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Post by Vitsheep on Aug 7, 2018 23:33:02 GMT -5
Possible Results - Increase Friendship: Increase an NPC's friendship by 1. Will end the day in that location. End the day in their location.
- Prevent Friendship: Prevent an NPC from gaining stress for the day. End the day in their location.
- Increase Stress: Increase an NPC's stress by 1. Will end the day in that location. End the day in their location.
- Prevent Stress: Prevent an NPC from gaining stress for the day. End the day in their location.
- Escort NPC: Take an NPC from one location to another. End the day in that location.
- Send NPC: Send an NPC from one location to another. End the day in their starting location.
- Request: If a character's Friendship level is high enough, activate one of their abilities. Does not use up your action.
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Post by Vitsheep on Aug 7, 2018 23:33:27 GMT -5
Episode One Locations
School Hospital Downtown
NPCs
Jennifer - Female Student Pep Talk (2 Friendship): Reduce an NPC's stress by 1. End the day in their location.
Benny - Male Student Distraction (2 Friendship): Prevent an NPC from changing locations today. End the day in their location.
Kevin - Male Student Council President Special Favor (3 Friendship): Send a student character to any location. End the day in the school.
Jenna - Young Female Patient Bonding (2 Friendship): Increase a student's Friendship by 1. Can't leave hospital.
Mr. Kensworth - Male Guidance Councilor Counseling (2 Friendship): Prevent a student from gaining stress today. Does not end the day in their location.
Mr. Gilliam - Male Principal Detention (3 Friendship): Prevent a student from changing locations today.
Nurse Morrison - Female Nurse Emergency Treatment (4 Friendship): Reduce an NPC's stress by 1.
Officer Thompson - Male Officer Bodyguard (3 Friendship): Prevent a character from dying today. Limit once per loop.
Mrs. Miller - Female Office Worker Confide (2 Friendship): Reveal own role.
Miss Valentine - Female Reporter Investigation (4 Friendship): Reveal another character's role. Limit once per loop.
El - Student Revelation (4 Friendship): Confirms or denies a single claim. Limit once per loop.
Roles
Investigator: Able to initiate a Time Loop. Able to remember previous time loops. If an Investigator is killed, the current Time Loop immediately ends.
Serial Killer: If alone with another character at the end of the day, will immediately kill them. Mandatory.
Mastermind: Can increase another character in their location's Stress by 1. Optional.
Paranoiac: Increase a character in their location's Stress by 1. Mandatory.
Friend: If this character is dead at the end of the Time Loop, Investigators lose and their role is revealed.
VIP: If this character dies, the current Time Loop immediately ends.
Aberration: May or may not appear on any given loop. Not affected by other roles/NPCs. Ignored by serial killer when determining if an attack occurs.
Bystander: No effects.
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