Post by Bloodmancer on Apr 21, 2018 1:31:35 GMT -5
Here are the many ships you can choose from. Each race has a unique set of ships with a unique set of capabilities. You can only start with a Light ship class from you're race. You upgrade later.
Maximum crew is the max amount of crew a ship can hold at one time. Ships with maximum crew will preform the best in combat. Minimum crew is the amount of crew you need for your ship to function. If you fall below the minimum crew count sections of your ship may shut down.
Security patrols are used to repel boarders and are counted separately from your crew. Most ships can have up to 3 security patrols at once, if not more depending on its size.
Terran Ships:
Terran ships are some of the most adaptable ships on the market, and are easily modifiable, they have one of the largest variety of ships, including a few unique classes that other races cannot boast.
Light Classes:
Vantalis class Gunship:
Despite being a "Meer Gunship" the Vantalis has proven again and again to be a dangerous foe in space warfare. It is the only light class ship that can sport long range weapons. In the battle of Faarilis III, Admiral Fowler forced the Invokoid to admit defeat after a 4 year long war. He engaged the enemy with the mainstay of his fleet, before revealing the hundreds of gunships outside of the battle, where they targeted support and damage dealing ships. Locked into fierce combat already, many of their ships where unable to counter. Be wary that the Vantalis is only lightly armored and is not partially strong on the structural side. However, it makes up for this with it's impressive range, even beyond that of most cruisers.
Equipment Slots: 1 small Support, 1 small Defensive, 2 small Offensive (Long range weapons only)
Max crew: 50, Minimum crew: 30
Max security patrols: 2
Sikes class Destroyer:
The sikes is the only known light ship capable of boasting medium weapons. However, it does this at the cost of it's defense. The Sikes is deadly in most regards even towards larger ships, many commanders outfit their destroyers with medium torpedo pods or rocket pods, allowing them to tear apart most light to medium ships. Sikes also have impressive speed, meaning they can outflank most ships. During defense of a pirate raid, 3 ships (Two Natalis frigates and a Sikes) where able to defeat all 12 enemy frigates, the frigates engaged the pirate forces, while the destroyer hid behind the frigates. Once the pirates had fully engaged, the Sikes moved in, using it's speed to outflank the formation and target their engines.
Equipment slots: 1 Small support, 1 small defensive, 1 small offensive, 2 medium offensive.
Maximum crew: 120, Minimum crew: 72
Max security patrols: 3
Natalis class Frigate:
The Natalis is an old design. Every time they are ready to decommission this ancient ship, it proves itself in combat once again. This frigate is crafted with heavy defense in mind while still allowing for average combat capability. The Natalis is a mainstay of any fleet, capable of taking heavy damage with it's four defensive slots and is not to be trifled with.
Equipment slots: 4 small defensive, 2 small offensive, 1 small support.
Maximum crew: 350, Minimum crew: 210
Max security patrols: 4
Dragoon class Frigate:
The dragoon is much newer than the Natalis, and is more balanced in all areas. It can provide combat defense and support. While it is fairly average in all areas and could fight alone, they are exemplary in fleet combat.
Equipment slots: 2 small support, 2 small offensive, 2 small defensive.
Maximum crew: 300, Minimum crew: 180
Max security patrols: 3
Harpy class Corvette:
The harpy is small, fast and dangerous support ship. While not big on offensive capabilities, it's large amount of support equipment and speed allows it to harass larger enemy craft or support key positions. The harpy is well known for making or breaking dozens of skirmishes, and a good captain can make or break a harpies performance.
Equipment slots: 2 small offensive, 1 small defensive, 3 small Support.
Maximum crew: 80, Minimum crew: 48
Max security patrols: 3
Medium Ships:
INW
Heavy Ships:
INW
Capitol Ships:
INW
Invokoid Ships:
Invokoid ships are known for their impressive firepower and advanced armoring systems. Often as straight forward and aggressive as they are, they are take damage and deal it out unlike any other ship. Unluckily, most of their systems that aren't directly combat oriented such as shields and support equipment are somewhat lacking.
