Post by empireoffire on Jul 5, 2018 21:47:51 GMT -5
Queen Glinda of Yuleia
Master of Magics, Cia
Tornado Warning, Alvis Aeon
Scourge of the West, Alexus
Name: Glinda Vecna Garland
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Despite actually being 43, she still looks relatively young; around her later twenties.
Appearance: Slightly above average height. Long, silver hair. Dark eyes. Wears a sleeveless dress that's mostly purple, but with white adornments. White silk gloves that reaches to her upper arm. Black leggings underneath the dress.Busty.
(Recreation: imgtc.com/a/AI4Mgic )
Weapons: Carries an ornate staff with an amethyst gemstone on one end, which she uses as a catalyst for most of her magical abilities. The staff also houses a hidden blade, its pommel reforged to resemble the ornate top of a staff more than the hilt of a blade, should a close-quarters fight be necessary. Glinda is not the most skilled at using a sword, but...
Notable Traits, Powers and Abilities: - Can create short-to-mid-range portals to travel to another area and redirect attacks. While she usually has to factor in range, enchanted amethyst figures, statues, trinkets, and ornaments in various areas around her queendom's palace are enchanted to allow her to create portals to their vicinity with little effort.
- Can shoot out either several small, weak magical bursts, or one large, stronger magical burst from the gem on her staff. Non-elemental magic.
- Can create lasers from her staff that causes a rune to form on the surface of the floor/wall/ceiling/etc. it hits. If the rune is red, it creates a burst of fire. Yellow runes create a pillar of electricity, and blue pillars create a spike made of ice. She can also create purple runes that conjure a giant skeletal hand to reach out and crush someone nearby, but she keeps this variant hidden.
- Can create a wall of non-elemental magic a short distance from her, forming a barrier.
- Can use a small amount of telekinetic abilities.
- Being from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life. She only does this as an absolute last resort in order to keep her secret hidden from her people, as necromancy is considered among the greatest forms of heresy among their culture.
Cohorts (if applicable): - Being from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life aside from their combat methods. She only does this as an absolute last resort in order to keep her secret hidden.
Bio: Once a priestess belonging to a tribe of necromancer refugees hidden away deep in Dead Man's Walk, Glinda one day came across a lone man wandering the forest with fatal, grevious wounds. She treated the man's wounds and lead him to her home to rest and recover fully. After speaking with the man, she eventually grew to trust him enough to tell about how she is a necromancer, despite the stigma against their kind, and explained their culture. After the man grew healthy enough to be able to travel again, he gave his thanks to her and revealed himself to be Vance A. Garland III, prince and next-in-line to the Yuleia, having been in charge of an expedition nearby that had been ambushed by some unknown assailants. He also offered Glinda to come with him, promising to keep her secret, have her feel welcome, and make her happy. Due to recent events keeping her from returning to her tribe, she accepted. Some time later, Vance ascended the throne and the two of them were happily wed.
However, the new King would soon become ill and pass on. As Lana, their only child, was considered too young to claim the throne, Glinda was instead entrusted with a title she did felt unworthy to bear. Although she does her best to manage her new queendom, she continues to bear a great sorrow; both at the loss of her beloved husband, and at her insecurities as ruler.
Personality: She carries a formal, but kind demeanor towards her allies and somehow manages to remain rational during times of stress. However, there may be a time where a moment of weakness causes her to show the feelings sorrow, helplessness, inadequacy, and perhaps despair she keeps bottled up inside of her...
Values: Vance, Lana, her queendom.
Theme: :\
Character Relationships:
Glinda <---Husband/Wife---> Vance (deceased)
Glinda <---Mother and Daughter---> Lana
Glinda <---Subordinate--- Cia
Glinda <---Subordinate/Close Confidant--- Alvis
Glinda <---Subordinate/Dislike--- Alexus
Glinda <---Subordinate--- Engle
Glinda <---Subordinate--- Viola
Glinda <---Subordinate--- Sterling
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Despite actually being 43, she still looks relatively young; around her later twenties.
Appearance: Slightly above average height. Long, silver hair. Dark eyes. Wears a sleeveless dress that's mostly purple, but with white adornments. White silk gloves that reaches to her upper arm. Black leggings underneath the dress.
(Recreation: imgtc.com/a/AI4Mgic )
Weapons: Carries an ornate staff with an amethyst gemstone on one end, which she uses as a catalyst for most of her magical abilities. The staff also houses a hidden blade, its pommel reforged to resemble the ornate top of a staff more than the hilt of a blade, should a close-quarters fight be necessary. Glinda is not the most skilled at using a sword, but...
Notable Traits, Powers and Abilities: - Can create short-to-mid-range portals to travel to another area and redirect attacks. While she usually has to factor in range, enchanted amethyst figures, statues, trinkets, and ornaments in various areas around her queendom's palace are enchanted to allow her to create portals to their vicinity with little effort.
- Can shoot out either several small, weak magical bursts, or one large, stronger magical burst from the gem on her staff. Non-elemental magic.
- Can create lasers from her staff that causes a rune to form on the surface of the floor/wall/ceiling/etc. it hits. If the rune is red, it creates a burst of fire. Yellow runes create a pillar of electricity, and blue pillars create a spike made of ice. She can also create purple runes that conjure a giant skeletal hand to reach out and crush someone nearby, but she keeps this variant hidden.
- Can create a wall of non-elemental magic a short distance from her, forming a barrier.
- Can use a small amount of telekinetic abilities.
- Being from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life. She only does this as an absolute last resort in order to keep her secret hidden from her people, as necromancy is considered among the greatest forms of heresy among their culture.
Cohorts (if applicable): - Being from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life aside from their combat methods. She only does this as an absolute last resort in order to keep her secret hidden.
Bio: Once a priestess belonging to a tribe of necromancer refugees hidden away deep in Dead Man's Walk, Glinda one day came across a lone man wandering the forest with fatal, grevious wounds. She treated the man's wounds and lead him to her home to rest and recover fully. After speaking with the man, she eventually grew to trust him enough to tell about how she is a necromancer, despite the stigma against their kind, and explained their culture. After the man grew healthy enough to be able to travel again, he gave his thanks to her and revealed himself to be Vance A. Garland III, prince and next-in-line to the Yuleia, having been in charge of an expedition nearby that had been ambushed by some unknown assailants. He also offered Glinda to come with him, promising to keep her secret, have her feel welcome, and make her happy. Due to recent events keeping her from returning to her tribe, she accepted. Some time later, Vance ascended the throne and the two of them were happily wed.
However, the new King would soon become ill and pass on. As Lana, their only child, was considered too young to claim the throne, Glinda was instead entrusted with a title she did felt unworthy to bear. Although she does her best to manage her new queendom, she continues to bear a great sorrow; both at the loss of her beloved husband, and at her insecurities as ruler.
Personality: She carries a formal, but kind demeanor towards her allies and somehow manages to remain rational during times of stress. However, there may be a time where a moment of weakness causes her to show the feelings sorrow, helplessness, inadequacy, and perhaps despair she keeps bottled up inside of her...
Values: Vance, Lana, her queendom.
Theme: :\
Character Relationships:
Glinda <---Husband/Wife---> Vance (deceased)
Glinda <---Mother and Daughter---> Lana
Glinda <---Subordinate--- Cia
Glinda <---Subordinate/Close Confidant--- Alvis
Glinda <---Subordinate/Dislike--- Alexus
Glinda <---Subordinate--- Engle
Glinda <---Subordinate--- Viola
Glinda <---Subordinate--- Sterling
Master of Magics, Cia
*Name: Cia
*Gender: Female
*Race: Human
*RP/CYOA of origin: Oz: Crossroad of Legends
*Card Character?: N/A
*Age: 42, but can be mistaken as being younger by her appearance.
