Post by Vitsheep on Aug 6, 2018 23:16:22 GMT -5
Cursed and Demon Hunters
Born of the union of man and demon, the Cursed are cursed with the blood of demons are blessed with great power. Many fear them, and rightfully so. All Cursed bear some mark of their demonic nature, though some are more obvious than others - discolored skin, glowing runes, horns, tails, wings, claws. They were once hated, hunted, killed on sight. Most Cursed try to hide, and live quiet lives of isolation, but their fate is inevitable. The demon blood always wins in the end.
Cursed who have given in to their demonic nature are known as the Lost. They rampage, destroy, and kill. Even the most innocuous of Cursed becomes a dangerous threat once they become a Lost. Towns have been wiped out, innocents slaughtered. The most dangerous Lost ever recorded wiped out a small army, alone. His slow march to the capital could not be stopped. He would have ushered in a new era of darkness, if not for the actions of the first Demon Hunters.
Rinoa Heart, Klein Herald, and Una Yggris. With the blessings of the Divines and their own determination, they secretly learned to wield their demonic powers without allowing themselves to become Lost.
After the battle, the three expected to be executed. Instead, they were hailed as heroes. With the support of the populace, the Demon Hunters were soon formed. Cursed join for various reasons. In the hopes they can stop from becoming Lost, to live a life out in the open, or out of a genuine desire to use their powers to help. The training is grueling, and very, very many do not survive. But those Cursed that survive the final blessing are granted the title of Demon Hunter and gain status, reputation, power, and fame as they begin their new life as a loyal guardian of the kingdom.
The Twelve Divines
This world is guided by dozens of gods and goddesses. While they have some leeway in how they may interact with the world, each has a domain all their own, and each must obey the edicts passed by the council. This council, The Twelve Divines, is formed of the mightiest of these deities. Most Demon Hunters will choose one of the twelve as their patron deity.
Siega, Goddess of the Sun - Warm, loving, and brave. Associated with fire, light, and cycles. One of the oldest members of the Twelve Divines, she has been on the council since the beginning.
Lenna, Goddess of the Moon - Calm, caring, and rational. Siega's eternal shadow and lover. Associated with reflection, water, and love. One of the oldest members of the Twelve Divines, she has been on the council since the beginning.
Pillis, God of Sky - Relaxed, instinctive, but holding back a darker side. Associated with wind, clouds, and freedom. Has a complicated romantic relationship with Siega. One of the oldest members of the Twelve Divines, he has been on the council since the beginning.
Garre, God of the Forge - Strong, bold, and thorough. Associated with metal, reconstruction, and crafts. Son of Siega and Pillis. One of the older members of the Twelve Divines, but not a founding member.
Vallen, Goddess of the Harvest - Thoughtful, dedicated, and generous. Associated with plants, farmers, and livestock. Daughter of Lenna and Pillis. One of the older members of the Twelve Divines, but not a founding member.
Kostyl, Goddess of Journeys - Cheerful, clever, and unyielding. Associated with youth, trials, and gaining wisdom. Daughter of Siega and Lenna. One of the older members of the Twelve Divines, but not a founding member.
Nerron, God of Water - Perpetual, adaptive, flowing. Associated with the sea, rain, and rivers. Created by Lenna to be Vallen's assistant and lover. One of the middling members of the Twelve Divines.
Orid, God of the Home - Inviting, jovial, and loud. Associated with family, love, and birth. One of the two goes created by Kostyl when she grew weary and lonely, and created to be her lover. One of the middling members of the Twelve Divines.
Qualya, Goddess of Hope - Unflinching, cold, and kind. Associated with desperation, failure, and death. One of the two gods created by Kostyl during her journeys. One of the middling members of the Twelve Divines.
Jorra, Goddess of Lightning - Impulsive, rash, and violent. Associated with electricity, surprise, and retribution. Created by Siega to act as her messenger. One of the younger members of the Twelve Divines.
Mearkos, God of Healing - Dry, analytical, and mournful. Associated with injury, illness, and violence. Son of Nerron and Orid, created when Qualya sought revenge on Kostyl. One of the younger members of the Twelve Divines.
Nami, God of Humanity - Tempestuous, erratic, and driven. Associated with knowledge, learning, and growth. Son of Orid and Qualya. The newest member of the Twelve Divines. Yet to distinguish himself.
