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Classes
Mar 13, 2018 14:13:01 GMT -5
Post by Just14 on Mar 13, 2018 14:13:01 GMT -5
Freelancer
Double Attack (10 CP) Type C Stamina User attacks a single enemy twice.
Basic Burn/Chill/Spark (20 CP) Type A Mana User deals Fire/Water/Electric element damage equal to Magic stat to one enemy.
Basic Stone/Gust/Thorn (30 CP) Type A Mana User deals Earth/Wind/Plant element damage equal to Magic stat to one enemy.
Cheer (40 CP) Type B Stamina User raises an ally's Strength and Defense by 1.
Basic Heal (50 CP) Type A Mana User heals an ally for Magic stat.
Power Sigil (60 CP) Type B Mana User raises an ally's Magic and Ward by 1.
Power Strike (70 CP) Type C Stamina User deals damage equal to 2x Strength to one enemy.
Guard (80 CP) Type B Stamina User defends and receives damage for an ally for one turn.
Basic Flash/Shade (90 CP) Type A Mana User deals Light/Dark element damage equal to Magic stat to one enemy.
Wave Strike (100 CP) Type C Stamina User deals damage equal to Strength to all enemies.
Triple Attack (110 CP) Type E Stamina User attacks a single enemy three times.
Advanced Burn/Chill/Spark (120 CP) Type C Mana User deals Fire/Water/Electric element damage equal to 2x Magic to one enemy.
Advanced Stone/Gust/Thorn (130 CP) Type C Mana User deals Earth/Wind/Plant element damage equal to 2x Magic to one enemy.
Rally (140 CP) Type D Stamina User raises an ally's Strength and Defense by 2.
Advanced Heal (150 CP) Type C Mana User heals an ally for 2x Magic stat.
Overflowing Sigil (160 CP) Type D Mana User raises an ally's Magic and Ward by 2.
Overpowering Strike (170 CP) Type E Stamina User deals damage equal to 3x Strength to one enemy.
Improved Guard (180 CP) Type D Stamina User defends and receives damage for the entire party for one turn.
Advanced Flash/Shade (190 CP) Type C Mana User deals damage equal to 2x Magic to one enemy.
Dual Wave Strike (200 CP) Type E Stamina User deals damage equal to Strength to all enemies twice.
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Classes
Mar 13, 2018 18:17:26 GMT -5
Post by Just14 on Mar 13, 2018 18:17:26 GMT -5
Knight
Line Guard (10 CP) Type B Stamina User receives damage for all allies this turn.
Focused Attack (20 CP) Type B Stamina User deals damage equal to 2x Strength to one enemy at the end of the turn.
Iron Will (30 CP) Type A Stamina User raises their Defense by 2.
Fire Within (40 CP) Type A Stamina User raises their Strength by 2.
Multi Attack (50 CP) Type B Stamina User deals damage equal to Strength to all enemies at the end of the turn.
Parry (60 CP) Type D Stamina User nullifies the first attack against them this turn.
Sword/Shield Stance (70 CP) Type B Stamina User swaps their Strength and Defense stats until the end of the battle or until Sword/Shield Stance is used again.
Shield Guard (80 CP) Type B Stamina User halves damage received for two turns including the turn this skill is used.
Guardian (90 CP) Passive User will automatically receive damage for an ally when they are at 50% health.
Retaliate (100 CP) Type E Stamina User deals damage equal to Strength + Missing Health to one enemy. This skill cannot be used again until the user has been healed to full health.
Full Guard (110 CP) Type D Stamina User defends and receives damage for all allies this turn.
Patient Strike (120 CP) Type D Stamina User deals damage equal to 3x Strength to one enemy at the end of the turn.
Steel Heart (130 CP) Type C Stamina User raises their Defense by 4.
Blazing Passion (140 CP) Type C Stamina User raises their Strength by 4.
Omni Attack (150 CP) Type D Stamina User deals damage equal to Strength to all enemies twice at the end of the turn.
Improved Parry (160 CP) Type F Stamina User nullifies the first attack against an ally this turn.
Sword/Shield Oath (170 CP) Type D Stamina User drops their Strength/Defense stat to zero and adds what was subtracted to their Defense/Strength stat.
True Guard (180 CP) Type D Stamina User halves damage received for four turns including the turn this skill was used.
