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Post by Vitsheep on Jun 9, 2018 15:36:53 GMT -5
Welcome to Bounty Hunters Version C! In this version, you'll be creating characters to explore the world of Aeragil and... I don't really have any expectations of what your long-term goals will be. I expect you'll probably want to start by taking some jobs, getting some cash, and getting stronger. Whether you want to actually be good or villainous or work with other players or whatever is up to you. Note: If you want to look up more information about anything, way more information than you'll ever need anything ever, www.d20pfsrd.com/Sign-Up SheetName: Age: Sex: Appearance: Background: Reason for Joining the Adventuring Guild: Race: (Human, Elf, Gnome, Half-elf, Half-orc, Halfling, Human, Catfolk, Duergar, Gnoll, Grippli, Goblin, Hobgoblin, Ifrit, Kobold, Lizardfolk, Monkey Goblin, Orc, Oread, Ratfolk, Skinwalker, Sylph, Triaxian, Undine, Vanara, Aasimar, Android, Dhampir, Drow, Fetchling, Gathlain, Ghoran, Kasatha, Lashunta, Shabti, Suli, Tengu, Tiefling, Vishkanya, Wyrwood, Wyvaran, Strix, Kitsune) Class: (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Alchemist, Cavalier, Gunslinger, Inquisitor, Magus, Oracle, Shifter, Summoner, Vigilante, Witch, Vampire Hunter) Primary Role: (Attacker, Defender, Healer, Support, Utility) Secondary Role: (Same) Best Attributes (choose 2): (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) Worst Attributes (choose 2): (Same) Best Skills (choose 3): (Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (engineering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, Use Magic Device) Good Skills (choose 5): (Same) Bad Skills (choose 5): (Same) Terribad Skills (choose 3): (Same)
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Jun 9, 2018 21:39:36 GMT -5
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Post by Digi on Jun 9, 2018 21:39:36 GMT -5
I'm looking up these races because I don't know what half of them are, but just to be clear, we can be a Strix but not a Syrinx?
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Post by Vitsheep on Jun 9, 2018 21:42:37 GMT -5
(The fuck is a syrinx...?) Oh, yeah, that. Yeah, you can be that.
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Jun 9, 2018 21:43:44 GMT -5
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Post by Digi on Jun 9, 2018 21:43:44 GMT -5
(The fuck is a syrinx...?) Oh, yeah, that. Yeah, you can be that. It was on the link you posted .
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Jun 9, 2018 22:00:20 GMT -5
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Post by Digi on Jun 9, 2018 22:00:20 GMT -5
In the case of the game, what would the differences of wisdom and intelligence be?
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Post by Vitsheep on Jun 9, 2018 22:09:52 GMT -5
www.d20pfsrd.com/basics-ability-scores/ability-scores/Summary: High intelligence = bonus skills, knowing more languages, boosts to Spellcraft, Knowledge, Craft, Linguistics, and Appraise skills. Some spellcasters get a bonus from intelligence (cough Wizard cough). High wisdom = better magic defense (resisting mind-affecting spells), boost to Heal, Perception, Profession, Sense Motive, and Survival skills. Some spellcasters get a bonus from wisdom (Druids and Clerics).
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Jun 10, 2018 7:54:15 GMT -5
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Post by Just14 on Jun 10, 2018 7:54:15 GMT -5
Logistically and RP wise, Intelligence is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad.
Wisdom is more like experience and intelligence is more like pure smarts.
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Tight Dan
New Game +
destroy al
Posts: 2,024
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Post by Tight Dan on Jun 10, 2018 8:48:24 GMT -5
Sign-Up Sheet Name: Sinle of the Cloth Age: 28 Sex: F
Appearance: Sinle's quite literally fiery red hair flows down to her shoulders, her face has an intense look backed up by her sharp orange eyes, her small nose matches her rather flat chest,she wears the tradition garb of the follower's of (Insert God/ess here) over a chainmail shirt and stark white gloves.