*Appearance: Black curled hair reaching to her upper back, brown eyes, thin figure, average height. Beautiful. Her "Sunday best" is a long spaghetti-strap black dress with gold trimmings, a grey corset around her waist with images of golden snakes adorning it. The bottom part of the dress has a slit opening up the side, showing her left leg. Wears black sandals with golden accents. Wears a thin chain necklace with a silver serpent, and golden bangles of a snake swallowing its tail around her right wrist, left arm, right ankle, and left thigh. Likes wearing a transparent black veil when singing.
Card Description (if applicable): N/A
*Weapons: An ornate staff with a silver snake coiled around it. Sometimes carries a dagger.
*Notable Traits, Powers and Abilities: - Knowledge of a variant of summoning magic used by the wordsmiths of old.
- Expert at a form of magic passed down by her family allowing her to manipulate ether into forming ether-based constructs to do her bidding. Difficult to control, and requires a particular bloodline only a few noble families possess,
-- Boisterous Bull: Conjures a large bull that charges forward. Can break through stone.
-- Serpent Servant: Forms (a) snake(s) of various possible sizes to battle the enemy, or be thrown as projectiles.
-- Recon Rodent: Creates a small mouse able of entering small areas. Cia is able to see and hear what the mouse can.
-- Golden Griffon: Conjures a great bird, usually for the purposes of transport. Can support a good deal of weight.
-- Harmonious Hummingbird: Creates a small bird. The bird flies to a wounded target and helps regenerate their wounds by dispersing into a soft light, which is then absorbed.
-- Peckish Penguin: Conjures a small penguin that proceeds to waddle around, eat whatever food it finds, and annoy people. No one knows who invented this one or why.
-- Servant Sacrifice: Can detonate a conjuration with an harsh explosion. Yes, even the bird.
- Sacred Serpent's Slumber: Casts a spell that creates a purple snake to slither from the head of her staff and toward surrounding targets. If it successfully passes through a target, its magic puts them into a deep, but brief, sleep.
- Sacred Serpent's Wake: Calls upon the power of the sacred serpent to descend from the heavens and destroy a large swath of enemies, while leaving allies unharmed. Has a high chance of leaving the caster with a crippling ether deficiency.
*Cohorts (if applicable): The ether-based constructs she may conjure at will.
*Bio: A very close retainer of the Yuleian royal family ever since the ascension of Vance A. Garland III, Cia is a sorceress from a long line of nobility -- one of the rare few capable of manipulating the flow of ether to a great extent. As a result, when the time came where Glinda would approve the research and application of summoning magic to bring forth heroes from other worlds, Cia volunteered to head the project and be the one to perform the ritual. A sudden ambush set the ritual awry, however, and she had fallen comatose after a last-ditch effort to fight off the attack and salvage what she could of the ritual.
Glinda's closest friend and a mother figure to her child, Lana. There is a persistent rumor that Vance A. Garland II had intended for his son to wed her instead of the current queen...
*Personality: Often keeps her movements refined, but can be unexpectedly clumsy when attempting certain duties. Often remains calm, but also has a weakness for cute things and can't resist weeping at a moving book or play, or get flustered over trivial matters. As brilliant a songstress as she is sorceress, and secretly would rather pursue the former path than the latter. Fond of snakes (obviously).
Likes: Reading, cute things, snakes, singing and dancing
Dislikes: Flying Monkeys, Mongooses, strong winds, walks in the forest (her dress can get snagged by bushes and branches)
Values:Her friendship with Vance, Glinda, and Lana.
Theme: Remind me to do this later.
Character Relationships: Cia <---Good friends---> Vance
Cia <---Best friends---> Glinda
Cia <---Sees as mother figure--- Lana
Cia <---Friends---> Alvis
Cia <---Friends---> Leonard
*Gender: Female
*Race: Human
*RP/CYOA of origin: Oz: Crossroad of Legends
*Card Character?: N/A
*Age: 42, but can be mistaken as being younger by her appearance.
*Appearance: Black curled hair reaching to her upper back, brown eyes, thin figure, average height. Beautiful. Her "Sunday best" is a long spaghetti-strap black dress with gold trimmings, a grey corset around her waist with images of golden snakes adorning it. The bottom part of the dress has a slit opening up the side, showing her left leg. Wears black sandals with golden accents. Wears a thin chain necklace with a silver serpent, and golden bangles of a snake swallowing its tail around her right wrist, left arm, right ankle, and left thigh. Likes wearing a transparent black veil when singing.
Card Description (if applicable): N/A
*Weapons: An ornate staff with a silver snake coiled around it. Sometimes carries a dagger.
*Notable Traits, Powers and Abilities: - Knowledge of a variant of summoning magic used by the wordsmiths of old.
- Expert at a form of magic passed down by her family allowing her to manipulate ether into forming ether-based constructs to do her bidding. Difficult to control, and requires a particular bloodline only a few noble families possess,
-- Boisterous Bull: Conjures a large bull that charges forward. Can break through stone.
-- Serpent Servant: Forms (a) snake(s) of various possible sizes to battle the enemy, or be thrown as projectiles.
-- Recon Rodent: Creates a small mouse able of entering small areas. Cia is able to see and hear what the mouse can.
-- Golden Griffon: Conjures a great bird, usually for the purposes of transport. Can support a good deal of weight.
-- Harmonious Hummingbird: Creates a small bird. The bird flies to a wounded target and helps regenerate their wounds by dispersing into a soft light, which is then absorbed.
-- Peckish Penguin: Conjures a small penguin that proceeds to waddle around, eat whatever food it finds, and annoy people. No one knows who invented this one or why.
-- Servant Sacrifice: Can detonate a conjuration with an harsh explosion. Yes, even the bird.
- Sacred Serpent's Slumber: Casts a spell that creates a purple snake to slither from the head of her staff and toward surrounding targets. If it successfully passes through a target, its magic puts them into a deep, but brief, sleep.
- Sacred Serpent's Wake: Calls upon the power of the sacred serpent to descend from the heavens and destroy a large swath of enemies, while leaving allies unharmed. Has a high chance of leaving the caster with a crippling ether deficiency.
*Cohorts (if applicable): The ether-based constructs she may conjure at will.
*Bio: A very close retainer of the Yuleian royal family ever since the ascension of Vance A. Garland III, Cia is a sorceress from a long line of nobility -- one of the rare few capable of manipulating the flow of ether to a great extent. As a result, when the time came where Glinda would approve the research and application of summoning magic to bring forth heroes from other worlds, Cia volunteered to head the project and be the one to perform the ritual. A sudden ambush set the ritual awry, however, and she had fallen comatose after a last-ditch effort to fight off the attack and salvage what she could of the ritual.
Glinda's closest friend and a mother figure to her child, Lana. There is a persistent rumor that Vance A. Garland II had intended for his son to wed her instead of the current queen...
*Personality: Often keeps her movements refined, but can be unexpectedly clumsy when attempting certain duties. Often remains calm, but also has a weakness for cute things and can't resist weeping at a moving book or play, or get flustered over trivial matters. As brilliant a songstress as she is sorceress, and secretly would rather pursue the former path than the latter. Fond of snakes (obviously).
Likes: Reading, cute things, snakes, singing and dancing
Dislikes: Flying Monkeys, Mongooses, strong winds, walks in the forest (her dress can get snagged by bushes and branches)
Values:Her friendship with Vance, Glinda, and Lana.
Theme: Remind me to do this later.
Character Relationships: Cia <---Good friends---> Vance
Cia <---Best friends---> Glinda
Cia <---Sees as mother figure--- Lana
Cia <---Friends---> Alvis
Cia <---Friends---> Leonard
Tornado Warning, Alvis Aeon
Name: Alvis Aeon
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 46
Appearance: Parted blonde hair and green eyes. Average build. Wears light armor along with a green mage-general's cape. Being primarily a wind mage, his clothing is primarily green, similar to the wind mage uniform. Wears studded, elbow-length gauntlets on both hands.
