Post by Just14 on Mar 15, 2018 18:07:35 GMT -5
Patch 1.1
Building Costs
Due to concerns about building costs being too expensive, the cost of certain buildings have been decreased.
Training Facilities were 5,000G with 2,000G upgrades and have changed to 3,000G with 1,000G upgrades.
Monster Farms were 5,000G and have changed to 3,000G.
Adjustments have been made to cities' current gold stores so that they may spend any extra gold originally spend on these buildings.
Inn Costs
In order to increase the flow of gold, it will now cost 50 Gold to spend the night at an inn instead of 10 Gold.
Skill Buy
Players are now capable of buying skills instead of having to earn them strictly through CP.
Skill Level 1 - 100G
Skill Level 2 - 200G
Skill Level 3 - 300G
Skill Level 4 - 400G
Skill Level 5 - 500G
Skill Level 6 - 600G
Skill Level 7 - 700G
Skill Level 8 - 800G
Skill Level 9 - 900G
Skill Level 10 - 1,000G
Skill Level 11 - 1,100G
Skill Level 12 - 1,200G
Skill Level 13 - 1,300G
Skill Level 14 - 1,400G
Skill Level 15 - 1,500G
Skill Level 16 - 1,600G
Skill Level 17 - 1,700G
Skill Level 18 - 1,800G
Skill Level 19 - 1,900G
Skill Level 20 - 2,000G
SE Gains and Gold Gains
The rules for gaining SE and Gold have changed.
Originally, Dungeon Masters would receive 100 SE per hunter entering, 1,000 SE each time a hunter is defeated, and 2,000 SE each time a party is wiped out. This has been changed so that Dungeon Masters will receive 100 + 10xLevel SE per each hunter entering, 1,000 + 100xLevel SE per each hunter defeated, and 2,000 + 200xLevel SE per each party wiped out. Fleeing a dungeon will be treated as a KO for each party member, but not a party wipe in regards to Dungeon Master rewards.
Hunters that clear dungeons will receive Gold equal to 10% of SE spent making the dungeon. This should see a much higher boost in Gold earned per Hunter and an increase in Gold flow to towns.
Auto Battle
Players may set their monsters to auto battle, so they don't have to input commands every turn. This is meant to make gameplay smoother so that dungeons do not take as long. You may turn auto battle off at any time or ask for a specific point to return to controlling your monsters.
Thank you for staying with us as we continue to work and improve this game!
Building Costs
Due to concerns about building costs being too expensive, the cost of certain buildings have been decreased.
Training Facilities were 5,000G with 2,000G upgrades and have changed to 3,000G with 1,000G upgrades.
Monster Farms were 5,000G and have changed to 3,000G.
Adjustments have been made to cities' current gold stores so that they may spend any extra gold originally spend on these buildings.
Inn Costs
In order to increase the flow of gold, it will now cost 50 Gold to spend the night at an inn instead of 10 Gold.
Skill Buy
Players are now capable of buying skills instead of having to earn them strictly through CP.
Skill Level 1 - 100G
Skill Level 2 - 200G
Skill Level 3 - 300G
Skill Level 4 - 400G
Skill Level 5 - 500G
Skill Level 6 - 600G
Skill Level 7 - 700G
Skill Level 8 - 800G
Skill Level 9 - 900G
Skill Level 10 - 1,000G
Skill Level 11 - 1,100G
Skill Level 12 - 1,200G
Skill Level 13 - 1,300G
Skill Level 14 - 1,400G
Skill Level 15 - 1,500G
Skill Level 16 - 1,600G
Skill Level 17 - 1,700G
Skill Level 18 - 1,800G
Skill Level 19 - 1,900G
Skill Level 20 - 2,000G
SE Gains and Gold Gains
The rules for gaining SE and Gold have changed.
Originally, Dungeon Masters would receive 100 SE per hunter entering, 1,000 SE each time a hunter is defeated, and 2,000 SE each time a party is wiped out. This has been changed so that Dungeon Masters will receive 100 + 10xLevel SE per each hunter entering, 1,000 + 100xLevel SE per each hunter defeated, and 2,000 + 200xLevel SE per each party wiped out. Fleeing a dungeon will be treated as a KO for each party member, but not a party wipe in regards to Dungeon Master rewards.
Hunters that clear dungeons will receive Gold equal to 10% of SE spent making the dungeon. This should see a much higher boost in Gold earned per Hunter and an increase in Gold flow to towns.
Auto Battle
Players may set their monsters to auto battle, so they don't have to input commands every turn. This is meant to make gameplay smoother so that dungeons do not take as long. You may turn auto battle off at any time or ask for a specific point to return to controlling your monsters.
Thank you for staying with us as we continue to work and improve this game!