Background: Sinle never set out to join the church but, when pinned to take the fall for a scheme by her compatriots on the church of (Insert God/ess here) gone wrong she was given two choices face justice or take up the cloth not looking to loose her head she chose the later soon finding she had quite a measure of talent not in being a simple nun as her saviors had first hoped but, by being a brutally efficient inquisitor. Having earned back her freedom she took to the road to spread the good news of (Insert God/ess here) and much to her amusement punish those who would sin in their eye's.
Reason for Joining the Adventuring Guild: Punish the Wicked, Rise up the good, make some dosh
Race: Ifrit
Class: Inquisitor
Primary Role: Attacker Secondary Role: Utility
Best Attributes: Dexterity & Wisdom Worst Attributes (I assume): Intelligence & Strength
Best Skills (choose 3): Knowledge (religion), Intimidate, Sleight of Hand Good Skills (choose 5): Knowledge (arcana), Knowledge (history), Linguistics, Perception, Sense Motive Bad Skills (choose 5): Appraise, Bluff, Climb, Disguise, Knowledge (engineering) Terribad Skills (choose 3): Handle Animal, Stealth, Swim
Though I'm not familiar with the Crowfinder pantheon I've always wanted to play an inquisitor
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Post by Vitsheep on Jun 10, 2018 22:35:26 GMT -5
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Tight Dan
New Game +
destroy al
Posts: 2,024
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Vitcoins: 81
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Post by Tight Dan on Jun 11, 2018 0:28:51 GMT -5
Well let's see Immolater needs a fire good let's go Sekhmet
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Post by Bloodmancer on Jun 18, 2018 14:23:37 GMT -5
Name: Xae Sh'Kaebt Age: 223 Sex: F
Appearance: Her long hair is a brilliant platinum, and her eyes are as golden as the coins so many lust for. Her skin is as fair as any noble maiden's is said to be. On the outside, Xae Sh'Kaebt appears to be the living embodiment of feminine beauty, and true to Shabti nature, her physical appearance is nearly perfect in every way, just as the bards sing in their tales. She rarely wears showy clothes, preferring nondescript attire over light armor.
Background: After nearly 200 years of wandering a plane filled with nothing but pain, torment and fire, Xae Sh'Kaebt found her way back to the mortal plane, only to find that her memories where not even hers, and that her body was a false idol. now, filled with rage for the punishments meant for another that she had been forced to endure, and a burning passion fueled by hatred that would make even brave warriors pale, she seeks redemption and revenge amongst the ranks of the mercenaries, but beware, for her motives are not what they seem, and her tongue is made of silver, and her heart of molten gold.
Reason for Joining the Adventuring Guild: To find her own path in the world and destroy those who have wronged her one soul at time.
Race: Shabti
Class: Vigilante
Primary Role: Attacker Secondary Role: Utility
Best Attributes: Strength and Charisma Worst Attributes (I assume): Wisdom and Dexterity
Best Skills (choose 3): Diplomacy, Intimidate, Sense Motive Good Skills (choose 5): Disguise, Escape Artist, Perception, Stealth, Bluff Bad Skills (choose 5): Appraise, Swim, craft, Spellcraft, Knowledge (engineering) Terribad Skills (choose 3): Handle Animal, Use Magic Device, Fly
Spent the whole day thinking about this character, hopefully this will be far more interesting and well planned out than some of my characters.
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Jun 19, 2018 19:15:46 GMT -5
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Post by Digi on Jun 19, 2018 19:15:46 GMT -5
Which class would be closest to having taming skills/abilities?
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Tight Dan
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Post by Tight Dan on Jun 20, 2018 5:40:35 GMT -5
Ranger most typically though Cavalier has a Mount and Witch a familiar
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Post by Vitsheep on Jun 21, 2018 20:02:11 GMT -5
Also I think Druids and I know Wizards can have familiars. Also Summoners exist.
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Post by Vitsheep on Jun 21, 2018 20:19:57 GMT -5
Oh, and several classes can use Summon spells. I know Witch gets them, I think Wizard and Sorcerer do...?
Wait. Here's a list.
antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1, witch 1
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