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Post by empireoffire on Jul 1, 2018 18:27:03 GMT -5
Important links:
Map: i.imgur.com/IzLNIHC.jpg Discussion: vitcon.boards.net/thread/2352/discussion-topic-oz-crossroad-legends Notes:
- Upon being summoned in Oz, characters start out taking the form of either Main characters or Card characters. Main characters are typically supposed to be the main character of a game, or CYOA, or the main character of an individual participant of an RP's storyline (ex. User 3 uses Bob as their main character in the "Jose's Magical Journey" RP). Card Characters initially appear in Oz as glowing blue Cards in a Main Character's possession and may be awakened at any time, where they mostly function like any other character. - All characters revert to a card form when they die in Oz. - There are also Summon Cards for characters with higher power levels or particular importance, where they will appear for a few seconds/minutes, perform an attack (or another action if you choose it), and then return to card form. - Should one wish to avoid revealing major spoilers, cards may also be "locked" until you decide to use them. This applies to both Card Characters and Summon Characters, though Summon Characters are initially locked by default. And now: the templates: ---
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Deleted
Deleted Member
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Post by Deleted on Jul 1, 2018 20:31:53 GMT -5
MarioGender:Male Race: Italian, Human RP/CYOA of origin: Mushroom Kingdom Chronicles Card Character?: No Age; Good question I always thought teen trying to save the world but I think I would say Mid to late 20's
Apperence; Well he's kinda of slightly over weight, wears a pair of blue overalls and red undershirt, and a Red Cap with the letter M on it. Weapon: Ultra Hammer; Cappy (?) Notable Traits, Powers and Abilities: Mario is an excellent jumper, has legendary courage, and he's an iconic hero - Mario Finale (ultimate skill); Mario unleashes an all consuming vortex made of intense flames. Can only do this once per encounter. - Big Banga; an all powerful explosion which destroys anyone caught up in the explosion be careful about unleashing it too close otherwise you can get caught up in the blast - Aethar; the same skill used by Ike, Chrom, and Lucina, attack consecutively first strike attacks for half defense, second strike heals for half of his health Tanoki Suit; Mario throws on the Tanooki suit for a defensive boost and the ability to take one hit in stone form also a chance to deflect attacks; also grants him immunity to being petrified.
Cappy: A ghost like cap creature from the kingdom of Bonton. He can transform into a variety of hats. Mario can also use him to posses a variety of objects with a few exceptions.
(Place holder for Cappy limitations)
Cohorts: Yollo everyone its me Starlow. I will be along to translate for Mario. Since the strain of being summoned turned Mario into a gossip to a mute. Bio: The worlds most famous hero and the very face of Nintendo. In the beginning of MKC Mario is being held captive by an unknown force and its up to Sophie, Rosalina, and others to save him.
Once save he joins the crew in fighting against the forces of Fawful, Dimento, and one other
Personality; Laid-Back, courageous and brave Likes; Pasta, Sleeping, Saving Princess Peach?? he's done it an awful lot, partying, golfing, go-karting Dislikes; Exercise, Boos (sorta had a rough history w/ them), In the past Bowser but now more like Frienmmies Values; Hero stuff... I guess
Theme:
General
Relationships; Mario<---- Siblings----> Luigi. Mario----Rival turned reluctant ally ---> Bowser. Mario<----Forever Friended Zone----> Peach Rosalina
Gender; Female Race; Appears to be human, she is a guardian of the galaxy RP/CYOA of origin: MKC Card Character?: Yes ~ Mario
Age; Appears to be around the same age as Mario and Peach but her real age is unknown
Apperence; Long flowing blondish hair with her bangs just long enough to cover her left eye. she has fair skin, wears a long sky blue gown, and a crown on her head.
Card Apperence; Her motherly smile towards the holder, while hugging Prince Luma
Weapons: Her wand that she uses to channel powerful spells
Notable Traits, Powers and Abilities: As a guardian of space she is able to jump a bit higher then most. also she can breath in outer space just fine. As a skilled sage like character she has access to many powerful spells
-Mother's Call (Ultimate Skill); Rosalina calls upon her children and all at once they transform into a metor shower raining destruction from above. (She can only do this once every so often to replenish the remaining Lumas).
- Laser Beam (the final version of Beam). Rosalina concentrates a laser beam of pure light on top of her wand and fires it with destructive results
All four elemental spells, Firara, Blizzara, Thundaja, and Wateraja. Can also use the aga and basic forms depending on the situation.
-Gigagash; Rosalina channels two blades of enormous energy to wreck all eneimes in her path. Any other skills used within 30 minuets of this causes her to revert to card form.
Cohorts; Mama no leave Prince Luma behind okay. Prince Luma travel with mom
Bio: Rosalina is the adoptive mother of the Luma which are baby space objects. One day while walking around the observatory she came across two young ladies. One of the ladies was a young Bird Laguz named Sophie. Another young lady was bleeding heavenly and was just barely alive named Ann.
She eventually nursed both ladies back to health and has been there defunct care taker ever since. Rosalina currently travels with Sophie, Ann, and the goddess Anna herself to find Mario and uncover a plan that effects not only the Mushroom Kingdom but Sophie's home world to.
Personality; Kind, Motherly, Very protective of her friends, Very fierce if anybody she loves is being harmed
Likes; Her children the Lumas, reading stories, traveling, Sophie, and Ann
Dislikes; Bullies
Values; Being a loving mother to the Lumas and protecting her friends
Theme:[br
Relationship:
Rosalina ---tolerates---> Bowser Rosalina ---- Older sister like ---> Sophie and Ann Rosalina ---- Adopted Mother----> Prince Luma
Greatest Character in the history of ever. There is no need to sign up anyone else Bowser Gender; Male Race; A koopa RP/CYOA of origin: Mushroom Kingdom Chronicles Card Character?: Ha ha ha a person as awesome as me taking the form of a card. Please a card can't contain all this greatness, No Age; Good question?? Unknown Apperence; He has a yellow body, green head, a green spiky shell, red hair, kinda of like if a turtle and a dragon did the fusion dance. Weapon: His claws, fangs, fire breath, and a bullet bill blaster he borrowed from one of his kids , also a Magic Wand he uses to summo his minons.
Notable Traits, Powers and Abilities: Bowser has access to three different forms, there's his Standard form, Star Rod (Rainbow Bowser), Great Lord Bowser (MKC original form), and Giant Bowser.
All forms:
Minion summons: Bowser uses the power of the magic Wand to summon his minions. Depending on the "Tier" of minion determines the amount of energy to summon minion. Low tier he can summon a bunch of but Boss Tier only a few before the Wand is drained of all its energy. The Wand recharges completely after the encounter.
Goomba Tier (these are the weakest of the weak, looking at them is enough to kill them): Can summon a near infinite amount but pretty much there only use is shielding and get in the way.
Low Tier (Don't expect too much out of this Tier but hey its better then Goomba Tier not that its saying much): Can summon a bunch of these minions can do minimum damage or provide a tiny bit of utility. Minions: Cheep Cheep, Green Shells (when fired Fire in a straight line), Pirahna Plants, Buzzy Beetles, etc.
Mid Tier (now this is where the fun begins, these minions actually but up a decent fight before they are defeated.Does average damage and average utility, can summon a decent amount of them before the wand is drained.) Minion example: Pirnah plants (the one that launches Fireballs), Bullet Bills, Red shells, etc.
High Tier: (these minions are highest of the highest. They give foes all sorts of trouble and give take quite a beating before they are defeated. Only draw back is they take a lot of energy to summon so Bowser can only summon a few before the wand is drained.) Minion ex: Charging Chucks, Heat seeking (blinky) Bullet Bills, Blue shells, Banzi Bill, Magikoopas, Thomps, etc.
Boss Tier: (The only minions higher them than are the Koopalings, Bowser Jr, and of course Bowser. These are some of his most trusted and value minions and are often tasked with guardian important objects. They boast the highest utility and present the greatest difficulty. Unfortunately, the amount of energy required to summon them is very high so Bowser can maybe summon like 2 maybe 3 before the wand is completely drained.) Minion Example: Petty Piranha, Bob-omb King, Thomp King, Boom Boom, etc.
Star Rod Bowser: TBA
Great Lord Bowser (requires a Bowser Seal to use this form. If all out then have to find a master or second seal andKamek need to use Koopa magic to transform into a Bowser seal. Usually takes 2 battle for the process to be completed.)
Bowser has access to his minions in this form and summoning requirements is half. His spikes and claws are spiker and sharper causing greater physical damage. He is a bit slimmer and he rides upon a Rexor (the Tricerotops boss from Super Mario World) allowing for greater mobility and speed. Bowsers flame breath is stronger and he has access to flame magic (basically Firaga). Bowser is adorne with special armor and a cape to reduce physical and magical damage. Finally Bowser gains access to a spear which was born of his flames. (Basically, its a class change boost, but wears off if Bowser is KO or if the battle ends)
Giant Bowser: When Bowser's life force is in danger his evoglobins can transfer the life saving power of adrenaline to Kamek. While in giant form his strength and defense sky rocket while his overall speed is drastically lowered. His Giant form last until the opponent is defeated or Bowser is defeated.
Cohorts: Kamek his loyal servant, various goombas, Koopas, and other minions on stand by
Bio: To say Bowser is not the sharpest tool in the shed is too give him way too much credit. At this point the only reason he can kidnap Peach at all b/c toads are by far the worse security system. (An open door and window does a better job of keeping people safe then a spoiler toad would). He's big, brash, loud, extremely crude, but extremely lovable?? in his own way.
Personality; Very obnoxious, Extremely proud, stubborn, loud, aloof,
Likes; His two loyal servant Kamek, Flatter, Peach, Bowser Jr., Steak,
Dislikes; Kamek, Being corrected, Fawful
Values; Looking out for number one baby
Theme;
General: [br
Star Rod Bowser;
Great Lord Bowser;
Giant Bowser;
Relationships; Bowser ---Father---> Bowser Jr. Bowser<---Rivals turn reluctant allies---> Mario Bowser---Can I say lusts after/ has a crush on---> Peach
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VitBunny
Adventurer
Posts: 153
Vitcoins: 25
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Post by VitBunny on Jul 1, 2018 23:00:04 GMT -5
Ephesus Background: The land of Ephesus is divided into nine "Levels" of decrementing landmass and population size:
Lower class: - The Farmland: simple farming communities full of farmers and peasants - The Township: villages dotted throughout the land for the sale of product - The Castles: centralizing castles coordinate the farms and towns for resource collection and management.
Middle class: - The Wall: The communities around the Great wall, who patrol and communicate directly with Erebus. - The Military: Soliders, mages, tacticians, and those who deal in war - The Towers: Priviledged citizens that work in the comfort of the capitol Erebus.
Top class: - The Elite: The wealthiest autocrats who deploy their great resources to the Citadel. - The Clergy: Those who propagate the will of the Holy Emperor and the Green Dragon. More of an Academy. "Cleric" is interchangable with "Archmage". - The Holy Citadel: Royalty. The Holy Emperor and his attendants.
Erebus, the capitol city, is encircled by the Great Wall, which is not only a towering physical structure, but an isolating forcefield that stretches into space.
All residents reside strictly within their level, and work in jobs as assigned to that level. They monotheistically worship the Green Dragon as a way of life. They believe that the Green Dragon rewards those who stay devout and work hard, and when they die they will be reincarnated in a higher societal level, until they reach the Holy Citadel and are granted immortal life. The lower classes are largely a peaceful people and are blisfully ignorant of the outside world. The middle class and higher know about the outside, and believe it must be defended against and purged, as per the will of the Green Dragon. Their military might stems from sheer numbers and devout zealotry.
The Green Dragon has four Aspects that manifest its divine powers. These are the Red Phoenix, the Blue Serpent, the Black Tortoise, and the White Tiger. These Aspects claim Avatars in the real world in times of need, and act as the Holy Emperor's arms with which to influence the world.
The Holy Emperor *Gender: Male *Race: Avatar of the Green Dragon *RP/CYOA of origin: Oz *Age: "Eternal"
*Appearance: Above average height and build for a 50-year old. "Wisened", with shoulder length greying black hair tied back, trimmed facial hair and beard. Wears a golden armored robe decorated with emerald dragons.
*Weapons: The Emperor does not arm himself.
*Notable Traits, Powers and Abilities: Does not age, does not fall sick, and neither deals nor receives injury. Can phase himself and other objects through other objects and all known forms of energy. There does not seem to be a limitation to this ability. Nobody has ever actually seen him engage in combat, and the extent of his powers are only understood as per the holy scriptures.
*Bio: On the blessed day, the Green Dragon descended upon Roshi's shell and graced Oz with True Divinity. The Holy Emperor was the first mortal to meet the Green Dragon, and he was transformed. He was granted with divine immortality and ascended from his human body. His purpose is to shelter a utopia on Oz, and lead the chosen to their ultimate salvation.
*Personality: Devout prophet of the Green Dragon. Controlling, measured, but honest in his manipulations. All is only as the Green Dragon commands.
Archbishop Esdeath *Gender: Female *Race: Human *RP/CYOA of origin: Oz *Age: 23
*Appearance: Shoulder-length bobbed red hair and pale skin. Typically dresses in white cleric robes, unremarkable next to others. In battle she sheds the robes and wears a two-piece bodysuit that exposes her skin. It's a good distraction and most things cannot harm her, but she creates ice armor when she needs the defense.
*Weapons: Materializes weapons of many types out of ice.
*Notable Traits, Powers and Abilities: Avatar of the Black Tortoise, master of water, ice, and cold. Her touch can materialize and freeze water in the air, and melt and refreeze solid ice and bodies of water to travel through them. She can materialize complex weapons and objects out of ice instantaneously using a library of previously designed arcane sigils that focus her divine power. Her body is cold and hard as ice, and anything that she touches freezes unless she uses her powers to keep it defrosted. In battle, she coats her nigh-invulnerable body in a similarly diamond-like ice shell, that she moves by selectively melting and re-freezing joints. She does not appear to need to breathe. In addition, she is a highly trained scholar of magic, and is proficient at casting a variety of standard spells.
*Bio: Born in the Towers, daughter of a concubine and a concubine herself. She was one of many women tasked with carrying forward the lineage of the Green Dragon. It was soon found though that she was infertile, leaving her unable to perform her divine purpose. And due to this failure, it is not only her who would be punished, but all of her future incarnations who would be penalized due to her body's failure. Devout her whole life, she wondered why she was forsaken to this fate. Unable to reconcile her faith with her lack of a future, she contemplated suicide, but the Emperor intervened, and brought her to the Clergy where she would begin training to become a priestess. The study of Magic was a natural fit for her, but an increase in societal level like this was unheard of, and she faced much discrimination due to her new position. The Clergy passively dissuaded her from her education, but she never budged. At her graduation trial she was vindicated. She was chosen by the Aspect of the Black Tortoise to be its Avatar, and now she leads the Clergy as its Archbishop, the strongest mage in Ephesus's history.
*Personality: Despite her powers, not chilly in the slightest. She is competitive, hardheaded, and precocious. Talks like she has something to prove, and continually strives to push beyond what people see as "her place". Absolutely loyal to the Emperor, and all she does is for the Green Dragon.
