Awkward
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Post by Awkward on Jun 7, 2015 11:31:31 GMT -5
It's not out yet... In fact, it recently got delayed from its June release date...
To brighten up the mood, here's a Metal Sonic fanboy's moveset! Metal Sonic Moveset
Neutral Special: Ring Spark Field- Metal Sonic projects an electrical field around himself that damages opponents all around Metal Sonic. If used in midair, two bolts of electricity are sent below Metal Sonic until they hit the stage. Side Special: V. Maximum Overdrive Attack- Metal Sonic surrounds himself with golden energy and quickly charges ahead. Similar to Flare Blitz, but quicker and goes through opponents. Caution is necessary when using the move, as Metal Sonic won’t stop using the move until he travels a certain distance. Up Special: Jet Engine- Metal Sonic hovers using his torso’s built-in jet engine. Acts similarly to R.O.B.’s Robo Burner, but Metal Sonic travels faster and has free control over where he can go at the cost of less fuel. Down Special: Black Shield- Metal Sonic creates an energy shield around himself while slightly curling up his body. While using Black Shield, Metal Sonic is completely invincible (asides from grabs and Final Smashes), and being attacked will only push him away a bit. Opponents that run into Black Shield will get hurt. If Metal Sonic uses this move while carrying momentum, he’ll keep moving with the momentum, allowing him to crash into opponents. Final Smash: Metal Overlord- Metal Sonic scans all the opponents, then transforms into a gigantic robot dragon that flies into the background of the stage. From the background, Metal Overlord can aim a reticle at opponents that fires crystal pillars at his opponents. The spikes on his back are also randomly fires as homing missiles without player input. Metal Overlord lasts for 16 seconds before reverting back to Metal Sonic.
Jab Combo: Metal Sonic stabs with his left claw twice, then finishes with an over-the-shoulder stab from his right claw. Dash Attack: Metal Sonic floats parallel to the ground and spins with his claws extended. Forward Tilt: Metal Sonic slowly stabs forwards with his claw. Has shield breaking properties. Up Tilt: Metal Sonic performs an uppercut with his claw. Down Tilt: Metal Sonic fires a laser from his torso at the ground below himself.
Forward Smash: Metal Sonic charges up energy in his torso, then fires a short-range laser from it. Up Smash: Metal Sonic pulls out his Extreme Gear and floats on it while charging up, then turns upside down and spins, hitting opponents above him with the Extreme Gear. Down Smash: Metal Sonic revs up his jet engine, then curls up in a ball and spins in place on the ground.
Nair: Metal Sonic curls up in a ball and spins, similar to a saw blade. Fair: Metal Sonic quickly charges forwards with his jet engine. Bair: Metal Sonic activates his jet engine, blasting opponents behind himself while propelling Metal Sonic forwards. Uair: Metal Sonic headbutts. Dair: Metal Sonic dives towards the ground, drilling at opponents with his claws.
Edge Recovery Attacks: Fast- Metal Sonic charges onto the stage. Slow- Metal Sonic slowly pulls himself up and kicks.
Getup Attacks: Face-Up- Metal Sonic performs an axe kick, hitting opponents on both sides, then propels himself to his feet. Face-Down- Metal Sonic turns on his jet engine, burning nearby opponents, then gets up.
Grab: Metal Sonic snatches an opponent with his hands. Pummel: Metal Sonic stabs the opponent with his right claw. Forward Throw: Metal Sonic lets go of the opponent and kicks them in the chin. Back Throw: Metal Sonic tosses the opponent behind him and shoots the opponent with a laser from his torso. Up Throw: Metal Sonic floats up while carrying the opponent, then drops them to the ground. Metal Sonic flips in the air while floating back. Down Throw: Metal Sonic throws the opponent on the ground, then jumps and stomps on them.
Add a Wiimote to the machine.
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Post by Just14 on Jun 7, 2015 15:19:49 GMT -5
You got a Smash Metal Sonic Trophy!
Metal Sonic floats slightly off of the trophy stand and is in a battle position. His red eyes glare forwards, locked on to their target and ready to strike.