Card Description (if applicable): N/A
Weapons: - Alvis's sword: a medium-length sword that's oddly lighter weight despite being no less deadly than a regular sword.
Notable Traits, Powers and Abilities: -In addition to complete mastery of traditional wind magic, he is also capable of conjuring a wind-based, humanoid summon spirit to fight alongside.
-- Aero Barrier: Can conjure up a shield of wind around him to various intensities; deflecting physical projectiles on standard intensity and cutting through people as they are pushed back on higher intensities. They higher the intensity, however, the less control he has controlling any other form of wind magic, including the summon spirit.
-- Aero Shield: Can conjure up a small, circular wall of intense wind that knocks away physical strikes and magic affected by wind. Only two can be set up at a time.
-- Razor Wind: Can near-effortlessly create razor slices of wind capable of rending steel. He can adjust the sizes of each slash independently and maneuver them with great mobility and precision.
-- Whirlwind: Can create a large surge of wind rise from under the target's feet, launching them up in the air. He can also target himself for mobility use. Ineffective against heavier targets.
-- Almighty Push: Alvis thrusts both of his hands in front of him, creating a fierce blast of wind in front of him.
-- Weapon Raid: If Alvis sees a discarded weapon or throwable object on the ground, he can direct them toward his targets (pointy end first, when applicable).
-- Searing Twister: Conjures a medium-sized tornado of razor winds forward. Can be redirected, but needs a brief moment of focus to conjure and a moment afterward to regain enough strength to create another one.
-- Summon Spirit: After a brief period of focus, Alvis conjures a humanoid, yet beast-like entity made of wind to fight alongside him. The spirit lacks legs and instead levitates in the air. The summon spirit possesses a lot of freedom of movement even outside of Alvis's direct control, has peak-human strength, and has two razor wind armblades on each arm.
-- Aeolus Hurricane: four large twisters of razor winds shoot out from Alvis and seek out enemies on their own. Meanwhile, intense winds capable of knocking a person off balance start raging to hinder mobility, and it is not unheard of for thunderclouds to form overhead and strike lightning below. This act drains Alvis severely, leaving him incapable of performing further magic for at least a day. Dispels the summon spirit.
- Is acrobatic, but is only average in swordfighting skills.
Cohorts (if applicable): The summon spirit of wind Alvis may conjure (see above), and the soldiers under his command.
Bio: A prestiged mage general within the Yuleian military, who was considered to be a prodigy by his peers when he was a footsoldier. He rose among the ranks and served under Vance before Glinda ascended the throne. He is among the latter's closer confidants, and possesses a great loyalty to her, as he did to Vance before her.
Personality: Alvis possesses a stoic, but soft-spoken demeanor. He is a man of great patience, and rarely raises his voice (unless the loud noises around him requires it, of course), and has almost never been seen angered. He is the most likely to remain calm under the most dire circumstances.
Likes: Books, organized bookshelves, chess, coin collecting, chili
Dislikes: Disorganization, irrational thought, The Witch, Flying Monkeys, pollution, talking about himself.
Values: Order
Theme:
Character Relationships:
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 46
Appearance: Parted blonde hair and green eyes. Average build. Wears light armor along with a green mage-general's cape. Being primarily a wind mage, his clothing is primarily green, similar to the wind mage uniform. Wears studded, elbow-length gauntlets on both hands.
Card Description (if applicable): N/A
Weapons: - Alvis's sword: a medium-length sword that's oddly lighter weight despite being no less deadly than a regular sword.
Notable Traits, Powers and Abilities: -In addition to complete mastery of traditional wind magic, he is also capable of conjuring a wind-based, humanoid summon spirit to fight alongside.
-- Aero Barrier: Can conjure up a shield of wind around him to various intensities; deflecting physical projectiles on standard intensity and cutting through people as they are pushed back on higher intensities. They higher the intensity, however, the less control he has controlling any other form of wind magic, including the summon spirit.
-- Aero Shield: Can conjure up a small, circular wall of intense wind that knocks away physical strikes and magic affected by wind. Only two can be set up at a time.
-- Razor Wind: Can near-effortlessly create razor slices of wind capable of rending steel. He can adjust the sizes of each slash independently and maneuver them with great mobility and precision.
-- Whirlwind: Can create a large surge of wind rise from under the target's feet, launching them up in the air. He can also target himself for mobility use. Ineffective against heavier targets.
-- Almighty Push: Alvis thrusts both of his hands in front of him, creating a fierce blast of wind in front of him.
-- Weapon Raid: If Alvis sees a discarded weapon or throwable object on the ground, he can direct them toward his targets (pointy end first, when applicable).
-- Searing Twister: Conjures a medium-sized tornado of razor winds forward. Can be redirected, but needs a brief moment of focus to conjure and a moment afterward to regain enough strength to create another one.
-- Summon Spirit: After a brief period of focus, Alvis conjures a humanoid, yet beast-like entity made of wind to fight alongside him. The spirit lacks legs and instead levitates in the air. The summon spirit possesses a lot of freedom of movement even outside of Alvis's direct control, has peak-human strength, and has two razor wind armblades on each arm.
-- Aeolus Hurricane: four large twisters of razor winds shoot out from Alvis and seek out enemies on their own. Meanwhile, intense winds capable of knocking a person off balance start raging to hinder mobility, and it is not unheard of for thunderclouds to form overhead and strike lightning below. This act drains Alvis severely, leaving him incapable of performing further magic for at least a day. Dispels the summon spirit.
- Is acrobatic, but is only average in swordfighting skills.
Cohorts (if applicable): The summon spirit of wind Alvis may conjure (see above), and the soldiers under his command.
Bio: A prestiged mage general within the Yuleian military, who was considered to be a prodigy by his peers when he was a footsoldier. He rose among the ranks and served under Vance before Glinda ascended the throne. He is among the latter's closer confidants, and possesses a great loyalty to her, as he did to Vance before her.
Personality: Alvis possesses a stoic, but soft-spoken demeanor. He is a man of great patience, and rarely raises his voice (unless the loud noises around him requires it, of course), and has almost never been seen angered. He is the most likely to remain calm under the most dire circumstances.
Likes: Books, organized bookshelves, chess, coin collecting, chili
Dislikes: Disorganization, irrational thought, The Witch, Flying Monkeys, pollution, talking about himself.
Values: Order
Theme:
Character Relationships:
Alvis ---Subordinate/Close Confident---> Glinda
Great Wall, Leonard Skaar
Name: Leonard Skaar
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends.
Card Character?: N/A
Age: 44
Appearance: A large built man who towers over most others. Wears a longcoat alongside his primarily orange-colored armor and garments. Wears a metal band around his head. Has a shiny bald head.
Card Description (if applicable): N/A
Weapons: - Megaton Gauntlets: Huge metal gauntlets made with complex machinery that can augment his already great strength and release powerful blasts at any solid material he punches. Extremely heavy and can't be wielded by the average person.
- Tiger's roar: A giant ornamental cannon forged in a shape of a tiger's head opening it's massive maw. The properties of the shells loaded into the weapon vary, but typically possess great destructive power.
- Disciplinary Measures: A giant cannon with crude and vulgar graffiti that openly mocks whoever just happened to be in front of the barrel. Typically used to punish enemies or inept soldiers who performed a particularly bad blunder on his watch. Usually loaded with packs of tar mixed with feathers to -- what else -- tar and feather the losers he's aiming at. The tar may or may not be heated depending on how generous he's feeling at that moment. It is said that if you ever see the inside of the cannon's barrel, it's already too late and you should brace for impact.
- A standard issue (for the defense force) pistol and stun baton.
Notable Traits, Powers and Abilities: - Possesses superhuman levels of strength; enough to wrestle the superhuman Legionaries to the ground and provide a match for Alexus in an arm wrestle.
- A passable understanding of Earth manipulation magics that he channels through physical force.
- Riot Control: With his gauntlets, Leonard jumps into the air and strikes the Earth. The force of the resulting blast throws the surrounding victims away.