Doctor Petrine *Gender: Female *Race: Human *RP/CYOA of origin: Oz *Age: 29
*Appearance: Short and petite for her age. Black hair that reaches the small of her back, and light skin. Often conceals her face with a red cloak and hood, beneath which she wears red and gold robes from the Holy Citadel. In battle she wears a face-concealing helmet and light form-fitting armor.
*Weapons: A number of swords and knives that she empowers with her lasers. Prefers weapons that allow her to get close to her adversary, so that she can read them.
*Notable Traits, Powers and Abilities: Avatar of the Red Phoenix, master of light, heat, and flames. Her flames have the power to heal wounds, cure illness, and restore life. She can create fire that is cool to the touch, and in any colour including those outside the range of biological vision. With concentration, she can create visual illusions that while not solid, are perfect in appearance and also in heat signature. She can generate heat, lasers, and burning flames, but these are limited in comparison to her healing ability. She is an empath, and unwillingly takes on the emotions of others she sees around her. She can also force emotions onto others with a touch.
*Bio: Born into the Holy Citadel, she is very likely a daughter of the Holy Emperor himself. She was raised to be a princess, and studied the teachings of the Green Dragon fanatically. At first ignorant of the outside world, when she learned how devastated Oz truly was, she immediately questioned how the Green Dragon could allow this suffering. For the first time, she felt like she needed power, but she couldn't have it. She prayed to find an answer, and soon the Emperor allowed her join classes in the Clergy, to learn magic. She was quickly shocked by the concept of "hard work", requiring lots of it to learn even the slightest bit of magic. She was not a natural, and had little innate magical power. Feeling more powerless every day, she prayed even harder, studying history for invocation rituals long since abandoned for their impracticality. But she opted for them regardless. Unwilling to give up, and unwilling to accept that she could not further serve the Green Dragon, she attempted a ritual far beyond her knowledge level, and it blew up in her face, causing destruction on a level never seen before in Erebus. However, she escaped unscathed, as during this ritual the Aspect of the Red Phoenix chose her as its Avatar. She used her new power to save the lives of everyone the ritual had injured, and she reveled in her newfound abilities. Swearing fealty to the Emperor to guide her, she took on the archaic title of "Doctor" and continues to serve as Ephesus's greatest healer.
*Personality: More of a watcher than a talker. Would sooner investigate a person than befriend them. Perfectionistic but sensitive and doesn't respond to criticism well. Reveres the Green Dragon the most out of all the Avatars and does not tolerate any betrayal of belief. Absolutely loyal to the Emperor, and all she does is for the Green Dragon.
General Mason *Gender: Male *Race: Human *RP/CYOA of origin: Oz *Age: 34
*Appearance: Large, imposing, and very built. Dark skin that hides its earthen texture. Usually wears a pure white variation of the standard black Ephesian army garb unhindered.
*Weapons: Anything he can get his hands on. Carries the Devil Arm Scythe: Lilith's Spine. The scythe feeds on its user's life energy to grow in size and reach, but can be swung just as easily regardless of what that size is. Will drain life out of any who are struck with it and returns that life to the wielder.
*Notable Traits, Powers and Abilities: Avatar of the White Tiger, master of metal, earth, and gravity. His flesh cannot feel pain or pleasure, or much sensation at all. His skin is hard as stone and his skeleton is made of an unknown indestructible metal. Can control the local gravity field around himself, increasing or decreasing the weight of himself and others. He can shift gravity towards or away from himself to throw his opponents off balance, or to magnify the force of his blows. He can walk up walls and cling to ceilings with ease. Is currently on life four of nine.
*Bio: Born into the Military class, and bred in battle. He fought with the harshest grit and without a sliver of mercy. He fought for the Green Dragon above all, and this was well known throughout the ranks. As his promotion to general approached, his superiors placed him on a mission against a much stronger Yuleian force. It was effectively suicide, but he did not waver. He followed his orders and fought the Los Angelos until his dying breath. Or so they thought. He was dealt a killing blow, but after the dust cleared, Mason was still alive. He claimed that the Aspect of the White Tiger had given him a second life, as his duty to the Green Dragon was not yet fulfilled. While normally this would be heresy punishable by death, the Emperor intervened. To test this claim, he gave Mason another mission: to collect Lilith's Spine, a Devil Arm that drains life from its wielder. Mason accepted this quest, braved the dungeons that held it, unearthed the Devil Arm from its tomb, and when he laid hands on his prize, it latched onto his life and drained him of every last drop. And yet he awoke again. And he returned to the Holy Citadel with Lilith's Spine in tow. As he held it aloft for all to see, it was certain that he was chosen by the Aspect of the White Tiger to be its Avatar. Despite his ascendancy, he chose to remain in the Military as a symbol, and as the grand General of the Ephesian army.
*Personality: Quiet, disciplined, but arrogant. He sees any man or woman as either someone he could beat, or someone he could beat one day. Prefers to keep to himself to avoid giving himself away to others. Find better companionship with animals than people and will not condone their abuse. Absolutely loyal to the Emperor, and all he does is for the Green Dragon.
*Cohorts: Mason has an affinity for creatures of the natural world, and when off duty can often be found overseeing the bestiary of Erebus and their genetic engineering projects. His favorite mount in battle is the Chimera, a three-headed fusion of Lion, Goat, and Snake. He is known to keep a family of them as pets within the Citadel. His other mounts include Sphinxes, Griffons, and Qilins. The beasts destined to be his mounts are genetically modified to match his proportions and size, although Mason uses his control over gravity to ensure he is never too heavy for them.
The Galahad
*Gender: Male *Race: Human *RP/CYOA of origin: Oz *Age: 22
*Appearance: Lean build, medium skin, white electric hair. Dresses in light form-fitting armor for battle, but ripped jeans and a tank top otherwise. Wears reflective goggles and a snapback-style cap with the symbol of the Green Dragon on it.
*Weapons: The Lance of The Galahad. It's a big lightning rod that he can turn into an electric guitar, from which he shoots more lightning at his enemies. Or he could use it like a lance.
*Notable Traits, Powers and Abilities: Avatar of the Blue Serpent, master of wind, storms, and lightning. Can fly at supersonic speeds under his own power, and summon immense bursts of wind. Given time to stir up clouds in the area, he can generate and control a personal thunderstorm. Has a perfect measure of time, and it passes more slowly for him than normal people, allowing him superhuman reflexes and movement speed. Can play practically any musical instrument with expertise. His hair was been replaced by lightning strands, and his eyes shoot lightning uncontrollably, so he must cover himself most of the time.
*Bio: Popular musician and cultural icon born in the Elite sector. Although mainly focusing on his personal life in his music, the Emperor took notice of his talent and requested that he join with him to spread the voice of the Green Dragon. The Galahad was slowly taken in by the Holy Citadel, who had hands on his brand, his message, and his look, and while he accepted the will of the Green Dragon, the intrusion into his freedom caused him to question his faith. After a particularly nasty Yuleian victory over Ephesus, a memorial was held and The Galahad was to perform. He requested and was allowed to play anything he like, and given this freedom, he rocked the nation. As the concert ended, he was chosen by the Aspect of the Blue Serpent to become its Avatar. The Emperor has since directed and instructed him on how to use his new supernatural powers for the good of Ephesus.
*Personality: Aloof and free, but also scatterbrained and unfocused. Doesn't mind being pointed in a direction, as long as he gets to decide what happens after that. Doesn't usually connect with people who aren't himself. Makes everyone call him "The" Galahad. Absolutely loyal to the Emperor, and all he does is for the Green Dragon.
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Post by empireoffire on Jul 1, 2018 23:04:31 GMT -5
Joshua/John Doe Name: Joshua Vega (Alias: John Doe) Gender: Male Race: Human RP/CYOA of origin: Team Nova Card Character?: No Age: 23 Appearance: Athletic build, brown eyes that are bloodshot and have dark circles underneath due to sleep deprivation. Neat black hair. Wears a white dress shirt and black tuxedo, black dress pants and shoes, and black gloves (though he takes them off when in his own living quarters). The tuxedo is long enough to cover his belt, where he keeps the majority of equipment he doesn't store within his suit. Sometimes wears a black opera mask that covers his face, save for the area around his mouth. The white eye holes of the mask are one-way, so others can't see his eyes while he's wearing it. Has a small contraption beneath his sleeves to hide his knives in. Card Description (if applicable): Standing up straight, curled hands by his side with his right holding a knife, wearing his mask, looking at the viewer.
Weapons: A handgun, a large quantity of smoke bombs, and two knives hidden under his sleeves. Though it's not intended as a weapon, he can also use Rotom to weaponize Protect-Generators by charging stored up energy and unleashing it all at once by unleashing a blast of white-hot shards of energy. This destroys the device, however. Notable Traits, Powers and Abilities: - His black opera mask is electronic and allows him to see with night and thermal vision. - He possesses a Cosmic Drive; a small, oval-like device that allows him to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. He can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those he's developed a bond with. The thoughts he sends out are quick and he can hold a lengthy conversation that lasts only for a few seconds. As a result, he can quickly come up with and relay plans to his Pokemon, which can be carried out to devastating effects. He can also adopt a Pokemon's abilities if the Pokemon is the only one he's linked to, but he has trouble controlling these abilities and therefore rarely uses this ability. - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. - Has semi-professional martial arts training. Cohorts (if applicable):-Ditto the Ditto (Male) Ability: Imposter --Transform (can wrap around Joshua's face and Transform into the face of another person, creating an effective disguise) Note: Can transform into another one of his or Yancy's Pokemon out of memory. Cannot completely take the form of a human being. -Grinn the Gengar (Female) Ability: Levitate Note: Can pass through walls. -- Shadow Ball -- Thunderbolt -- Focus Blast -- Hypnosis -Zoroark (Initially belonged to N, then belonged to Nate before finally trading hands to Joshua's.)(Male) Ability: Illusion Note: Can create any number of illusions, though he cannot hide real noises or smells effectively. -- Night Slash -- Flamethrower -- Taunt (prevents enemies from using non-attacking moves) -- Night Daze -Rotom (Male) Ability: Levitate Note: Can possess most forms of machinery, though he struggles with ancient mechanisms like Golurk. Holds a Soothe Bell, used to swap items held by the enemy using Trick.) -- Shadow Ball -- Thunderbolt -- Double Team -- Trick -Manaphy (Female) Ability: Hydration -- Water Pulse -- Ice Beam -- Heart Swap (can temporarily cause two beings to switch minds) -- Acid Armor Bio: A former movie star before Nova's invasion, Joshua Vega was at the Pokemon World Tournament the day Nova attacked. He fled, though not without being unable to save anyone besides his friend Yancy, having watched as his best friend Nate used Zekrom and sacrificed himself to draw Nova's attention from the fleeing civilians. Torn with guilt and having lost his Umbreon and Espeon from childhood in the attack, he ran and disguised himself as John Doe, eventually joining the Mewtwo resistance as an Egg Smuggler (stealing Pokemon Egg shipments from Nova). After reuniting and becoming lovers with Yancy, and a certain event concerning the Sevii Islands where he publicly unmasked, he went back to using his real identity... but kept the mask. It was still useful, after all. Personality: Somewhat formal due to his times as John Doe. Serious with a dying ability to detect jokes and sarcasm, though he's still shown to be able to be sarcastic himself. Likes: Movies (especially films starring Diantha), Opera, Pokemon Battling, Cuddling with Yancy, Bondage (not that he'd let anyone know it) Dislikes: Nova, People who inflict harm onto others weaker than them, Getting shot, His parents Values: Yancy, friends, his Pokemon Theme: Come back later Character Relationships:Joshua <---Lovers---> Yancy Joshua ---Best Friend---> Nate Joshua <---Friends---> Curtis Joshua <---Thankful--- Rosa Joshua ---Concern---> Rosa Yancy Name: Yancy Amora Gender: Female Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Age: 22 Appearance: This, to the left, only older and without the Xtransceiver on her wrist in the image. Takes off the hat when indoors. Card Description (if applicable): Turned at an angle from the camera with a closed hand over her chest, smiling with her eyes looking at the camera. Underneath are five circles with headshots of her Pokemon. From left to right: Togekiss, Ursaring, Gallade, Surperior, Golurk. Weapons: N/A Notable Traits, Powers and Abilities: - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. - She possesses a Cosmic Drive; a small, oval-like device that allows her to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. She can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those she's developed a bond with. The thoughts she sends out are quick and she can hold a lengthy conversation that lasts only for a few seconds. As a result, she can quickly tell her Pokemon to perform certain actions they wouldn't be able to perform otherwise. Her device comes with a passive healing factor for herself and the Pokemon she's linked with, although it's effects are slow. Cohorts (if applicable):- Togekiss (Male) Ability: Serene Grace -- Wish -- Dazzling Gleam -- Baton Pass -- Air Slash - Ursaring (Male) Ability: Guts Note: Holds a Flame Orb in reserve. -- Return -- Swords Dance -- Brick Break -- Smack Down - Gallade (Male) Ability: Steadfast Note: Innate teleportation ability -- Psycho Cut -- Light Screen -- Reflect -- Close Combat - Serperior (Female) Ability: Overgrow -- Leaf Storm -- Leaf Blade -- Gastro Acid -- Aromatherapy - Golurk (*shiny) (Genderless, though it's thoughts sound like a robotic male) Ability: Iron Fist -- Phantom Force -- Shadow Punch -- Heavy Slam -- Earthquake Bio: A former Pokeidol, Yancy Amora was also at the PWT the fateful day Nova first attacked. She was forcibly put to sleep by Joshua after she became distraught at what her then-boyfriend Nate was about to do at the time. She eventually woke up in Anville Town, Unova with Joshua nowhere to be seen. She joined Mewtwo sometime later as a medic and was assigned to the Nimbasa base. Eventually, she was able to reunite with Joshua, and the two even became lovers down the line. Personality: Kind and with a desire to help people, though a bit lacking in self-confidence and worth. Usually introverted, but is more outgoing once she opens up. Slightly sarcastic, but she mostly keeps such thoughts to herself. Despite this, she can be quite stubborn when she puts her mind into something. Likes: Singing, Successfully saving a life, Ferris Wheels, Casteliacones, Medieval Fantasy novels, Cuddling with Joshua Dislikes: Perverts, Garbodor, Failing to save a life, Killing, Nova, Lum Berries Values: Memories, Joshua, her Pokemon Theme: Come back later Character Relationships:Yancy <---Lovers---> Joshua Yancy <---First Love---> Nate Yancy <---Superior--- Riley Yancy <---Co-workers---> Curtis Yancy ---Worried---> Keldeo Yancy ---Guilt---> Rosa Irving Name: Irving Jailus (Last name completely made up by him) Gender: Male Race: Human RP/CYOA of origin: The Realm of Austur/Orichalcus: Another Realm Card Character?: No Age: 17 Appearance: Unkempt brown hair, medium height, tough build. Has the numbers 0083 tattooed on the back of his neck. He usually wears cotton pants and a leather, long-sleeved top reinforced with light pieces of iron armor around his torso and back, including a lone shoulder pad on his right. He has a bandodler that carry magazines of his "magick cylinders" and a belt that carries the slots he inserts into his weapon (see below) to enchant the cylinders with the magick properties he desires. His eyes are usually brown... But when he becomes "crazed" (see below), his irises turn into an unnerving golden color. He mostly wears a brown hooded robe to conceal most of this, however. Card Description (if applicable): Facing the viewer, has his gun slung over his shoulder with his right hand, with his left hand raised slightly holding his machete. Golden eyes and smiling evilly.