Determination (190 CP) Passive User has a 20% chance to survive a deadly attack with 1 Health if their Health is above 1.
Full Retaliation (200 CP) Type G Stamina User deals damage equal to Strength + 2x Missing Health to an enemy. This skill cannot be used again until the user has been healed to full health.
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Classes
Mar 13, 2018 22:55:26 GMT -5
Post by Just14 on Mar 13, 2018 22:55:26 GMT -5
Medic
Healing Salve (10 CP) Type C Stamina User heals an ally for 2x Dexterity stat.
Patch Up (20 CP) Passive At the end of battle, all allies recover 10% Max Health.
Vaccine (30 CP) Type B Stamina User cures an ally's ailments.
Regenerative Salve (40 CP) Type B Stamina User gives an ally Regen status.
Quick Acting Salve (50 CP) Type C Stamina User heals an ally for Dexterity stat at the start of the turn and heals them for Dexterity stat again at the end.
Slow Acting Salve (60 CP) Type C Stamina At the start of next turn, user heals an ally for 2x Dexterity stat.
Energy Herb (70 CP) Passive At the end of battle, all allies recover 10% Max Stamina.
Mana Herb (80 CP) Passive At the end of battle, all allies recover 10% Max Mana.
Vaccine Mist (90 CP) Type B Stamina User gives an ally immunity to status ailments for three turns including the turn this skill is used until an ailment is blocked.
Curative Mist (100 CP) Type C Stamina User heals all allies for Dexterity stat.
Miracle Salve (110 CP) Type E Stamina User heals an ally for 3x Dexterity stat.
Double Patch Up (120 CP) Passive At the end of battle, all allies recover an extra 10% Health.
Vaccine All (130 CP) Type D Stamina User cures all allies' ailments.
Regenerative Mist (140 CP) Type D Stamina User gives all allies Regen status.
Advanced Quick Salve (150 CP) Type E Stamina User heals an ally for 1.5x Dexterity at the start of the turn and again for 1.5x Dexterity at the end.
Advanced Slow Salve (160 CP) Type E Stamina At the start of next turn, user heals an ally for 3x Dexterity stat.
Double Energy Herb (170 CP) Passive At the end of battle, all allies recover an extra 10% Stamina.
Double Mana Herb (180 CP) Passive At the end of battle, all allies recover an extra 10% Mana.
Vaccine Mist All (190 CP) Type D Stamina User gives all allies immunity to status ailments for three turns including the turn this skill is used until an ailment is blocked.
Miracle Mist (200 CP) Type E Stamina User heals all allies for 2x Dexterity stat.
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Classes
Mar 13, 2018 23:24:17 GMT -5
Post by Just14 on Mar 13, 2018 23:24:17 GMT -5
Proctor
Barrier (10 CP) Type C Mana User creates a barrier around an ally with Health equal to 5x Ward stat.
Rockskin/Runeskin (20 CP) Type B Mana User raises an ally's Defense/Ward stat by 2.
War/Knowledge Sigil (30 CP) Type B Mana User raises an ally's Strength/Magic stat by 2.
Barrier All (40 CP) Type C Mana User creates a barrier around all allies with Health equal to 2.5x Ward stat.
Instruct (50 CP) Type B Stamina User adds their own Magic stat to the damage of an ally's skill this turn.
Barrier Heal (60 CP) Type A Mana User heals all active barriers for Ward stat.
Reflection (70 CP) Type C Mana User creates a barrier around a single ally, halving magic damage dealt to them this turn and reflecting it back at the enemy.
Amplification (80 CP) Type C Mana User doubles the damage of an ally's attacks next turn.
Barrier Kinesis (90 CP) Passive User may move barriers to other Hunters during battle without expending their turn.
Protective Circle (100 CP) Type D Mana User subtracts their Ward stat from all damage party receives this turn.
Advanced Barrier (110 CP) Type E Mana User creates a barrier around an ally with Health equal to 10x Ward stat.
Stoneskin/Ancientskin (120 CP) Type D Mana User raises an ally's Defense/Ward by 4.
Destruction/Enlightenment Sigil (130 CP) Type D Mana User raises an ally's Strength/Magic by 4.
Advanced Barrier All (140 CP) Type E Mana User creates a barrier around all allies with Health equal to 5x Ward stat.
Tactical Strike (150 CP) Type D Stamina User adds 2x their own Magic stat to the damage of an ally's skill this turn.
