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Post by Ultra on Nov 21, 2018 21:27:53 GMT -5
Wanted to play as a Xenomorph, but also wanted to have a reason to why it could communicate unlike other Xenomorphs, so I got the AI idea. And with the whole ship thing, I gave the AI a physical form, which cannot leave the ship, cause even with knowledge, I don't think a Xenomorph could pilot a ship. That makes sense. Though You didn't have to have the AI pilot the ship since my universal AI for the other PCs can do that for them.(how else do you expect some character ideas who dont know how to fly a ship....fly a ship?)
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Post by Malefio on Nov 21, 2018 21:33:25 GMT -5
Wanted to play as a Xenomorph, but also wanted to have a reason to why it could communicate unlike other Xenomorphs, so I got the AI idea. And with the whole ship thing, I gave the AI a physical form, which cannot leave the ship, cause even with knowledge, I don't think a Xenomorph could pilot a ship. That makes sense. Though You didn't have to have the AI pilot the ship since my universal AI for the other PCs can do that for them.(how else do you expect some character ideas who dont know how to fly a ship....fly a ship?) Well then. If it's better for you, I don't mind Aya literally just be Kevlar's voice.
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Post by Ultra on Nov 21, 2018 21:48:36 GMT -5
That makes sense. Though You didn't have to have the AI pilot the ship since my universal AI for the other PCs can do that for them.(how else do you expect some character ideas who dont know how to fly a ship....fly a ship?) Well then. If it's better for you, I don't mind Aya literally just be Kevlar's voice. No its fine. the universal AI does more then pilot a ship. plus im curious to see any Banter between both S.A.I.L(the universal AI) and Aya since Sail is a smartass.
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Post by Ultra on Nov 24, 2018 15:53:25 GMT -5
Sign ups close in one week. 7 days
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Post by CMPunkCMPunk on Nov 25, 2018 12:36:45 GMT -5
I am thinking of signing up with this character. Kind of a horror-themed character with an emphasis on magitech for the ship. Thoughts, feedback from those currently signed up? I might do something different depending on what you think
Name: Black Wisteria
Race: Undead Humanoid
Age: Early 40s while alive, has not aged since
Sex: Cisgender Female
Appearance: BW is a lithe and wiry woman with complexion resembling a classical marble statue. Standing at about six foot three and draped in a wardrobe of slightly oversized jewel tone robes, her features are the sort that most would call quite striking and unmistakable. Black's eyes are not in fact black, but brown, and carry a sad, tired weight to them in most situations - even when she's gotten plenty of sleep. Running down her back and framing her face is a mop of straight, silky black hair with shocking grey streaks running through it unevenly.
Weapon Preference: Black Wisteria's primary method of self defense is a frightening and unpleasant combination of jumpscares and unnatural physical strength. While her species possesses no traits that would be considered superhuman, her undead origin gives her the ability to rip and tear apart most untrained aliens with her bare hands and perform minor feats of shapeshifting (mostly contorting herself into horrendous shapes – she isn't Mystique or Odo from Star Trek). While tapping into her true strength, Wisteria's movements become stilted and 'glitchy', including 'skipping' around from place to place without her intervening movements being seen. This makes her more difficult to track and fire on, and also allows her to get the jump on people, get in their face, etc. That's where the 'jumpscares' come in. She relies on intimidation to a certain extent – those unafraid of her ghoulish shtick will fare substantially better in 1-on-1 combat than they otherwise would. Hopefully this will compensate for her lack of weaponry.
Spaceship Design: Black Wisteria's ship is an eccentric and eclectic combination of technology and her own link to death and negative forces. While in appearance it's similar to a traditional Japanese riverboat, it's capable of all the feats of space navigation typical of the setting. While it was originally just a traditional boat that she used to fly around her continent (carrying a decent-sized bubble of dark, murky waters with her as she did), after an encounter with a crashed space captain with bad intentions, Wisteria installed parts of his ship into her tiny boat and took to the stars. This includes a S.A.I.L. Unit along with FTL technology, all of which her powers were able to interface with. Now, she sails towards her goals, standing at the front of her vessel and paddling to control it. Can such a crude control scheme really perform the kind of tight and skillful manuevers necessary for space combat? Apparently so, but it doesn't even look like she's got weapons on there. Maybe she could board an enemy spaceship, but that won't always apply. Rumor has it that people have seen some unusual creatures in the murky river that the ship projects when it's active, but believing rumors can get you killed. So can ignoring them.