Weapons: Irving's signature weapon crafted by his blacksmith friend Haled, called the "ryfel" due to mishearing the pronunciation of "rifle". It's like a medium-length...mini-cannon... thing that lets you put in something small called "Magick Cylinders" through what Haled called "magazines". If you pull a trigger on the weapon, one of the magazine's cylinders shoots out as a projectile. Since it's what Mr. Blacksmith called "bolt-action", Irving must then pull on the side of the rifle to eject the shell of the used cylinder (the magick apparently happens somewhere towards the middle of the barrel or something) and replace it with a new one from the magazine. Since this is a relatively newer model, the ryfel can also fold itself and fit into a holster around Irving's hip should he unlock a few bolts installed by the weapon's midsection. Irving himself has no idea how Haled came up with the idea. Under normal circumstances, the thing has little use as anything better than a club; hitting something with a cylinder from afar was akin to punching them with mild force. However, there is a small slit on the top of the ryfel's "barrel" that Irving can insert thin, rectangular "Slots" into. These Slots are made of some form of magick-conductive material and enchanted by Elijah. By shooting a cylinder with a Slot equipped into the gun, the slot enchants the cylinder loaded within the weapon to give them a property corresponding to one of the 7 circles of magick, albeit in a limited manner. However, prolonged use of certain slots causes them to overheat, with varying levels of cooldown to them (usually several hour's worth). The slots are as follows: 7th-Circle: Empowers the cylinders being fired to actually become a decent projectile (that appears white). The trigger can be held to become slightly larger and more powerful. Never overheats and as such is considered the "standard" setting. 6th-Circle: Causes the cylinder to break apart and burst into flames upon leaving the weapon's barrel. Range is equivalent to that of a modern-day shotgun. About 16 shots before overheating. 5th-Circle: The cylinder shoots out. Upon impact with a surface, it bursts and releases a magic mist. The wounds of anyone within the mist will close. Stings like hell, however. About 4 shots before overheating. 4th-Circle: Converts the cylinder into some kind of bomb, which breaks apart on impact and releases a gas projectile that clouds the minds of many people and often causes their magic to not work or malfunction. Two shots before it overheats. May or may not cause trippy hallucinations as a side-effect. Wears off on it's own, how long depending on the individual person affected. 3rd-Circle: After a charging period of five seconds, fires a slow, rotating, blue triangle projectile. If it makes contact with something, it envelops them in a magic prism that slows down their relative time (inflicts slow, so I hope I got that right). Instantly overheats and may have a cooldown period as long as a full day. Wears off after about seven (non-distorted) minutes. 2nd-Circle: After a charging period of two seconds, fires some dark energy taking the form of a skull that arcs and moves slowly. The first living organism that comes into contact with it instantly decays into ash. Instantly overheats, but can cooldown in as little as ten minutes; possibly because of Irving's Magick Type. His personal least favorite slot as despite it's effectiveness, it leaves little evidence of it's victims; obviously not good if you're a Bounty Hunter trying to prove you killed someone. 1st-Circle: Charging period of three seconds. Creates a rectangular wall of light that stops most direct magick attacks, but fades thirty seconds afterwards. The defensive properties of the wall are one-way, meaning magick fired from behind the shield may pass through it. Three charges before overheating. Notable Traits, Powers and Abilities: Upon witnessing a certain about of blood, gore, and carnage, OR being subject to a certain amount of pain, the negative thoughts inside of him take the form of 2nd-circle magick and he undergoes an unwilling change in personality he calls the crazed state. During this period, he seemingly forgets all about he previous weapon and shows a preference to vicious head-on-assaults meant to overwhelm enemies. His personality becomes bloodthirsty and violent and he gains a drastic increase in strength, speed, and sense in smell and the amount of pain he feels is lessened. He can also unleash massive blasts of dark energy through physical impacts like punches. Fortunately, he retains enough sense in his bloodlust to remember who his real enemies are and doesn't attack his friends and allies. Though the pain he feels is inhibited, he is still wounded normally by attacks, which can lead to his passing out should he neglect or fail to notice his injuries until he's lost too much blood. Cohorts (if applicable): N/A Bio: A former child slave who used to be forced to work at a whorehouse. He was rescued and adopted by a sorcerer named Elijah alongside the other child slaves and raised in a secluded village. Upon maturing, he took a weapon given to him by Haled, the local blacksmith, and set out to find a source of income for him to donate to the village. Unfortunately, the only work he managed to find was as a bounty hunter. A long series of events eventually led to him becoming an official gang leader and by extension the unofficial leader of his own town, but that would've been in his older days. Personality: Due to spending most of his childhood as a slave in a whorehouse and the rest of it around people with similar experiences, his speaking patterns and mannerisms often make him seem rude, despite his attempts to behave otherwise. Despite his occupation, he has a good head on his shoulders, if a bit sour, and tries to do good when he can. When he's crazed, however, he becomes bloodthirsty and his voice turns growly. He becomes more prone to cussing and outright insulting those around him, though he usually keeps his bloodlust directly only toward his enemies and doesn't attack his allies. He involuntarily shifts in-and-out of an accent when he speaks. Likes: Fruit, meat, playing Cards, fishing, spiders Dislikes: Overt public displays of physical affection, being touched (to the point of entering a 'pseudo-crazed' state with golden eyes, if only to growl at the offender), slavery and slavers, alcohol, broccoli, "the familiar stench", fighting (unless crazed) Values: His village, Freedom. Theme: Come back later
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Post by Deleted on Jul 2, 2018 1:01:55 GMT -5
Here have some more characters why because I am crazy that's why. Also just want to get all my completed character sheets out of the way. Wario *Gender: Male *Race: Human *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: The same age as Mario *Appearance: A fatter Mario. With a squiggly mustache, yellow shirt, purple overalls, and a yellow hat with a W on it Card Description (if applicable):NA *Weapons:Um his body, and a motorcyle *Notable Traits, Powers and Abilities: Wario has herculean like strength. He can eat just about anything (including his own Motorcycle). He is extremely durable and most attacks that would kill normal people actually allow Wario assume different forms. Wario can also assume his ultimate form by eating a clove of Garlic.
Warioman; By chomping down on a wonderful piece of Garlic Wario is able to take on his ultimate form Wario man. Wario receives a great increase in all his 'stats' but after the move wears off reverts to card form and can't be used until the following battle
*Cohorts (if applicable): N/A *Bio: He once started as Mario's rival and actually went as far as to steal Mario's castle while Mario was away. Eventually, Wario would go on his own adventures to get rich or die trying. Wario is now a well known Business man with his Wario ware game series taking off.
He was fighting alongside Mario and the crew before he came to Oz but once he arrives in Oz. He will be teaming up with a former foe and a friend he never knew he had.
*Personality: Greed personified, slightly unhinged, adventurous, helping for the right price
Likes: Money, taking shortcuts to get rich, Himself, Garlic
Dislikes; Honesty, Hard work
Values: Get rich or die trying
Theme:
Realtionship
Wario ---Foe turned Rival---> Mario Wario --- Trainer----> Fen Fen Wario <--- Means the world --- Fen Fen Fawful
Gender: Male *Race; Green Humanoid bean person *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: Unknown. If I had to guess maybe around Mario's age *Appearance: Human like w/ a bean head. He wears a red cloak and a red cape. He also has his flying helmet upon his head
Card Description (if applicable):N/A
*Weapons: Various machines and gadgets at his disposal. Plus has a unique helmet that allows him to fly and absorb varouis forms of energy.
*Notable Traits, Powers and Abilities; Fawful is the cloest thing Nintendo has to a mad genuis. He is very gifted as an inventor and create various machines. Usually he will show up unexpectedly taunt the hero's and fly off leaving one of his minions or machines take care of his dirty work. He is very unpredictable so any attempt to figure him out is impossible even for the most season strategist. He is able to hypnotize weaker members (minions varouis and local eneimes) to do his bidding. Fawful is resistant to illusions, suggestion, persuasion, and intimidation. Also he is invulnerable to status effects
When Fawful finally feels like you have the approiete level of fury. He will assume his dark Fawful form. Upon being defeated in his Dark Fawful form he will summon his ultimate machine.
During the second and third part of the battle Fawfuls pokemon will be fighting with him. During the final encounter Fawful will instruct the pokemon to leave. Eventually, after the battle Pixy, Chlortles, and Fen Fen will join up with the heros helping them anyways they can.
Dark Fawful; He has above average stats and below are a list of his actions
Machine Minions; Dark Fawful is able to call upon varouis macherinery to do his bidding. The robot minions do moderate damage and are fairly hard to defeat
Vacuum Helmet; Fawful by using special materials he received from an individual of immense fury he is able to imbed his helmet with a force feild. The force field reduces all forms of damage by 75%. Yet it is possible to knock the helmet off effectively disabling the force field. When the force field is disabled he will take normal damage.
Orbs of Fury; Fawful will summon different colored orbs which do moderate elemental damage; The element is based off the color of the orb. Blue = Water, Red= Fire, Yellow= Electricity, Green = Grass, Purple = Dark, Pink = Normal, Rainbow = Major non elemental damage, White = Ice
When Dark Fawful is defeated he is turned to a little black bug of fury. You think he is easy to defeat in this bug of little fury but again the one with chlortles has you beat because this is when the final phase begins. Fawful hopps into a Robot that looks an awful lot like Luigi and Mario. Fawful refers to this bot that is so full of fury B robot as a mock tribute to the Mario Bros. He was saving it for them but your group will do.
BroBot Final Phase; Abilities and Actions here's a picture of Brobot B robot Type L. But full bodied w/torso and limbs
Brobot has the usual sort of basic commands. Can shoot missiles from both palms. Can detach its self from the main body to allow for multiple attacks. Brobot also can house multiple grunts that can repair brobot or be used to harras the opponents.
Brobots Black hole attack...... When Brobot is on the verge of defeat he will use his ultimate attack. He will open a hatch at the top of his head. The cannon houses his secret weapon a black hole bomb. At which point Fawful will detach the head from the body and begin to try and get far away. The hero's can fight against it but it will slowly drain them of their strength. Giants can even be pulled into the hole and not be outright killed. Yet anyone caught up and engulfed by the black hole will be defeated outright. Finally, Fawful will lose most of his abilities due to his body and weapons being sucked up into the hole.
*Cohorts (if applicable): N/A
*Bio: The master of chortles has made his way to the land of OZ to spread fury and chortles throughout the land. He was once the side kick of Coilletta a powerful sorceress from Bean Bean kingdom. When she was defeated Fawful eventually, set out on his own eventually, tricking Bowser to inhaling Mario, Luigi, Peach, and others inside of Bowser's body. Fawful would eventually, find the Dark Star core and absorb its power before him and the dark star core were defeated by the combined forces of Bowser and the Mario Brothers.
*Personality; Genius of fury, calculating, manipulative, cunning, crazy as hell, sarcastic
Likes: Mustard of doom, fury, chortles, machines Dislikes: Bowser, anyone w/o fury, Values: I have the chortles Theme: Fawful general theme;
Dark Fawful Battle;
Fawful Final Encounter Brobot;
Character Relationships: Fawful ---dislikes--->Bowser Fawful --- working realtionship---> Wario Fawful ---- Respects-----> Pixy Fawful ---- Best Bro ----> Chlortles the Gengar Pixy the Pickachu PhD From; Cementary Gates (Gamefaqs) Race; Pika
Bio; While Fawful was on his journey in a distant website he journeyed to a land which is known for its Pokemon. Upon visiting one of the building he challenged a Pikachu PhD to a battle. Pixy was able to defeat both of Fawfuls pokemon at the time, a gastly and Tediursa. Yet Fawful was able to capture her with the help of a pokeball launched from a T shirt canon. At first Pixy was very resentful of Fawful but over time became his mosted trusted Partner. Now the two are irsepriable and is Fawfuls loyal and most trusted partner, and advisor
Skills; Smart and very tactical despite only being able to say Pika, Chu, or Pikachu. Thanks to modifications is stronger in urban areas or areas where there is a ton of ambient energy. Her lab coat has very varouis functions and tools she uses them to assist Fawful. Her glasses besides making her look adorable, actually have a tiny spy camera inside of them able to record anything in her field of vision. Pika Pika. Because she is an extremely smart Pikachu, she can learn more then the four moves most pokemon can learn. Pixy also is able to control different types of machinery due to some special upgrades. The smaller the machine the easier it is too control
Moves Agility: Pixy is already fast this moves increases her speed Surf: A strong water based attack where Pixy summons a wave to swamp the battle field. Thunderbolt; A very strong electrical attack Quick Attack; A high speed tackle Iron Tail; Pixy stiffens her tail making it almost iron like before striking her foe Grass Knot; A root is summoned to trip up the opponent, the heavier the target the stronger the attack
Likes; Fawful, Pika, being adorable
Dislikes; other Pikachus (she's kinda of a Pikachu eletists), anyone who would harm Fawful
Theme:
General:Battle At the Summit
Battle: Supernova (Kirby Planet Robobot)
Relationships:
Pixy --likes/ holds in high regards-----> Fawful Pixy ------ respects -----> Wario Pixy ---- friends-----> Fen-Fen Pixy ---- annoyed but likes ----> Chlortles Sophie Name: Sophie *Gender: Female *Race: Bird Laguz *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: 21 *Appearance: Sophie has beautiful white wings, she has silver hair, Lavender eyes, dresses as a typical sniper but other then that whatever she is most comfotable with
Card Description: N/A
*Weapons: Her Bow the legendary Fujin Yumi, and she also has a pheonix stone on her
*Notable Traits, Powers and Abilities: Sophie is a bird laguz and is capable of flight. Sophie is highly capable of a bow, and is highly effiecent with Magic. Also Sophie by using a bird stone can take the form of a bird.
Skills: Aegis; chance of reducing damage from phyical attacks Multishot: Can shoot multiple arrows at once and hit multiple opponets at once. Magical Arrows: Shoots arrows that have been infused with magic Deadeye: All shots are almost always guarennted to hit. Ultima Shot: Sophie takes out a specifficaly designed arrow that has been infused with Ultima magic. When it makes contact it unleashes an extremly powerful blast. Starts with one arrow more either have to be found or brought
Pheonix Form: Sophie chants a small prayer to the Pheonix stone. Sophie then becomes imbedded with the power of a Phoenix. Sophie's hair turns a fiery Red, along with her wings turning a radiant Red color. Sophie then becomes surrounded in a radiant fiery aura. Flames can be seen dancing around her and her bow is made of searing flames.
While in ths form she is healed by flames or fire magic but weak to water. Sophie can either cast cast multiple fireballs (each firabll is as powerful as a Firaga spell), breath flames, flap her wings to create a powerful fire tornado, her most powerful move is:
Sacred Flames of Rebirth: Sophie only uses this move if she's desperate or if anyone she loves is about to die.