Light Ships:
Gradias class Destroyer:
Invokoid took the term "Destroyer" literally when they designed this ship. Classified as "the most dangerous light vessel" in the known galaxy, the Gradias has 5 Light weapons slots and immense speed. It sacrifices most of it's defensive and all of it's support abilities for this sort of firepower. It specializes at weaving in and out of enemy formations of extreme speeds. Invokoid captains of this vessel have been known to target enemy bridges when their shields are down.
Equipment slots: 5 small offensive, 1 small defensive, 0 small Support.
Maximum crew: 70, Minimum crew: 42
Max security patrols: 3
Jues-Devail class Frigate:
Alone or with a fleet the Jues-Devail is a deadly foe. like ever other ship in the Invokoid fleet, this ship is capable of dealing heavy damage, but it has multiple defensive slots, allowing it to take quite a punch. while somewhat slow for a light ship, it is no laughing matter.
Equipment slots: 3 small offensive, 2 small defensive, 1 small Support.
Maximum crew: 250, Minimum crew: 150
Max security patrols: 3
Tre'int class Frigate:
Tre'int is the only light Invokoid ship that leans towards something other than offense. The Tre'int is a shield ship meant to take the damage for other's. Despite being called a "Light ship" The tre'int is almost big enough to be classified as a medium ship, yet still has a decent amount of speed.
Equipment slots: 3 small offensive, 4 small defensive, 1 small Support.
Maximum crew: 400, Minimum crew: 240
Max security patrols: 4
Medium ships:
INW
Heavy ships:
INW
Capitol ships:
INW
Solaria Ships:
While not as aggressive as the invokoid or as tactile as humanity, the Solaria have their own unique benefits. They believe in a society where every being is interconnected and every member of society ensures that the others do not fall. It is not at unlike a military. It should come as no surprise that they have powerful support ships. However, a Solaria captain must be careful. Solaria need more crew than other races for their ships to function, as all of the energy for their ships is directed by crew members.
Revelator Class Corvette:
With such advanced support technology, one's fleet is bound to have many corvettes. that is true for the solaria, with the revelator being the most support oriented of all of them. This ships sleek design and advanced propulsion and navigation makes it quite a coveted model among novice privateers.
Acolyte class corvette:
Maximum crew is the max amount of crew a ship can hold at one time. Ships with maximum crew will preform the best in combat. Minimum crew is the amount of crew you need for your ship to function. If you fall below the minimum crew count sections of your ship may shut down.
Security patrols are used to repel boarders and are counted separately from your crew. Most ships can have up to 3 security patrols at once, if not more depending on its size.
Terran Ships:
Terran ships are some of the most adaptable ships on the market, and are easily modifiable, they have one of the largest variety of ships, including a few unique classes that other races cannot boast.
Light Classes:
Vantalis class Gunship:
Despite being a "Meer Gunship" the Vantalis has proven again and again to be a dangerous foe in space warfare. It is the only light class ship that can sport long range weapons. In the battle of Faarilis III, Admiral Fowler forced the Invokoid to admit defeat after a 4 year long war. He engaged the enemy with the mainstay of his fleet, before revealing the hundreds of gunships outside of the battle, where they targeted support and damage dealing ships. Locked into fierce combat already, many of their ships where unable to counter. Be wary that the Vantalis is only lightly armored and is not partially strong on the structural side. However, it makes up for this with it's impressive range, even beyond that of most cruisers.
Equipment Slots: 1 small Support, 1 small Defensive, 2 small Offensive (Long range weapons only)
Max crew: 50, Minimum crew: 30
Max security patrols: 2
Sikes class Destroyer:
The sikes is the only known light ship capable of boasting medium weapons. However, it does this at the cost of it's defense. The Sikes is deadly in most regards even towards larger ships, many commanders outfit their destroyers with medium torpedo pods or rocket pods, allowing them to tear apart most light to medium ships. Sikes also have impressive speed, meaning they can outflank most ships. During defense of a pirate raid, 3 ships (Two Natalis frigates and a Sikes) where able to defeat all 12 enemy frigates, the frigates engaged the pirate forces, while the destroyer hid behind the frigates. Once the pirates had fully engaged, the Sikes moved in, using it's speed to outflank the formation and target their engines.
