Post by deviantsword on Feb 19, 2015 14:51:31 GMT -5
Crafting Guide for Vitcon:SAO
Blacksmithing
Blacksmithing is a trade that allows you to create every weapon and Heavy armor. The higher skill you have at blacksmithing, the more successful your creations will become. The formula for a successful blacksmithing run is (Base Metal (Quantity) + *optional Base Metal(Quantity) + *Optional Base Metal(Quantity) + bonus skills + Focus Piece =quality(weapon modifier))
Weapon modifiers alter the weapon to a certain degree... they are as follows
Sword=1
Lace=1
Dagger= .7 (1/3 of damage converts to agility)
Axes=1.2 (1/7th of damage is hindering agility)
Maces=1.2 (1/7th of damage is hindering agility)
Bow=1.2 (1/3rd damage is converted to dexterity)
Blowgun =.7 (1/3rd of damage is converted to dexterity)
Boomerang= .8 (1/3rd of damage is converted to agility)
Gun= 1.2 (1/3rd of damage is converted to agility)
Whips= 1 (1/3rd of damage is converted to dexterity)
Hammer= 1.2 (1/7th of damage hinders agility)
Staff= .4 (1.5 of damage is converted to bonus magic)
Shields= 1 [Armor, not damage] (.5 of armor is converted to resistance)
Heavy armor= 1.5 (armor) (1/3 of armor hinders agility)
The Metals that exist are…
Basic Base Attack or Defense Increase
Scrap Metal 1
Copper 2
Iron 3
Steel 4
Advanced
Silver 7
Platinum 8
Gold 10
Rare
Titanium 15
Mythril 17
Ebony 20
Legendary
Crystal 25
Oricalcum 30
Dragonbone 40
Focus pieces are special items found in special locations, rare chests, or monster drops. There will not be a posted list, as each focus piece will be unique.
An example of an item that could be crafted by a lv 1 blacksmith is…
Copper (1) with sword mold = Copper Sword (2 damage from copper)
You get most metals from mining veins found throughout the world. These veins provide ore, than can be turned into metal that can be used for crafting. 1 ore = 1 bar.
Skills explained in detail…
Double slot- This will increase the slots you can use in crafting by 1. So now, you can double the weapon or armor’s potency. (There is no additional bonus for leveling, but you must achieve a skill level of 5 to progress.)
Packed Material- This will let you use multiple of the same type of metal in one slot. Each level in this perk will increase the amount that you can use by 2. (At level 5, it will cap at 10 per slot.)
Advanced Smithing- This will let you use advanced materials in crafting. At level 5, you can even use rare materials.
Triple Slot- This will increase the slots you can use in crafting by 2. So now you can triple the weapon or armor’s potency.
Reinforced- Each level of reinforced will passively increase the final product’s number by 10%. At level 5, you will make things 50% better passively.
Master Smithing- This will unlock the use of master materials, letting you use even better materials for crafting.
Masterpiece- This will allow you to use a focus piece in your crafting. Focus pieces greatly increase the weapon or armor’s effectiveness by giving it a special ability.
Hardpress- This ability will allow you to increase your weapon potency using your strength value. 1 point in strength=1 point of potency.
Forge- This ability will allow you to increase your weapon potency by a flat percentage. 10% per level. This stacks with reinforced.
Leatherwork/Clothier
Leatherworking is a skill that allows you to make medium and light armor. The higher level your leatherworking, the more successful your creations. The formula for a successful crafting run is (Base hide(quantity)+ *Optional Base Hide(Quantity)+ *Optional Base Hide(Quantity) + Skill bonus+Focus Piece= Quality(Armor Modifier))
The armor modifiers are
Light armor=.5 (1 point of resistance per armor. 1/3 of armor converted to agility)
Medium Armor=1 (.5 points of armor converts to resistance)
The Hides that Exist are…
Basic Armor value per unit
Paper Bag 1
Rat 2
Boar 3
Wolf 4
Advanced
Goat 7
Bovine 8
Bear 10
Rare
Serpent 15
Lion 17
Centaur 20
Legendary
Chimera 25
Phoenix 30
Dragon 40
You get hides from defeating foes in combat, and collecting their hides. You can use a focus piece once you acquire that ability. There will not be a list of focus pieces as they will be rare drops from chests, events, and monsters.
The basic crafting system follows the same guidelines as blacksmithing.
Fishing
Fishing is a simple skill, in which you go to a body of water and cast in your fishing rod (That you already have). You then have a % chance to catch a fish, and upgrading the skills and such will increase the % chance and even the quantity of fish you can ketch at one time. Raw fish are good sources for cooking, and the mythical fish drop some really good stuff!
