Post by Ultra on Jan 10, 2018 11:29:12 GMT -5
Welcome to AIR, We are looking for Able Soldiers to join the Fight against the Illuminate.
In Order to Join the Fight we must Check to see if you are Capable of Fighting.
There are a Few Rules and guidelines to Joining AIR as well. Lets talk about those Rules and Guidelines
--There are Multiple Classes, Each have Different abilities in and outside of battles, These Classes are...
Lancer, Explorer, Tank, Medic, and Scout
As Your Characters Die off, Try Different Classes to Suit your Playstyle with your different characters(That's not a Rule, but a Recommendation)--
--You are Expected to Keep Track of your Own Inventories, You can use this Board to Help with that.--
In Order to Join the Fight we must Check to see if you are Capable of Fighting.
There are a Few Rules and guidelines to Joining AIR as well. Lets talk about those Rules and Guidelines
--Rules--
--This Game is NOT a PvP game, Fighting with other Members of AIR is Strictly Prohibited--
--If a Character Dies they Stay Dead(Perma-Death), You can Re-join with a New Character if your first one dies, Additionally you can only have one Active Character at one time--
--You don't have to Kill every Illuminate you see, You Should only fight if Necessary, or the Illuminate is a Big Enough Threat--
--This Game is NOT a PvP game, Fighting with other Members of AIR is Strictly Prohibited--
--If a Character Dies they Stay Dead(Perma-Death), You can Re-join with a New Character if your first one dies, Additionally you can only have one Active Character at one time--
--You don't have to Kill every Illuminate you see, You Should only fight if Necessary, or the Illuminate is a Big Enough Threat--
--There are Multiple Classes, Each have Different abilities in and outside of battles, These Classes are...
Lancer, Explorer, Tank, Medic, and Scout
As Your Characters Die off, Try Different Classes to Suit your Playstyle with your different characters(That's not a Rule, but a Recommendation)--
--You are Expected to Keep Track of your Own Inventories, You can use this Board to Help with that.--
Those are all of the Rules and Guidelines, We at AIR hope you Agree with these Rules before Attempting to Join AIR.
Now all that is left for you is to Sign this Fourm
--Sign up Forum--
Name:
Gender:
Class:
Appearance:
Backstory:(You can Leave this Blank and Explore the Backstory in game)
Other: (Extra Information that does not Fit in the Spaces above)
Now all that is left for you is to Sign this Fourm
--Sign up Forum--
Name:
Gender:
Class:
Appearance:
Backstory:(You can Leave this Blank and Explore the Backstory in game)
Other: (Extra Information that does not Fit in the Spaces above)
--Classes--
--Lancer--
Lancers are about Average in pretty much anything, They are a Jack of all Trades, Master of None, They can Promote into the Soldier Class, They use Rifles as their Primary Weapon.
--Explorer--
Explorers are Great at Getting Information about the Terrain, They are also Great at Puzzle solving, The Main downside is they have Low Attack Power when Fighting, They can Promote into the Hunter Class, They Use Two Pistols as a Primary Weapon.
--Tank--
Tanks are Masters of Heavy Weaponry, Excellent at Fighting with High Attack and Defense, With the biggest Downside is Low Movement Speed and High Ammo Consumption, They can Promote into the Knight Class, They use Miniguns as their Primary Weapon.
--Medic--
Medics are Experts at Healing, Great for keeping Friends Alive, Bad Defense in general, Can Promote into the Combat Medic Class, They dont use a Primary Weapon, Locked to only Using a Secondary and Melee Weapon in a Fight.
--Scout--
Scouts are Similar to Explorers, However one Main Difference is Scouts Gather Information about the Enemy, They know all about the Illuminate Threat. They have High Movement Speed with Poor defense, Can Promote into the Spy Class, Locked to using Shotguns as a Primary Weapon.
--Lancer--
Lancers are about Average in pretty much anything, They are a Jack of all Trades, Master of None, They can Promote into the Soldier Class, They use Rifles as their Primary Weapon.
--Explorer--
Explorers are Great at Getting Information about the Terrain, They are also Great at Puzzle solving, The Main downside is they have Low Attack Power when Fighting, They can Promote into the Hunter Class, They Use Two Pistols as a Primary Weapon.
--Tank--
Tanks are Masters of Heavy Weaponry, Excellent at Fighting with High Attack and Defense, With the biggest Downside is Low Movement Speed and High Ammo Consumption, They can Promote into the Knight Class, They use Miniguns as their Primary Weapon.
--Medic--
Medics are Experts at Healing, Great for keeping Friends Alive, Bad Defense in general, Can Promote into the Combat Medic Class, They dont use a Primary Weapon, Locked to only Using a Secondary and Melee Weapon in a Fight.
--Scout--
Scouts are Similar to Explorers, However one Main Difference is Scouts Gather Information about the Enemy, They know all about the Illuminate Threat. They have High Movement Speed with Poor defense, Can Promote into the Spy Class, Locked to using Shotguns as a Primary Weapon.
We Will go into Promoted Classes Later when it is important.
If you have Any Questions about Gameplay Mechanics Just ask me, or Wait till I get that Thread up.
If you have Any Questions about Gameplay Mechanics Just ask me, or Wait till I get that Thread up.