Improved Barrier Heal (160 CP) Type C Mana User heals all active barrier for 2x Ward stat.
Reflection All (170 CP) Type E Mana User creates a barrier around all allies, halving magic damage dealt to them this turn and reflecting it back at the enemy.
Amplification All (180 CP) Type E Mana User doubles the damage of all allies' attacks next turn.
Barrier Merge (190 CP) Passive User can sacrifice barriers to heal other barriers for the remaining Health of the sacrificed barrier without wasting a turn.
Ultimate Circle (200 CP) Type G Mana User subtracts 2x their Ward stat to all damage received by the party this turn.
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Classes
Mar 15, 2018 19:10:24 GMT -5
Post by Just14 on Mar 15, 2018 19:10:24 GMT -5
Priest/Priestess
Healing Light (10 CP) Type C Mana User heals an ally using 2x Magic stat.
Purge (20 CP) Type C Mana User deals light element damage to an enemy using 2x Magic stat.
Prayer (30 CP) Type D Mana User has a 50% chance to revive all allies at the end of the turn with 10% Health.
Healing Ray (40 CP) Type C Mana User heals all allies using Magic stat.
Holy Blast (50 CP) Type C Mana User deals light element damage equal to Magic stat to all enemies.
Holy Talisman (60 CP) Type B Mana User amplifies the amount of healing an ally receives by 50% until the end of the battle.
Safety Chant (70 CP) Type B Mana User gives an ally immunity to status ailments for three turns including the turn this spell is used.
Miracle (80 CP) Passive User has a chance equal to 10% Magic to survive a deadly attack with 1 health if health is above 1.
Resurrect (90 CP) Type F Mana User revives an ally with 20% Health.
Plea (100 CP) Type E Mana User heals an ally under 20% Health for 50% Health.
Soothing Light (110 CP) Type E Mana User heals an ally using 3x Magic stat.
Smite (120 CP) Type E Mana User deals light element damage to an enemy equal to 3x Magic.
Pure Prayer (130 CP) Type F Mana User has a 50% chance to revive all allies at the end of the turn with 20% health.
Soothing Ray (140 CP) Type E Mana User heals all allies for 2x Magic stat.
Banishing Blast (150 CP) Type E Mana User deals light element damage equal to 2x Magic stat to all enemies.
God Talisman (160 CP) Type D Mana User amplifies the amount of healing all allies receive by 50% until end of battle.
Immunity Chant (170 CP) Type D Mana User gives all allies immunity to status ailments for three turns including the turn this skill is used.
Hard Miracle (180 CP) Passive User has a bonus 10% chance to survive deadly attack.
Full Resurrection (190 CP) Type H Mana User revives an ally with 40% Health.
Desperate Plea (200 CP) Type G Mana User heals an ally with 10% health for 100% health.
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Classes
Mar 15, 2018 21:19:18 GMT -5
Post by Just14 on Mar 15, 2018 21:19:18 GMT -5
Zealot
Heavy Stab (10 CP) Type B Stamina User deals damage equal to 2x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Cheap Shot (20 CP) Type B Stamina User deals damage equal to 2x Dexterity to one enemy. Enemy defends using Speed. Can only be used on the first turn.
Bloodrage (30 CP) Passive When user is below 25% max health, increase all stats by 10%.
Vigor (40 CP) Type B Stamina User recovers HP equal to 2x Ward.
Poison Ritual (50 CP) Type A Mana Inflict Poison on self and target enemy.
Sacrificial Blow (60 CP) Type D Stamina User deals damage equal to 3x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Pin (70 CP) Type C Stamina User deals damage equal to 2x Dexterity to one enemy. Enemy defends using Speed.
Bloodthirst (80 CP) Passive User acts during Ambush rounds.
Vampire Slash (90 CP) Type C Stamina User deals damage equal to Dexterity to one enemy. User heals damage dealt.
Blood Ritual (100 CP) Type A Mana Inflict Bleed on self and target enemy.
Sacrifical Burst (110 CP) Type F Stamina User deals damage equal to 3x Strength to all enemies. User takes damage equal to 1/4 damage dealt.
Snipe (120 CP) Type D Stamina User deals damage equal to 3x Dexterity to one enemy at end of turn. Enemy defends using Speed.