- Barricade!: Punches the ground in front of him with a fist, raising a giant rock wall from the ground in front of him.
- Pacifier: Grabs a foe and then throws them to the ground behind him, burying the foe from their head to about their hips to the ground.
- Spire: Stomps the ground to send a light of energy to cut through the ground in front of him. Once it reaches a target, the light dissipates and stalagmites spring out from the ground.
Cohorts (if applicable):The defense force soldiers under his command.
Bio: The loud, no-nonsense head of defense of the Yuleian capitol of St. Elne. Under his watch, anyone who tries to harm the capital or it's citizens is bound to be given hell and terminated or repelled with their heads between their asses. That being said, however, he admits to possess... difficulties, with certain non-human threats. He also possesses the mission to maintain order within the capital in case of mass panic, rioting, and basically anything that goes beyond nonviolent protests should such events arise at some point. Such things have yet to occur, fortunately, and he hopes that a demonstration of his power on inanimate objects and yelling at the people to "get their s*** together and calm the hell down" would be enough to quell them. Rumored to eat his cereal with nails, be able to inhale napalm, and capable of tanking mortar rounds directly to his chest.
Personality: A loud, booming voice and boisterous tone mark his presence in the general area. No-nonsense and slightly trigger happy when it comes to bringing out Disciplinary Measures on some incompetent fools, he works tirelessly to make sure his walls are difficult to breach and Yuleia's people are as secure and safe as they can be given the circumstances. Very loyal to the Yuleian throne. Takes any breaches in his defenses as a personal challenge. Would give anything to be able to tar and feather an Ephesian general.
Likes: Dogs, tigers, hamburgers, milk.
Dislikes: Ephesians, Abominations, The Witch, celery.
Values: Discipline, safety and security.
Theme: TBA
Character Relationships:
Leonard ---Subordinate---> Glinda
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends.
Card Character?: N/A
Age: 44
Appearance: A large built man who towers over most others. Wears a longcoat alongside his primarily orange-colored armor and garments. Wears a metal band around his head. Has a shiny bald head.
Card Description (if applicable): N/A
Weapons: - Megaton Gauntlets: Huge metal gauntlets made with complex machinery that can augment his already great strength and release powerful blasts at any solid material he punches. Extremely heavy and can't be wielded by the average person.
- Tiger's roar: A giant ornamental cannon forged in a shape of a tiger's head opening it's massive maw. The properties of the shells loaded into the weapon vary, but typically possess great destructive power.
- Disciplinary Measures: A giant cannon with crude and vulgar graffiti that openly mocks whoever just happened to be in front of the barrel. Typically used to punish enemies or inept soldiers who performed a particularly bad blunder on his watch. Usually loaded with packs of tar mixed with feathers to -- what else -- tar and feather the losers he's aiming at. The tar may or may not be heated depending on how generous he's feeling at that moment. It is said that if you ever see the inside of the cannon's barrel, it's already too late and you should brace for impact.
- A standard issue (for the defense force) pistol and stun baton.
Notable Traits, Powers and Abilities: - Possesses superhuman levels of strength; enough to wrestle the superhuman Legionaries to the ground and provide a match for Alexus in an arm wrestle.
- A passable understanding of Earth manipulation magics that he channels through physical force.
- Riot Control: With his gauntlets, Leonard jumps into the air and strikes the Earth. The force of the resulting blast throws the surrounding victims away.
- Barricade!: Punches the ground in front of him with a fist, raising a giant rock wall from the ground in front of him.
- Pacifier: Grabs a foe and then throws them to the ground behind him, burying the foe from their head to about their hips to the ground.
- Spire: Stomps the ground to send a light of energy to cut through the ground in front of him. Once it reaches a target, the light dissipates and stalagmites spring out from the ground.
Cohorts (if applicable):The defense force soldiers under his command.
Bio: The loud, no-nonsense head of defense of the Yuleian capitol of St. Elne. Under his watch, anyone who tries to harm the capital or it's citizens is bound to be given hell and terminated or repelled with their heads between their asses. That being said, however, he admits to possess... difficulties, with certain non-human threats. He also possesses the mission to maintain order within the capital in case of mass panic, rioting, and basically anything that goes beyond nonviolent protests should such events arise at some point. Such things have yet to occur, fortunately, and he hopes that a demonstration of his power on inanimate objects and yelling at the people to "get their s*** together and calm the hell down" would be enough to quell them. Rumored to eat his cereal with nails, be able to inhale napalm, and capable of tanking mortar rounds directly to his chest.
Personality: A loud, booming voice and boisterous tone mark his presence in the general area. No-nonsense and slightly trigger happy when it comes to bringing out Disciplinary Measures on some incompetent fools, he works tirelessly to make sure his walls are difficult to breach and Yuleia's people are as secure and safe as they can be given the circumstances. Very loyal to the Yuleian throne. Takes any breaches in his defenses as a personal challenge. Would give anything to be able to tar and feather an Ephesian general.
Likes: Dogs, tigers, hamburgers, milk.
Dislikes: Ephesians, Abominations, The Witch, celery.
Values: Discipline, safety and security.
Theme: TBA
Character Relationships:
Leonard ---Subordinate---> Glinda
Scourge of the West, Alexus
Name: Alexus
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Although he should be in his late 60s, he appears to have decelerated aging as a side effect of his Devil Arm use. As such, he appears to be around his early 40s.
Appearance: Wears a mix of medium and heavy armors primarily colored red, alongside a torn red cape and a bronze helmet that covers most of his face. Red hair and eyes, with a yellow tint to the sclera. Far larger than the average person.
Card Description (if applicable): N/A
Weapons: - Primary Weapon: Rift to Tartarus - a large greatsword Devil Arm of great destructive power that also empowers the user to an extent. Often wrapped in bandages and hung from his back using a hook harness.
- Other weapons:
- Legionary Pila - Throwing Spear designed to be able to pierce enemy shields and barriers.
- Ether Minigun - Fire non-elemental explosive rounds for ranged attacks.
- Tomahawks - Throwing axes that he holds as secondary ranged weapons.
Notable Traits, Powers and Abilities: - Possesses super-human physical strength, speed, and agility. The Devil Arm is believed to be at least partially empowering him, though the extent of it is unclear.
- Cleave: A giant horizontal slash of the blade that sends out a large projectile that travels in a cone shape outward, causing destruction upon everything in its path.
- Shockwave: Thrusts the Devil Arm into the earth, creating a shockwave that attacks in a radius.
- Blood Sacrifice: The Devil Arm absorbs the life force of slain enemies and grants it to the wielder, healing their wounds for every kill they obtain.
- Hellfire: Sends out a strong fireball projectile from his hands. Can be rapid-fired up three times per hand while alternating without a five second recharge period, or both hands can be used to fire a stronger fireball that explodes on contact at the cost of one use per hand.
- Relentless Charge: Charges forward and slams the blunt surface on the sword onto an opponent, followed by a fiery uppercut while their guard is broken. Can only be successfully blocked by using energy or magical barriers.
- Eruption: Covers his blade with fire and performed a vertical swing in front of him, causing a large explosion of fire to erupt upward.
- Obliteration: Thrusts his blade onto a downed opponent with one hand, raises his free hand with fire on his open palm, then clenches his hand into a fist, igniting the stabbed opponent.
- Chaotic Burst: With both his hands free, he holds them out to create a large, stationary sphere of flames that engulfs the area in front of him. Then, he delivers a great punch into the fireball, releasing 20 flares that travel and decimate the general area in front of him. Can only be used once an hour.
Cohorts (if applicable): The soldiers under his command.
Bio: The brutal and merciless leader Alexus's Legion. As his legion has seen service through three individual kings/queens despite their ruthlessness, it is said that they are only tolerated for their proven military might against both abominations and Ephesians (mostly the latter). Yuleian footsoldiers whisper that if Ephesians want to tell scary stories in the dark, they tell Legion stories.