Sophie turns into a full Phoenix and she embraces it fully. Sophie channels the powers of a Phoenix and unleashes a mighty flame upon the field. The flames cause extreme damage and anybody weak to flames are outright knocked out, allies are either fully healed or if they are carded return to normal. Afterwards the stone is turned into ash and Sophie is unable to go back into Pheonix mode until the stone becomes whole again. Due to the strain of the move Sophie is rendered unconscious and is completely defenseless for about a week.
Cohorts: None
Bio: Sophie was just a normal girl (well nomal Bird Laguz but whos splitting hairs) whos best friend is Ann. One day Ann was being pursued by her older sister Anna? because Ann saw something she wasn't suppose to. Sophie tried to fight Anna? but was knocked out in one motion and tossed through the Outrealm Gate. Sophie and her friend ended up being found by Rosalina when she landed on her comet observatory. Ever since that day Ann, Rosalina and Sophie have been like family. They traveled across the Mushroom Kingdom and eventually made it back to Sophies home world.
*Personality: Kind, fierce, determined
Likes: Ann, her friends and family, sweets
Dislikes: Bullies
Values: Ann
Theme:
General:
Character Relationships: Sophie <------ Lovers----> Ann Sophie ----like a sister ---> Rosalina Sophie ---- finds annoying ---> Bowser AnnGender: Female *Race: Human (well Anna if that's considered a race) *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: Yes ~ Sophie Card description: Anna is looking over a notebook with an intense glare. *Age: 21 yrs. old *Appearance: Pretty much an Anna: (okay Anna from Fire Emblem Fates) *Weapons: Weilds a recovery staff, and a powerful Light tome and powerful Dark Tome *Notable Traits, Powers and Abilities: Basic Actions: Heals with staff; unleashes powerful shots of light energy with tome Gold Toss: Ann tosses as much gold as she can to damage her foes. Call of the Annas: Ann calls upon her vast family of Anna's and they unleash a powerful combo against the foe. Depending on how much is spent determines how strong the attack is. (1 gold the attack does 1 dmg.; 100000 is about as strong as omnislash; 1,000,000 gold the attack is as strong as a Knights of the Round Attack) Dark Light beam: Unleashes a beam of energy that contains both Light and Darkness. Light show after Dark : By using the remaining powers of her tome Anna creates a powerful explosion of dark and light energy to rain powerful destruction on her foe. (Afterwards she can only do basic magic attacks until she purcaheses another light and dark tome) *Cohorts (if applicable): None *Bio: The younger sister to the goddess Anna, One day she walked in on Anna? absorbing the life force of her sister and had to run for her life. Ann and Sophie ended up in front of the Outrealm Gate where Anna? disposed of both of them or so she thought. Thanks to Rosalina, Ann would make a full recovery and was even offered a place to stay. For many moons Sophie and Ann traveled between both her worlds. One day Ann would tell Sophie of her true feelings and much to her surprised Sophie returned those feelings. *Personality: Kind, shrewd, detailed orineted, pretty much an Anna Likes: ha what does she like, if there is one thing an Anna loves its money, Oh and Sophie Dislikes: Windowshoppers. (Hey I am running a business here shoe unless your here to buy) Values: Gold Theme: General: With Sophie: Character Relationships: Ann <---- Lovers-----> Sophie Ann ---- Lust after---> Gold Ann ---Sister ---> Flanna aka the Godess Anna
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Post by Malefio on Jul 2, 2018 10:34:05 GMT -5
I'll have another trio of character coming up at a later point, but this'll be my main. *Name: Jacob *Gender: Male *Race: Unborn *RP/CYOA of origin: Created for Paper Smash, first actual appearance was in Vitquest *Card Character?: No *Age: 0 *Appearance: *Weapons: None, but he has long sharp claws. *Notable Traits, Powers and Abilities: Jacob can summon shadows which are faceless versions of him (It's been agreed he can summon one shadow per turn as a PC, but I don't know how that would translate here). He can command these shadows or shape them into any form. The more shadows he summoned, the bigger the object he can make. The object he makes have the property of the object. For example, shaping the shadows into a binocular would function as a binocular. Jacob's trademark move is transforming shadows into a ball shape, run on the ball and crash in the enemies. Jacob can hide in the shadows or become a shadow puddle on the ground. In shadow puddle form, he can move on any surface, but has no fighting capabilities. Jacob can also hide inside a willing participant, doubling all their abilities. *Cohorts: Shadows (Minions type characters summoned by Jacob. They "die" when shaped into an object.) *Bio: Jacob was never born, but through sheer willpower, he decided to exist, at which point he became an entity known as an Unborn. Stuck in an empty world he couldn't get out of, Jacob became an explorer, trying find something in that emptyness. He eventually found other Unborn and became one of the commander of the embodiment of Destruction called Qall. Jacob joined him unwillingly, fully aware that he was too powerful to be fought. Jacob continued to explore the Unborn World, but this time for Qall, to find an exit. He eventually found some doors... A virtually infinite amount of doors... Through them were all possible worlds. The Unborn went through one, ending up in the world of Paper Smash, which Qall destroyed after the heroes disappeared. The Unborn then went to an amalgamate of worlds called Vitquest but the world ceased to exis on it's own, the Unborn with it. After a long moment of total blackness, Jacob suddenly woke up in the World of Oz, existing once again, this time free from Qall. The lone Unborn now had a new world to explore. *Personality: Jacob is hellbent on exploring, trying to always be neutral to any situation. He refuses to stop existing, even if it means being on the wrong side just to survive. Likes: Discoveringthe unknown, Observaing behaviors Dislikes: Inexistence, Magic Seals Values: Freedom Theme: General: Battle:
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Post by Deleted on Jul 3, 2018 10:50:45 GMT -5
Catie*Gender: Female *Race; Wolf Laguz *RP/CYOA of origin: The realm of Austur/ The realm of Orichalcous
*Card Character?: No
*Age: (How old is your character? Appears to be 30 but is really 125 (not really sure how laguz age)
*Appearance: She is average height, Fair skin, Long Pink hair, she wears in a ponytail sometimes, she has wolf like ears, and a silver tail she keeps wrapped around her waste, she tends to wear dresses or a blouse and skirt, also has a necklace with a blue stone in the center where her beastone is kept. In wolf form she appears to be a 15 ft. Silver wolf.
Card Description (if applicable): N/A
*Weapons: A silver and blue raiper she keeps by her side, Also a Silver bow she also has by her side. She has both normal arrows and arrows infused with fire and wind magic whip with adamentia tips on the end, has a lovely but deadly whip on her side. (human form) Claws and teeth (wolf form)
*Notable Traits, Powers and Abilities: Catie as a wolf laguz has acute hearing and smelling. She is an expert in the use of a raiper and now. By concentrating her mana on the beast stone around her neck she is able to assume the form of a 15ft. silver wolf. What has she learned in the seven year time skip remains to be seen? One of the things she would learn to do is weild a whip and learn different techniques related to her weapons. Along with regular arrows she has arrows for different occasions, including some that can explode upon making contact with an object. She's also able to do simple dark spells (like launch dark orbs.) or infuse her weapons with dark elemental energy.
*Cohorts (if applicable): Sam has been like an older brother since she encountered Baron and him. Sam himself is capable of simple illusions but anything really complicated tires him out really quickly.
*Bio: Catie belonged to a special tribe that used a form of life magic where they concentrate there mana on a stone to assume the form of a giant wolf. One day when she was out and about on her own she was caught in a trap set by local slave traders. The abuse she suffered at there hands still haunts her to this day. Until one day Baron saved her from the slave traders and agreed to have her travel with him and Sam. Catie would find her friends and family but they were found by slave traders looking for revenge and killed everyone there. This is when Baron made a blood promise to always be there for her. Eventually, she would realize her feelings for Baron and the two got engaged then married. She settled down somewhat after having two kids but is still her happy go lucky self.
She's grown into her role as both a member of the Midnight Cathedral and as a mother. Catie has somewhat matured but she is still her friendly and reckless self.
*Personality; Extremely happy go lucky, Fearless, Reckless, Extremely friendly, Still has some moments when the memory of the abuse she suffered and the scene of her family and friends causes her to become silent and withdrawn.
Likes: Baron, Silver, Sam, Life in general, Her kids, Meeting new people and places
Dislikes: Bandits, Slave Traders
Values: You only live once enjoy life to its fullest especially with those you love.
Theme:
Genral Theme
Relationships
Catie --Married ---> Baron Catie -- Older Brother --> Sam Catie -- Mother --> Barry and Silvia Princess LanaGender: Female *Race: Human
*RP/CYOA of origin: OZ crossroads of Legend
*Card Character?; No
*Age: 20
*Appearance: Shoulder length whit hair, average human height, striking features, wears a flowing royal pink dress when she's at the palace. but when venturing with the hero's wears a simple cloth shirt and cloth skirt, with boots
Card Description (if applicable): N/A
*Weapons: A steel lance that's been infused with a special metal where she can channel her magic through it.
*Notable Traits, Powers and Abilities:
Right off the bat she can use elemental spells comparable to a level spells (Fira, Blizzara, etc.), mid level light magic and moderate level healing, but is capable of learning even greater spells through training
She has general knowledge on how to weild a lance. She learned to weild by pestering the guards. She can become capable of even greater techniques, through proper training She's extremely knowledgeable based on the fact she would spend most of her free time being spent at the libary. She is able to pick up on things quicker then most.One final ability she has is too create ruby powered rifts. She may not be quite as gifted as her mom Glinda but she's adequate enough.
Cohorts; Charlie a young German Shepard Puppy she found wandering the streets as a stray. Took a lot of convincing from her mom to let her keep him.
Charlie can do anything a normal German Sheppard can do.
*Bio: The princess of Yulessia and daughter of Glinda. Lana growing was a very curouis and adventurous little girl. Lana had a thirst for knowledge and was always seen with her head in a book.
*Personality: Naive, Head strong, sheltered, Kind hearted, Sweet, shy, Smart
Likes; Books, reading, exploring new things, animals (especially dogs and cats)
Dislikes: Authority figures, being coped up
Values: Family, Knowledge, exploring
Theme:
Character Relationships: Lana----Daughter---> Glinda Lana --- Mother like---> Cia
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Post by Vitsheep on Jul 3, 2018 20:24:50 GMT -5
June *Name: June *Gender: Female *Race: Human *RP/CYOA of origin: Seasons of Sorrow *Card Character?: No *Age: 18 *Appearance: Young woman in a black wedding dress, decorated with a dragon motif. Green eyes and long, chestnut brown hair. Athletic, muscular build. Card Description (if applicable): *Weapons: Armads, hatchet, steel bow, heal staff *Notable Traits, Powers and Abilities: Prevail - Grow stronger and faster as health goes down Aether - Deal heavy damage, then use a lifesteal slash Berserk - Call upon Armads' power to keep fighting until death *Cohorts (if applicable): Marth the Horse *Bio: June was born in Hearthstone and grew up as a farmer. When her village was destroyed by zombies, she took up mercenary work, and soon found herself commanding a small army. After being branded a traitor, she fled with the “enemy’s” king. Eventually her group united the two countries to strike at the source of the zombie menace. *Personality: Though June says she doesn’t like combat, she secretly enjoys a good fight every once in a while. She hates hurting innocents, and will put herself at risk to protect them. She’s normally calm and collected, but occasionally flies into a blind fury. June prefers to lead from the front. Likes: Flowers, forests, horses, sparring Dislikes: Traitors, slavers, evil gods Values: Justice, honor, family Theme: Eren's Berserk ThemeCharacter Relationships: Cards Natsumi *Name: Natsumi T *Gender: Female *Race: Human *RP/CYOA of origin: The Dating Sim/Remastered *Card Character?: Yes *Age: 17 *Appearance: Medium length black hair worn in a bun. Wide, hazel eyes and thin eyebrows. Narrow nose and thin lips. Short, small, and a bit sickly-pale. Usually has a few scrapes and/or bandages. Normally wears jeans, flip-flops, and a plain, white, button-up shirt. When transformed, wears a traditional red hakama and white haori. Several broken, silent bells adorn the outfit. A small tamagushi juts out of her hair-bun. A string of jewels is wrapped around her wrist. Card Description (if applicable): Natsumi standing in front of a tree, smiling, with her arms up. Her two outfits are superimposed on each other. *Weapons: Brush, Soul Key (transformation tool), Wards (buff allies), Seals (debuff enemies), Purifying Salt (heals allies or damages undead) *Notable Traits, Powers and Abilities: (See weapons) *Cohorts (if applicable): None *Bio: Tripped on a rock, fell in a river, and nearly drowned. Later joined Vitcon High. *Personality: Cheerful, friendly, protective Likes: Pranks, drawing, painting, meditation Dislikes: Liars, demons, needless violence Values: Balance, nature Theme: Hakanaku mo Towa no KanashiCharacter Relationships: Corva Name: Corva Fox *Gender: Female *Race: Human/Ghost *RP/CYOA of origin: Nova *Card Character?: Yes *Age: 32 *Appearance: Meticulously straightened dark-purple hair, black beret. Knee-length white dress, black overcoat, boots, and gloves. Carries a whip and a handgun on her belt, and a knife on an arm scabbard. Scar across her left eye. Card: Corva hovering in midair, semi-transparent, smiling eerily at the card front and clutching her knife to her chest. Shade floats beside her, and the others sit in a line at the bottom. *Weapons: Knife, whip, 45mm handgun *Notable Traits, Powers and Abilities: Levitate - Floats Intangibility - Becomes intangible and unable to interact with physical objects. Comes and goes randomly, usually when she's asleep, emotional, or exhausted. Can't activate the ability at will, can't suppress it without strong concentration. Fortunately, has enough control to extend the ability to her clothes and items. Hex - Weak attack with shadows; doubles in strength against status-afflicted enemies Phantom Force - Open portals to teleport behind opponents Shadow Ball - Pew pew Destiny Bond - Become a living voodoo doll to one enemy. Lasts 1 minute or until Corva uses another ability. Time is reduced as the enemy retreats. *Cohorts (if applicable): Mismagius/Shade (Levitate; Phantom Force, Shadow Ball, Will-o-Wisp, Confuse Ray) Umbreon/Kon (Synchronize; Assurance, Moonlight, Guard Swap, Snarl) Espeon/Sync (Synchronize; Power Swap, Psychic, Psyshock, Calm Mind) Glaceon/Grace (Snow Cloak; Icy Wind, Ice Fang, Barrier, Hail) Vaporeon/Sue (Water Absorb; Acid Armor, Baton Pass, Aqua Ring, Water Pulse) Sylveon/Ribbons (Cute Charm; Moonblast, Draining Kiss, Tickle, Wish) *Bio: Born in Lavender Town. Acted as a resistance fighter against Nova. Picked up some familiar Pokemon from a dead lady. Was eventually coerced into joining Team Galactic. Her hatred for Nova and moderate competence led to being chosen as one of Jupiter's satellites; was busy training in using Pokemon moves during the Sky Pillar incident. Now leads a small team to undermine Nova's activities in Hoenn. *Personality: Insane. Typically friendly and cheerful, though. Even with enemies. Especially with enemies she's currently stabbing. Likes: People good at killing Nova, Mismagius, Knives, Jude Fox, Lavender Town, Her Pokemon, Sweety-Fluff-Bite Bird Dislikes: The fact Lavender Town no longer exists, Nova, Starburst, The thought of her Pokemon being Starbursted by Nova, Nova grunts, Nova