Post by Just14 on Jun 11, 2018 10:38:09 GMT -5
Sitting at the Shopkeeper's Guild registration is a bored-looking woman with short, purple hair. She adjusts her glasses while looking over a few papers. "Let's see...You want to be a new shopkeeper? Wow, how surprising. Never heard that before." Her sarcasm is palpable. "Well, you have to fill out some paperwork. God this job is so boring." She hands you a stack of papers. This might take a little while...
Name: (What is your name?)
Appearance: (For identification purposes, we have to know what you look like.)
Why You Want To Start A Shop: (Why do you want to join the Shopkeeper's Guild? Inheriting a family business? Starting a new one in the big city?)
As you fill out that sheet, the woman grabs more papers for you to fill out. "Alright, let's go over a few things. Specifically shop things. I don't care if you already know this, I'm just going to tell you and get it over with because it's in my job description. If I don't tell you, I don't get paid." She places the papers down.
Shop Name: (What is your shop's name?)
Shop Appearance: (For identification purposes, we have to know what your shop looks like.)
Shop Location: (What section of the city is your shop in? Noble District, Adventurer District, Park District, Port District, Central District, Underground District, City Outskirts?)
Shop Type: (What do you sell in your shop and what kind of shop is it? Producer, Crafter, Trader, Manager?)
She continues on. "Alright, I'll only say this once, so pay attention. Algrad is split up into multiple districts, seeing how large it is. There's the Noble District to the north, where all the rich aristocrats live. The queen's palace is located there as well. It's heavily guarded with the royal guard always patrolling there. You'll get fewer shoppers in the Noble District, but the ones that show up will be willing to pay much higher prices. Next up, there's the Adventurer District to the west, which is where the Adventurer's Guild and most adventurer shops are located. If you're selling weapons or armor, this is where you want to be. Almost all your customers will be adventurers, so make sure your products suit their tastes. You'll also have a direct affect on the monster population and how in danger the town is. Don't get us killed, okay? Next up is the Park District to the east, where most people go to relax from their lives, adventurers and citizens alike. Even nobles go to the park district from time to time. You'll receive a variety of customers in this area, but you'll also have more space for your shops here. That means more space to purchase upgrades and extra buildings. Still, not quite as much as the outskirts, but more than anywhere else. It's also worth noting that relaxing or fun products and services flourish here more than others. The next one is the Port District to the south. This is where all the ships come in and out, so you will get a decent amount of adventurer, explorer, merchant, and tourist traffic. Inns, restaurants, and taverns are all very popular in this district, but Trader style shops have been known to flourish as well. Just keep in mind you'll often interact with new races and people from distant lands here, so you'll have an affect on Algrad's reputation. Don't screw it up, okay? Next up is the largest district, the Central District. This is where a majority of the citizens live and shop. Clothing stores, grocery stores, general stores, and so on tend to survive here very well. This is also where most guilds are found, such as this Shopkeeper's Guild you're in right now. Anything a normal civilian would buy could help here. There's an open market here as well, where most producers from the outskirts try to sell their wares. Anyone can open a stall here, so while you may have a lot of potential customers, the open market will certainly affect business daily. Next is the Underground District, which is as you'd expect, underground. Almost an entire metropolis of its own can be found underground, among the waterways, but this is where mostly poor civilians live. Labor here is cheap, however, so getting employees is never difficult. Maybe you could even improve the quality of life in the underground district. Although customers will be rarer here, there's a fairly significant lack of guards. You can probably get away with a few...sketchier practices, if you know what I mean. Assassin's Guilds, Necromancer Shops, Monster Experimentation Labs, and other forbidden practices tend to do best in this district. Finally, there's the City Outskirts. This place includes the city walls and anything outside of the walls that's Algrad property. It's mainly Producer type shops that require large amounts of space to function such as farms, ranches, and exotic animal shops. Those that own shops in the outskirts will usually have to walk into town and set up their own stall at the open market in the Central District. You're also more prone to monster and bandit attacks in the event of one, so just know it's safer within the walls of Algrad. You can always hire adventurers to protect you, but the guards only work within the walls themselves. You've been warned."
The woman adjusts her glasses again. "Now then. The last thing I have to explain to you is Shop Types. We're almost done, so bear with me." She shows you a paper with examples and such as she continues. "Producer type shops provide supplies and materials and sell them to Crafter and Trader type shops. Examples of Producer type shops are farmers, ranchers, pet shops, and miners. It's your job to either grow the supplies you sell or find it. Second, there's Crafter type shops. You buy supplies and materials from Producer type shops and use those to create your own products, which you then sell to adventurers or civilians. These could be blacksmiths, tailors, restaurants, and bakeries. Next up is Trader type shops. These shops will often buy supplies and materials from Crafter and Producer shops and sell them. These could be any kind of shop that works in pure exchanges. Grocery stores, magic shops, general stores, and souvenir shops all fit under this category. Finally, we have Manager type shops. Be warned that these are usually more difficult to keep track of. Manager shops normally provide services as opposed to goods and will require the owner to manage all their employees. Adventurer's Guilds, Inns, Assassin's Guilds, and Carpenters all fit under this category. Although they're more difficult, the payoff is usually worthwhile." She steps back and breathes. "Alright, that should be all. If you have any questions, I can answer seeing as the boss doesn't like to talk to people directly. Also, you better fill out this paper work correctly because making changes is a serious pain."