Bloodlust (130 CP) Passive When an enemy is killed, increase all stats by 5 for 3 turns, including the turn this skill activates.
Unerring Will (140 CP) Type D Stamina User recovers HP equal to 3x Ward.
Curse Ritual (150 CP) Type A Mana Inflict Curse on self and target enemy.
Slash Break (160 CP) Type F Stamina User deals damage equal to 4x Strength to one enemy. User takes damage equal to 1/4 damage dealt.
Powder Burn (170 CP) Type F Stamina User deals damage equal to 4x Dexterity to one enemy. Enemy defends using Speed. User takes damage equal to 1/4 damage dealt.
Bloodhunt (180 CP) Passive Recover 5% maximum HP when killing a monster.
Vampire Reign (190 CP) Type E Stamina User deals damage equal to Dexterity to all enemies. User heals damage dealt.
Burst Ritual (200 CP) Type G Stamina KO user. Deal damage to a single target equal to HP lost.
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Classes
Mar 19, 2018 15:16:47 GMT -5
Post by Just14 on Mar 19, 2018 15:16:47 GMT -5
Farmer
Animal Caretaking (10 CP) Passive User receives a bonus 30% tame chance when using Tame.
Pet Vendor (20 CP) Passive User can sell Monsters for 100+10xLevel Gold to Monster Farms or sell monsters to other Hunters in personal shops.
Skill Tutor (30 CP) Passive User can teach skills that monsters know to other monsters by paying 100 Gold.
Monster Trainer (40 CP) Passive User receives 10% discount on training monsters.
Retire (50 CP) Passive User can now Retire monsters.
Breeding Expertise (60 CP) Passive User can inherit an extra skill when breeding monsters.
Evolution Ritual (70 CP) Passive User can evolve monsters for 1,000 Gold.
Elemental Ritual (80 CP) Passive User can change the element of their monster during evolution or add a new element to their monster during evolution. Maximum of two elements per monster.
Personal Farmland (90 CP) Passive Retiring monsters costs 200 Gold instead of 300 Gold.
Special Monster Food (100 CP) Passive Monsters created through breeding gain an extra 10 stat points that can be allocated anywhere.
Animal Whisperer (110 CP) Passive User receive a bonus 50% tame chance when using Tame.
Savvy Pet Vendor (120 CP) Passive User can sell Monsters for 100+20xLevel Gold to Monster Farms.
Skill Mastery (130 CP) Passive User can teach skills for 50 Gold instead of 100 Gold.
Monster Mastery (140 CP) Passive User receives 50% discount on training monsters.
Inherited Wisdom (150 CP) Passive When retiring monsters, user gains another 10 stat points to allocate.
Breeding Mastery (160 CP) Passive User can inherit two extra skills when breeding monsters.
Evolution Mastery (170 CP) Passive User can evolve monsters for 800 Gold instead of 1,000 Gold.
True Elemental Ritual (180 CP) Passive Raise the element cap on monsters from two to three.
Expanded Farmland (190 CP) Passive Retiring monsters costs 100 Gold instead of 200 Gold.
Gourmet Monster Food (200 CP) Passive Monsters created through breeding gain an extra 10 stat points that can be allocated anywhere.
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Classes
Mar 19, 2018 15:50:18 GMT -5
Post by Just14 on Mar 19, 2018 15:50:18 GMT -5
Merchant
Material Seller (10 CP) Passive User may sell materials to Weapon Shops, Armor Shops, Item Shops, Accessory Shops and Trade Shops for 10 Gold each.
Gather (20 CP) Passive User may gather 1-3 random materials from each room in a dungeon by spending a turn.
Cook (30 CP) Passive User may cook materials to create dishes, providing temporary boosts to stats when eaten before a dungeon.
Lucky Coin (40 CP) Passive User receives a bonus 10 Gold when defeating a party of monsters.
Barter (50 CP) Passive User can attempt to barter with Non-Hunter shopkeepers to receive a discount. This will either lower the price by 20%, increase the price by 20%, or leave the price the same. Each barter only works for one item. You must use Barter multiple times to receive discounts on multiple items.
Craftsman (60 CP) Passive User can use five material spread and single slot crafting without the use of other shops.
Scavenge (70 CP) Passive User receives two extra materials when defeating a party of monsters.
Coin Shower (80 CP) Passive User can attack an enemy by expending any number of Gold. That enemy will receive damage equal to the amount of Gold spent.