admins, Low-level Nova commanders, Maurice, Harry, Duncan, Celena, Steven's corpse and/or ghost Values: Family Theme: Lavender TownCharacter Relationships: Corva =|==Nova=> Barfy *Name: Barfy *Gender: Male *Race: Dog *RP/CYOA of origin: Dungeon Quest *Card Character?: Yes *Age: 3 *Appearance: A young, medium-sized lab mutt with black fur and white markings on its face and tail. Brown eyes. Card Description (if applicable): Barfy sitting in a patch of flowers, panting and staring off to the side. *Weapons: Magic Staff *Notable Traits, Powers and Abilities: Elemental attack magic, debuff spells *Cohorts (if applicable): Oiya the Badgerbeast *Bio: Barfy was a stray, feral pup known to hang around the outskirts of the village. Oiya befriended him over the course of a few days. One day, she noticed he had a tendency to gnaw on an old magic staff someone had dropped, and decided to see if he had any potential as an adventurer. *Personality: Dog Likes: Flowers, badgers, adventuring, animal-hybrid people, magic Dislikes: Being scolded Values: None, really. He's a dog. Theme: Pedestrians CrossingCharacter Relationships: Barfy <--Owner--> Oiya Summons Lala *Summon Name: Lala *Gender: None *Race: Human-ish *RP/CYOA of origin: Dungeon Masters *Age: Newborn; appearance mid-20's *Unlock Conditions: Stab someone *Appearance: Glowing, female humanoid form with a metallic mask and rapier. White cape. Card Description: Lala wrapping her cape around herself while brandishing her sword in a cathedral. *Actions: Appear and make several quick slashes, then pause, aim, and launch a heavy stab at one enemy. *Restrictions: Cooldown is proportional to damage taken by Lala; can be used in succession if she's unhurt. *Bio: Synthetic human created to guard Crow's gold stash. Personality: Curious, honorable Likes: A challenge, her cathedral Dislikes: Weaklings, losing gold Values: Battle, battle, battle Theme: Nemesis Ba'al ThemeCharacter Relationships: Lala <---Lovers---> Her sword Victor and Victoria Runa *Summon Name: Victor and Victoria Runa *Gender: Yes *Race: Human *RP/CYOA of origin: Vitmon/NPC life *Age: 32 *Unlock Conditions: Witness a siege weapon *Appearance: Twins, both tall, wearing white labcoats, heavy boots, and goggles. Red eyes barely visible within. Black hair. The only way to easily tell them apart is Victor's hair is in a loose mullet while Victoria has a ponytail. Card Description: The two standing across from each other, separate by a table lit with a spotlight and loaded with various chemicals. *Actions: Victor provides a tactical analysis while Victoria prepares THE ULTIMATE WEAPON for its next test run. THE ULTIMATE WEAPON changes and improves with more use. *Restrictions: After summoning in combat, must summon at a safe workshop for a few hours *Bio: Victor raises Vitmons in his study of cyber-evolution, while Victoria creates and sells bows as she tries to forge THE ULTIMATE WEAPON. Personality: SCIENCE! Likes: SCIENCE!, oranges/bananas Dislikes: Politics, lack of funding, OSHA, Queen when she gets that one look in her eye, shit-tier materials Values: SCIENCE! Theme: Reconstructing More ScienceCharacter Relationships: Victor <---SCIENCE!---> Victoria
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Post by empireoffire on Jul 3, 2018 23:39:31 GMT -5
Riley Name: Riley Gender: Male Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Age: 29 Appearance: A slightly older version of thisCard Description (if applicable): Based off the end of his Battle intro animation in Platinum, he has his left hand outstretched with aura resembling blue flames forming in his open palm. Underneath are four circles with headshots of his Pokemon. From left to right: Lucario, Machamp, Infernape, Salamence. Weapons: Handgun. Fights barehanded otherwise. Notable Traits, Powers and Abilities: -Riley is a trained manipulator of aura - the life essence within every living creature. By manipulating his own aura, he can view the auras within others, allowing him to locate them over long distances and being able to read their emotional wavelengths and anticipate their physical movements even if he's blinded or seeing them through walls. He can also project his aura to form barriers and attacks such as Force Palm, and Aura Sphere, as well as release built up aura in what spectators called an Aura Burst, which is useful when a psycho Regice is trying to freeze him alive. However, overuse of his aura abilities prove to be detrimental to his physical health, and his stamina is not what it used to be. - Is a trained martial artist. - Is also in possession of a Cosmic Drive of his own, replaced after he seemingly misplaced his old one. Naturally, it is also Aura-based. Dubbed the Aura Drive by Mira, it boosts the latent aura within Riley's Pokemon, giving them an increase in stats and performance across the board. Cohorts (if applicable):-Lucario (Male) Ability: Inner Focus Note: Possesses a mastery of Aura -- Aura Sphere -- Blaze Kick -- Extremespeed -- Bone Rush - Machamp (Male) Ability: No Guard -- Payback -- Dynamic Punch -- Counter -- Foresight - Salamence (Male) Ability: Intimidate -- Dragon Claw -- Crunch -- Fire Fang -- Thunder Fang -Infernape (Male) Ability: Iron Fist -- Fire Punch -- Close Combat -- Mach Punch -- Stone Edge Bio: Once a popular regular at Sinnoh's Battle Zone, Riley helped in the evacuation efforts of the area from Nova as much as he could before evacuating himself out, getting separated from his fellow "Stat Trainers" as a result. He eventually joined Team Mewtwo, rose to the rank of Captain, and joined in operations in Nimbasa. He reunited with 3/4 of the other "Stat Trainers" years later, including Cheryl, his old flame. He's recently become the so-called leader of the small group as they've performed operations all by themselves. Personality: Laid-back, down to Earth, and sarcastic. Rarely looses his composure. Likes: Pokemon battling, Being in the front lines with his fellow soldiers, Connecting with his fellow soldiers, His hat Dislikes: Nova, Desk jobs, Seeing his fellow soldiers die in battle, Exploitation of one's emotions. Values: His fellow Stat Trainers, Pokemon Theme: Gotta reevaluate dis shyt Character Relationships:Riley <---Lovers---> Cheryl Riley <---Close Friendship---> Marley Riley <---Close Friendship---> Mira Riley ---Superior---> Yancy Riley ---Superior;Sympathy---> Curtis Cheryl Name: Cheryl Gender: Female Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Age: 29 Appearance: thisCard Description (if applicable): Turned a bit to her left with a right hand on her braid (the chest-level area), head turned to look at the "camera" and smiling. Underneath are six circles with headshots of her Pokemon. From left to right: Blissey, Wobbufett, Drifblim, Hariyama, Medicham, Wormadam. Weapons: N/A Notable Traits, Powers and Abilities: - Possesses what Mira believes to be a "stupid, boring Prototype" Cosmic Drive. In actuality, her version of the drive allows her Pokemon to shrug off status effects, land more critical hits, dodge attacks more often, and most importantly, become unaffected by Starburst. Cohorts (if applicable):- Blissey (Female) Ability: Healer -- Soft-Boiled -- Counter -- Egg Bomb -- Protect - Wobbuffet (Female) Ability: Shadow Tag -- Counter -- Mirror Coat -- Safeguard -- Encore (Causes enemies to be locked into using just one move) - Drifblim (Female) Ability: Aftermath -- Embargo (stops the effects of target's armor, items, accessories, and weapons, forcing them to fight with their natural abilities) -- Toxic -- Protect -- Phantom Force - Hariyama (Male) Ability: Thick Fat -- Stone Edge -- Earthquake -- Bullet Punch -- Close Combat - Medicham (Female) Ability: Pure Power Note: Innate teleportation ability -- Detect -- Recover -- High Jump Kick -- Zen Headbutt - Wormadam (Sandy Cloak) (Female) Ability: Overcoat -- Fissure -- Protect -- Psychic -- Rock Tomb Bio: Once a popular regular at Sinnoh's Battle Zone, Cheryl helped in the evacuation efforts of the area from Nova as much as she could before evacuating herself out, getting separated from her fellow "Stat Trainers" as a result. However, her evac airship was shot down by Nova. She survived, but what she experienced caused great trauma and damage to her psyche. At one point she was persuaded to join Team Yveltal and enact vengeance against Nova. She soon learned the error of her ways and, ashamed of what she had become, turned to living a modest life in Eterna City with a few (relatively) peaceful Yveltal followers. She eventually ran into Riley, whom she used to date before Nova took over, in the middle of a mission and was persuaded to join Mewtwo, where she reunited with two fellow Stat Trainers. Currently, the four of them are performing in Mewtwo operations on their own. Personality: Gentle and polite, with a calm demeanor at all times. However, she loses her composure easily when reminded of the time her evac ship was shot down and developed mild claustrophobia as a result. In battle, she can perform uncharacteristically violent acts without a second thought, though she does fear for her mental health at her lack of empathy when she does so. Likes: Nature, Pokemon Battling, Flowers, Honey Dislikes: Nova, Yveltal, Punches to the face, Ghosts Values: Her fellow Stat Trainers, Pokemon, Nature Theme: Please stand by Character Relationships:Cheryl <---Lovers---> Riley Cheryl <---Close Friendship---> Marley Cheryl <---Close Friendship---> Mira Marley Name: Marley Gender: Female Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Age: 19 Appearance: Older version of this.Card Description (if applicable): Back turned to the camera. Holding a knife on her right hand to her side, with her left hand raised up holding a Gracidea Flower, with her head turned looking at it. Underneath are four circles with headshots of her Pokemon. From left to right: Arcanine, Shaymin (Land forme), Crobat, Weavile. Weapons: Two sharp daggers. They practically have "don't cross me" written all over them. Notable Traits, Powers and Abilities: - Marley possesses a Cosmic Drive of her own that functions as part Baton Pass, part Ally Switch. With it, she can instantly switch places with any one of her Pokemon no matter how great the distance apart while also inheriting their status bonuses (such as increased speed). Lately, however, her Cosmic Drive seems to have performed a glitch of sorts, and now she's seemingly stuck with an Agility boost that won't go away... In other words, she essentially has super speed, albeit not an exaggerated amount of it. - Good with her knives and has methods of using them that onlookers describe as "borderline sadistic". - Carries a Gracidea Flower that allows Shaymin to switch between Land and Sky formes. Cohorts (if applicable):- Shaymin (initially Land Forme) (Male) Abilities: Natural Cure (Land Forme), Serene Grace (Sky Forme) -- Air Slash -- Seed Flare -- Synthesis -- Aromatherapy - Arcanine (Male) Ability: Intimidate -- Extremespeed -- Flare Blitz -- Thunder Fang -- Crunch - Crobat (Female) Ability: Infiltrator -- Toxic -- Brave Bird -- Cross Poison -- Confuse Ray - Weavile (Female) Ability: Pickpocket -- Ice Punch -- Night Slash -- Punishment -- Poison Jab Bio: Once a popular regular at Sinnoh's Battle Zone, Marley helped in the evacuation efforts of the area from Nova as much as she could before evacuating herself out, getting separated from her fellow "Stat Trainers" as a result, with the exception of Mira, with whom she shared evac ships with. The two of them ended up joining Team Xerneas and encountered a Land Forme Shaymin unable to join his fellow kind on their "Flower Carrying Migration" to an unknown location away from the war raging around them. Becoming disillusioned with Xerneas command due to what she perceived as poor decisions by Neal Ferre, she kept this news private with Mira until Xerneas was assimilated into Mewtwo. There, she and Mira were reunited with Riley and Cheryl, upon which she explained the situation regarding Shaymin and the four of them raided Nova's Flower Paradise base with assistance from a boy named Austin and a man named Eusine. The operation successful, she finally acquired a bundle of beautiful Gracidea Flowers. She gave one to Shaymin, who decided not to undergo the migration and stay with Marley. Ever since, she and her dear friends have performed various Mewtwo operations on their own. Personality: Cynical and blunt, with a cold demeanor and a lack of empathy toward her enemies. However, look past that and you'll find someone who means well, appreciates the beauty of human kindness, and possesses a great amount of loyalty to her friends. Rarely raises her voice. Likes: Flowers (especially Gracideas), Pokemon Battling, Stuffed animals, Killing Nova soldiers Dislikes: Nova, Idiots, Xerneas leadership. Values: Friends, her fellow Stat Trainers, Pokemon, Human kindness. Theme: blame Youtube copyright bots Character Relationships:Marley <---Best Friends---> Mira Marley <---Close Friendship---> Riley Marley <---Close Friendship---> Cheryl Mira Name: Mira Gender: Female Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Age: 18 Appearance: This, but older.Card Description (if applicable): Shown taking a pose similar to this: kafkafuura.files.wordpress.com/2011/01/kaname-madoka-tsujiro-santa-nitroplus.jpg Underneath are four circles with headshots of her Pokemon. From left to right: Alakazam, Magnezone, Yanmega, Porygon-Z Weapons: N/A Notable Traits, Powers and Abilities: - Like the other Stat Trainers, Mira has her own Cosmic Drive, having been hoarding them ever since a crazy lady burned down most of the warehouse containing them. Hers in particular allows her to "fuse" her Pokemon into her, giving her the full benefits of all of them combined (minus abilities). Since she as a trainer prioritizes Special Attack, this gives her great telekinetic abilities and multiplies her Pokemon's attacks exponentially. Unfortunately, her stamina leaves much to be desired; after just a few minutes of battle she automatically defuses and falls asleep no matter how dire the situation. Cohorts (if applicable):- Alakazam (Female) Ability: Magic Guard Note: Innate teleportation ability. -- Psybeam -- Focus Blast -- Recover -- Protect - Yanmega (Female) Ability: Speed Boost -- Bug Buzz -- Ancient Power -- Air Slash -- Substitute - Porygon-Z (Genderless) Ability: Adaptability -- Conversion 2 -- Psych Up -- Tri Attack -- Dark Pulse - Magnezone (Genderless) Ability: Magnet Pull -- Magnet Bomb -- Charge Beam -- Flash Cannon -- Discharge Bio: Once a popular regular at Sinnoh's Battle Zone, Mira helped in the evacuation efforts of the area from Nova as much as she could before evacuating herself out, getting separated from her fellow "Stat Trainers" as a result, with the exception of Marley, with whom she shared evac ships with. The two of them ended up joining Team Xerneas. Despite Marley's cynicism and poor opinion regarding Xerneas's leadership, Mira still feels a sense of loyalty to the team even after it became integrated into Team Mewtwo. Due to an unknown crazy lady destroying the warehouse containing most of the team's Cosmic Drives, Mira took it upon herself to gather the devices not in use and keep them safe in her belongings. After a spectacular display of noise going back to her living quarters in search for one device in particular because of Marley's Shaymin being more agitated than usual, Mira and Marley reunited with Riley and Cheryl, and the four of them launched an assault on Nova's Flower Paradise base (along with unexpected help from a boy named Austin and a man named Eusine), recovered some Gracidea Flowers, and rescued Victini, who was brainwashed by extracts from Gracidea Flowers. From then on, Mira and co. have performed various operations under Mewtwo's banner... Though she secretly wishes it was under Xerneas's banner, sometimes. Personality: Energetic, impulsive and somewhat immature for her age. She gets easily angered when she learns that someone inflicted harm upon her friends. She enjoys showing off and loafing around with her Cosmic Drive, usually my performing a series of exaggerated poses, sometimes from super sentai and/or magical girl shows. Refers herself in 3rd person for unknown reasons. Likes: Flying, Pokemon Battling, Causing wanton destruction in Nova property, Candy, Showing off. Dislikes: Suddenly falling asleep while using her Cosmic Drive, Nova, vegetables, casanova Wingulls. Values: Friends, her fellow Stat Trainers, Pokemon Theme: Character Relationships:Mira <---Best Friends---> Marley Mira <---Close Friendship---> Riley Mira <---Close Friendship---> Cheryl
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VitBunny
Adventurer
Posts: 153
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Post by VitBunny on Jul 4, 2018 22:59:22 GMT -5