Cooking
Cooking is a skill that allows you to create simple dishes, or complex dishes. Basic dishes and advanced dishes are only good for restoring energy (Which you need to do any activity for the day.) Basic dishes restore 1 to 3 energy, depending on the complexity of the dish. Basic dishes usually are only 1 or 2 common ingredients. Advanced dishes are dishes that consist of 2 or 3 ingredients and could consist of rarer foods. These dishes will restore 3-7 days worth of energy. Rare and mystical dishes will not only increase your energy level by 7+ days, but will also grant some sort of stat boost (such as higher strength, higher intelligence, higher % to catch fish, etc). The bonuses that each dish offers is potentially limitless.
There will not be a basic list of foods, as you will have to experiment to figure out what food goes good with what. You may choose to create a cookbook and sell it as an item in your own personal store. You may also choose to sell individual recipes.
Alchemy
Alchemy follows many of the rules of cooking. You use different ingredients, that when combined, create a new product. The difference is that there is a limited number of herbs, and each herb can only do so much. Mixing herbs will yield different results, and there will be no complete list. You can chose to sell recipes you have found, or an alchemy book that consists of each property of the ingredients. Each ingredient has 4 potential bonuses. You will learn what properties each herb has if you use it in a potion.
Potions are a little different from food, as potions are restorative in nature and can be used in combat. You will find herbs when exploring, sometimes even fishing! Legendary Herbs will be found as rare loot or monster drops.
Basic
Grass
Chamomile
Lavender
Rosemary
Advanced
Columbine
Foxglove
Yarrow
Rare
Red Bell
Moondrop
Golden Flower
Legendary
Seafoam
Song Grass
Sunblaze
Enchanting
Enchanting is a skill that allows you to permanently agment your weapon or armor by magically enchanting it. You have to use a special rune to give it these magical features, and the effect of the rune is dependant on what type of runes are used, and their potency. You can use a focus piece for a rune when you acquire the skill that allows you to do so. The focus piece will give the rune additional properties that are unique to the focus piece. A list of runes will be included here.
List of runes available. (Also a quick legion)
Format legion
(Rarity)
(Healing rune) The rune in this slot is always restorative in nature
(Damage rune) The rune in this slot is always destructive in nature
(Utility rune) The rune in this slot is always beneficial in nature. (It will provide some sort of passive enhancement)
Basic
Eryn
Faroth (Fire)
Fea
Advanced
Estellio
Ndengina (Frost)
Palantiri
Rare
Slime
Fuin (Electricity)
Thalias
Legendary
Elin
Gurth (Chaos)
Cuivie
Example results of rune combination….
Restorative + Damage= Life Steal
Utility + Damage= Spirit Steal
Restorative + Utility= Spirit Regen
Restorative (More makes higher potency) =Health Regen
Utility (More makes higher potency)= Spirit Regen
Damage (More makes higher potency)= Extra damage (elemental dependent on rarity)
Bartering
This skill directly affects what you can sell, to whom, and what you can buy. You must achieve the level of shopkeeper to get access to owning your own shop, and stand rental to be able to purchase a temporary stand. The black market becomes available once you get to a certain point in this skill tree, and has super rare items for sale that you could normally not find.
Skills explained…
Basic Bartering - This skill lets you trade with normal shops. There is no bonus for leveling it, but you must get to level 5 to unlock the next level in the tree.
Discount- You get a 5% increase per level of discounts at NPC stores. For example… buying 1 potion at lv 1 is 190, lv 2 is 180, lv 3 is 170, lv 4 is 160, lv 5 is 150. This will really help when buying large quantities of materials from blacksmiths, or items from the black market.
Stand Rental- This allows you to purchase the rights to a stand, where you can sell to other players for 7 days. Increasing this level has no direct effect, but you must get to 5 to progress.
Advanced Bartering- This skill lets you trade with advanced shops (ones that will bar you from entering otherwise.) These shops exist on higher levels of the world, but have good stuff that you don’t want to miss out on! Get to 5 to progress to the next skill!
Shopkeeping- Getting to this level lets you finally own your own shop! Get past 5 to unlock the next skill.
Black Market- The black market can be found in the shady crevices of The Town of Beginnings. They have access to items that are super rare, but they charge a lot for them! This business is illegal because it is fun by a bunch of players who never bought the rights to sell to other players!
Master bartering- This skill will allow you to enter any shop! (Some shops at high levels will not let you in without this skill, but their goods are worth the pain of grinding to this point!)
