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Post by Just14 on Apr 14, 2015 10:21:06 GMT -5
Parakarry flies in holding two packages. He takes one over to the off limits room and places the other down to be retrieved by Awkwardness. It looks more extravagant with golden wrapping. "Delivery! This one's special. Also, were nearing the deadline for some trophies. Better get them in!"
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Post by Ultra on Apr 14, 2015 10:48:56 GMT -5
Stand A: Punch Stand Tap A: Triple punch Stand Up A: Wing Slap Stand Side A: Backpack Whack Stand Down A: Low Punch
Move A: Roll Attack
Up: Jump Tap Up: Flap
Air A: Peck Attack Air Up A: Backflip Attack Air Front A: Frontflip Wrench Attack Air Back A: Backpack Spin Air Down A: Beak Pound
Standard Special: Breegull Gun (shoots Blue Eggs) Side Special: Breegull Barge (a rolling Dash then shoots a blue egg in the direction banjo is facing Up Special: Shock Jump Pad (jumps from a jump pad that leaves a electrifying aura around banjo) Down Special: Beak Drill (kazooie drills downward)
Grab A: Peck Grab Front: Frontward Throw Grab Back: Taxi Pack Grab Up: Jump Toss Grab Down: Sack Pack
Smash Side: Breegull Bash Smash Up: Triple Wing Slap Smash Down: Wrench Spin
Taunt 1: Bully Kazooie Taunt 2: Snooze Pack Taunt 3: Silly Kazooie
Final Smash: Fly Pad - Left/Right/Up/Down: Move - A: Aerial Egg Shot (shoots eggs fro m the air) - B: Breegull Bomber (shoots Golden Eggs)
I am not going into detail on everything... just the specials and final smash..
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Awkward
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Post by Awkward on Apr 14, 2015 12:25:35 GMT -5
"Thanks, bro!" I'll go ahead and open my package now.
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Post by Just14 on Apr 14, 2015 19:49:12 GMT -5
Slowly opening the package, something can be seen shining from inside...
Awkward pulls out a Golden Reyn Trophy! Amazing!
Reyn stands on the trophy stand, both hands on his hips as he looks forward with a grin on his face. His hair is crafted very meticulously, showing detail in every strand. His trophy stand is different as well. Instead of the usual smash logo, he has grass and plays around him as if in the Gaur Plains. Reyn's clothes are different too. Instead of the usual color, they are golden and they gleam brightly in the light. This trophy has amazing detail in it, showing off Reyn's muscles clearly and the many different creases and folds in his clothes. It's almost as if a small, living Reyn Was placed right into the palm of your hand!
Ultra also opens his package Parakarry just brought in. Inside is a Classic Banjo & Kazooie Trophy!
Banjo & Kazooie appear on the trophy with Kazooie taking a ride in Banjo's backpack. They both look blocky as if they came right out of an N64, but its still clear what they look like. The two of them seem quite happy on that trophy and ready for adventure!
"You definitely are a lucky one!" Parakarry looks at Awkward. "You might be able to make great enough trophies to coax Ju...Maybe I've said too much. Well, I'll make sure to tell the head of this casino branch that you got a golden trophy. I'm sure he'll be very interested." With that comment, Parakarry flew off on a breeze...He should be back soon to get your new trophy requests.
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Post by Malefio on Apr 14, 2015 21:45:35 GMT -5
Okay, a very boring moveset because I have no knowledge in turn-based RPGs xd
Neutral special: Great Sword-Chargeable attack.
Side Special: Move-The hands like the Brawl assist trophy.
Up Special: Retreat-Teleports, much like Zelda or Sheik.
Down Special: Knight's Shield-Takes out his Knight Shield as protection
Final Smash: Djinns-Summons various Djinns to attack opponents.
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Post by Just14 on Apr 15, 2015 6:04:28 GMT -5
Malefio opens up his package to find a Classic Isaac Trophy.
Isaac appears in his pixelated form, being small and flat. Be careful, those pixels are pointy!
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Post by Malefio on Apr 15, 2015 6:12:55 GMT -5
*Adds Emperor ING to the machine*
*Takes a new assignment*
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Post by Just14 on Apr 15, 2015 6:27:56 GMT -5
"Thanks for the request. Here's your next trophy." Parakarry hands over the next letter containing Malefio's assignment. You got Mage Mii from Super Smash Bros.! Due April 22.
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Post by Malefio on Apr 15, 2015 6:58:49 GMT -5
OH HELL YEAH!
I'm gonna try to do a big one this time.
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Post by Just14 on Apr 15, 2015 7:19:13 GMT -5
(Go for the gold!)
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Awkward
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Post by Awkward on Apr 15, 2015 8:40:15 GMT -5
Oops. I'll add Boney from Mother 3 to the machine. And give me a new assignment.