Name: (What is your name?)
Appearance: (For identification purposes, we have to know what you look like.)
Why You Want To Start A Shop: (Why do you want to join the Shopkeeper's Guild? Inheriting a family business? Starting a new one in the big city?)
As you fill out that sheet, the woman grabs more papers for you to fill out. "Alright, let's go over a few things. Specifically shop things. I don't care if you already know this, I'm just going to tell you and get it over with because it's in my job description. If I don't tell you, I don't get paid." She places the papers down.
Shop Name: (What is your shop's name?)
Shop Appearance: (For identification purposes, we have to know what your shop looks like.)
Shop Location: (What section of the city is your shop in? Noble District, Adventurer District, Park District, Port District, Central District, Underground District, City Outskirts?)
Shop Type: (What do you sell in your shop and what kind of shop is it? Producer, Crafter, Trader, Manager?)
She continues on. "Alright, I'll only say this once, so pay attention. Algrad is split up into multiple districts, seeing how large it is. There's the Noble District to the north, where all the rich aristocrats live. The queen's palace is located there as well. It's heavily guarded with the royal guard always patrolling there. You'll get fewer shoppers in the Noble District, but the ones that show up will be willing to pay much higher prices. Next up, there's the Adventurer District to the west, which is where the Adventurer's Guild and most adventurer shops are located. If you're selling weapons or armor, this is where you want to be. Almost all your customers will be adventurers, so make sure your products suit their tastes. You'll also have a direct affect on the monster population and how in danger the town is. Don't get us killed, okay? Next up is the Park District to the east, where most people go to relax from their lives, adventurers and citizens alike. Even nobles go to the park district from time to time. You'll receive a variety of customers in this area, but you'll also have more space for your shops here. That means more space to purchase upgrades and extra buildings. Still, not quite as much as the outskirts, but more than anywhere else. It's also worth noting that relaxing or fun products and services flourish here more than others. The next one is the Port District to the south. This is where all the ships come in and out, so you will get a decent amount of adventurer, explorer, merchant, and tourist traffic. Inns, restaurants, and taverns are all very popular in this district, but Trader style shops have been known to flourish as well. Just keep in mind you'll often interact with new races and people from distant lands here, so you'll have an affect on Algrad's reputation. Don't screw it up, okay? Next up is the largest district, the Central District. This is where a majority of the citizens live and shop. Clothing stores, grocery stores, general stores, and so on tend to survive here very well. This is also where most guilds are found, such as this Shopkeeper's Guild you're in right now. Anything a normal civilian would buy could help here. There's an open market here as well, where most producers from the outskirts try to sell their wares. Anyone can open a stall here, so while you may have a lot of potential customers, the open market will certainly affect business daily. Next is the Underground District, which is as you'd expect, underground. Almost an entire metropolis of its own can be found underground, among the waterways, but this is where mostly poor civilians live. Labor here is cheap, however, so getting employees is never difficult. Maybe you could even improve the quality of life in the underground district. Although customers will be rarer here, there's a fairly significant lack of guards. You can probably get away with a few...sketchier practices, if you know what I mean. Assassin's Guilds, Necromancer Shops, Monster Experimentation Labs, and other forbidden practices tend to do best in this district. Finally, there's the City Outskirts. This place includes the city walls and anything outside of the walls that's Algrad property. It's mainly Producer type shops that require large amounts of space to function such as farms, ranches, and exotic animal shops. Those that own shops in the outskirts will usually have to walk into town and set up their own stall at the open market in the Central District. You're also more prone to monster and bandit attacks in the event of one, so just know it's safer within the walls of Algrad. You can always hire adventurers to protect you, but the guards only work within the walls themselves. You've been warned."
The woman adjusts her glasses again. "Now then. The last thing I have to explain to you is Shop Types. We're almost done, so bear with me." She shows you a paper with examples and such as she continues. "Producer type shops provide supplies and materials and sell them to Crafter and Trader type shops. Examples of Producer type shops are farmers, ranchers, pet shops, and miners. It's your job to either grow the supplies you sell or find it. Second, there's Crafter type shops. You buy supplies and materials from Producer type shops and use those to create your own products, which you then sell to adventurers or civilians. These could be blacksmiths, tailors, restaurants, and bakeries. Next up is Trader type shops. These shops will often buy supplies and materials from Crafter and Producer shops and sell them. These could be any kind of shop that works in pure exchanges. Grocery stores, magic shops, general stores, and souvenir shops all fit under this category. Finally, we have Manager type shops. Be warned that these are usually more difficult to keep track of. Manager shops normally provide services as opposed to goods and will require the owner to manage all their employees. Adventurer's Guilds, Inns, Assassin's Guilds, and Carpenters all fit under this category. Although they're more difficult, the payoff is usually worthwhile." She steps back and breathes. "Alright, that should be all. If you have any questions, I can answer seeing as the boss doesn't like to talk to people directly. Also, you better fill out this paper work correctly because making changes is a serious pain."