turns Level 5: 4 turns Level 10: 5 turns Fire/Ice/Volt Prelude - Imbue an ally's attacks with elemental damage for 3 turns Level 5: 4 turns Level 10: 5 turns Reverb - Copy all buss on one ally to another ally; leveling decreases cost Healing Lullaby - The party regenerates HP at the end of each turn for 3 turns Level 5: 4 turns Level 10: 5 turns Energy Ensemble - When an ally with a song buff spends TP, they recover TP Master Classes: Romanticist - Gain skills to heal allies and help outside of battle Orator - Gain skills to further improve ally and own attacks
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Post by Vitsheep on Dec 28, 2017 18:57:09 GMT -5
BOTANIST SKILLS
Weapons: Scythe, Bow, Stave Armor: Clothing Force Boost: Prime Stock - Increase effect of all healing herbs and poisons for 3 turns Force Break: Grand Mushroom - Poison all enemies and heal all allies Basic Skills Herb Mastery - Improve healing provided by herbs used in battle Healing Herb - Restore HP to 1 ally; quick to activate Sweeping Herb - Restore HP to 1 line Refreshing Herb - Remove ailments from 1 ally Level 5: Targets 1 ally line Revival Herb - Revive an unconscious ally Antibodies - Passive; hasten recovery from binds and ailments Herb Foraging - When collecting materials, restore party HP/TP Toxic Smoke - May poison 1 enemy line; reduces enemy resistance to poison for 3 turns Level 5: 4 turns Level 10: 5 turns Dark Smoke - May blind 1 enemy line; reduces enemy resistance to blind for 3 turns Level 5: 4 turns Level 10: 5 turns Smokeblight - Reduce elemental defense of 1 enemy line; effect increased on enemies with smoke debuffs Level 5: 4 turns Level 10: 5 turns Master Classes: Graced Poisoner - Learn new skills to inflict ailments on enemies Merciful Healer - Learn new skills to heal allies and enhance effect of herbs
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Post by Vitsheep on Dec 28, 2017 18:57:44 GMT -5
BEAST SKILLS
Weapons: Claw Armor: Collar Force Boost: Desperation - Triples user's HP Force Break: True Endurance - Shields all allies and casts endure, then counters Basic Skills Loyalty Mastery - Chance to halve incoming damage Claw Mastery - Increases damage as claws Lick Wounds - Heal an ally and remove binds Auto-Lick - Chance to use Lick Wounds on self for free if damaged or bound this turn Protect - Reduce incoming damage and take damage for 1 ally this turn Beast Roar - Reduce all enemies' physical attack for 3 turns Level 5: 4 turns Level 10: 5 turns Tiger Blow - Melee bash to 1 enemy; restores health proportional to damage dealt Comet Drop - Melee bash to enemy line; damages user Wildblow - Melee bash to 1 enemy; increased damage if user is at low health Growl - Field skill; prevent FOEs from moving for a short time; leveling reduces cost Master Classes: Guardian Beast - Specialize in skills to protecc Savage Beast - Specialize in skills to attacc
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Post by Vitsheep on Feb 22, 2018 2:28:30 GMT -5
SOVEREIGN SKILLS
Weapons: Rapier Armor: Heavy Force Boost: Victory Vow - Order Skills affect the entire party instead of 1 line for 3 turns Force Break: Proof of Nobility: Restores a moderate amount of HP and TP to the entire party. Basic Skills Order Mastery - Heals party members affected by order skills at the start of each turn Attack Order - Increases damage of 1 ally line for 3/4/5 turns Ad Nihilo - Cancel all buffs/debuffs on an enemy and deal almighty damage for each Guard Order - Raise phys/elemental defense of 1 ally line for 3/4/5 turns Protect Order - Restore HP to 1 ally line at the end of the turn for 3/4/5 turns Holy Crown - Raise effects of healing on the target for 3/4/5 turns White Noble - Cancel topmost buff and debuff on each party member to restore HP and Force Prevent Order - Nullify the next ailment on an ally within 3/4/5 turns Morale Boost - Allies affected by orders gain more force while user is alive Link Order - Target an enemy; if they take elemental damage this turn, attack with the same element Master Classes: Attack Leader - Specialize in skills to attack enemies and manipulate buffs Defense Specialist - Specialize in skills to reduce damage and heal
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