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Post by Malefio on Dec 13, 2018 7:30:09 GMT -5
Poison: Inflicted loses 1% health every turn.
Sleep: Inflicted cannot act until it is hit by an attack. The inflicted can be woken up by an ally.
Paralysis: Inflicted cannot act until it is hit by an attack. The inflicted cannot be broken off paralysis by an ally. (Status-removing moves can still remove Paralysis.)
Burned: Inflicted loses 3% health every turn. The Burned status can be removed by giving up on your turn.
Blastblight: The next attack the inflicted receives will cause the maximum damage that can be inflicted in the current difficulty.
Neutrality: The inflicted's moves are all neutral, which means the inflicted's attacks have no elements and the inflicted cannot inflict any negative status effect.
Strong: The inflicted's attacks do more damage.
Slow: The inflicted can only do 1 action, which means it can either only move, only attack of only use a defensive maneuver each turn.
Provoked: The inflicted can only use moves that cause damage.
Healing Aura: The inflicted heals over time.
Fast: The inflicted's movements are not counted in the chronological logic battle system.
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Post by Malefio on Dec 17, 2018 18:08:41 GMT -5
I think this now has the basics. If something else shows up during the game, I'll just add it here.
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