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Post by Malefio on Nov 25, 2018 13:15:44 GMT -5
I am thinking of signing up with this character. Kind of a horror-themed character with an emphasis on magitech for the ship. Thoughts, feedback from those currently signed up? I might do something different depending on what you think Name: Black Wisteria Race: Undead Humanoid Age: Early 40s while alive, has not aged since Sex: Cisgender Female Appearance: BW is a lithe and wiry woman with complexion resembling a classical marble statue. Standing at about six foot three and draped in a wardrobe of slightly oversized jewel tone robes, her features are the sort that most would call quite striking and unmistakable. Black's eyes are not in fact black, but brown, and carry a sad, tired weight to them in most situations - even when she's gotten plenty of sleep. Running down her back and framing her face is a mop of straight, silky black hair with shocking grey streaks running through it unevenly. Weapon Preference: Black Wisteria's primary method of self defense is a frightening and unpleasant combination of jumpscares and unnatural physical strength. While her species possesses no traits that would be considered superhuman, her undead origin gives her the ability to rip and tear apart most untrained aliens with her bare hands and perform minor feats of shapeshifting (mostly contorting herself into horrendous shapes – she isn't Mystique or Odo from Star Trek). While tapping into her true strength, Wisteria's movements become stilted and 'glitchy', including 'skipping' around from place to place without her intervening movements being seen. This makes her more difficult to track and fire on, and also allows her to get the jump on people, get in their face, etc. That's where the 'jumpscares' come in. She relies on intimidation to a certain extent – those unafraid of her ghoulish shtick will fare substantially better in 1-on-1 combat than they otherwise would. Hopefully this will compensate for her lack of weaponry. Spaceship Design: Black Wisteria's ship is an eccentric and eclectic combination of technology and her own link to death and negative forces. While in appearance it's similar to a traditional Japanese riverboat, it's capable of all the feats of space navigation typical of the setting. While it was originally just a traditional boat that she used to fly around her continent (carrying a decent-sized bubble of dark, murky waters with her as she did), after an encounter with a crashed space captain with bad intentions, Wisteria installed parts of his ship into her tiny boat and took to the stars. This includes a S.A.I.L. Unit along with FTL technology, all of which her powers were able to interface with. Now, she sails towards her goals, standing at the front of her vessel and paddling to control it. Can such a crude control scheme really perform the kind of tight and skillful manuevers necessary for space combat? Apparently so, but it doesn't even look like she's got weapons on there. Maybe she could board an enemy spaceship, but that won't always apply. Rumor has it that people have seen some unusual creatures in the murky river that the ship projects when it's active, but believing rumors can get you killed. So can ignoring them. This actually seems really interesting. The only problem I can see is that my character seems to completely counter yours, but I'm not the kind of guy to go for PVP.
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Post by Digi on Nov 25, 2018 13:20:30 GMT -5
Oh yeah, I forgot to out it in his sign up, but since Quasar has Rustblood, he has psychic communion/dominion with animals/beasts.
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Post by CMPunkCMPunk on Nov 25, 2018 13:39:41 GMT -5
This actually seems really interesting. The only problem I can see is that my character seems to completely counter yours, but I'm not the kind of guy to go for PVP. This is on purpose - your character was someone I had in mind as one that would have an advantage over her if they came to blows. I have no desire to have some invincible ubermensch that can bowl over everyone. She might fare better in a ship battle depending on how those styles interact, but yes, very much deliberate.
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Post by CMPunkCMPunk on Nov 25, 2018 13:52:27 GMT -5
Some pictures of the sort of riverboat that Black Wisteria's spaceship is based on.
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Post by Ultra on Nov 25, 2018 15:13:10 GMT -5
Good enough for me. it's accepted.
When it comes to PvP... I heavily discourage from killing other PCs. as t essentially deletes a player from tge game. but if you REALLY want to I wont stop it.