Note: Mastering Bartering gives you a permanent 50% discount from all NPC stores!
Blacksmithing
Blacksmithing is a trade that allows you to create every weapon and Heavy armor. The higher skill you have at blacksmithing, the more successful your creations will become. The formula for a successful blacksmithing run is (Base Metal (Quantity) + *optional Base Metal(Quantity) + *Optional Base Metal(Quantity) + bonus skills + Focus Piece =quality(weapon modifier))
Weapon modifiers alter the weapon to a certain degree... they are as follows
Sword=1
Lace=1
Dagger= .7 (1/3 of damage converts to agility)
Axes=1.2 (1/7th of damage is hindering agility)
Maces=1.2 (1/7th of damage is hindering agility)
Bow=1.2 (1/3rd damage is converted to dexterity)
Blowgun =.7 (1/3rd of damage is converted to dexterity)
Boomerang= .8 (1/3rd of damage is converted to agility)
Gun= 1.2 (1/3rd of damage is converted to agility)
Whips= 1 (1/3rd of damage is converted to dexterity)
Hammer= 1.2 (1/7th of damage hinders agility)
Staff= .4 (1.5 of damage is converted to bonus magic)
Shields= 1 [Armor, not damage] (.5 of armor is converted to resistance)
Heavy armor= 1.5 (armor) (1/3 of armor hinders agility)
The Metals that exist are…
Basic Base Attack or Defense Increase
Scrap Metal 1
Copper 2
Iron 3
Steel 4
Advanced
Silver 7
Platinum 8
Gold 10
Rare
Titanium 15
Mythril 17
Ebony 20
Legendary
Crystal 25
Oricalcum 30
Dragonbone 40
Focus pieces are special items found in special locations, rare chests, or monster drops. There will not be a posted list, as each focus piece will be unique.
An example of an item that could be crafted by a lv 1 blacksmith is…
Copper (1) with sword mold = Copper Sword (2 damage from copper)
You get most metals from mining veins found throughout the world. These veins provide ore, than can be turned into metal that can be used for crafting. 1 ore = 1 bar.
Skills explained in detail…
Double slot- This will increase the slots you can use in crafting by 1. So now, you can double the weapon or armor’s potency. (There is no additional bonus for leveling, but you must achieve a skill level of 5 to progress.)
Packed Material- This will let you use multiple of the same type of metal in one slot. Each level in this perk will increase the amount that you can use by 2. (At level 5, it will cap at 10 per slot.)
Advanced Smithing- This will let you use advanced materials in crafting. At level 5, you can even use rare materials.
Triple Slot- This will increase the slots you can use in crafting by 2. So now you can triple the weapon or armor’s potency.
Reinforced- Each level of reinforced will passively increase the final product’s number by 10%. At level 5, you will make things 50% better passively.
Master Smithing- This will unlock the use of master materials, letting you use even better materials for crafting.
Masterpiece- This will allow you to use a focus piece in your crafting. Focus pieces greatly increase the weapon or armor’s effectiveness by giving it a special ability.
Hardpress- This ability will allow you to increase your weapon potency using your strength value. 1 point in strength=1 point of potency.
Forge- This ability will allow you to increase your weapon potency by a flat percentage. 10% per level. This stacks with reinforced.
Leatherwork/Clothier
Leatherworking is a skill that allows you to make medium and light armor. The higher level your leatherworking, the more successful your creations. The formula for a successful crafting run is (Base hide(quantity)+ *Optional Base Hide(Quantity)+ *Optional Base Hide(Quantity) + Skill bonus+Focus Piece= Quality(Armor Modifier))
The armor modifiers are
Light armor=.5 (1 point of resistance per armor. 1/3 of armor converted to agility)
Medium Armor=1 (.5 points of armor converts to resistance)
The Hides that Exist are…
Basic Armor value per unit
Paper Bag 1
Rat 2
Boar 3
Wolf 4
Advanced
Goat 7
Bovine 8
Bear 10
Rare
Serpent 15
Lion 17
Centaur 20
Legendary
Chimera 25
Phoenix 30
Dragon 40
You get hides from defeating foes in combat, and collecting their hides. You can use a focus piece once you acquire that ability. There will not be a list of focus pieces as they will be rare drops from chests, events, and monsters.
The basic crafting system follows the same guidelines as blacksmithing.
Fishing
Fishing is a simple skill, in which you go to a body of water and cast in your fishing rod (That you already have). You then have a % chance to catch a fish, and upgrading the skills and such will increase the % chance and even the quantity of fish you can ketch at one time. Raw fish are good sources for cooking, and the mythical fish drop some really good stuff!