Personality: Alexus is a proud and arrogant warlord who strives for blood. Dissatisfied with the performance of the standard Yuleian branches (save the Angelos, their leaders being among the few people he holds respect for), he eschewed their procedures and somehow assembled a fighting force of his own; their members trained to peak physical form. Due to Alexus's philosophy that a true warrior must start from humble beginnings and earn their keep through what they accomplish by their own power, his soldiers scavenge from enemies rather than accept armaments from Yuleia.
Alexus has openly voiced his doubts to Glinda's rule, from her overly defensive tactics against the abominations and Ephesians instead of launching offensive measures, to the summoning of the Outlanders, believing the latter act to be one made in ignorance from the lessons of history (after all, the realm is at the brink of ruin because of others being summoned to fight Oz's battles). As such, he considers her a poor substitute for Vance, the previous king.
Likes: Combat
Dislikes: Glinda, Ephesians, Ozma's Rebel Forces, The Straw, The Lionheart
Values: The art of war.
Theme:
Character Relationships:
Alexus ---Subordinate---> Glinda
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Although he should be in his late 60s, he appears to have decelerated aging as a side effect of his Devil Arm use. As such, he appears to be around his early 40s.
Appearance: Wears a mix of medium and heavy armors primarily colored red, alongside a torn red cape and a bronze helmet that covers most of his face. Red hair and eyes, with a yellow tint to the sclera. Far larger than the average person.
Card Description (if applicable): N/A
Weapons: - Primary Weapon: Rift to Tartarus - a large greatsword Devil Arm of great destructive power that also empowers the user to an extent. Often wrapped in bandages and hung from his back using a hook harness.
- Other weapons:
- Legionary Pila - Throwing Spear designed to be able to pierce enemy shields and barriers.
- Ether Minigun - Fire non-elemental explosive rounds for ranged attacks.
- Tomahawks - Throwing axes that he holds as secondary ranged weapons.
Notable Traits, Powers and Abilities: - Possesses super-human physical strength, speed, and agility. The Devil Arm is believed to be at least partially empowering him, though the extent of it is unclear.
- Cleave: A giant horizontal slash of the blade that sends out a large projectile that travels in a cone shape outward, causing destruction upon everything in its path.
- Shockwave: Thrusts the Devil Arm into the earth, creating a shockwave that attacks in a radius.
- Blood Sacrifice: The Devil Arm absorbs the life force of slain enemies and grants it to the wielder, healing their wounds for every kill they obtain.
- Hellfire: Sends out a strong fireball projectile from his hands. Can be rapid-fired up three times per hand while alternating without a five second recharge period, or both hands can be used to fire a stronger fireball that explodes on contact at the cost of one use per hand.
- Relentless Charge: Charges forward and slams the blunt surface on the sword onto an opponent, followed by a fiery uppercut while their guard is broken. Can only be successfully blocked by using energy or magical barriers.
- Eruption: Covers his blade with fire and performed a vertical swing in front of him, causing a large explosion of fire to erupt upward.
- Obliteration: Thrusts his blade onto a downed opponent with one hand, raises his free hand with fire on his open palm, then clenches his hand into a fist, igniting the stabbed opponent.
- Chaotic Burst: With both his hands free, he holds them out to create a large, stationary sphere of flames that engulfs the area in front of him. Then, he delivers a great punch into the fireball, releasing 20 flares that travel and decimate the general area in front of him. Can only be used once an hour.
Cohorts (if applicable): The soldiers under his command.
Bio: The brutal and merciless leader Alexus's Legion. As his legion has seen service through three individual kings/queens despite their ruthlessness, it is said that they are only tolerated for their proven military might against both abominations and Ephesians (mostly the latter). Yuleian footsoldiers whisper that if Ephesians want to tell scary stories in the dark, they tell Legion stories.
Personality: Alexus is a proud and arrogant warlord who strives for blood. Dissatisfied with the performance of the standard Yuleian branches (save the Angelos, their leaders being among the few people he holds respect for), he eschewed their procedures and somehow assembled a fighting force of his own; their members trained to peak physical form. Due to Alexus's philosophy that a true warrior must start from humble beginnings and earn their keep through what they accomplish by their own power, his soldiers scavenge from enemies rather than accept armaments from Yuleia.
Alexus has openly voiced his doubts to Glinda's rule, from her overly defensive tactics against the abominations and Ephesians instead of launching offensive measures, to the summoning of the Outlanders, believing the latter act to be one made in ignorance from the lessons of history (after all, the realm is at the brink of ruin because of others being summoned to fight Oz's battles). As such, he considers her a poor substitute for Vance, the previous king.
Likes: Combat
Dislikes: Glinda, Ephesians, Ozma's Rebel Forces, The Straw, The Lionheart
Values: The art of war.
Theme:
Character Relationships:
Alexus ---Subordinate---> Glinda
Alexus ---Respect---> Viola/Harken Angelo
Light in the Dark, Viola Angelo
Name: Viola Angelo
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 23
Appearance: Light blue hair cut short, blue eyes. A small scar runs across her left eye. Wears primarily yellow armor. Since a lightweight is ideal for optimal speed and agility in combat, her armor bares a noticeable amount of her skin.
Card Description (if applicable): N/A
Weapons: Uses a variety of weapons that she often switches, including a spears, halberds, sabres, rapiers, and crossbows. She is most proficient with sabres, however, possessing a uniquely-forged, light blue sabre with angelic adornments.
Notable Traits, Powers and Abilities:
- Flight (signified by Ether taking form of wings on her back)
- Medium-range teleportation
- Ability to shine the metal in her weapons to a great extent, blinding her enemies.
- Light Charge: After a charging period, she thrusts her weapons forward and charges through in a straight line using a blast of light magic.
- Light Heal: Creates a drop of light that heals minor wounds.
- Light Javelin: Conjures an ether spear made of light and throws at a target, which detonates in a large blast of light a short moment later.
- Thundaga: Casts down a series of strong lightning strikes to attack an area.
- Light Blast: The user is bathed in light before the light is expelled, blowing back all enemies in the surrounding area.
- Light Cannon: Can fire a barrage of ether bullets from her weapon.
- Bind - Chain: Chains of light appear from the ground in order to bind, divide, or hinder enemies
- Bind - Rune: Creates a light rune that traps a target within the rune's surface area.
- Light Armor: Creates a transparent barrier that forms around the bodies of allies, increasing defenses.
Cohorts (if applicable): The soldiers under her command.
Bio: The daughter of Michael Angelo who has recently taken leadership of Los Angelos after the incident that resulted in a grave number of Yuleain and Ephesian casualties and the death of her father. Despite the circumstances of her ascension and young age, she has proven to be a formidable and capable leader and fighter, joining her soldiers in the front lines on the Ephesian front. Currently, she is in charge of repelling Ephesian advances, alongside a partnership with Jonathan Sterling.
She has misgivings regarding the summoning of the Outlanders, but ultimately remains loyal to the queen's word.
Personality: Straightforward and serious. Doesn't seem to like talking about herself.
Likes: Painting
Dislikes: Devil Arms, The Lionheart
Theme:
Character Relationships:
Viola ---Subordinate---> Glinda
Viola <---Cooperation---> Sterling
Viola <---Respect--- Alexus
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 23
Appearance: Light blue hair cut short, blue eyes. A small scar runs across her left eye. Wears primarily yellow armor. Since a lightweight is ideal for optimal speed and agility in combat, her armor bares a noticeable amount of her skin.
Card Description (if applicable): N/A
Weapons: Uses a variety of weapons that she often switches, including a spears, halberds, sabres, rapiers, and crossbows. She is most proficient with sabres, however, possessing a uniquely-forged, light blue sabre with angelic adornments.
Notable Traits, Powers and Abilities:
- Flight (signified by Ether taking form of wings on her back)
- Medium-range teleportation
- Ability to shine the metal in her weapons to a great extent, blinding her enemies.