The Twelve Demon Lords
Just as the gods watch over and guide the world, the demon lords seek to influence it. Some for the better, some for the worse, but all for their own purposes. Do not mistake their willingness to bargain for altruism. They always have a price, always have a plan, and always get their due. Do not trust them. The Twelve Demon Lords are by far the most dangerous.
Ars Orphalan, King of War - Those who call upon Ars Orphalan and receive his blessing will find great success in battle. They will pay the price of losing control of their own bodies and losing their emotions and sense of self.
Syshian, Queen of Vengeance - Those who call upon Syshian ask for revenge against those who wronged them, but there is no telling what price they may pay.
Wellop, Chancellor of Pestilence - Those who call upon Wellop ask him to curse their enemies with disease, but often find themselves suffering the same.
Malica, Princess of the Night - Those who call upon Malica wish for any number of things. The most open and transparent during negotiations.
Jinpi, Marquess of Death - Those who call upon Jinpi wish for death to find their foes. His prices are steep.
Lyssa, Lady of Secrets - Those who call upon Lyssa wish for knowledge, but must be willing to trade dark secrets of their own.
Itrial, Baron of Severance - Those who call upon Itrial wish to drive people apart. They find their own relationships come strained, as well.
Rel, Mistress of Pain - Those who call on Rel wish unimaginable pain and suffering upon their foes, but often find themselves enduring the same.
Xaren, Merchant of Gold - Those who call on Xaren wish for wealth and often find themselves paying in favors.
Heroine, Knight of Victory - Those who call on Heroine wish for protection. Heroine seems to be the most generous of the Twelve Demon Lords, rarely asking much in return.
Demi, Pawn of Blood - Those who call on Demi wish for power, and pay with their lifeforce.
Nameless, Waif of Denial - Those who call on Nameless are truly desperate.
Styles
Demon hunters are trained in a variety of combat arts, but each chooses a specialization.
Generalist - Learns a wide variety of basic skills without being great at any one thing.
Elementalist - Strikes with the power of the elements.
Breaker - Uses overwhelming physical force.
Protector - Specializes in defensive skills
Shaper - Learns mostly buff and healing skills
Shade - Learns mostly debuff and status skills
Born of the union of man and demon, the Cursed are cursed with the blood of demons are blessed with great power. Many fear them, and rightfully so. All Cursed bear some mark of their demonic nature, though some are more obvious than others - discolored skin, glowing runes, horns, tails, wings, claws. They were once hated, hunted, killed on sight. Most Cursed try to hide, and live quiet lives of isolation, but their fate is inevitable. The demon blood always wins in the end.
Cursed who have given in to their demonic nature are known as the Lost. They rampage, destroy, and kill. Even the most innocuous of Cursed becomes a dangerous threat once they become a Lost. Towns have been wiped out, innocents slaughtered. The most dangerous Lost ever recorded wiped out a small army, alone. His slow march to the capital could not be stopped. He would have ushered in a new era of darkness, if not for the actions of the first Demon Hunters.
Rinoa Heart, Klein Herald, and Una Yggris. With the blessings of the Divines and their own determination, they secretly learned to wield their demonic powers without allowing themselves to become Lost.
After the battle, the three expected to be executed. Instead, they were hailed as heroes. With the support of the populace, the Demon Hunters were soon formed. Cursed join for various reasons. In the hopes they can stop from becoming Lost, to live a life out in the open, or out of a genuine desire to use their powers to help. The training is grueling, and very, very many do not survive. But those Cursed that survive the final blessing are granted the title of Demon Hunter and gain status, reputation, power, and fame as they begin their new life as a loyal guardian of the kingdom.
The Twelve Divines
This world is guided by dozens of gods and goddesses. While they have some leeway in how they may interact with the world, each has a domain all their own, and each must obey the edicts passed by the council. This council, The Twelve Divines, is formed of the mightiest of these deities. Most Demon Hunters will choose one of the twelve as their patron deity.
Siega, Goddess of the Sun - Warm, loving, and brave. Associated with fire, light, and cycles. One of the oldest members of the Twelve Divines, she has been on the council since the beginning.
Lenna, Goddess of the Moon - Calm, caring, and rational. Siega's eternal shadow and lover. Associated with reflection, water, and love. One of the oldest members of the Twelve Divines, she has been on the council since the beginning.