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Post by Just14 on Apr 15, 2015 9:33:33 GMT -5
"Here you go!"
You got Toy Pikachu from Pokemon Rumble! Due April 22.
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Post by Ultra on Apr 15, 2015 9:39:09 GMT -5
im adding Ray 01 from custom robo
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Post by Just14 on Apr 15, 2015 9:43:05 GMT -5
"Thanks! Here's the next one."
You got Aurora from Child of Light! Due April 22.
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Awkward
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Post by Awkward on Apr 16, 2015 20:12:07 GMT -5
Toy Pikachu Moveset (For convenience's sake, I will refer to the character as TP)
Neutral Special: Bolt Strike- A charging projectile that can be stored. TP charges up electricity in its cheeks with an evil grin. When used, TP releases a ray of electricity ahead of it. It travels a long distance (about 90% of FD) before disappearing. When it connects with an opponent, the opponent is stunned for a brief period. Side Special: Wonder Key- TP summons a Wonder Key, which it holds as a throwable item. When thrown, the Wonder Key travels horizontally at a fast pace, damaging and knocking away opponents it hits. Since it is an item, opponents may grab it or reflect it. If the Wonder Key hits the ground, it will disappear instantly. If a Wonder Key is already out, TP cannot summon another one. Up Special: Smash Balloon- TP summons and rides a mini hot air balloon (styled in Smash Bros logos and in the color of the player slot). Once activated, its horizontal direction can be adjusted, but it will keep rising at a fairly quick pace until TP evacuates or dies. Attacking the hot air balloon can heavily veer it off course, often forcing TP to evacuate. Down Special: Thundershock- Similar to Pikachu's Thunder, but weaker and quicker. A cloud appears way above and slightly ahead of TP, then unleashes a Thundershock. It's not meant to hit TP. Hitting TP produces no results. Final Smash: Battle Royale- TP summons a large Wonder Key diagonally above him. It will then fall to the ground. If any opponent is hit by the Wonder Key, they will then be launched to the air and suspended there. TP whistles, and various other Toy Pokémon fly in and crash into the opponents. TP cheers on, and this lasts for about 6 seconds. When the attack ends, the Dark Rust then materializes out of nowhere above the opponents and falls on them, launching them off the ground and disappearing afterwards.
Jab Combo: Basic Attack- TP attacks with rays of electricity sent ahead of itself, flying left to right, then forwards. Similar to its Rumble basic attack. Dash Attack: Unruly- TP performs a shoulder tackle, lands, then quickly gets up.
Forward Tilt: Tackle- TP quickly charges forward and slams into the opponent, then instantly returns to where he previously was. Up Tilt: Flying Boost- TP swats the air above it with its tail. Down Tilt: Ground Boost- TP spins and attacks the ground ahead of it with a tail slash coming from above, then spins to face forward again.
Crouch: TP gets on all fours. Crawl: TP walks on all fours, with its tail in the air.
Forward Smash: Unstoppable- TP gets close to the ground and charges up internal energy, then launches itself forward. Very similar in animation to Skull Bash. Up Smash: Acrobat- TP does a backflip, hitting opponents with its tail and legs. Down Smash: Electric Pulse- TP charges up electricity, then creates two pillars of electricity around it. The pillars are about the height of mediumweight characters.
Neutral Air: Thunder Veil- TP spins around in the air, coating itself in electricity. Up Air: Tail Whip- TP uses its tail to attack upwards. Forward Air: Scratch- TP scratches forwards with its paw. Back Air: Jolt- TP spins around, sends electricity out of its cheeks, then spins forwards. Down Air: Thunder Crash- TP spins 90° to face the screen, clenches its face in concentration, then releases electricity shaped in a thunder bolt downwards, meteor smashing opponents.
Fast Edge Recovery Attack: Perky- TP climbs up and charges in. Slow Edge Recovery Attack: Slow Starter- TP struggles to climb up, then tackles the enemy.
Face Down Floor Recovery Attack: Wonder Revival- A Wonder Key flies into TP's back and quickly winds it twice. The winding damages opponents, and TP hops back up afterwards. Face Up Floor Recovery Attack: Spinner- TP spins around on its back, then gets up.
Grab: Grappler- TP leaps and latches itself to the opponent's upper body. Pummel: Struggler- TP slaps the opponent with its right paw. Forward Throw: Launcher- TP shocks the opponent three times, launching them the third shock. Up Throw: Leaper- TP throws the opponent up, then headbutts them as they fall back down. Back Throw: Roller- TP rolls backwards with the opponent about three times, then pushes them away. Down Throw: Punisher- TP pushes the opponent down, then hops on them four times. The fourth jump launches the opponent forwards.
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