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Post by Just14 on Apr 9, 2015 16:02:38 GMT -5
Receive your trophies here after putting in your movesets. They will appear not long after you submit them, so check often!
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Post by Just14 on Apr 9, 2015 16:49:43 GMT -5
"Delivery!"
Parakarry brings in two packages. They are labeled "Malefio" and "Ultrawing"
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Post by Just14 on Apr 9, 2015 19:05:26 GMT -5
GameCube Controller Moveset
Description: Controller appears as a typical GameCube Controller with all its buttons and control sticks. The only thing is this controller has both a cord to plug into the GameCube and a removable back for batteries. Abandoned for its seemingly useless abilities, this controller decided to train for Smash and show that it is the best controller for Smash and that its previous owner would regret replacing it. A cool feature is that Controller's buttons will show the same input as the player's controller as they play.
Neutral Special: POWER SURGE Controller creates a small surge of electricity around itself, damaging opponents around it or touching it. While doing this, Controller is immune to physical attacks, but vulnerable to projectiles. Opponents hit will take multiple, small hits of damage that cause flinching.
Forward Special: CONNECT Controller tosses its cord forward, latching onto an opponent before quickly pulling itself up to them and slamming into them to launch them. This attack also works for ledge grabbing.
Up Special: HELICORD Controller spins it's cord around rapidly above its head, causing it to fly upwards helicopter style. This move works well as a recovery and deals slight damage to opponents that touch the spinning cord.
Down Special: BATTERY CHANGE Controller will flop over, off as the back is taken out and it's batteries fall out. The batteries become a basic item thrown to deal damage. This move is tricky because if held for about 5 seconds new batteries will fall and land into Controller. This will heal Controller by 20% and double all its stats. If Controller is attacked while using this attack though, it will take double damage from the attack and have halved stats.
Final Smash: FINAL FANTASY CRYSTAL CHRONICLES A GameCube will slowly rise up in the background as the intro theme to it will play from when its first turned on. Then four GBAs with Link Cables attached to the GameCube will appear. They will show pixelated Final Fantasy Crystal Chronicles characters that jump out of the GBAs and help Controller fight. The Clavat will run around, hitting opponents with a moderate damaging sword with flinch ability and low knockback and whenever controller is attacked, teleport to it with his shield up, blocking the attack. The Lilty will walk around with a large hammer, attacking opponents and launching them powerfully, but is the slowest character. The Yuke will stand in place of where it is, casting spells in this order. Fire for a small explosion, launching and damaging opponents, Blizzard to freeze and opponent with a small spite of ice shooting up out of the ground, Thunder to create a circle of electricity stunning all opponents that touch it while it exists, and Cure to heal 20% of Controller's health in a green and blue light. The Selkie will jump out and shoot arrows in place with a bow until hitting an enemy. The first enemy hit is stunned and cannot move as the Selkie runs to them, knocking them up high in the air before slashing them multiple times with knives in their hands before launching them sideways, similar to Greninja's Final Smash. While all this happens, Controller can still function normally as usual.
Standard Attack: LEAP CORD Controller swings itself forward with its right side before doing the same with the left and whipping its cord in front of itself to do multiple hits of damage before finishing off by slamming the cord into the ground in front of it.
Dash Attack: WHIP CORD Controller puts its cord into the ground before swinging itself forward, throwing itself forward into opponents.
Forward Tilt: CORD JAB Controller quickly jabs its cord forwards, knocking enemies away and launching them if hit by the tip.
Up Tilt: JUMP Controller jumps up off the ground a bit to tackle enemies upward.
Down Tilt: POKE Controller in its crouch position jabs forward with its cord almost the same as his forward tilt.
Forward Smash: SMASH INPUT Controller moves its buttons and control sticks to copy the input the player put in. A small blast is then seen next to Controller that appears when characters are hit by smash attacks. Any opponents hit by this are smashed away.
Up Smash: SMASH CORD Controller swings its cord over itself in an arch, smashing it into the right side of it before doing the same on the left side. This launches opponents upward.
Down Smash: SMASH SPIN Controller spins around quickly on the ground, letting its cord spin around to damage and launch opponents.
Neutral Air: SPIN Controller will face the screen and spin around with its cord whipping around it.
Forward Air: BACK SLASH CORD Controller's cord glows red as it leaps forward, bringing it down to hit an opponent while dropping downwards quickly. This attack does extra damage to opponents facing away from Controller.
Backward Air: BATTERY LAUNCH Controller opens up its back and launches out a battery. The battery will launch opponents it hits and bounce off of them. It will also stay as an item with the same attack power.
Upward Air: SWIRL CORD Controller swirls its cord around above it in a cone shape, dealing damage to opponents multiple times and sending them upward with the last hit.
Downward Air: POWER OFF Controller's batteries fly out from both sides of it as it falls down quickly, launching opponents hit by controller and dealing damage to opponents hit by the batteries. It then takes a couple of seconds to recover from the fall.
Fast Edge: RECOVERY CORD 1 Controller will quickly whip its cord around the top of the platform before jumping up onto it.
Slow Edge: RECOVERY CORD 2 Controller quickly puts its cord up onto the platform to grab any players close by, quickly swinging them around to switch places as the opponents is sent launching downwards off the side. If this fails, Controller falls off the ledge helplessly.
