Post by Vitsheep on Jun 21, 2018 23:18:33 GMT -5
(For those of you who haven't played this type of game before, stick to reading your own thread and not the others. Non-players can do whatever.)
As you trace the last few lines of the summoning circle, you can't help but think of last few days. How you got to this point. A mysterious offer to join in the first ever American Holy Grail war, supervised by some top-secret government organization. They only set out a few rules. Standard precautions to stop civilians from discovering magic. Only fight at night. Servants can wander around the city in material form, but only so long as they're disguised as normal people. Lastly, while technically a Master whose Servant has been slain is still a participant in the war, they're to be given an opportunity to drop out. Nothing so hard, compared to the upcoming battle to the death. In return for participating, you'll get a guarantee of a cushy role in the soon-to-be-announced American Mage Society if you participate. But, more importantly, a chance to win the grail and have your deepest wish fulfilled...
It was kind of a pain getting your motorcycle here. Finding someone willing to ship it out - and one you trusted with your baby - slowed you down considerably. You were hoping to have some time to get a feel for the city, but by the time you came roaring into town you knew there just wasn't enough time before the start of the battle. As much as you'd love some quality time with your bike, setting up a good place to hideout if things went south was much more important. You managed to bust into an abandoned warehouse, set up some basic wards and conventional locks and crap... A musty ol' couch and mini-fridge you found. Yeah, this'll work.
And now it's almost time to begin.
Silver and iron to the origin. Gem and the archduke of contracts to the cornerstone. The alighted wind becomes a wall. The gates in the four directions close, coming from the crown, the three-forked road that leads to the kingdom circulate.
Your self is under me, my fate is in your sword.
Here is my oath. I am the one who becomes all the good of the world of the dead, I am the one who lays out all the evil of the world of the dead.
In accordance with the approach of the Holy Grail, if you abide by this feeling, this reason, then answer!
The sigil begins to shine, then erupts in a blinding flash of light, unleashing a shockwave of magical energy which knocks you back. When your vision clears, the sigil is gone.
Before you is a young woman, kneeling on the ground. She's dressed in a shoulderless black blouse and blue miniskirt, with matching blue gloves and boots reaching to her upper thighs. A black, collar-esque cloth is wrapped around her neck. Her hair is green at the base, but fades to long, blonde twintails that reach her waist. She raises her head and opens her eyes, staring up at you with a piercing, green gaze. "You are the one who is to be my Master? Very well." Her voice is very prim and proper, business-like. She holds out a hand and a golden bow materializes. "I am the Archer, Atalanta."
As you trace the last few lines of the summoning circle, you can't help but think of last few days. How you got to this point. A mysterious offer to join in the first ever American Holy Grail war, supervised by some top-secret government organization. They only set out a few rules. Standard precautions to stop civilians from discovering magic. Only fight at night. Servants can wander around the city in material form, but only so long as they're disguised as normal people. Lastly, while technically a Master whose Servant has been slain is still a participant in the war, they're to be given an opportunity to drop out. Nothing so hard, compared to the upcoming battle to the death. In return for participating, you'll get a guarantee of a cushy role in the soon-to-be-announced American Mage Society if you participate. But, more importantly, a chance to win the grail and have your deepest wish fulfilled...
It was kind of a pain getting your motorcycle here. Finding someone willing to ship it out - and one you trusted with your baby - slowed you down considerably. You were hoping to have some time to get a feel for the city, but by the time you came roaring into town you knew there just wasn't enough time before the start of the battle. As much as you'd love some quality time with your bike, setting up a good place to hideout if things went south was much more important. You managed to bust into an abandoned warehouse, set up some basic wards and conventional locks and crap... A musty ol' couch and mini-fridge you found. Yeah, this'll work.
And now it's almost time to begin.
Silver and iron to the origin. Gem and the archduke of contracts to the cornerstone. The alighted wind becomes a wall. The gates in the four directions close, coming from the crown, the three-forked road that leads to the kingdom circulate.
Your self is under me, my fate is in your sword.
Here is my oath. I am the one who becomes all the good of the world of the dead, I am the one who lays out all the evil of the world of the dead.
In accordance with the approach of the Holy Grail, if you abide by this feeling, this reason, then answer!
The sigil begins to shine, then erupts in a blinding flash of light, unleashing a shockwave of magical energy which knocks you back. When your vision clears, the sigil is gone.
Before you is a young woman, kneeling on the ground. She's dressed in a shoulderless black blouse and blue miniskirt, with matching blue gloves and boots reaching to her upper thighs. A black, collar-esque cloth is wrapped around her neck. Her hair is green at the base, but fades to long, blonde twintails that reach her waist. She raises her head and opens her eyes, staring up at you with a piercing, green gaze. "You are the one who is to be my Master? Very well." Her voice is very prim and proper, business-like. She holds out a hand and a golden bow materializes. "I am the Archer, Atalanta."