Cooking
Cooking is a skill that allows you to create simple dishes, or complex dishes. Basic dishes and advanced dishes are only good for restoring energy (Which you need to do any activity for the day.) Basic dishes restore 1 to 3 energy, depending on the complexity of the dish. Basic dishes usually are only 1 or 2 common ingredients. Advanced dishes are dishes that consist of 2 or 3 ingredients and could consist of rarer foods. These dishes will restore 3-7 days worth of energy. Rare and mystical dishes will not only increase your energy level by 7+ days, but will also grant some sort of stat boost (such as higher strength, higher intelligence, higher % to catch fish, etc). The bonuses that each dish offers is potentially limitless.
There will not be a basic list of foods, as you will have to experiment to figure out what food goes good with what. You may choose to create a cookbook and sell it as an item in your own personal store. You may also choose to sell individual recipes.
Alchemy
Alchemy follows many of the rules of cooking. You use different ingredients, that when combined, create a new product. The difference is that there is a limited number of herbs, and each herb can only do so much. Mixing herbs will yield different results, and there will be no complete list. You can chose to sell recipes you have found, or an alchemy book that consists of each property of the ingredients. Each ingredient has 4 potential bonuses. You will learn what properties each herb has if you use it in a potion.
Potions are a little different from food, as potions are restorative in nature and can be used in combat. You will find herbs when exploring, sometimes even fishing! Legendary Herbs will be found as rare loot or monster drops.
Basic
Grass
Chamomile
Lavender
Rosemary
Advanced
Columbine
Foxglove
Yarrow
Rare
Red Bell
Moondrop
Golden Flower
Legendary
Seafoam
Song Grass
Sunblaze
Enchanting
Enchanting is a skill that allows you to permanently agment your weapon or armor by magically enchanting it. You have to use a special rune to give it these magical features, and the effect of the rune is dependant on what type of runes are used, and their potency. You can use a focus piece for a rune when you acquire the skill that allows you to do so. The focus piece will give the rune additional properties that are unique to the focus piece. A list of runes will be included here.
List of runes available. (Also a quick legion)
Format legion
(Rarity)
(Healing rune) The rune in this slot is always restorative in nature
(Damage rune) The rune in this slot is always destructive in nature
(Utility rune) The rune in this slot is always beneficial in nature. (It will provide some sort of passive enhancement)
Basic
Eryn
Faroth (Fire)
Fea
Advanced
Estellio
Ndengina (Frost)
Palantiri
Rare
Slime
Fuin (Electricity)
Thalias
Legendary
Elin
Gurth (Chaos)
Cuivie
Example results of rune combination….
Restorative + Damage= Life Steal
Utility + Damage= Spirit Steal
Restorative + Utility= Spirit Regen
Restorative (More makes higher potency) =Health Regen
Utility (More makes higher potency)= Spirit Regen
Damage (More makes higher potency)= Extra damage (elemental dependent on rarity)
Bartering
This skill directly affects what you can sell, to whom, and what you can buy. You must achieve the level of shopkeeper to get access to owning your own shop, and stand rental to be able to purchase a temporary stand. The black market becomes available once you get to a certain point in this skill tree, and has super rare items for sale that you could normally not find.
Skills explained…
Basic Bartering - This skill lets you trade with normal shops. There is no bonus for leveling it, but you must get to level 5 to unlock the next level in the tree.
Discount- You get a 5% increase per level of discounts at NPC stores. For example… buying 1 potion at lv 1 is 190, lv 2 is 180, lv 3 is 170, lv 4 is 160, lv 5 is 150. This will really help when buying large quantities of materials from blacksmiths, or items from the black market.
Stand Rental- This allows you to purchase the rights to a stand, where you can sell to other players for 7 days. Increasing this level has no direct effect, but you must get to 5 to progress.
Advanced Bartering- This skill lets you trade with advanced shops (ones that will bar you from entering otherwise.) These shops exist on higher levels of the world, but have good stuff that you don’t want to miss out on! Get to 5 to progress to the next skill!
Shopkeeping- Getting to this level lets you finally own your own shop! Get past 5 to unlock the next skill.
Black Market- The black market can be found in the shady crevices of The Town of Beginnings. They have access to items that are super rare, but they charge a lot for them! This business is illegal because it is fun by a bunch of players who never bought the rights to sell to other players!
Master bartering- This skill will allow you to enter any shop! (Some shops at high levels will not let you in without this skill, but their goods are worth the pain of grinding to this point!)
Note: Mastering Bartering gives you a permanent 50% discount from all NPC stores!