Your next assignment is Flagpole from Super Mario Bros.!
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Awkward
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Post by Awkward on Jun 7, 2015 16:41:31 GMT -5
Flagpole Moveset
Neutral Special: Fireworks- Fireworks explode around the Flagpole like at the end of a Mario level. Repeatedly tapping the B button will continue to cause fireworks to explode. Side Special: Staircase- A staircase of blocks appears to the side of the Flagpole, crushing opponents below it before disappearing. Up Special: The Great Escape- The Flagpole sprouts wings at its base like in The Great Goal Pole and flies upwards, before eventually losing the wings. Down Special: Flag Takedown- The Flagpole’s flag is brought down, repeatedly hitting opponents as it lowers. It takes time for the flag to raise back up. Final Smash: End of Level- A giant castle appears in front of the Flagpole. If opponents are caught in the castle, many Mario enemies will storm the castle and start attacking the opponents inside while the classic End of Level theme from Super Mario Bros. plays in the background, with the castle exploding afterwards.
Another, and add Miror B. to the machine.
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Post by Just14 on Jun 7, 2015 17:45:42 GMT -5
You got a Classic Flagpole Trophy!
The trophy depicts a flagpole in its original pixelated form! The cute little flag pole is pretty tall. Make sure not to break it while you're carrying it around!
Your next assignment is Alfonse Elric from Fullmetal Alchemist!
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Awkward
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Post by Awkward on Jun 7, 2015 17:55:11 GMT -5
(Psst! You misspelt Alphonse Elric.)
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Awkward
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Post by Awkward on Jun 7, 2015 19:17:58 GMT -5
...Nuh-uh. This is where I draw the line. I'm orphaning this one. Another!
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Post by Just14 on Jun 7, 2015 19:35:10 GMT -5
Orphaned Trophies Alphonse Elric Pirate Pikachu
Your new assignment is Bubble Monkey from Earthbound!
(You guys can adopt orphaned trophies at any time to make a moveset for them.)
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Post by Just14 on Jun 7, 2015 19:57:44 GMT -5
Here you go! A generic trainer moveset! Good enough for a final trophy!
Pokemon Trainer Moveset
Description: Now you can play as your favorite generic trainer! Wether it's Youngster, Bug Catcher, Swimmer, or Hex Maniac, you can use them in Smash! With a flurry of Pokeballs and many usable items, this trainer won't go down easily!
Neutral Special: The trainer throws forward a normal Pokeball. This Pokeball will catch opponents it hits inside and shake on the ground every two seconds. Each shake damages the opponent and the opponent must try to escape. This move functions very similarly to Yoshi's egg lay.
Forward Special: The trainer whistles as a Gogoat comes charging in. The trainer will jump up onto it and ride he Gogoat forward to smash into enemies. Gogoat can change directions to move in and has no time limit to be ridden by. The trainer can jump off of Gogoat at anytime as Gogoat charges forward and jumps off the stage. While riding Gogoat, the trainer can only jump once.
Up Special: The trainer takes out an Eon Flute and plays it. This sound will either call Latios or Latias in to pick up the trainer mid fall. They will lift the trainer up high in their arms and drop off the trainer in the air, flying up and off the screen. Opponents hit by Latias and Latios take damage.
Down Special: The trainer will begin to sift through their bag to look for an item. A small picture of each item they find will appear overhead. When this attack is charged, the item will change in this order. Premier Ball, Lum Berry, Figy Berry, Fresh Water, Enigma Berry. The Premier Ball is just a simple projectile that can be thrown and is immediately thrown when taken out by the trainer. It can be caught and thrown back. The Lum Berry is held by the trainer once taken out as a normal item. It will instantly cancel out any status effects given to the holder. This item can be thrown to heal status problems of other players as well. Figy Berry will be immediately thrown once taken out. If it hits an opponent, they will be healed for 20%, but all controls will be reversed. This item can be grabbed midair and thrown back. Fresh Water will be used immediately once taken out. The trainer will quickly drink the water and restore 40%. Enigma Berry will be immediately scarfed down by the user when taken out. Once used, this Berry makes all attacks heal the user for ten seconds.