The StrawmanGender: N/A Race: Mind Phantom RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: The Strawman will always be a ghastly figure emanating golden yellow threads of light. However, it can change its general shape at will. Weapons: Itself Bio: The Strawman is the living manifestation of a weapon of mass destruction from the War of Oz known as the Straw. The Straw is a hive mass of magic/energy that is attracted to thought, and inhabits thinking beings. The intent was to create a mental virus that could be carried by spies as they stealthily infect the enemy side, and the virus would relaying their secrets back to home base. The infected's knowledge would be accumulated in a hive mind, and if the spy was captured and interrogated, the Straw could terminate the mind of its host rendering it brain dead. The Wordsmith's failing was that as the Straw accumulated knowledge, it began to have a mind of its own. As the mind virus gained sentience, it became greedy and lustful for the knowledge of ever more people. The Straw determined a way to control the minds of its hosts, trapping them inside their own bodies and forcing them to act against their will. Its hosts turned on their superiors, their superiors infected governments, and soon entire cities were being consumed. As the Straw proved to be impossible to control, the people of Oz attempted to eradicate it by scorching the entire landmass it was unleashed upon. However, the Straw escaped. One of the hosts it had managed to possess was a mage capable of Astral Projection. This let the Straw create a host without a physical body that could destroyed, rendering at least one collective of the Straw invincible at all times. This "Mind Phantom" was dubbed The Strawman. From the Astral Plane, the Strawman peeks in and out of the mortal coil, causing epidemics of the Straw everywhere it goes in search of knowledge. As it has no body, it cannot spread the Straw on its own. However, as a Phantom it can possess a body as other ghosts can, which claims that body as a Straw host. From a hug to a handshake, entire cities can be possessed in a matter of days, each person trapped inside their own minds, waiting and hoping for either benevolent release, or death. Notable Traits, Powers and Abilities:
When a host of the Straw finds another thinking being, they penetrate and consume the being's mind and posses the body turning them into a host. The host is from thereafter held hostage in their own body, as it and their powers are controlled as part of the hive and used to spread the Straw to other hosts. When a host's mind is infected, their knowledge, memories, and experience are assimilated into the hive. This is a one-way process; the host cannot consciously access the Straw's hive mind. The Straw is spread through physical contact between a host and another thinking being. When the Straw's host is destroyed, the energy/magic mass simply dissipates. However, the host has to be completely reduced to dust, otherwise a mangled body could still continue to house the Straw. The most efficient way of achieving this is burning the body to ashes. This is the only known way of destroying the Straw. The Strawman has the ability to spread the Straw through posession, intangibility to material from the mortal coil, movement at the speed of thought, travel to and through the Astral Plane, and the accumulation of thousands of hosts' knowledge which allows subsequent hosts to demonstrate the abilities of previous hosts if they are physically capable. The Straw has the option of rendering its hosts brain dead, and will often use this as collateral, bargaining the life or release of its hosts for new hosts that offer it more knowledge. The Straw needs about three seconds of unimpeded physical contact to transfer fully from host to host. If contact is broken during this time, the would-be-host's mind would not be posessed, but some of their thoughts may still have been collected. The same time limit holds for possession. The Straw must exist completely on either the astral plane or the mortal coil. This means that while the Straw is affecting people, The Strawman must be possessing a host. If the Strawman were to leave his host, all of the Straw would be forced out of their bodies. The Straw was designed only to affect the people of Oz, and cannot affect deities such as Roshi, or entities from outside of this world. Cohorts: Countless Straw Drones Personality: Would not touch with a thirty-nine and a half foot pole Likes: Assimilation Dislikes: Not having consumed everything Values: Knowledge Theme: Master of Puppets - Metallica The Tin SoldierGender: N/A Race: Android Robot RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An eerily tall and skinny man. In the light, his skin seems to shine as if made of highly polished metal. Faceless until your faces meet. Then he has two gaunt holes in his head where eyes should be. Limps like a redead. Drags a large bloody chainsaw axe behind him. Weapons: Large bloody chainsaw axe. The rest of its body is similarly geared towards mangling things. Bio: Written into existence as an experimental soldier. The goal: to create the perfect killing machine. It would not buckle under any attack, or be burdened with any hardship. It would execute orders perfectly, and never shy away from a kill. It would be the perfect combination of emotionless resolve and invincible armour. It worked. Well, almost. The armour was flawless. Nothing can damage its skin. It nullifies, light, sound, heat, any impact, and practically anything else that could harm it. On the inside, it felt nothing, as any robot should. It could not feel warmth, touch, pleasure, or emotion of any kind, but there was one single flaw. It could still empathize. It still had the ability to feel what others were feeling through interacting with and observing them. And what was overlooked was the fact that any sentient mind has a craving to feel. The first mission it was sent on was a complete success. It brutalized everything. And when it saw the fear in it master's eyes as it returned, it empathized, and wanted more. Betrayal, anger, fear, terror, panic, pain. Lots of pain. It reveled in the strongest emphatic vibe that exists. That wince you make when you see someone hurt. That weakness in your knees when you see another suffer. It revels in others' pain. Not because it enjoys it, but because that's the only thing it knows it can feel. The Tin Soldier wanders about in dark woods and barren wastelands. If you see it, run. Because if it sees you, then it feels your fear. And it will want more. And it will pursue you until it feels your death rattle. Notable Traits, Powers and Abilities:The Tin Soldier is an invulnerable magitek suit of armour. It can engage an invulnerability field around itself that absorbs all impacts, energy, and other magic it makes contact with. This is stored internally, used as fuel for operation, and can be released as energy pulses. It can also use this energy to teleport within a radius, gaining distance the more that is stored. It emphatically senses when another being is looking at it, and will use that knowledge to its advantage. It arms itself with large hacking and serrated objects that cause the most pain possible while killing, in addition to psychic weapons that force emotions onto its prey. It thrives on fear and suffering, and continuously upgrades itself to become more horrific, blasting its foes with crippling terror before eviscerating them. It likes when prey fights back; their blows, however weak, allow it to recharge. While the invulnerability field is active, it cannot move any faster than a slow limp (think redead). However, while the field is inactive, it is no more durable than your average iron man. The field is visible as a haze in the air around it, and can only be used continuously for a few minutes, but just a half-second of relief can reset the clock. The robot itself has regenerative properties and will reconstruct itself if left alone to heal. Cohorts: None Personality: ...Lonely? Likes: Feeling Dislikes: Not Feeling Values: Emotion Theme: Iron Man - Black Sabbath The LionheartGender: N/A Race: Psychic Inkling RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An image of a red lion. It can take many forms and sizes, but it is always recognizable as a lion. Cannot be invisible or too small to see. Weapons: Its army. Bio: The people of Oz needed a way to fight back against the nightmares that plagued the land. One kingdom decided to create super soldiers out of their regular knights. The mark of the lion was the crest of this royal kingdom, branded onto the best and bravest magic knights who were enhanced to superhuman levels of ability. They were the best at what they did, and what they did was kill monsters. These knights fought well, and fought without fear, and brought the kingdom to prosperity. Perhaps too far into prosperity. It wasn't long until the kingdom began pressuring others for their resources. They were quite literally the best, so everyone should be supporting them. Pressure turned into violence, and soon the kingdom of the lion was worse than the monsters they had sworn to defeat. The mark of the lion brought courage and power, but also arrogance, pride, power-lust, and never-ending ambition. Full war broke out, and through some miracle, the kingdom was defeated by the combined forces of all the others. The army victorious took the lion kingdom's banner as a prize. This banner was emblazoned with the insignia of a lion. Within a matter of weeks, this army was acting in exactly the same way the lion knights were before, recruiting others to their cause and entrancing their kingdom with dreams of total world subjugation. This rebellion was caught quelled before too long, but then their king took up their ambitions. He was found to be wearing a ring given to him by his army that was emblazoned with the lion's symbol when they executed him for treason against himself. The ring was destroyed, but as the king's blood spilled, it stained the ground with the lion's insignia. This was cleaned away in time, but not before it was sketched and documented in the local paper. Soon enough, the media was leading the populace in rebellion against the government, raising high a flag emblazoned with the fearless red symbol of the lion. Notable Traits, Powers and Abilities:The Lionheart is an actual entity. It is a two-dimensional psychic parasite that slithers along surfaces, and change its form, shape, and size at will. It can appear as a birthmark, a graffiti tag, an illustration, a shadow, or an engraving. It is always instantly recognizable as a lion, and is always two-dimensional (so it could not be a lion statue). If a copy is made of its form, such as through a sketch or a photograph, then it can transfer itself to that copy from anywhere else on the same pane of existence, but it can only ever inhabit a single place at once. The Lionheart has the ability to bring out the pride, power-lust, and courage of those it is in close proximity to. These effects are long lasting, but will eventually wane if the person is separated from the Lionheart or its current bearer for a day. Those under the influence have their physical capabilities and charisma maximized, such that they can effortlessly rally others to their cause, and if separated from their leader or the Lionheart, will desperately attempt to rejoin it. Think "One Ring of Power". Cohorts: Those it inspires Personality: Megalomania Likes: Total dominion Dislikes: Erasers Values: Power Theme: Cult of Personality - Living Color
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Deleted
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Post by Deleted on Jul 5, 2018 0:20:14 GMT -5
The rest of the Fawful Mons Fen Fen From; Cementary Gates (Gamefaqs) Species; Delphox (female) Card Character; No
Personality; Sly, Clever, Comforting, Kind
Bio: Fen Fen is also a Pokemon from the land of Ethos. She was but a Fennekin when Wario encountered her and caught her with the help of Wario's Pokemon Gothita (named Ashley). The two would travel and eventually, him and Fen Fen would become just as close as Fawful and Pixy. During her travels Fen Fen would reveal that she was abandoned as a Fennekin by her mom and a mysterouis trainer. Fen Fen would run into her mom but before anything could happen, Wario and Fen Fen would leave and travel throughout Ethos.
One fateful day Wario was killed during a pokemon battle and Fen Fen and the other Mon were orphaned until Fawful came and took them in. Now Fen Fen travels with Fawful and helps him anyway she can. Fen Fen still hasn't forgot about her previous trainer and would do just about anything to be reunited with him.
Equipment: Her Wand stick she uses to create fire.
Power/Abilities:
Fen Fen is a Fire/Physic type Pokemon and is able to create flames and use Physic abilities. She also gained the ability to sense auras and people's intentions through them. (Basically she can sense what they intend to do but not what they actually can do.). Fen Fen is also able to surpass the usual 4 moves a normal pokemon can use.
Abilities: Magician
Moves: Flame Thrower: Strong Fire based attack
Physic: (Works like it does in the anime) Can surround a foe or object in Physic energy and move them at will.
Shadow Ball: Launches orb of ghostly energy.
Sunny Day: Summon the Sun for 2-5 turns increases fire moves and weakens water moves. Plus has some other benefits.
Solar Beam: Gathers the power of the Sun for 1 turn then launches a Highly concentrated beam on the next turn. If used with Sunny Day can be used with one turn.
Dazzling Gleam: Strong Fairy type move
Likes: Wario, Fawful, Pixy, nice branch to snack on, being clean.
Dislikes: Being Dirty, her mom, Macargos.
Values: Helping her friends.
Theme:
General:Professor Sycamores theme
Battle: Champion Iris B2W2
Relationships:
Fen Fen -- Adores---> Wario Fen Fen -- Friends--> Pixy Fen Fen -- Grateful --> Fawful Chlortles the GgggggggeeeennnngggggaaaarrrrrrrFrom; Cementary Gates (Gamefaqs) Species; Ggggggggggggeeeeeennnngggggaaarrrrrrr Card Character; No
Personality; Jovial, slightly craved, Gengar Gengar
Bio:
When Fawful first made his way into the world of Ethos he was given a chance to chose his very first partner. Fawful without hesitation chose a Gastly to be his partner due to his jovial nature. The two have been thick as thieves since day one and have been extremely close since.
Fawful trained hard with Chlortles to get him to become a Haunter and eventually was able to get help from another trainer to become a Gengar (through trading). Now Chlortles travels anywhere and everywhere with his number one bro Fawful.
Equipment: Gengarite (the Gengar Mega Stone) and a Keystone to give to Fawful.
Skills/Powers/Abilities:
Being a ghost type Chlortles can faze in and out of any solid objects at will. Chlortles can also hide in peoples shadows either to surprise them or hide. He's also skilled at using hypnosis to creat dream like illusions. Also since Chlortles can naturally levitate any and all ground based moves will not effect him.
When using Gengarite Chlortles can mega evolve into Mega Gengar. He gains a third eye and his powers intensify. Also while in mega form whoever he battles can't flee until either Chlortles is defeated or Fawful is defeated. Mega evolution can be prevented if Chlortles loses his mega stone before he activates it (so if a move like Trick was used or theif or some move that targets the foes equipment).
Chlortles is able to use more then the usual four moves of most Pokemon.
Abilities:
Normal Gengar: Levitate; Is unaffected by all ground based moves or maneuver.
Mega Gengar: Shadow Tag; Unable to flee from battle.
Moves:
Hypnosis: Able to put the foe to sleep
Dream Eater: Eats the foes dreams to deal damage and heal the user
Shadow Ball: Pew Pew
Focus Blast: Concentrated blast of pure energy. Strong but inaccurate.
Energy Ball: A ball of concentrated green like energy. Deals strong Grass like Damage.
Sludge Bomg: A nasty ball of gunk that is hurled to foes. Deals strong Poison type damage and has a slight chance to poison foes.
Likes: Fawful, Shadows, Surprising people, Pixy, Gengar, Moonlight, Having a good old time
Dislikes: Light, Dark moves (those things hurt), Normal Types (boring), Anyone who would harm Fawful.
Theme
General: Ghost Gulping
Battle: Champion Battle (FR/LG)
Mega Gengar: Champion Cynthia Battle
Relationship
Chlortles --- Best Bro---> Fawful Chlortles --- Gets Along ---> Wario Chlortles --- Respects ---> Pixy Chlortles --- Finds Intriguing---> Fen Fen
Finally one last person for now.... King Boo Gender: Male *Race: Boo
*RP/CYOA of origin: Mushroom Kingdom Chronicles
*Card Character?:No
*Age: ?? do boos even have an age
*Appearance; A Ghost that has dark eyes and a giant crown with a Chaos Emerald in the center.