Pillis, God of Sky - Relaxed, instinctive, but holding back a darker side. Associated with wind, clouds, and freedom. Has a complicated romantic relationship with Siega. One of the oldest members of the Twelve Divines, he has been on the council since the beginning.
Garre, God of the Forge - Strong, bold, and thorough. Associated with metal, reconstruction, and crafts. Son of Siega and Pillis. One of the older members of the Twelve Divines, but not a founding member.
Vallen, Goddess of the Harvest - Thoughtful, dedicated, and generous. Associated with plants, farmers, and livestock. Daughter of Lenna and Pillis. One of the older members of the Twelve Divines, but not a founding member.
Kostyl, Goddess of Journeys - Cheerful, clever, and unyielding. Associated with youth, trials, and gaining wisdom. Daughter of Siega and Lenna. One of the older members of the Twelve Divines, but not a founding member.
Nerron, God of Water - Perpetual, adaptive, flowing. Associated with the sea, rain, and rivers. Created by Lenna to be Vallen's assistant and lover. One of the middling members of the Twelve Divines.
Orid, God of the Home - Inviting, jovial, and loud. Associated with family, love, and birth. One of the two goes created by Kostyl when she grew weary and lonely, and created to be her lover. One of the middling members of the Twelve Divines.
Qualya, Goddess of Hope - Unflinching, cold, and kind. Associated with desperation, failure, and death. One of the two gods created by Kostyl during her journeys. One of the middling members of the Twelve Divines.
Jorra, Goddess of Lightning - Impulsive, rash, and violent. Associated with electricity, surprise, and retribution. Created by Siega to act as her messenger. One of the younger members of the Twelve Divines.
Mearkos, God of Healing - Dry, analytical, and mournful. Associated with injury, illness, and violence. Son of Nerron and Orid, created when Qualya sought revenge on Kostyl. One of the younger members of the Twelve Divines.
Nami, God of Humanity - Tempestuous, erratic, and driven. Associated with knowledge, learning, and growth. Son of Orid and Qualya. The newest member of the Twelve Divines. Yet to distinguish himself.
The Twelve Demon Lords
Just as the gods watch over and guide the world, the demon lords seek to influence it. Some for the better, some for the worse, but all for their own purposes. Do not mistake their willingness to bargain for altruism. They always have a price, always have a plan, and always get their due. Do not trust them. The Twelve Demon Lords are by far the most dangerous.
Ars Orphalan, King of War - Those who call upon Ars Orphalan and receive his blessing will find great success in battle. They will pay the price of losing control of their own bodies and losing their emotions and sense of self.
Syshian, Queen of Vengeance - Those who call upon Syshian ask for revenge against those who wronged them, but there is no telling what price they may pay.
Wellop, Chancellor of Pestilence - Those who call upon Wellop ask him to curse their enemies with disease, but often find themselves suffering the same.
Malica, Princess of the Night - Those who call upon Malica wish for any number of things. The most open and transparent during negotiations.
Jinpi, Marquess of Death - Those who call upon Jinpi wish for death to find their foes. His prices are steep.
Lyssa, Lady of Secrets - Those who call upon Lyssa wish for knowledge, but must be willing to trade dark secrets of their own.
Itrial, Baron of Severance - Those who call upon Itrial wish to drive people apart. They find their own relationships come strained, as well.
Rel, Mistress of Pain - Those who call on Rel wish unimaginable pain and suffering upon their foes, but often find themselves enduring the same.
Xaren, Merchant of Gold - Those who call on Xaren wish for wealth and often find themselves paying in favors.
Heroine, Knight of Victory - Those who call on Heroine wish for protection. Heroine seems to be the most generous of the Twelve Demon Lords, rarely asking much in return.
Demi, Pawn of Blood - Those who call on Demi wish for power, and pay with their lifeforce.
Nameless, Waif of Denial - Those who call on Nameless are truly desperate.
Styles
Demon hunters are trained in a variety of combat arts, but each chooses a specialization.
Generalist - Learns a wide variety of basic skills without being great at any one thing.
Elementalist - Strikes with the power of the elements.
Breaker - Uses overwhelming physical force.
Protector - Specializes in defensive skills
Shaper - Learns mostly buff and healing skills
Shade - Learns mostly debuff and status skills