Monster Repellant (90 CP) Passive User forces an enemy to leave by paying 100+10xLevel Gold.
Retainer (100 CP) Passive User gains a retainer to gather 1-5 random materials for them whenever they head out to a dungeon.
Food Vendor (110 CP) Passive User may sell food to Weapon Shops, Armor Shops, Item Shops, Accessory Shops, and Trade Shops for 25 Gold each.
Improved Gather (120 CP) Passive User may gather 3-5 random materials from each room in a dungeon by spending a turn.
Improved Cook (130 CP) Passive User may cook multiple materials at once to create dishes, providing temporary boosts to stats when eaten before a dungeon.
Very Lucky Coin (140 CP) Passive User receives a bonus 30 Gold when defeating a party of monsters.
Desperate Barter (150 CP) Passive User can attempt to barter with Non-Hunter shopkeepers to receive a discount. This will either lower the price by 50% or increase the price by 50%. Each barter only works for one item. You must use Barter multiple times to receive discounts on multiple items.
Experienced Craftsman (160 CP) Passive User can use five and three material spread and double slot crafting without the use of other shops.
Improved Scavenge (170 CP) Passive User receives four extra materials when defeating a party of monsters.
Coin Shower All (180 CP) Passive User can attack all enemies by expending any number of Gold. All enemies will receive damage equal to the amount of Gold spent.
Monster Repellant All (190 CP) Passive User forces all enemies to leave by paying 100+10xLevel Gold per enemy.
Experienced Retainer (200 CP) Passive User’s retainer will now gather 5-10 materials when User returns from dungeons.
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Classes
Mar 25, 2018 16:18:23 GMT -5
Post by Just14 on Mar 25, 2018 16:18:23 GMT -5
Monk
Vigilant Watch (10 CP) Type A Stamina User adds Dexterity stat to defenses this turn.
Focus (20 CP) Passive User can spend 10% Stamina to recover 10% Mana outside of battle.
Inner Calm (30 CP) Type A Stamina User clears themselves of ailments.
Meditate (40 CP) Type C Stamina User raises Magic and Dexterity by 2.
Counter (50 CP) Type C Stamina User takes a defensive stance, dealing damage equal to Dexterity stat to enemies that attack them at melee range for two turns including the turn this skill is used.
Aura Sphere (60 CP) Type C Mana User deals damage equal to 2x Dexterity stat to an enemy.
Aura Link (70 CP) Type B Mana User can only direct attacks at the target and the target can only direct attacks at the user for three turns including the turn this skill is used. Attacks that hit multiple enemies will still hit all enemies if the user/target is hit as well. Attacks that hit random enemies will all hit the user/target affected by Aura Link.
Palm Thrust (80 CP) Type C Stamina User deals damage equal to Dexterity stat to random enemies three times.
Aura Beam (90 CP) Type C Mana User deals damage equal to Dexterity stat to all enemies.
Predict (100 CP) Type C Stamina User raises evasion by 50% this turn.
Vigilant Guard (110 CP) Type C Stamina User adds Dexterity stat to defenses for three turns including the turn this skill is used.
Mana Conversion (120 CP) Passive User can spend 10% Mana to to recover 10% Stamina outside of battle.
Realignment (130 CP) Passive User can spend 10% Mana or 10% Stamina to recover 10% Health outside of battle.
Enlighten (140 CP) Type E Stamina User raises Magic and Dexterity by 4.
Relentless Counter (150 CP) Type E Stamina User takes a defensive stance, dealing damage equal to Dexterity stat to enemies that attack them at melee range for four turns including the turn this skill is used.
Aura Blast (160 CP) Type E Mana User deals damage equal to 3x Dexterity stat to an enemy.
Reinforced Aura Link (170 CP) Type D Mana User can only direct attacks at the target and the target can only direct attacks at the user for five turns including the turn this skill is used. Attacks that hit multiple enemies will still hit all enemies if the user/target is hit as well. Attacks that hit random enemies will all hit the user/target affected by Reinforced Aura Link.
Rapid Strike (180 CP) Type E Stamina User deals damage equal to Dexterity stat to random enemies six times.
Aura Burst (190 CP) Type E Mana User deals damage equal to 2x Dexterity stat to all enemies.
Watchful Prediction (200 CP) Type E Stamina User raises evasion by 50% for three turns including the turn this skill is used.