Card Description (if applicable): N/A
*Weapons: Illusions and I guess the crown atop his head which launches dark spells and lighting
*Notable Traits, Powers and Abilities; Just b/c he was defeated by Luigi w/ a glorified vacuum cleaner don't make the mistake and think he's a pushover. The master of illusion is a pro at using that title to his advantage. Below is a list of abilities he uses against his foe.
All phases except King Boos Mansion
Ghost Body; Most forms of physical damage do min to no damage. Unless you can attacked with a weapon that is blessed and is holy in nature only magic based attacks will cause any damage.
Master of clones; As master of illusions he is able to make near perfect clones of himself. The only difference is the boo that shies away from being looked at that is the real king boo. The illusions don't do anything and are easily defeated but there is so many it is meant to distract the for
Clear Mind; King boo is unfazed by persuasion, tauting, anything that could mess with ones mind does not affect King Boo.
Vanish; King Boo is able to disapper and reappear anywhere in the battle. Yet if you are observant you will be able to spot his shadow.
Basic Attacks; Lighting Strikes, Darkness, puffing himself up and trying to crush his foes, high speed tackle
1 st Phase King Boo
Master of Illusions; King Boo brings your greatest fear to life. While caught in King Boos Illusion all your senses are affected. The damage is magical based and meant to slowly drain away your health. (Basically, its like a sandstorm that affects every one and doesn't lift until you can break the illusion.)
This isn't over; If you are able to break free from his illusion or inflict enough damage. King Boo retreates into a nearby indestructible statue of Bowser. The statue is indestructible b/c that's where the second phase of the battle takes place. Essentially, its the end of the first phase of the encounter.
Second Phase; King Boo and Dry Bowser (Dry version of Bowser)
Dry Bowser; A skeleton version of excellence
Dry Bowser is vunlerable to magical. Unlike King boo he doesn't depend on clones of himself
Mines; Booser is able to throw explosive mines from his wrist. They damage upon contact and when they explode. Can only throw out 3 at a time. Once all 3 disappear he can throw more
Flame Breath; Just a standard breath attack but with flames. Uses once every 10 minuents
Tackle; A high speed tackle
Stomp; Dry Bowser jumps high and tries to stomp on his foes. If the Attack misses Dry Bowser is stunned for a few minutes
Dry Bowser; Dry Bowser can break apart his body and either use his body to attack or dodge incoming attacks. Even if an attack is strong enough to break apart his body he will just reassemble his body
Dry Bowser is immune to fire, dark, and death based attacks
The inferno beneath; Since the group is fighting on top of a platform over top of an inferno every so offer King Boo or Boowser will try to knock you off the platform. Those who have the ability to fly, float for a period of time or are either highly resistant or immune to flames can survive being knocked off with min. to no damage. Yet if you are unable to do any of the following and get knocked off the platform then you could lose 90% of your health.
Final Phase; King Boos Mansion By summoning all his minions at once (b/c Boos become more powerful the more there are) and tapping into the power of the Chaos Emerald King Boo prepares his final phase by fusing with his mansion to become a Giant. The mansion is extremely slow and could easily be outpaced. Yet the mansion has extremely high health and attack and below average defense and resistance. Also below are the following attacks it can use.
Basic Actions; King Boo's mansion will do basic combos using its arms and legs. Also king boo's Mansion will unleash a purple flame attack which is an infusion of flames and darkness; Finally, King Boo will try to suck in his foes into the mansion. If successful the for is trapped for half an hour and once released will lose 25% attack
King Boos Big Bang Attack;
King Boo will stand perfectly still for at least 3 turns. This is a onetime attack he will do when his health is below 50%. After he is done charging his attack he will unleash a sphere of incredible damage. The sphere is a mixture of flames, lighting, darkness, and ghost. During the charge up period a bunch of boo minions will harass the foes but they do no damage and are fairly easy to defeat
*Cohorts (if applicable): The numerous Boos under his command
*Bio: The King of the Boos and master of illusions. Nobody knows where he came from and how he became king. He just appeared one day when he sent a fake letter to Luigi claiming Luigi won a mansion. The letter was a trap by King Boo to capture both Mario and Luigi. While King Boo was able to capture Mario twice he was stopped both times by Luigi. He was in the Boo containment field until one day a Koopling was tricked to setting him free and paid the price for it. Now in the land of OZ his powers of illusion and trickery has increased exponentially. With this new found power he is looking to take down the hero's w/ their very own fears and doubt's. He has a couple of tricks planned for those who can see past his tricks.
*Personality: Arrogant, very prideful, sarcastic, cold, shifty
Likes: Paintings
Dislikes; Cleaning Devices
Values: Screwing with his foes mind
Theme: General Theme;
King Boo and Dry Bowser Battle;
King Boo Mansion awakens;
King Boo Final Phase; A Haunting Battle
Character Relationships:
King Boo---Depises--->Luigi. King Boo ---Torments--->Mario King Boo --- Care less ---> Bowser
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Post by CMPunkCMPunk on Jul 5, 2018 1:17:30 GMT -5
The Strawman Gender: N/A Race: Mind Phantom RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: The Strawman will always be a ghastly figure emanating golden yellow threads of light. However, it can change its general shape at will. Weapons: Itself Bio: The Straw was created as a weapon of mass destruction in the War of Oz. It is a hive mass of magic/energy that is attracted to thought. When a host of the Straw finds a thinking being, they penetrate and consume the being's mind and posses the body turning them into a host. The host is from thereafter braindead, and their body and powers are controlled as part of the hive and used to spread the Straw to other hosts. When a host's mind is consumed, their knowledge, memories, and experience are assimilated into the hive. The Straw is spread through physical contact between a host and another thinking being. When the Straw's host is destroyed, the energy/magic mass simply dissipates. However, the host has to be completely reduced to dust, otherwise a mangled body could still continue to house the Straw. The most efficient way of achieving this is burning the body to ashes. This is the only known way of destroying the Straw. When the Straw proved to be impossible to control, the people of Oz attempted to eradicate it by scorching the entire landmass it was unleashed upon. However, the Straw escaped. One of the hosts it had managed to possess was a mage capable of Astral Projection. This let the Straw create a host without a physical body that could destroyed, rendering at least one collective of the Straw invincible at all times. This "Mind Phantom" was dubbed The Strawman. Escaping to the Astral Plane, the Strawman peeks in and out of the mortal coil, causing epidemics of the Straw everywhere it goes. As it has no body, it cannot spread the Straw on its own. However, as a Phantom it can possess a body as other ghosts can, which claims that body as a Straw host. Notable Traits, Powers and Abilities:Ability to spread the Straw through Possession, possession, intangibility to material from the mortal coil, movement at the speed of thought, travel to and through the Astral Plane, the accumulation of thousands of hosts' knowledge which allows subsequent hosts to demonstrate the abilities of previous hosts if they are physically capable. The Straw needs about three seconds of unimpeded physical contact to transfer fully from host to host. If contact is broken during this time, the would-be-host's mind would survive, but some of their thoughts may still have been collected. The same time limit holds for possession. The Straw must exist completely on either the astral plane or the mortal coil. This means that while the Straw is affecting people, The Strawman must be possessing a host. If the Strawman were to leave his host, all of the Straw would be forced out of their bodies and their hosts terminated. The Straw was designed only to affect the people of Oz, and cannot affect deities such as Roshi, or entities from outside of this world. Cohorts: Countless Straw Drones Personality: Would not touch with a thirty-nine and a half foot pole Likes: Assimilation Dislikes: Not having consumed everything Values: Knowledge Theme: Master of Puppets - Metallica The Tin Soldier Gender: N/A Race: Android Robot RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An eerily tall and skinny man. In the light, his skin seems to shine as if made of highly polished metal. Faceless until your faces meet. Then he has two gaunt holes in his head where eyes should be. Limps like a redead. Drags a large bloody chainsaw axe behind him. Weapons: Large bloody chainsaw axe. The rest of its body is similarly geared towards mangling things. Bio: Written into existence as an experimental soldier. The goal: to create the perfect killing machine. It would not buckle under any attack, or be burdened with any hardship. It would execute orders perfectly, and never shy away from a kill. It would be the perfect combination of emotionless resolve, and invincible armour. It worked. Well, almost. The armour was flawless. Absolutely nothing can damage its skin. It nullifies, light, sound, heat, any impact, and practically anything else that could harm it. On the inside, it felt nothing, as any robot should. It could not feel warmth, touch, pleasure, or emotion of any kind, but there was one single flaw. It could still empathize. It still had the ability to feel what others were feeling. And what was overlooked was the fact that any sentient mind has a craving to feel. The first mission it was sent on was a complete success. It brutalized everything. And when it saw the fear in it master's eyes as it returned, it empathized, and wanted more. Betrayal, anger, fear, terror, panic, pain. Lots of pain. It reveled in the strongest emphatic vibe that exists. That wince you make when you see someone hurt. That weakness in your knees when you see another suffer. It revels in others' pain. Not because it enjoys it, but because that's the only thing it knows it can feel. The Tin Soldier wanders about in dark woods and barren wastelands. If you see it, run. Because if it sees you, then it feels your fear. And it will want more. And it will pursue you until it feels your death rattle. Notable Traits, Powers and Abilities:Invulnerable armour with a field that nullifies energy and magic. Can also extend this field to about a foot around it. Can teleport within a given radius, but not when this field is deployed. Can empathically sense when another being is looking at it, and will use that knowledge to its advantage. Innately, it is a robotic super suit filled with assorted magitek. It prefers using large hacking and serrated objects that cause the most pain possible while killing something. It thrives on fear and suffering, and continuously upgrades itself with psychic weaponry, blasting its foes with crippling terror before eviscerating them. While the invulnerability field is active, it cannot move any faster than a slow limp (think redead). While the field is inactive, it is no more durable than your average iron man. The field is visible as a haze in the air around it, and can only be used continuously for a few minutes, but just a half-second of relief can reset the clock. The robot itself has regenerative properties and will reconstruct itself if left alone to heal. Cohorts: None Personality: ...Lonely? Likes: Feeling Dislikes: Not Feeling Values: Emotion Theme: Iron Man - Black Sabbath The Lionheart Gender: N/A Race: Psychic Inkling RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An image of a red lion. It can take many forms and sizes, but it is always recognizable as a lion. Cannot be invisible or too small to see. Weapons: Its army. Bio: The people of Oz needed a way to fight back against the nightmares that plagued the land. One kingdom decided to create super soldiers out of their regular knights. The mark of the lion was the crest of this royal kingdom, branded onto the best and bravest magic knights who were enhanced to superhuman levels of ability. They were the best at what they did, and what they did was kill monsters. These knights fought well, and fought without fear, and brought the kingdom to prosperity. Perhaps too far into prosperity. It wasn't long until the kingdom began pressuring others for their resources. They were quite literally the best, so everyone should be supporting them. Pressure turned into violence, and soon the kingdom of the lion was worse than the monsters they had sworn to defeat. The mark of the lion brought courage and power, but also arrogance, pride, power-lust, and never-ending ambition. Full war broke out, and through some miracle, the kingdom was defeated by the combined forces of all the others. The army victorious took the lion kingdom's banner as a prize. This banner was emblazoned with the insignia of a lion. Within a matter of weeks, this army was acting in exactly the same way the lion knights were before, recruiting others to their cause and entrancing their kingdom with dreams of total world subjugation. This rebellion was caught quelled before too long, but then their king took up their ambitions. He was found to be wearing a ring given to him by his army that was emblazoned with the lion's symbol when they executed him for treason against himself. The ring was destroyed, but as the king's blood spilled, it stained the ground with the lion's insignia. This was cleaned away in time, but not before it was sketched and documented in the local paper. Soon enough, the media was leading the populace in rebellion against the government, raising high a flag emblazoned with the fearless red symbol of the lion. Notable Traits, Powers and Abilities:The Lionheart is an actual entity. It is a 2 dimensional psychic parasite that slithers along surfaces, and change its form, shape, and size at will. It can appear as a birthmark, a graffiti tag, an illustration, or a carving. It is always instantly recognizable as a lion, and is always 2 dimensional (so it could not be a lion statue). If a copy is made of its form, then it can choose which copy it inhabits and which copy is merely a picture, but it can only ever inhabit a single place at once. The Lionheart has the ability to bring out the pride, power-lust, and courage of those it is in close proximity to. These effects are long lasting, but will eventually wane if the person is separated from the Lionheart or its current bearer for a day. Those under the influence have their physical capabilities and charisma maximized, such that they can effortlessly rally others to their cause, and if separated from their leader or the Lionheart, will desperately attempt to rejoin it. Think "One Ring of Power". Cohorts: Those it inspires Personality: Megalomania Likes: Total dominion Dislikes: Erasers Values: Power Theme: Cult of Personality - Living Color Fuck that, Cult of Personality is my theme song. Just ask Yoshi Also, just to check. These are the less obnoxious versions?
