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Post by Vitsheep on Aug 1, 2018 23:57:33 GMT -5
Oh hey look new sign-ups for the Ephesian interception. Complete with 1 working card and 3 that will be unlocked once they aren't spoilers for their respective games.
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Post by empireoffire on Aug 2, 2018 9:22:46 GMT -5
But where's best character Pierre?
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Deleted
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Post by Deleted on Aug 2, 2018 10:14:33 GMT -5
But where's best character Pierre? I thought demon ninja maid Geraldine was best character
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Post by Deleted on Aug 3, 2018 18:37:59 GMT -5
Hey Mally did you still want to do a couple of dating scenes with Julia and Morgan or should we just zap them to Oz.
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Post by Malefio on Aug 6, 2018 11:06:39 GMT -5
We can Zap them to advance things, cause I'm probably still going to work on my Zelda tabletop all week.
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Post by Vitsheep on Aug 6, 2018 11:11:45 GMT -5
Could you take a minute from that to make a new board, though?
Are people supposed to start being intercepted by Ephesus yet?
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Post by Malefio on Aug 6, 2018 11:14:31 GMT -5
Could you take a minute from that to make a new board, though? Are people supposed to start being intercepted by Ephesus yet? I'll make your new board when I get home.
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Post by Deleted on Aug 6, 2018 11:28:33 GMT -5
I was waiting for someone to say something but yay activity on the Oz board. Huzzah
Oh and Crow if I had the power i would make you a board
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Post by empireoffire on Aug 7, 2018 1:13:08 GMT -5
Final ritual room chance.
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VitBunny
Adventurer
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Vitcoins: 25
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Post by VitBunny on Aug 8, 2018 3:19:59 GMT -5
In honor of Smash direct (and because I was in the headspace) Doctor Petrine: Petrine has two mid-air jumps
Jabs, Tilts, Aerials: Elegant martial arts blows empowered by flames. Smashes: Sword slashes. The swords glow like lightsabers, glowing brighter and adding flame effects depending on if they are charged. Grab: Places opponent under hypnosis. Throws with an explosion of fire.
B: Purifying Flame - Sustained flamethrower similar to Charizard and Bowser. If it hits a teammate, it deals no knockback but heals them slowly.
Side B: Shining Illusion - Creates an illusion of Petrine that flies forward, which is somewhat controllable as the button is held down. If it makes contact with an enemy it explodes. Otherwise, Petrine swaps places with the illusion when the button is released.
Up B: Blazing Flight - Petrine emits a damaging blaze of fire around her. After using this, she regains both her midair jumps, but cannot use this special again until she lands.
Down B: Empath's grasp - Short range grab with a short warm-up time. If it connects with an opponent, they are immediately put to sleep.
Final Smash: Rising Phoenix - The Aspect of the Red Phoenix sweeps across the battlefield, knocking away opponents and healing teammates up to 50%.
General Mason: Jabs, Tilts, Aerials: Slow but powerful blows with military precision Smashes: Direct punches and kicks. Nearby foes are pulled into their sweetspots as they are charged. Grab: Extended range due to making a small gravity well. Throws using gravity control.
B: Lilith's Spine - A chargable horizontal slash with the Lilith's Spine scythe. Through its charging duration it damages Mason, but he heals a portion of this damage back if the attack hits. The slash has an increased radius the longer it is charged.
Side B: Magnet Bomb - Mason hurls a shrapnel grenade that either draws foes in before detonating, or detonates sending shrapnel in a wide radius, depending on tilt or smash.
Up B: Anti-Gravity - Mason become weightless and can freely move through the air for a short period of time.
Down B: Roar of the Earth - With a roar, the ground and air around Mason quake violently. Foes hit by the shockwave in the air by are repelled, while those on the ground are buried.
Final Smash: Immortal Tiger - The Aspect of the White Tiger pounces across the stage, damaging and burying all foes it encounters. If it collides with a foe in mid-air, it meteor smashes them instead.
The Galahad: The Galahad has two mid-air jumps
Jabs, Tilts, Aerials: The Galahad riffs on his Lance, each note causing sparks of lightning to fly off and hit opponents. His moves are weak but multi-hitting and flow into each other so that combos play melodies. Smashes: Attacks with the Lance. Holds a sustained note as it charges. The tip of the lance has a sweet spot, and an extra riff plays if he makes the sweetspot hit. Grab:
B: Thunder Clap - The Galahad summons a thunder cloud in front of him that lasts as long as the move is held. This blocks projectiles but can be walked through. Movement through the cloud is slowed. When released, the cloud explodes with thunder.
Side B: Livewire - Long-range lightning shoots out of his eyes. The beam is stronger the longer the move goes unused.
Up B: Upstage - The Galahad rockets in the specified direction, passing through any enemies in his path. This makes a short stun instead of dealing knockback.
Down B: Showstopper - The Galahad enters a state of enhanced reflexes. The Galahad can't move but projetile attacks will pass through him, and he will automatically catch any catchable item thrown at him.
Final Smash: Sinful Serpent - The Aspect of the Blue Serpent creates a lightning-filled tornado in the middle of the stage. The Galahad plays as it pulls in and thrashes his foes before launching them.
Archbishop Esdeath Esdeath has normal movement on slippery terrain (ice, oil, etc)
Jabs, Tilts, Aerials: Practiced stabs and slashes with ice blades Smashes: Ice sword slashes. Sweet spot at the hilt that causes a freeze effect when hit. Grab: Freezes the enemy when grabbed, Throws with martial arts training.
Down B: Arctic Architecture - Generates a Sigil that floats around Esdeath. The moment the sigil is generated, this move can block attacks. If it does so, two sigils are generated instantly. Otherwise, making a sigil takes a moment where she can't move. Esdeath can have up to six sigils at once.
B: Hailstorm - An ice weapon materializes from a sigil around Esdeath and shoot forward as a projectile. This consumes the sigil. The more Sigils Esdeath has at the moment of use, the stronger the projectile.
Side B: Frozen Reign - Esdeath charges forward across the ground, leaving a trail of ice that lasts for a short time. Foes that are hit by the dash are frozen. If not on the ground, this can be aimed at an upwards or downwards angle as she creates an ice path through the air.
Up B: Avalanche - Esdeath creates an icicle platform in midair and launches herself off of it. Whichever direction she launches in, the icicle flies in the opposite direction as a projectile.
Final Smash: Steadfast Tortoise - The Aspect of the Black Tortoise freezes the ground of the arena. All surfaces become ice and all foes on the ground at the time of use become frozen in place. Esdeath gains up to six sigils and using Hailstorm does not use up a sigil for a short time.
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Post by Digi on Aug 8, 2018 21:37:18 GMT -5
Final ritual room chance. Is it still a chance? I've been gone seeing the best person ever and haven't done any posting.
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Post by Malefio on Aug 9, 2018 6:17:46 GMT -5
Probably gonna be able to catch up and at least make one post on Saturday morning
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Post by empireoffire on Aug 9, 2018 11:52:35 GMT -5
Paging Ms Witch to blow the room up.
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Post by empireoffire on Aug 15, 2018 16:05:08 GMT -5
So if the Flying Monkeys are magical constructs, do they still need oxygen to breathe?
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Post by Just14 on Aug 15, 2018 18:39:00 GMT -5
So if the Flying Monkeys are magical constructs, do they still need oxygen to breathe? Maybe they rust underwater.
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