- Light Charge: After a charging period, she thrusts her weapons forward and charges through in a straight line using a blast of light magic.
- Light Heal: Creates a drop of light that heals minor wounds.
- Light Javelin: Conjures an ether spear made of light and throws at a target, which detonates in a large blast of light a short moment later.
- Thundaga: Casts down a series of strong lightning strikes to attack an area.
- Light Blast: The user is bathed in light before the light is expelled, blowing back all enemies in the surrounding area.
- Light Cannon: Can fire a barrage of ether bullets from her weapon.
- Bind - Chain: Chains of light appear from the ground in order to bind, divide, or hinder enemies
- Bind - Rune: Creates a light rune that traps a target within the rune's surface area.
- Light Armor: Creates a transparent barrier that forms around the bodies of allies, increasing defenses.
Cohorts (if applicable): The soldiers under her command.
Bio: The daughter of Michael Angelo who has recently taken leadership of Los Angelos after the incident that resulted in a grave number of Yuleain and Ephesian casualties and the death of her father. Despite the circumstances of her ascension and young age, she has proven to be a formidable and capable leader and fighter, joining her soldiers in the front lines on the Ephesian front. Currently, she is in charge of repelling Ephesian advances, alongside a partnership with Jonathan Sterling.
She has misgivings regarding the summoning of the Outlanders, but ultimately remains loyal to the queen's word.
Personality: Straightforward and serious. Doesn't seem to like talking about herself.
Likes: Painting
Dislikes: Devil Arms, The Lionheart
Theme:
Character Relationships:
Viola ---Subordinate---> Glinda
Viola <---Cooperation---> Sterling
Viola <---Respect--- Alexus
The Sheriff known as Jonathan Sterling
Name: Jonathan (Jone) Sterling.
Gender: Male
Race: Half-Elf
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Appears to be in his late thirties or early forties.
Appearance: Wears a dark oversized hat, has a 5 o'clock shadow, tanned skin, wears a brown longcoat, and overall looks like a reject from some spaghetti western or another.
Card Description (if applicable): N/A
Weapons: - Big Irons, his custom revolvers, usually with explosive rounds.
- Ol' Saint Lucy - His custom assault rifle with armor-piercing rounds.
- Thelma & Louise - His two custom handguns with incinerating rounds.
- Also possesses regular-grade ammunition for the above weapons.
- Also carries a combat knife and some grenades, including special Yuleian variants.
Notable Traits, Powers and Abilities: He's fit, got good eyesight, and he's a damn good shot. What more can ya ask for?
Cohorts (if applicable): The soldiers under his command.
Bio:It's all the same, only the names will change (Same s***, different day)
Everyday, it seems we're wastin' away (People are dyin' every passin' day)
Another place where the faces are so cold (Another battlefield, 'nother graveyard)
I drive all night just to get back home (I just want this over with)
I'm a cowboy (I'm a Yuleian commander), on a steel horse I ride (I can drive vehicles into battle)
I'm wanted dead or alive (...By the Ephesians)
Wanted dead or alive (See above)
Personality: I walk these streets (I fight these battles)
A loaded six-string on my back (...Err, revolver, that is)
I play for keeps 'cause I might not make it back (kill or be killed)
I been everywhere, still, I'm standing tall (I've been all around Oz and I'm still standin' tall)
I've seen a million faces (I've seen many enemies)
And I've rocked them all (And I've rocked them all)
Likes: Music, westerns, ribs, the ladies, tomato soup
Dislikes: Pointless fighting, The Tinman
Values: Gunslingin'
Theme:
Character Relationships:
Sterling ---Subordinate---> Glinda
Sterling <---Cooperation---> Viola
Gender: Male
Race: Half-Elf
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: Appears to be in his late thirties or early forties.
Appearance: Wears a dark oversized hat, has a 5 o'clock shadow, tanned skin, wears a brown longcoat, and overall looks like a reject from some spaghetti western or another.
Card Description (if applicable): N/A
Weapons: - Big Irons, his custom revolvers, usually with explosive rounds.
- Ol' Saint Lucy - His custom assault rifle with armor-piercing rounds.
- Thelma & Louise - His two custom handguns with incinerating rounds.
- Also possesses regular-grade ammunition for the above weapons.
- Also carries a combat knife and some grenades, including special Yuleian variants.
Notable Traits, Powers and Abilities: He's fit, got good eyesight, and he's a damn good shot. What more can ya ask for?
Cohorts (if applicable): The soldiers under his command.
Bio:It's all the same, only the names will change (Same s***, different day)
Everyday, it seems we're wastin' away (People are dyin' every passin' day)
Another place where the faces are so cold (Another battlefield, 'nother graveyard)
I drive all night just to get back home (I just want this over with)
I'm a cowboy (I'm a Yuleian commander), on a steel horse I ride (I can drive vehicles into battle)
I'm wanted dead or alive (...By the Ephesians)
Wanted dead or alive (See above)
Personality: I walk these streets (I fight these battles)
A loaded six-string on my back (...Err, revolver, that is)
I play for keeps 'cause I might not make it back (kill or be killed)
I been everywhere, still, I'm standing tall (I've been all around Oz and I'm still standin' tall)
I've seen a million faces (I've seen many enemies)
And I've rocked them all (And I've rocked them all)
Likes: Music, westerns, ribs, the ladies, tomato soup
Dislikes: Pointless fighting, The Tinman
Values: Gunslingin'
Theme:
Character Relationships:
Sterling ---Subordinate---> Glinda
Sterling <---Cooperation---> Viola
The Proud Heretic, Nicholas C. Abraham
Name: Nicholas C. Abraham (Real name unknown)
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 46. Apparently.
Appearance: Pointed, standard-grade Komodo-rider armor, with reptilian scales. His scales are painted green, stained with blue marks; believing it symbolic as an Ephesian going against the standard teachings, and wearing his marks of heresy with pride. Always seen wearing a closed helmet hiding his face.
Card Description (if applicable): N/A
Weapons: Wields a halberd as a primary melee weapon, an assault rifle as a primary ranged weapon, and a pistol and shortsword by his side as secondary weapons.
Notable Traits, Powers and Abilities: - An experienced Red Komodo Rider, with great skill with a halberd and blade, as well as great precision with a rifle.
- A master of Barrier magics, capable of creating magic walls of varying sizes to either defend fellow Yuleians, settlements, and key objectives, or for offensive purposes, such as forcing foes into disadvantageous positions.
--- Barrier Creation: Creates a barrier composed of hexagons. Its form can be straight or curved. The barriers possess a tint of coloration to signify their properties. Azure barriers reflect all forms of magic and deflect physical contact. Gold barriers reflect only magic attacks, but physical contact may pass through harmlessly. Scarlet barriers deflect only physical contact, while allowing magics to pass through.
--- Barrier Manipulation: Creates one or more flat barriers that can move forward and backwards towards foes, pushing them into situations and positions that hinder or damage them. Barriers can also be formed beneath the foot of enemies to launch them upward, or be formed above foes to crush them.
--- Piercing Barrier: Manipulates an existing barrier and folding it into a sharp, spear-like shape, before launching it at foes.
--- Barrier Shrapnel: Detonates an existing barrier, sending the barrier's shrapnel toward foes standing in front of it.
--- Barrier Disk: Creates a small, circular barrier, before spinning it at high speeds and throwing it horizontally at an opponent, shredding them like a buzzsaw.
Cohorts (if applicable): - Rides his signature Red Komodo, capable of scorching foes with a breath of flame.
- The soldiers under this command.