Standard Attack: The trainer attacks with a standard punch first with the left hand and then the right before finishing with a kick.
Dash Attack: The trainer takes out a bike while running, jumping up onto it and running into opponents while riding on it until reaching the edge of the stage. Then the sound made in Pokemon when you try to walk through walls is made and they hop off the bike.
Forward Tilt: The trainer points forward as if commanding a Pokemon, dealing weak damage. If the trainer can manage to aim this carefully enough so the finger pokes the opponent, they will be powerfully launched.
Up Tilt: The trainer raises their hand up in the air like they've won a battle to deal slight damage and knock opponents up.
Down Tilt: The trainer swipes their hand forward while crouching to hit the opponent.
Forward Smash: The trainer uses an overhead smash attack with both hands together.
Up Smash: The trainer performs a handstand, kicking the opponent above them before returning to their original position.
Down Smash: The trainer takes out their bike and quickly spins around on it, damaging opponents multiple times before launching them.
Neutral Air: The trainer spins around while spraying Repel. This doesn't do damage, but opponents that try to touch the trainer are launched in the opposite direction.
Forward Air: The trainer throws a Great Ball forward. This Pokeball moves slower, but does more damage.
Backward Air: The trainer spins around quickly and kicks behind themself to attack.
Up Air: The trainer takes out an Escape Rope and swing it upward, hitting opponents with the other side of the rope. If enemies or a platform are hit, trainer will pull themself up with it quickly, kicking down if it's an opponent.
Down Air: The trainer drops a Pokedoll toward the ground. If it hits an opponent, they will spend a few second playing with it, but won't take damage from the original attack.
Grab: The trainer throws an Ultra Ball forward and catches the opponent inside.
Pummel: The Ultra Ball will shake around, damaging the opponent inside.
Forward Throw: The trainer picks up the Ultra Ball and throws it forward as it releases the opponent, launching them away.
Backward Throw: The trainer will pick up the Ultra Ball before spinning around and throwing it behind them.
Up Throw: The trainer picks up the Ultra Ball, jumping up in the air and throwing the ball into the ground as it breaks open and the opponent is launched upward.
Down Throw: The trainer stomps on the Ultra Ball, damaging the opponent as they break out and are launched to the side.
Face Down Recovery: The trainer spins around, doing a breakdance type move and kicking opponents around them.
Face Up Recovery: The trainer jumps up to their feet, dropping Pokeballs at both sides to knock opponents back and damage them.
Fast Edge: The trainer jumps up onto the platform, kicking forwards.
Slow Edge: The trainer throws a Pokeball up before pulling themself up.
Final Smash: The trainer throws a Master Ball forward, catching the opponent. While seeming like a dumb Final Smash, this is actually very powerful. The opponent cannot move until they've been launched. The Master Ball can be picked up and thrown.
Unlock: Use 100 Pokeballs!
Unlock Message: Pokemon Trainers are ready to jump on in!
Alts Youngster: It's the Youngster Trainer! Lass: It's a Lass Trainer! Bug Catcher: Bug Catcher Trainer! Swimmer Female: Swimmer Female Trainer! Hiker: Hiker Trainer! Hex Maniac: Hex Maniac Trainer! Firebreather: Firebreather Trainer! Interviewer: Interviewer Trainer! Ace Trainer Male: Ace Trainer! Ace Trainer Female: Ace Trainer! Nurse: Nurse Trainer! Dragon Tamer: Dragon Tamer Trainer!
Swim: Trainer rides on a Lapras in the water.
Hammer: Trainer holds the hammer with both hands, swinging it up and down.
Jump/Double: Trainer leaps off the ground with both feet. When double jumping, the trainer kicks on an invisible platform, moving up further.
Backward Jump/Double: Trainer jumps backward using both feet. To double jump, trainer does a backflip.
Assist Trophy: Trainer holds up the Assist Trophy in the air with their dominant Pokeball throwing hand.
Walk/Dash: Trainer will run using both feet, slightly tilting their body forward.