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Post by mrfuzz111 on Nov 25, 2018 17:17:27 GMT -5
I have no plans for Whistle to fight other PCs, I intend on him being friendly and if anything a little naive when it comes to what other people would consider "scary" races (much like he completely fails to understand that a lot of people from his home world are at least somewhat suspicious of Kenku since he knows barely anything about his own race) so his reaction to someone like Wisteria would be less "kill it with fire" and more of a curious head tilt. While I'm on the subject of Whistle, I've got two things I'd like to add/change. First I'd like to change his longsword to a Bastard Sword (or a hand-and-a-half sword as it's also known), I feel like it's smaller size would suit him better than a longsword without being so small as to be redundant with the dagger he also carries like a shortsword might be. Second, I'd like to list my current ideas for starting spells. These aren't exactly the same as DnD spells (and if anything with his Blue Mage-esque form of learning spells might make him diverge even more), but these are at least based on spells I know of. Cacophony (reskin of Vicious Mockery): Shout a jumbled and chaotic mess of noises laced with magic at a target to inflict sound-based damage to a target and temporarily disorient them, giving them disadvantage on their next turn. Healing Word: Soothe either an ally or the user, magically healing wounds in the process. Dancing Lights: Conjure orbs of light which the user can passively control. Harmless, but good for providing light in dark areas or adding a flashy touch to a performance. So basically an offensive spell, a healing spell, and a utility spell. When combined with some decent swordsmanship (he's no highly skilled knight, but he knows how to fight without throwing himself off balance) he's mainly a jack-of-all-trades character at the start who could potentially specialize into just about anything depending on what he learns (although I'd like him to keep at least some sense of balance) with the possible exception of tanking which might be tough given his small stature and light weight.
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Post by Vitsheep on Nov 25, 2018 19:17:15 GMT -5
Name: Robert "Bob" Engles Race: Human Age: 57 Sex: Male Appearance: An older white man with graying black hair. A bit overweight and slightly above average height. Wears polo shirts of various colors, long khaki pants, belt, and a golfer's hat.
Weapon Preference: Golf club - A special golf club capable of launching balls at relativistic speeds Power suit - Heavy powered ablative armor providing defense and enhanced strength and speed Golf Cart - A golf cart. There's booze in the cup holder and a handgun in the glovebox.
Spaceship Design: Golf course
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Post by Ultra on Nov 25, 2018 23:11:21 GMT -5
so we got a drunk old golfer? I love it. I mean I like Demoman so I cant wait to see hoe you handle this. accepted
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Post by CMPunkCMPunk on Nov 26, 2018 5:23:23 GMT -5
Allow me to introduce those unfamiliar to the spectrum of Super/Real. When it comes to mecha stuff, you can assess the traits of a robot or machine and how they function by defining them as Super Robots or Real Types. It's a little tricky to assign, and a lot of machines play it fast and loose, but in general they can be defined thusly: Supers are more dramatic and eccentric, usually built with weird/mad science, and are piloted by adventurers. Real types are more like 'legit' pieces of technology, are often piloted by career soldiers or professionals and for the most part their portrayals remain more 'grounded' in the realm of plausbility - at least in terms of sci fi with giant machines. This dichotomy can be applied to our ships as well. Quasar is a flat out Super character and so is his ship: plant themed as hell and he even has the horns. Kenku has a pretty 'typical' vessel to start out with, much more Real. But the character is absolutely the sort that'd be a Super adventurer. Toviatii and his ship (and his entire race) are Super as balls, even though his weaponry would be more likely to be found on a Real-type. Kevlar and Aya are definitely Real type characters despite the strange combination that they are. The research ship I'm assuming is mostly Alien-style tech and that's Real. Black Wisteria is absolutely a Super-style villain archetype, even though I'll be playing it differently than some might expect. There's not a thing Real about this woman or her boat. BOB ENGERS, SUPAH GORF UFO! FIYA HORE IN ONE! This is key shit for you guys to know. Attachments:
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Post by Ultra on Nov 26, 2018 22:19:36 GMT -5
When it comes to skill and powers, Mike is definitely super but disguised as real.
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