Bio: Was one an Ephesian footsoldier, he was separated from his unit during a skirmish and grievously wounded. Suffering from amnesia, he was found by some Yuleian villagers and taken in to heal. He worked in the local militia until his memories gradually returned, and he found himself questioning and criticizing the Ephesian way of thinking: why must the people outside of Ephesus's walls be purged, when they are not so different from normal, hardworking people, capable of lending a caring hand even to injured enemy soldiers such as himself? Having learned and experienced an outsider's community, he eschewed his past teachings, instead choosing to believe that the teachings of the Green dragon were lost, misinterpreted, or corrupted for the modern era. Adopting a new name in tribute of one of his rescuers who passed away in an abomination attack, and concealing his appearance to protect any family he may not recall leaving behind, Nicholas C Abraham now takes arms against his former homeland as a Yuleian general.
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 46. Apparently.
Appearance: Pointed, standard-grade Komodo-rider armor, with reptilian scales. His scales are painted green, stained with blue marks; believing it symbolic as an Ephesian going against the standard teachings, and wearing his marks of heresy with pride. Always seen wearing a closed helmet hiding his face.
Card Description (if applicable): N/A
Weapons: Wields a halberd as a primary melee weapon, an assault rifle as a primary ranged weapon, and a pistol and shortsword by his side as secondary weapons.
Notable Traits, Powers and Abilities: - An experienced Red Komodo Rider, with great skill with a halberd and blade, as well as great precision with a rifle.
- A master of Barrier magics, capable of creating magic walls of varying sizes to either defend fellow Yuleians, settlements, and key objectives, or for offensive purposes, such as forcing foes into disadvantageous positions.
--- Barrier Creation: Creates a barrier composed of hexagons. Its form can be straight or curved. The barriers possess a tint of coloration to signify their properties. Azure barriers reflect all forms of magic and deflect physical contact. Gold barriers reflect only magic attacks, but physical contact may pass through harmlessly. Scarlet barriers deflect only physical contact, while allowing magics to pass through.
--- Barrier Manipulation: Creates one or more flat barriers that can move forward and backwards towards foes, pushing them into situations and positions that hinder or damage them. Barriers can also be formed beneath the foot of enemies to launch them upward, or be formed above foes to crush them.
--- Piercing Barrier: Manipulates an existing barrier and folding it into a sharp, spear-like shape, before launching it at foes.
--- Barrier Shrapnel: Detonates an existing barrier, sending the barrier's shrapnel toward foes standing in front of it.
--- Barrier Disk: Creates a small, circular barrier, before spinning it at high speeds and throwing it horizontally at an opponent, shredding them like a buzzsaw.
Cohorts (if applicable): - Rides his signature Red Komodo, capable of scorching foes with a breath of flame.
- The soldiers under this command.
Bio: Was one an Ephesian footsoldier, he was separated from his unit during a skirmish and grievously wounded. Suffering from amnesia, he was found by some Yuleian villagers and taken in to heal. He worked in the local militia until his memories gradually returned, and he found himself questioning and criticizing the Ephesian way of thinking: why must the people outside of Ephesus's walls be purged, when they are not so different from normal, hardworking people, capable of lending a caring hand even to injured enemy soldiers such as himself? Having learned and experienced an outsider's community, he eschewed his past teachings, instead choosing to believe that the teachings of the Green dragon were lost, misinterpreted, or corrupted for the modern era. Adopting a new name in tribute of one of his rescuers who passed away in an abomination attack, and concealing his appearance to protect any family he may not recall leaving behind, Nicholas C Abraham now takes arms against his former homeland as a Yuleian general.
In the side, he had also begun his own faith based around another interpretation of the Green Dragon faith, achieving a small number of followers.
He is currently overseeing efforts within Yuleia, protecting individual settlements from abomination, wildlife, and other Ephesians. He has given no vocal opinions regarding the plan to summon warriors from other worlds to aid the Yuleian cause.
Personality: Abraham himself is a calm person, if not very approachable for small or friendly conversation; the only person he has regular conversation with being General Alvis. However, he is very militant on the battlefield, and he rarely shows quarter to his enemies. He rarely works with his fellow commanders unless specifically instructed to by General Alvis or the Queen.
Likes: Komodos, fishing, collecting stamps, pork, chess
Dislikes: Apples, the concept of necromancy, Abominations, corruption
Values: his beliefs
Theme:
Character Relationships:
Abraham ---Subordinate---> Glinda
Abraham ---willing to answer to---> Alvis
Abraham <---Philosophy/Chess buddies---> Alvis
Personality: Abraham himself is a calm person, if not very approachable for small or friendly conversation; the only person he has regular conversation with being General Alvis. However, he is very militant on the battlefield, and he rarely shows quarter to his enemies. He rarely works with his fellow commanders unless specifically instructed to by General Alvis or the Queen.
Likes: Komodos, fishing, collecting stamps, pork, chess
Dislikes: Apples, the concept of necromancy, Abominations, corruption
Values: his beliefs
Theme:
Character Relationships:
Abraham ---Subordinate---> Glinda
Abraham ---willing to answer to---> Alvis
Abraham <---Philosophy/Chess buddies---> Alvis
The One, the Only, Naito Masujiro!
Name: Naito Masujiro
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 25
Appearance: A man with an average build, blonde hair, brown eyes. Wears a primarily black Ō-yoroi with traces of crimson.
Card Description (if applicable): N/A
Weapon: A standard Katana.
Notable Traits, Powers and Abilities: - An adequate sword fighter with the ability to briefly envelop his sword in flames. Also has a mean left hook.
Cohorts (if applicable): - The soldiers under this command.
Bio: A somewhat hotheaded individual who has somehow achieved victory in many engagements despite having all the makings of an incompetent fool. Spectators who don't really know better claim that he seems like the kind of person who makes all the wrong decisions in a battle, only to seemingly get his funk together and make strategic and surprisingly effect tactics. He receives all the praise and spotlight given to him for this. Good thing either his pride or stupidity has made him oblivious to the truth 90% of his own soldiers are aware of.
He commands the humbly-named "Masujiro Squadron", working out of the town of Robiki, the capitol of a once-independent nation, now annexed by Yuleia.
Personality: Hotheaded, loud, prideful, and arrogant. The only times he ever admits to a fault is his own skills in a duel. He genuinely cares about the lives of his men, however.
Likes: The ancient culture he styles his squadron after, swords, seafood, ladies.
Dislikes: Alexus' Legion, canines (due to allergies), poison, cowardly people.
Values: Being alive.
Theme:
Character Relationships:
Masujiro ---Subordinate---> Glinda
Masujiro <---Subordinate--- Tanaka
Masujiro ---Finds Attractive---> Takana
Masujiro <---Finds Annoying, but useful--- Tanaka
Masujiro ---Finds Attractive---> Glinda
Masujiro ---Fears---> Alexus
Gender: Male
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 25
Appearance: A man with an average build, blonde hair, brown eyes. Wears a primarily black Ō-yoroi with traces of crimson.
Card Description (if applicable): N/A
Weapon: A standard Katana.
Notable Traits, Powers and Abilities: - An adequate sword fighter with the ability to briefly envelop his sword in flames. Also has a mean left hook.
Cohorts (if applicable): - The soldiers under this command.
Bio: A somewhat hotheaded individual who has somehow achieved victory in many engagements despite having all the makings of an incompetent fool. Spectators who don't really know better claim that he seems like the kind of person who makes all the wrong decisions in a battle, only to seemingly get his funk together and make strategic and surprisingly effect tactics. He receives all the praise and spotlight given to him for this. Good thing either his pride or stupidity has made him oblivious to the truth 90% of his own soldiers are aware of.
He commands the humbly-named "Masujiro Squadron", working out of the town of Robiki, the capitol of a once-independent nation, now annexed by Yuleia.
Personality: Hotheaded, loud, prideful, and arrogant. The only times he ever admits to a fault is his own skills in a duel. He genuinely cares about the lives of his men, however.
Likes: The ancient culture he styles his squadron after, swords, seafood, ladies.
Dislikes: Alexus' Legion, canines (due to allergies), poison, cowardly people.
Values: Being alive.
