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Post by Just14 on Apr 6, 2015 17:05:22 GMT -5
Somewhere in the Vitcon's vending machine room, the Vitcon Vending Machine is no longer alone. A new vending machine containing many capsules inside has a note attached to it. Just is nowhere to be found... "This machine comes from another world, dispensing out trophies in Smash style! Just pull the lever and get a capsule. You'll have to make a moveset for the character you get to open it though. The moveset could decide the trophy quality. Then you can collect cool trophies or trade them. They don't do a whole lot else though." Basically, get a character, make a smash moveset, and get a trophy. This is based almost identically off another game, but without some of the more special features of the trophies. If you want to join the game when it's back up its in the link below and maybe you can use these trophies if you ask really nicely. Check below for details on the move sets though. You can use my trophies as examples if you want. I'm following the rules there closely. trophystandcasino.wordpress.com
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Awkward
New Game ++
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Post by Awkward on Apr 7, 2015 6:44:15 GMT -5
*pulls a lever*
Also, I'm assuming we complete a full moveset, right? Tilts, taunts, throws, idle animations, all that jazz?
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Post by Just14 on Apr 7, 2015 9:35:24 GMT -5
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
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Post by Awkward on Apr 7, 2015 20:57:12 GMT -5
Ugh... I really don't know (or care...) about Etrian Mystery Dungeon. Online research isn't bringing up much info, so I'll have to phone it in on this one. Sorry...
Neutral Special: Speed Boost- A charging move like Samus/WFT's neutral special. Instead of a projectile, using a fully charged Speed Boost increases the Dancer's speed and jump height, as well as reducing starting lag, end lag, and landing lag for 5 seconds. Up Special: Freedom Waltz- A kick helicopter upwards. Think Hitmontop. Similar to Bowser/DK's recovery, but covers more distance at the cost of less damage and a smaller hurtbox. Down Special: CounterChase Samba- A counter variant. When the Dancer is hit during the counter animation, he/she does not retaliate, and actualky takes all the damage of the attack. However, the Dancer is only slightly launched, and the next time the Dancer uses CounterChase Samba, he/she will perform a rushing kick forward, dealing as much damage and knockback as the attack that CounterChase Samba absorbed the first time, as well as healing the damage percentage gained from the initial attack. Side Special: Trick Samba- Similar to Marth/Lucina's Dancing Blade. A five-hit combo with attacks whose trajectories can be slightly altered with a tilt of the joystick. Final Smash: Beat Dance- Functions similarly to Shulk/Duck Hunt/Mega Man's FS. The Dancer charges forward a short distance in a dancing fury, ending with a kick launching the opponents into a dungeon. The Dancer, along with three other randomly chosen EMD classes, unleash powerful attacks on the enemies, until the Dancer lands a final sword slash, returning him/her to the battle and launching opponents.
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Post by Just14 on Apr 8, 2015 6:41:00 GMT -5
That actually wasn't too bad. It was good enough to get you this!
The capsule pops open to reveal a trophy of a girl inside. She wears purple pants and a small, black top, but not much else. Her pink hair is put up into pigtails and her large, green eyes look happy. She has a big smile on her face with her mouth open. Her weight is shifted to one foot as he holds her arms up with a golden sword in them, almost as if in the middle of a dance.
You got a Classic Dancer Trophy!
A new capsule rolls out gently, landing into your hands.
You got Slime from Dragon Quest! Due April 15.
(Most of the trophies in the trophy machine are pretty strange except the ones players add in. Oh, that reminds me.)
You get to add a character to the machine now! Remember that they must be linked to Nintendo somehow.
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Awkward
New Game ++
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Post by Awkward on Apr 8, 2015 8:21:46 GMT -5
Slime should be easier for me. And I'm fine with strange characters. It can be challenging, but isn't that the whole point?
For now, I'll add Riki from Xenoblade Chronicles to the machine! Big surprise from me...
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Post by Ultra on Apr 8, 2015 10:26:02 GMT -5
Ill try it *pulls lever*
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Post by Just14 on Apr 8, 2015 11:35:33 GMT -5
The machine rumbles a bit and a capsule rolls out into your hands.
You got Cat Toad from Super Mario Bros.! Due April 15.
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Post by Malefio on Apr 8, 2015 11:48:27 GMT -5
Count me in too.
*pulls lever*
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Post by Just14 on Apr 8, 2015 13:25:08 GMT -5
The machine clicks and another capsule rolls out calmly into your hands.
You got Oran Berry from Pokemon! Due April 15.
(Good luck with that. These are random by the way. I don't choose them.)
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Post by Just14 on Apr 8, 2015 14:32:49 GMT -5
Who wants to give me a moveset to do for fun? :D
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Post by Malefio on Apr 8, 2015 14:41:52 GMT -5
The machine clicks and another capsule rolls out calmly into your hands. You got Oran Berry from Pokemon! Due April 15. (Good luck with that. These are random by the way. I don't choose them.) Challenge accepted. Do a moveset for gamecube controller.
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Post by Just14 on Apr 9, 2015 11:08:30 GMT -5
I might make this one of the larger games to be a mini TSC while I wait for it to start up again.
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Post by Ultra on Apr 9, 2015 14:13:31 GMT -5
Neutral Special: Kitty flurry (a one button press claw combo that can change direction depending
Up Special: Climb up (a random wall appears and cat toad climbs it and jumps off the top then the wall disappears....not much to it except that the wall does damage when it hits)
Side Special: Cat dive (dives Diagonally downwards and slashes with claws when close the an enemy)
Down Special: Downwards cat dive (the cat dive except cat toad does it straight down in the air, and across the ground on the ground)
Final Smash: Cat barrage (uses multiple Double cherries then slashes everything around all of the toads then all toads except one disappears in a puff of smoke)
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Post by Just14 on Apr 9, 2015 16:12:31 GMT -5
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