Face Up Recovery: FLIP SLAM Controller propels itself upwards into the air with its cord before quickly slamming down to the ground to knock back enemies.
Face Down Recovery: SPIN STAND Controller spins around from its position, whipping around with its cord as it slowly stands up while spinning.
Grab: CORD WRAP Controller swings its cord forward, wrapping it around an opponent to entangle them. This also works as a ledge grab.
Pummel: CORD CRUSH Controller squeezes the opponent tightly while their constricted to damage them.
Forward Throw: SPIN TOSS Controller spins around rapidly while holding the opponent, similar to Mario's backward throw before releasing them to throw them away.
Backward Throw: SMASH TOSS Controller spins around while jumping up high, facing backwards before jumping downwards and smashing the opponent into the ground to launch them away.
Up Throw: ROLL TOSS Controller rolls backward, spinning around the opponent to damage them until they're unwrapped and then the cord's end flicks upward to knock them up in the air.
Down Throw: ZAP TOSS Controller runs electricity through its opponent from its cord, damaging them and launching them away with the last hit.
Series Icon: GameCube Logo
Unlock: Play using a GameCube controller once.
Unlock Message: GameCube Controller plugs into the battle!
Size 1/5 Power 3/5 Weight 1/5 Jump 2/5 Fall 1/5 Speed 4/5
Idle: Controller will look in front and behind it quickly, but after a while it starts to dance by bouncing from side to side.
Select Noise: The GameCube opening screen sound plays when chosen.
Crouch: Controller falls over on its front.
Crawl: Controller rumbles across the stage to move.
Walk/Dash: Controller will jump up and down to move when walking to move and while rapidly move using its two sides like feet when running.
Jump/Double Jump: Controller shows the inputted button to the screen while the circle shown when jumping appears below it and it is sent upward. The jump and double jump look the same.
Backward Jump/Backward Double: Controller does a small backflip when jumping, but it looks the same as a forward jump.
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Post by Malefio on Apr 9, 2015 20:25:15 GMT -5
(Must I redo my moveset and add smashes, taunts, etc. or the way I did it was ok?)
Takes package
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Post by Just14 on Apr 9, 2015 20:31:46 GMT -5
(Must I redo my moveset and add smashes, taunts, etc. or the way I did it was ok?) Takes package You did it okay. More detail just gets higher quality trophies. I also need you to add a character to the possible trophies. It can be anyone linked to Nintendo.
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Post by Just14 on Apr 9, 2015 20:36:19 GMT -5
Malefio opens up the package to find a capsule that pops open almost instantly. Inside is a trophy.
You got a Classic Oran Berry Trophy! The Oran Berry is in a pixelated tree form from the older games. The small tree is made entirely of pixels and the blue pixels on it must be Oran Berries!
"Thanks for the service! Give me a new trophy request of your own and I'll give you a new one!"
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Post by Malefio on Apr 9, 2015 20:47:44 GMT -5
*Adds Kaepora Gaebora to the machine*
*Pulls lever*
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Post by Ultra on Apr 10, 2015 12:13:46 GMT -5
*Picks up package*
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Post by Just14 on Apr 10, 2015 13:25:02 GMT -5
Ultra opens up his package to find a trophy of Cat Toad inside! You got a Classic Cat Toad Trophy!
It's a Toad wearing a blue cat costume! He's mid jump in the air and has a smile on his face. He's in the typical Mario jump position with one arm raised. There isn't much detail in it other than that, but the cute tail is there!
"I'll give you your next trophy request once you add your own." Parakarry picks up a new package and carries it off to the off limits room.
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Post by Ultra on Apr 10, 2015 16:46:02 GMT -5
*adds Reyn from Xenoblade*
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Post by Just14 on Apr 10, 2015 17:04:39 GMT -5
"Yup, I got your request. Here you go!" Ultra opens up the mail to find his assignment
You got Banjo and Kazooie from Banjo and Kazooie! Due April 17.
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Post by Just14 on Apr 12, 2015 0:25:28 GMT -5
"Thanks for the moveset, I'll be back in a bit!" Parakarry flies off and about ten minutes later returns with a package, handing it to Awkward. He quickly opens it up to reveal his trophy. You got a Smash Slime Trophy!
The trophy depicts Slime standing with his sword held high. The bright blue Slime is shiny and its happy face makes it seem like it's having fun! The sword is held diagonally upwards in front of Slime and it keeps the same sheen as Slime.
"Looks like you got a good one! Come again soon!"
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Apr 12, 2015 7:47:50 GMT -5
"Hey, Parakarry. I want to put Blinky from Pac-Man into the machine, and I'd like my next assignment."
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Post by Just14 on Apr 12, 2015 8:51:12 GMT -5
"Oh, sure. Thanks for the request. Here's your next assignment." Parakarry hands over the letter and its quickly opened up.
You got Reyn from Xenoblade Chronicles! Due April 21.
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Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
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Post by Awkward on Apr 12, 2015 9:10:07 GMT -5
I walk off, yelling "REYNTIMEREYNTIMEREYNTIMEREYNTIME".
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