Theme:
Character Relationships:
Masujiro ---Subordinate---> Glinda
Masujiro <---Subordinate--- Tanaka
Masujiro ---Finds Attractive---> Takana
Masujiro <---Finds Annoying, but useful--- Tanaka
Masujiro ---Finds Attractive---> Glinda
Masujiro ---Fears---> Alexus
Spunky Mastermind, Arima Tanaka
Name: Arima Tanaka
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 21
Appearance: Long blonde hair tied neatly to a bun at the back of her head. Blue eyes. Has a streak of dyed light blue hair at her front. Wears a floral yellow furisode with sleeves and lower body cut shorter, white leggings, a light blue sash around her waist.
Card Description (if applicable): N/A
Weapon: A bundle of sharp needles often charged with electricity and/or thrown as projectiles. Easily pierces people when electrically charged and thrown.
Notable Traits, Powers and Abilities: - Tanaka possesses expert control over the conjuring and manipulation of both water and electricity. Her preferred strategy is to attack with water before switching to electric strikes once her foes are drenched and conductive.
--- Aqua Arsenal: Can manipulate water into a solid form replicating any physical weapon she desires. Her weapons of choice tend to be those used by Masujiro Squadron. Charging these weapons with electricity would obviously be a very poor idea.
--- Electric Palm: Stretches her hand outward, releasing bolts of electricity.
--- Thundaga: Casts down a series of strong lightning strikes to attack an area.
--- Tidal Wave: Creates a tidal wave underneath that she rides on top as it travels forward, as if she were surfing. After she catches her enemies, she jumps off and sends a lightning strike toward her wet enemies.
--- Charge: Holding needles between her fingers, she spins around, enveloping herself in electricity before darting toward her targets at high speeds.
--- Icarus Killer: Raises a needle up in the air, firing a bolt of electricity that automatically targets airborne opponents.
- Possesses an amateur form of physic manipulation ability. She is able to mentally implant suggestions and ideas to nearby individuals to make them act or think a certain way. Most, however, are easily able to sense the source of these suggestions after a few seconds, due to the difficulty of the act, the precision required, and her lack of extensive training nor desire to further improve this ability.
Cohorts (if applicable): The soldiers she technically doesn't command.
Bio: Born to a Yuleian noble family with Robikan ancestry, Arima Tanaka is a mute, previously only able to communicate through sign language and writings. To counteract the barrier of communication with everyone else, her parents enlisted a tutor who taught her a form of physic manipulation to allow her to better express how she is currently feeling. Tanaka wouldn't use this ability extensively until she was assigned to the military division of some guy named Masujiro. In a chance conversation with him, she found that whenever she tried to tell him an idea or ask him a small favor to do (such as obtaining tea leaves for her), he would believe that her thoughts were his own. She was amused at this, but wasn't going to act upon this fact until a certain battle inspired her to implant battle plans in his mind, which he relayed and carried out. This led to a clutch victory from what was initially a losing battle. As a result, Tanaka decided to stay by his side and act as a #2 in order to have a mouthpiece to relay her commands; effectively being the one who truly leads the division to success. Most of the soldiers within the division are aware of what she's doing, but decide to stay quiet.
After all, she was a fine commander, but Masujiro served as the mouthpiece in which she can speak to others. There's only so many ways a mute could speak, after all.
Has no objections to the ritual that would summon warriors from other worlds for help.
Personality: A cheery, bubbly, and playful attitude, but with a cunning mind that catches more than a few people who don't know her off guard. Friendly and jovial, at least to those who aren't Ephesians. Despite the manipulative nature of her physic powers, she doesn't actively try to deceive anyone except Masujiro with it for long, and she has her reasons for doing such a thing to him.
Likes: Tea, sweets, seafood, flowers
Dislikes: Ghosts, Masujiro, Alexus' Legion, coffee
Values: Acceptance
Theme:
Character Relationships:
Tanaka ---Subordinate---> Glinda
Tanaka ---Subordinate---> Masujiro
Tanaka ---Finds annoying, but useful---> Masujiro
Tanaka ---Distrust---> Alexus
Tanaka ---He's HAWT <3---> Sterling
Gender: Female
Race: Human
RP/CYOA of origin: Oz: Crossroad of Legends
Card Character?: N/A
Age: 21
Appearance: Long blonde hair tied neatly to a bun at the back of her head. Blue eyes. Has a streak of dyed light blue hair at her front. Wears a floral yellow furisode with sleeves and lower body cut shorter, white leggings, a light blue sash around her waist.
Card Description (if applicable): N/A
Weapon: A bundle of sharp needles often charged with electricity and/or thrown as projectiles. Easily pierces people when electrically charged and thrown.
Notable Traits, Powers and Abilities: - Tanaka possesses expert control over the conjuring and manipulation of both water and electricity. Her preferred strategy is to attack with water before switching to electric strikes once her foes are drenched and conductive.
--- Aqua Arsenal: Can manipulate water into a solid form replicating any physical weapon she desires. Her weapons of choice tend to be those used by Masujiro Squadron. Charging these weapons with electricity would obviously be a very poor idea.
--- Electric Palm: Stretches her hand outward, releasing bolts of electricity.
--- Thundaga: Casts down a series of strong lightning strikes to attack an area.
--- Tidal Wave: Creates a tidal wave underneath that she rides on top as it travels forward, as if she were surfing. After she catches her enemies, she jumps off and sends a lightning strike toward her wet enemies.
--- Charge: Holding needles between her fingers, she spins around, enveloping herself in electricity before darting toward her targets at high speeds.
--- Icarus Killer: Raises a needle up in the air, firing a bolt of electricity that automatically targets airborne opponents.
- Possesses an amateur form of physic manipulation ability. She is able to mentally implant suggestions and ideas to nearby individuals to make them act or think a certain way. Most, however, are easily able to sense the source of these suggestions after a few seconds, due to the difficulty of the act, the precision required, and her lack of extensive training nor desire to further improve this ability.
Cohorts (if applicable): The soldiers she technically doesn't command.
Bio: Born to a Yuleian noble family with Robikan ancestry, Arima Tanaka is a mute, previously only able to communicate through sign language and writings. To counteract the barrier of communication with everyone else, her parents enlisted a tutor who taught her a form of physic manipulation to allow her to better express how she is currently feeling. Tanaka wouldn't use this ability extensively until she was assigned to the military division of some guy named Masujiro. In a chance conversation with him, she found that whenever she tried to tell him an idea or ask him a small favor to do (such as obtaining tea leaves for her), he would believe that her thoughts were his own. She was amused at this, but wasn't going to act upon this fact until a certain battle inspired her to implant battle plans in his mind, which he relayed and carried out. This led to a clutch victory from what was initially a losing battle. As a result, Tanaka decided to stay by his side and act as a #2 in order to have a mouthpiece to relay her commands; effectively being the one who truly leads the division to success. Most of the soldiers within the division are aware of what she's doing, but decide to stay quiet.
After all, she was a fine commander, but Masujiro served as the mouthpiece in which she can speak to others. There's only so many ways a mute could speak, after all.
Has no objections to the ritual that would summon warriors from other worlds for help.
Personality: A cheery, bubbly, and playful attitude, but with a cunning mind that catches more than a few people who don't know her off guard. Friendly and jovial, at least to those who aren't Ephesians. Despite the manipulative nature of her physic powers, she doesn't actively try to deceive anyone except Masujiro with it for long, and she has her reasons for doing such a thing to him.
Likes: Tea, sweets, seafood, flowers
Dislikes: Ghosts, Masujiro, Alexus' Legion, coffee
Values: Acceptance
Theme:
Character Relationships:
Tanaka ---Subordinate---> Glinda
Tanaka ---Subordinate---> Masujiro
Tanaka ---Finds annoying, but useful---> Masujiro
Tanaka ---Distrust---> Alexus
Tanaka ---He's HAWT <3---> Sterling