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Classes
Mar 25, 2018 18:05:54 GMT -5
Post by Just14 on Mar 25, 2018 18:05:54 GMT -5
Fire Dancer
Fireball (10 CP) Type C Mana User deals fire element damage equal to 2x Magic stat to an enemy.
Fire Dance (20 CP) Type B Stamina User imbues all allies' weapons with fire element for three turns including the turn this skill is used.
Sun Dance (30 CP) Type B Stamina User boosts the power of all fire element attacks for three turns including the turn this skill is used.
Fire Armor (40 CP) Passive User is resistant to fire element.
Fire Breath (50 CP) Type C Mana User deals fire element damage equal to Magic stat to all enemies.
Inner Flame (60 CP) Passive User's Magic raises by 1 after dealing fire element damage.
Spreading Flame (70 CP) Type B Mana User lowers Magic stat by 1 and raises all other allies' Strength stat by 1.
Firebolt (80 CP) Type E Mana User deals fire element damage equal to 3x Magic stat to one enemy.
Quick Burn (90 CP) Type B Mana User raises Magic and Speed by 8. User's Magic and Speed stat decreases by 2 at the end of every turn including the turn this skill is used. This skill can only be used once per battle.
Slow Burn (100 CP) Type B Mana User's Magic and Ward stat increase by 1 at the end of every turn including the turn this skill is used. This skill can only be used once per battle.
Blazing Dance (110 CP) Type D Stamina User imbues all allies' weapons with fire element for five turns including the turn this skill is used.
Drought Dance (120 CP) Type D Stamina User boosts the power of all fire element attacks for five turns including the turn this skill is used.
Fireblast (130 CP) Type E Mana User deals fire element damage equal to 2x Magic stat to all enemies.
Ring of Fire (140 CP) Type C Mana User deals fire element damage equal to 10% max health to all battle participants at the end of every turn.
Eruption (150 CP) Type G Mana User deals fire element damage equal to 4x Magic stat to one enemy.
Fire Deflection (160 CP) Passive User nullifies fire element.
Rampant Flame (170 CP) Type D Mana User lowers Magic stat by 2 and raises all other allies' Strength stat by 2.
Hot Step (180 CP) Type E Stamina User deals fire element damage equal to Magic stat to random enemies six times.
Nova Blast (190 CP) Type G Mana User deals fire element damage equal to 3x Magic stat to all enemies.
Fire Absorption (200 CP) Passive User absorbs fire element.
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Post by Just14 on Apr 1, 2018 9:23:37 GMT -5
Forest Whisperer
Thorn Blast (10 CP) Type C Mana User deals plant element damage equal to 2x Magic stat to one enemy.
Poison Thorn (20 CP) Type B Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Poison.
Paralytic Thorn (30 CP) Type B Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Paralyze.
Plant Armor (40 CP) Passive User is resistant to plant element.
Briar Blast (50 CP) Type C Mana User deals plant element damage equal to Magic stat to all enemies.
Tranquil Thorn (60 CP) Type B Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Sleep.
Hallucinogenic Thorn (70 CP) Type B Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Confuse.
Thorn Bomb (80 CP) Type E Mana User deals plant element damage equal to 3x Magic stat to one enemy.
Forest's Blessing (90 CP) Passive User recovers 5% of Max Health at the end of every turn.
Forest's Curse (100 CP) Passive User's chance to inflict ailments increases by 20%.
Poison Spore (110 CP) Type D Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Poison on all enemies.
Paralytic Spore (120 CP) Type D Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Paralyze on all enemies.
Briar Bomb (130 CP) Type E Mana User deals plant element damage equal to 2x Magic stat to all enemies.
Tranquil Spore (140 CP) Type D Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Sleep on all enemies.
Hallucinogenic Spore (150 CP) Type D Mana User deals plant element damage equal to Magic stat with 50% chance to inflict Confuse on all enemies.
Frenzied Thorn (160 CP) Type G Mana User deals plant element damage equal to 4x Magic stat to one enemy.
Plant Deflection (170 CP) Passive User nullifies plant element.
Forest's Flow (180 CP) Passive User recovers 5% of Max Mana at the end of every turn.
Overgrowth (190 CP) Type G Mana User deals plant element damage equal to 3x Magic stat to all enemies.
Plant Absorption (200 CP) Passive User absorbs plant element.
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