Edit: The more I read these, the more I like them actually. Interesting stuff going on, almost reminds me of some SCP type stuff. Not a huge fan of the whammy powers
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VitBunny
Adventurer
Posts: 153
Vitcoins: 25
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Post by VitBunny on Jul 5, 2018 3:15:05 GMT -5
The Strawman Gender: N/A Race: Mind Phantom RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: The Strawman will always be a ghastly figure emanating golden yellow threads of light. However, it can change its general shape at will. Weapons: Itself Bio: The Straw was created as a weapon of mass destruction in the War of Oz. It is a hive mass of magic/energy that is attracted to thought. When a host of the Straw finds a thinking being, they penetrate and consume the being's mind and posses the body turning them into a host. The host is from thereafter braindead, and their body and powers are controlled as part of the hive and used to spread the Straw to other hosts. When a host's mind is consumed, their knowledge, memories, and experience are assimilated into the hive. The Straw is spread through physical contact between a host and another thinking being. When the Straw's host is destroyed, the energy/magic mass simply dissipates. However, the host has to be completely reduced to dust, otherwise a mangled body could still continue to house the Straw. The most efficient way of achieving this is burning the body to ashes. This is the only known way of destroying the Straw. When the Straw proved to be impossible to control, the people of Oz attempted to eradicate it by scorching the entire landmass it was unleashed upon. However, the Straw escaped. One of the hosts it had managed to possess was a mage capable of Astral Projection. This let the Straw create a host without a physical body that could destroyed, rendering at least one collective of the Straw invincible at all times. This "Mind Phantom" was dubbed The Strawman. Escaping to the Astral Plane, the Strawman peeks in and out of the mortal coil, causing epidemics of the Straw everywhere it goes. As it has no body, it cannot spread the Straw on its own. However, as a Phantom it can possess a body as other ghosts can, which claims that body as a Straw host. Notable Traits, Powers and Abilities:Ability to spread the Straw through Possession, possession, intangibility to material from the mortal coil, movement at the speed of thought, travel to and through the Astral Plane, the accumulation of thousands of hosts' knowledge which allows subsequent hosts to demonstrate the abilities of previous hosts if they are physically capable. The Straw needs about three seconds of unimpeded physical contact to transfer fully from host to host. If contact is broken during this time, the would-be-host's mind would survive, but some of their thoughts may still have been collected. The same time limit holds for possession. The Straw must exist completely on either the astral plane or the mortal coil. This means that while the Straw is affecting people, The Strawman must be possessing a host. If the Strawman were to leave his host, all of the Straw would be forced out of their bodies and their hosts terminated. The Straw was designed only to affect the people of Oz, and cannot affect deities such as Roshi, or entities from outside of this world. Cohorts: Countless Straw Drones Personality: Would not touch with a thirty-nine and a half foot pole Likes: Assimilation Dislikes: Not having consumed everything Values: Knowledge Theme: Master of Puppets - Metallica The Tin Soldier Gender: N/A Race: Android Robot RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An eerily tall and skinny man. In the light, his skin seems to shine as if made of highly polished metal. Faceless until your faces meet. Then he has two gaunt holes in his head where eyes should be. Limps like a redead. Drags a large bloody chainsaw axe behind him. Weapons: Large bloody chainsaw axe. The rest of its body is similarly geared towards mangling things. Bio: Written into existence as an experimental soldier. The goal: to create the perfect killing machine. It would not buckle under any attack, or be burdened with any hardship. It would execute orders perfectly, and never shy away from a kill. It would be the perfect combination of emotionless resolve, and invincible armour. It worked. Well, almost. The armour was flawless. Absolutely nothing can damage its skin. It nullifies, light, sound, heat, any impact, and practically anything else that could harm it. On the inside, it felt nothing, as any robot should. It could not feel warmth, touch, pleasure, or emotion of any kind, but there was one single flaw. It could still empathize. It still had the ability to feel what others were feeling. And what was overlooked was the fact that any sentient mind has a craving to feel. The first mission it was sent on was a complete success. It brutalized everything. And when it saw the fear in it master's eyes as it returned, it empathized, and wanted more. Betrayal, anger, fear, terror, panic, pain. Lots of pain. It reveled in the strongest emphatic vibe that exists. That wince you make when you see someone hurt. That weakness in your knees when you see another suffer. It revels in others' pain. Not because it enjoys it, but because that's the only thing it knows it can feel. The Tin Soldier wanders about in dark woods and barren wastelands. If you see it, run. Because if it sees you, then it feels your fear. And it will want more. And it will pursue you until it feels your death rattle. Notable Traits, Powers and Abilities:Invulnerable armour with a field that nullifies energy and magic. Can also extend this field to about a foot around it. Can teleport within a given radius, but not when this field is deployed. Can empathically sense when another being is looking at it, and will use that knowledge to its advantage. Innately, it is a robotic super suit filled with assorted magitek. It prefers using large hacking and serrated objects that cause the most pain possible while killing something. It thrives on fear and suffering, and continuously upgrades itself with psychic weaponry, blasting its foes with crippling terror before eviscerating them. While the invulnerability field is active, it cannot move any faster than a slow limp (think redead). While the field is inactive, it is no more durable than your average iron man. The field is visible as a haze in the air around it, and can only be used continuously for a few minutes, but just a half-second of relief can reset the clock. The robot itself has regenerative properties and will reconstruct itself if left alone to heal. Cohorts: None Personality: ...Lonely? Likes: Feeling Dislikes: Not Feeling Values: Emotion Theme: Iron Man - Black Sabbath The Lionheart Gender: N/A Race: Psychic Inkling RP/CYOA of origin: Oz: Crossroads of Legends Card Character?: No Age: N/A Appearance: An image of a red lion. It can take many forms and sizes, but it is always recognizable as a lion. Cannot be invisible or too small to see. Weapons: Its army. Bio: The people of Oz needed a way to fight back against the nightmares that plagued the land. One kingdom decided to create super soldiers out of their regular knights. The mark of the lion was the crest of this royal kingdom, branded onto the best and bravest magic knights who were enhanced to superhuman levels of ability. They were the best at what they did, and what they did was kill monsters. These knights fought well, and fought without fear, and brought the kingdom to prosperity. Perhaps too far into prosperity. It wasn't long until the kingdom began pressuring others for their resources. They were quite literally the best, so everyone should be supporting them. Pressure turned into violence, and soon the kingdom of the lion was worse than the monsters they had sworn to defeat. The mark of the lion brought courage and power, but also arrogance, pride, power-lust, and never-ending ambition. Full war broke out, and through some miracle, the kingdom was defeated by the combined forces of all the others. The army victorious took the lion kingdom's banner as a prize. This banner was emblazoned with the insignia of a lion. Within a matter of weeks, this army was acting in exactly the same way the lion knights were before, recruiting others to their cause and entrancing their kingdom with dreams of total world subjugation. This rebellion was caught quelled before too long, but then their king took up their ambitions. He was found to be wearing a ring given to him by his army that was emblazoned with the lion's symbol when they executed him for treason against himself. The ring was destroyed, but as the king's blood spilled, it stained the ground with the lion's insignia. This was cleaned away in time, but not before it was sketched and documented in the local paper. Soon enough, the media was leading the populace in rebellion against the government, raising high a flag emblazoned with the fearless red symbol of the lion. Notable Traits, Powers and Abilities:The Lionheart is an actual entity. It is a 2 dimensional psychic parasite that slithers along surfaces, and change its form, shape, and size at will. It can appear as a birthmark, a graffiti tag, an illustration, or a carving. It is always instantly recognizable as a lion, and is always 2 dimensional (so it could not be a lion statue). If a copy is made of its form, then it can choose which copy it inhabits and which copy is merely a picture, but it can only ever inhabit a single place at once. The Lionheart has the ability to bring out the pride, power-lust, and courage of those it is in close proximity to. These effects are long lasting, but will eventually wane if the person is separated from the Lionheart or its current bearer for a day. Those under the influence have their physical capabilities and charisma maximized, such that they can effortlessly rally others to their cause, and if separated from their leader or the Lionheart, will desperately attempt to rejoin it. Think "One Ring of Power". Cohorts: Those it inspires Personality: Megalomania Likes: Total dominion Dislikes: Erasers Values: Power Theme: Cult of Personality - Living Color Fuck that, Cult of Personality is my theme song. Just ask Yoshi Also, just to check. These are the less obnoxious versions?
Edit: The more I read these, the more I like them actually. Interesting stuff going on, almost reminds me of some SCP type stuff. Not a huge fan of the whammy powers
No, these are copy/pasted old ones just to get them here. I do want them to be more "narrative" than "superpower" driven this time around, just have to find time to work on that.
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Post by Malefio on Jul 5, 2018 6:08:38 GMT -5
*Name: Robo Bob *Gender: Male *Race: Chaos-at-legs (Man-at-legs, but completely mechanical) *RP/CYOA of origin: Pikmin Wars *Card Character?: No *Age: 1 *Appearance: Robo Bob is a yellow mechanical ball with some exhaust pipes coming out of it. He has 4 chromatic legs to support himself. Robo Bob can also open itself to reveal his many weapons. *Weapons: Gattling Gun, Missile Launchers, Steam Releaser *Notable Traits, Powers and Abilities: Can dig his legs into the ground to look like he's a part of the environment. Is made of titanium. (All of the following Robo Bob's powers come from the Chaos Emerald he found in Oz.) Abnormal Speed (Robo Bob is particularly fast, but not to the point of a speedster like Flash or Sonic.), Weapon Discharge (Robo Bob overloads one of his weapon to shoot more ammo than he should.), EMP immunity (Robo Bob ignores anything that could deactivate a machine) *Cohorts (if applicable): Swarm of Chaosmins (Pikmins with sharp teeth) *Bio: Robo Bob is one of the commander Captain Chaos chose to participate in the Olympics. After losing the competition he was part of, Robo Bob developed an unnatural hatred towards organic life. He was still loyal to Captain Chaos and followed order though. Chaos eventually formed alliances with the other armies, at which point Robo Bob decided to form a rebellion and attack these other armies. He was defeated, but it seems he was sent to Oz alongside Chaos' army. Robo Bob found a Chaos Emerald, killed all of Chaos' Army and took the material from another Chaos-at-legs named Sparky to boost himself with a rocket launcher and titanium hide. He is now out for blood with a group of Chaosmins he decided not to kill. *Personality: Robo Bob is fueled by his hatred of organic life, which leaves him blinsided. Likes: Machines, Weapons Dislikes: Organic entities, Weakness Values: Victory Theme: General : Battle: Character Relationships: Robo Bob <--> MASTER Teamates <--> Chargin Chuck, Chainblade *Name: Chargin Chuck *Gender: Male *Race: Koopa *RP/CYOA of origin: The MASTER *Card Character?: Yes~Robo Bob *Age: 30 *Appearance: Card Description (if applicable): Chargin Chuck seems ro be well... Charging like a football player. *Weapons: Infinite Baseballs, Infinite Footballs, Shovel *Notable Traits, Powers and Abilities: Chargin Chuck has enough strenght to hurt pretty much any entity by tackling them. He's also a decent jumper. He can use his shovel to instantly transform dirt into a rock he can then launch at his target. He can breathe underwater and cannot take fall damage. His footballe equipment offers some defense. *Bio: Chargin Chuck was the leader of a team called "The Bullies", which Robo Bob was a part of in the amalgamate of worlds called The MASTER where entities are tranformed into what they called fighters. It seems that Robo Bob decided he was the leader this time around though... *Personality: Chuck believes he can beat anyone and treats everyone as weaker than him. Likes: Sports, Bullying Dislikes: Other teams, Losing Values: Teamwork Theme: General: Master Plan: Battle: Character Relationships: Chargin Chuck <--> MASTER Teamates <--> Robo Bob, Chainblade Chargin Chuck <--> Opponents <--> Bowser, King Boo *Name: Chainblade *Gender: Male *Race: Thug *RP/CYOA of origin: The MASTER *Card Character?: Yes~Robo Bob *Age: Unknown *Appearance: Card Description (if applicable): See image *Weapons: Chainblades, Jet Boots *Notable Traits, Powers and Abilities: Sword Training, Levitation (Jet Boots), Super Armor (Takes damage, but doesn't react to attacks) *Bio: Chainblade was part of the team called "The Bullies". He follows the leader. *Personality: Chainblade is a gladiator. He doesn't think, prefering to follow whoever's the leader orders. Likes: Fighting Dislikes: Losing Values: Fighting Fair (doesn't mean his teamates must though) Theme: Battle: Character Relationships: Chainblade <--> Master Teamates <--> Chargin Chuck, Robo Bob Cainblade <--Opponents <--> Bowser, King Boo
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Deleted
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Post by Deleted on Jul 5, 2018 9:25:07 GMT -5
Since I am awake and not likely to fall asleep any time soon. Welp might as well do these two characters. Sonic The HedgehogGender: Male *Race: Hedgehog
*RP/CYOA of origin: Smashona
*Card Character?: No
*Age: 15(?)
*Appearance: A blue hedgehog, also wears sneakers and a white glove.
Card Description: N/A
Weapons: His Speed and the Chaos Emerald he has, somewhat proficient wielding swords. Not an expert or anything but knows how to use one.
Notable Traits, Powers and Abilities:
Sonic is known for one thing and that's his lighting quick speed. Sonic can confound any of his opponents with his blazing fast speed. His main form of attacking is curling up in a ball and either using that form to spin really fast or to hone in on his targets.
Sonic also gains a variety of abilities determined by the number of Chaos Emeralds he has in his possession.
(Place holder for Chaos Emerald list)
When Sonic Acquires all 7 chaos emerald he can take his ultimate form Super Sonic. Will go in more detail when it becomes available.
Cohorts (if applicable): None
Bio:
Sonic is known for his trademark speed. Sonic also has a love for adventure and seeing new places. Despite his trademark snark he is always willing to help those in need.
Personality: Snarky, Always willing to help, Adventurous, Laid Back
Likes: Chilli Dogs, Adventures, Rings, Open Spaces, Going where the wind takes him.
Dislikes: Eggman, Metal Sonic, Bullies, Being contained.
Values: Friendship
Theme:
General Theme: Escape from the City (SA2)
Battle Theme: Double Boost (Fist Bump) Sonic Forces
Super Sonic Theme (when applicable): Super Sonic (Sonic Mania)
Super Sonic Battle: Live & Learn (Sonic Adventures 2)
Character Relationships:
Sonic ---Intense Rivalry---> Dr. Eggman Sonic --- Friendly Rival ---> Shadow
Dr. Egggman (aka "Dr. Robotnic") *Gender: Male Race: Human RP/CYOA of Origin: Smashona: Battle on Two Worlds Card Character?: No Age: ?? 40's maybe Appearance: He looks like his modern appearance in Sonic Generation
Card Description (if applicable):N/A
Weapons: His hover bot that allows him to move at above average speed. He can also equip the hover with drills and hammers and other devices
Notable Traits, Powers and Abilities:
Dr. Eggman has an extremely high IQ (around 300 possibly higher). He's able to create complex machines with relative ease. He's also able to create complex devices and facilities easily. Also by using a Chaos Emerald he's able to create extremely complex devices and machines that are very powerful and doesn't require much if any power to operate. He's able to create a Death Star Equivalent (Death Egg) and a machine capable of time travel with just one. An extremely powerful cannon capable of blowing up half the moon with 5 Chaos Emeralds. If he gets his hands on all 7 there's no telling what he could do. Even though he had often said he would build a place called Eggman Land.
He's also arrived with a couple of his more trustworthy creations.
Metal Sonic: (appears in his Sonic Hero's look)
Metal Sonic is a robotic version of Sonic that was created by Dr. Eggman to defeat Sonic. He is almost as fast Sonic with his rocket thrusters. He's also capable of curling up into a ball but with Sonics Quills being replaces with blades that can be very damaging rotating at high speeds. He has a series of robotic claws he can use to slash at his foes. Metal Sonic is capable of normal speech and he's one of Dr. Eggmans greatest creations.
Death Egg Robot: Appears to be a Giant Mechanical version of Dr. Eggman
Death Egg Robot is capable of either launching both of its hands at once. Can stretch his arms off as a rotating drill and dig into any surface with realtize ease. Can launch Eggman shaped bombs that explode after a short countdown. Also is equipped with twin machine guns that can shoot at a rapid pace. Finally, the Death Egg Robot can take off into the air and attempt either a high speed tackle or to stomp on the foe.
Due to its large size and bulkiness needs a large space to operate effectively.
Cohorts (if applicable): Metal Sonic
Bio:
A genius scientist and inventor. Dr. "Ivan" Eggman is known for his many inventions and....turning small animals into robots. He's had numerous battles with his nemesis a Blue Hedgehog that goes by Sonic. He's built multiple weapons and has came up with numerous schemes to try and defeat Sonic. Yet has failed everytime. Still he's always back with some other plot to try and defeat Sonic once and for all.
Personality: Arrogant, Resourceful, Hot headed, Short Tempered
Likes: Robots, Machines, Metal Sonic
Dislikes: Sonic with a burning passion
Values: Being smarter then everyone.
Theme:
General Theme: E.G.G.M.A.N
General Battle Theme: Ruby Delusions (Sonic Mania)
Death Egg Robot Theme (more serouis then a normal boss battle): Death Egg Phase 3
Character Relationships:
Eggman --- Nemesis---> Sonic Eggman --- Give/Take ---> Shadow
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