Trip: Trainer will flip forwards, landing in a sitting position with a surprised face on.
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Post by Malefio on Jun 8, 2015 7:52:46 GMT -5
Great flagpole trophy Ness!
Classic Trophy-Jelonzo
Neutral-The best shirt: Jelonzo changes the shirt he wears, giving him multiple different effects. Green: Normal. Purple: Makes Jelonzo's attack really weak, but each hit heals him. Orange: Makes Jelonzo's attacks more powerful, but slows him down. Yellow: Makes Jelonzo faster, but easier to launch. Blue: Makes Jelonzo harder to launch, but his attacks are weaker.
Side-Shirt throw: Jelonzo throws shirts at his target, for minor damage.
Down-Blinded by coolness: Jelonzo throws upwards. The shirt then falls. If it hits someone, the shirt will stay on the target's head and reverse his controls. The attack can be charged, augmenting the time of the reversed controls.
Up-Jellytentacle: Jelonzo whips his tentacle diagonally upwards, elecreocuting anyone it touches. It can grab ledges. Think Brawl's Olimar's up special.
Final Smash-Not cool enough: The background becomes Jelonzo's shop. Two patches of ink appear on a random location on the stage. A text box appear: "you need to be level 4 to enter my shop!". Any opponent who doesn't have a 4 in it's damage will be launched after a few seconds (not necessarily death though) . That's where the ink patches come in. The opponents can jump in them to take damage. Will they risk getting launched or will they rack up their damage, trying to get a 4?
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Awkward
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Post by Awkward on Jun 8, 2015 8:07:43 GMT -5
Smash characters aren't fresh enough for my homie Jelonzo.
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Post by Just14 on Jun 8, 2015 8:14:37 GMT -5
(I like it! Very nice.)
You got a Classic Jelonzo Trophy!
Jelonzo stands on the trophy with his arms at his side. The shopkeeper is wearing a stylish, green shirt. He looks pretty happy too. Maybe that's just his jellyfish face. With this fresh fish, you can go anywhere in the style of shirts!
Please add a new character :)
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Post by Malefio on Jun 8, 2015 8:21:21 GMT -5
Adding Epona
Jelonzo's moveset was hard to think of, but once I got one thing everything came together.
And I already had the final smash thought of from when I was about to write Crusty Sean's moveset.
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Post by Just14 on Jun 8, 2015 8:26:25 GMT -5
Your next assignment is Delphox from Pokemon!
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Post by Malefio on Jun 8, 2015 11:00:05 GMT -5
Your next assignment is Delphox from Pokemon! YAY! Gen 6! The only generation I don't know and I hate Don't worry, I'll stil do it.
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Awkward
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Post by Awkward on Jun 8, 2015 12:21:02 GMT -5
Bubble Monkey Moveset
Neutral Special: Bubble Blast- Bubble Monkey blows up a bubble of gum, then fires it. Similar to Samus’s Power Shot, but hits multiple times and doesn’t launch. If the bubble is fully charged, it’ll float around Bubble Monkey until he uses Bubble Blast again. Side Special: Samba- Bubble Monkey’s wife appears, and they dance by spinning (like Ice Climbers’ Squall Hammer), damaging opponents before Bubble Monkey flings his wife away. Up Special: Balloon Monkey- Bubble Monkey blows a bubble and flies around, flapping his arms to adjust his flight. Similar to Villager’s Balloon Trip, but faster and more responsive at the expense of only having one bubble. Down Special: Rope- Bubble Monkey lets down a pile of rope below himself, damaging opponents. He hops in the air if used on the ground. Final Smash: Tessie- The stage floods, and Bubble Monkey blows a bubble to float to the top. The player then controls Tessie, who appears below the water in ripples. By pressing A, Tessie will raise out of the water, launching opponents. This Final Smash continues for 15 seconds or 5 launch attempts with Tessie. The stage drains when the Final Smash ends, and Bubble Monkey’s bubble bursts as he falls back to the stage.
Add Frank West from Dead Rising to the machine. Another character please!
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