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Post by Malefio on Mar 1, 2018 16:46:21 GMT -5
Gonna make a new game I'll update whenever I update it.
Kinda a game version of Coin Blitz, but structured like Monster Hunter.
So yeah, 3 ranks, quest system, you just fight bosses. I'll try to put a variety system for those who want to grind for equipment, but I'm still wondering how I'll do that so called variety.
This is just an idea in progress, cause frankly, I want something to uodate on Vitcon, be Song Summoners requires too much time, time I don't have. I want a game I can do impromptu updates with.
Anyway. There will be around 20 bosses per ranks. What I want to know is if you guys want me to priorize bosses from some of my games over others.
Second question is if you'd prefer premade classes or every player character being custom and unique.
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Post by mrfuzz111 on Mar 2, 2018 14:10:24 GMT -5
Unique fighting styles would probably be best since the sign-up says that old characters as well as new ones are allowed, it'd be weird to have old characters awkwardly crammed into the closest class to their fighting style that may not be completely faithful to them. I'll probably sign up later today, I've got a bit of a to-do list as far as sign-ups go (this, my next character in EO, and a sign-up for the Ronin that joined if I'm supposed to).
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