Equipment slots: 1 Small support, 1 small defensive, 1 small offensive, 2 medium offensive.
Maximum crew: 120, Minimum crew: 72
Max security patrols: 3
Natalis class Frigate:
The Natalis is an old design. Every time they are ready to decommission this ancient ship, it proves itself in combat once again. This frigate is crafted with heavy defense in mind while still allowing for average combat capability. The Natalis is a mainstay of any fleet, capable of taking heavy damage with it's four defensive slots and is not to be trifled with.
Equipment slots: 4 small defensive, 2 small offensive, 1 small support.
Maximum crew: 350, Minimum crew: 210
Max security patrols: 4
Dragoon class Frigate:
The dragoon is much newer than the Natalis, and is more balanced in all areas. It can provide combat defense and support. While it is fairly average in all areas and could fight alone, they are exemplary in fleet combat.
Equipment slots: 2 small support, 2 small offensive, 2 small defensive.
Maximum crew: 300, Minimum crew: 180
Max security patrols: 3
Harpy class Corvette:
The harpy is small, fast and dangerous support ship. While not big on offensive capabilities, it's large amount of support equipment and speed allows it to harass larger enemy craft or support key positions. The harpy is well known for making or breaking dozens of skirmishes, and a good captain can make or break a harpies performance.
Equipment slots: 2 small offensive, 1 small defensive, 3 small Support.
Maximum crew: 80, Minimum crew: 48
Max security patrols: 3
Medium Ships:
INW
Heavy Ships:
INW
Capitol Ships:
INW
Invokoid Ships:
Invokoid ships are known for their impressive firepower and advanced armoring systems. Often as straight forward and aggressive as they are, they are take damage and deal it out unlike any other ship. Unluckily, most of their systems that aren't directly combat oriented such as shields and support equipment are somewhat lacking.
Light Ships:
Gradias class Destroyer:
Invokoid took the term "Destroyer" literally when they designed this ship. Classified as "the most dangerous light vessel" in the known galaxy, the Gradias has 5 Light weapons slots and immense speed. It sacrifices most of it's defensive and all of it's support abilities for this sort of firepower. It specializes at weaving in and out of enemy formations of extreme speeds. Invokoid captains of this vessel have been known to target enemy bridges when their shields are down.
Equipment slots: 5 small offensive, 1 small defensive, 0 small Support.
Maximum crew: 70, Minimum crew: 42
Max security patrols: 3
Jues-Devail class Frigate:
Alone or with a fleet the Jues-Devail is a deadly foe. like ever other ship in the Invokoid fleet, this ship is capable of dealing heavy damage, but it has multiple defensive slots, allowing it to take quite a punch. while somewhat slow for a light ship, it is no laughing matter.
Equipment slots: 3 small offensive, 2 small defensive, 1 small Support.
Maximum crew: 250, Minimum crew: 150
Max security patrols: 3
Tre'int class Frigate:
Tre'int is the only light Invokoid ship that leans towards something other than offense. The Tre'int is a shield ship meant to take the damage for other's. Despite being called a "Light ship" The tre'int is almost big enough to be classified as a medium ship, yet still has a decent amount of speed.
Equipment slots: 3 small offensive, 4 small defensive, 1 small Support.
Maximum crew: 400, Minimum crew: 240
Max security patrols: 4
Medium ships:
INW
Heavy ships:
INW
Capitol ships:
INW
Solaria Ships:
While not as aggressive as the invokoid or as tactile as humanity, the Solaria have their own unique benefits. They believe in a society where every being is interconnected and every member of society ensures that the others do not fall. It is not at unlike a military. It should come as no surprise that they have powerful support ships. However, a Solaria captain must be careful. Solaria need more crew than other races for their ships to function, as all of the energy for their ships is directed by crew members.
Revelator Class Corvette:
With such advanced support technology, one's fleet is bound to have many corvettes. that is true for the solaria, with the revelator being the most support oriented of all of them. This ships sleek design and advanced propulsion and navigation makes it quite a coveted model among novice privateers.
Acolyte class corvette: