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Post by Bloodmancer on Apr 13, 2015 18:56:02 GMT -5
Leader: Lok'Tar (A Grave Robber with legendary abilities) Army: The Undead of Sallahan Location: Sallahan (A ghost town in an oasis in the Darvia desert)
Day: 36 Log: 2
Troops Ordinary 100 Walkers (Slow moving and unintelligent. harmless alone, but can over run enemies in large groups. Can only be taken out by dealing damage to the cranial area)
Special 190 Grave Robbers (Tall, powerful, lanky zombies with black skin. They are great at infiltrating enemy controlled areas and taking out specials and ordinaries)
Elites Feral Worm (50 days) (Large worm, slow moving, but has thick hide, which offers ample defense. It has a tooth filled mouth which it uses to bite and swallow enemies)
Heroes Lok'Tar (Grave Robber) (200 days)
Buildings: Forge: Smith Iron Hand 6/12 days -1 Titanium -12 Gold Recombination Center: Upgrade Feral worm W/ Storage Pouch (Gives feral worm large storage pouch) 6/15 days -15 gold
Equipment: 100 Hunting Knives ('Bout as long as a persons forearm. Can easily pierce flesh and armor, can be coated in poison) (Titanium)
Misc. Upgrades: Necro-poison (20 days) (Fluid that is both corrosive and poisonous)
Gold: 403
Resources Iron (3) Titanium (5)
Projects
1. Summon Decidan Screecher (Blind, Bipedal zombie with 4 Flytrap like mouths. Emits high pitched screeching that acts as a jamming signal and sonar) -50 gold 2/10 days 2. Decidan Screecher 2/10 days 3. Decidan Screecher 2/10 days 4. Decidan Screecher 2/10 days 5. Decidan Screecher 2/10 days 6. Gather 1 Titanium 0/12 days
Log: A huge hole suddenly opens up in the ground, and a large worm slithers out. Once the worm is out, the hole closes and the worm curls up on the ground.
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Post by Bloodmancer on Apr 15, 2015 19:14:47 GMT -5
Leader: Lok'Tar (A Grave Robber with legendary abilities) Army: The Undead of Sallahan Location: Sallahan (A ghost town in an oasis in the Darvia desert)
Day: 44 Log: 3
Troops Ordinary 100 Walkers (Slow moving and unintelligent. harmless alone, but can over run enemies in large groups. Can only be taken out by dealing damage to the cranial area)
Special 230 Grave Robbers (Tall, powerful, lanky zombies with black skin. They are great at infiltrating enemy controlled areas and taking out specials and ordinaries)
Elites Feral Worm (50 days) (Large worm, slow moving, but has thick hide, which offers ample defense. It has a tooth filled mouth which it uses to bite and swallow enemies) Decidan Screecher (50 days) (Large bipedal zombie. Blind, but has four fly-trap like heads, which can leap out to grab nearby attackers. It can also emit a high pitched screeching, great jammer signal and personal sonar)
Heroes Lok'Tar (Grave Robber) (224 days) - Iron Hand (A Gauntlet-like weapon that fits over Lok'Tar's hand. It ends in a long, pyramidal point, which can be coated and easily penetrates flesh) (24 days)
Buildings: Forge: Smith 50 Hunting Knives 2/10 days -1 Titanium -10 Gold Recombination Center: Upgrade Feral worm W/ Storage Pouch (Gives feral worm large storage pouch) 14/15 days -15 gold
Equipment: 100 Hunting Knives ('Bout as long as a persons forearm. Can easily pierce flesh and armor, can be coated in poison) (Titanium)
Misc. Upgrades: Necro-poison (20 days) (Fluid that is both corrosive and poisonous)
Gold: 493
Resources Iron (3) Titanium (4)
Projects
1. Gather 2 Bronze 0/4 days 2. Gather 2 Bronze 0/4 days 3. Gather 2 Bronze 0/4 days 4. Gather 2 Bronze 0/4 days 5. Gather 2 Bronze 0/4 days 6. Gather 1 Titanium 8/12 days
Log: Lok'Tar: A good Plan, yes, but we need more stealth first.
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Post by Bloodmancer on Apr 16, 2015 16:37:26 GMT -5
Leader: Lok'Tar (A Grave Robber with legendary abilities) Army: The Undead of Sallahan Location: Sallahan (A ghost town in an oasis in the Darvia desert)
Day: 48 Log: 4
Troops Ordinary 100 Walkers (Slow moving and unintelligent. harmless alone, but can over run enemies in large groups. Can only be taken out by dealing damage to the cranial area)
Special 250 Grave Robbers (Tall, powerful, lanky zombies with black skin. They are great at infiltrating enemy controlled areas and taking out specials and ordinaries)
Elites Feral Worm (50 days) (Large worm, slow moving, but has thick hide, which offers ample defense. It has a tooth filled mouth which it uses to bite and swallow enemies) Decidan Screecher (80 days) (Large bipedal zombie. Blind, but has four fly-trap like heads, which can leap out to grab nearby attackers. It can also emit a high pitched screeching, great jammer signal and personal sonar) - Storage Pouch (Indigestible objects will be stored here) (30 days)
Heroes Lok'Tar (Grave Robber) (224 days) - Iron Hand (A Gauntlet-like weapon that fits over Lok'Tar's hand. It ends in a long, pyramidal point, which can be coated and easily penetrates flesh) (24 days)
Buildings: Forge: Smith 50 Hunting Knives 6/10 days -1 Titanium -10 Gold Recombination Center: Upgrade Feral worm W/ Slither (Gives feral worm additional Speed) 1/15 days -15 gold
Equipment: 100 Hunting Knives ('Bout as long as a persons forearm. Can easily pierce flesh and armor, can be coated in poison) (Titanium)
Misc. Upgrades: Necro-poison (20 days) (Fluid that is both corrosive and poisonous, stops heart/engine in about 30-seconds)
Gold: 468
Resources Iron (3) Titanium (5) Bronze (4)
Projects
1. Build a Forge 0/10 days -3 Bronze -30 gold 2. Support Forge 0/10 days 3. Support Forge 0/10 days 4. Build recombination center 0/10 days -3 Bronze -30 gold 5. Support recombination center 0/10 days 6. Support recombination center 0/10 days
Log: Lok'Tar: Soon...
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Post by Bloodmancer on Apr 19, 2015 14:34:48 GMT -5
Bought 2 Bronze -40 gold
Leader: Lok'Tar (A Grave Robber with legendary abilities) Army: The Undead of Sallahan Location: Sallahan (A ghost town in an oasis in the Darvia desert)
Day: 60 Log: 5
Troops Ordinary 100 Walkers (Slow moving and unintelligent. harmless alone, but can over run enemies in large groups. Can only be taken out by dealing damage to the cranial area)
Special 310 Grave Robbers (Tall, powerful, lanky zombies with black skin. They are great at infiltrating enemy controlled areas and taking out specials and ordinaries)
Elites Feral Worm (50 days) (Large worm, slow moving, but has thick hide, which offers ample defense. It has a tooth filled mouth which it uses to bite and swallow enemies) Decidan Screecher (80 days) (Large bipedal zombie. Blind, but has four fly-trap like heads, which can leap out to grab nearby attackers. It can also emit a high pitched screeching, great jammer signal and personal sonar) - Storage Pouch (Indigestible objects will be stored here) (30 days)
Heroes Lok'Tar (Grave Robber) (224 days) - Iron Hand (A Gauntlet-like weapon that fits over Lok'Tar's hand. It ends in a long, pyramidal point, which can be coated and easily penetrates flesh) (24 days)
Buildings: Forge (Iron): Smith 50 Hunting Knives 8/10 days -1 Titanium -10 Gold Forge (Bronze): Smith 50 Hunting Knives 2/10 days -1 Titanium -10 Gold Recombination Center (Iron): Upgrade Feral worm W/ Slither (Gives feral worm additional Speed) 13/15 days -15 gold Recombination Center (Bronze): Upgrade Grave Robbers W/ Transparency 2/15 days -15 gold
Equipment: 150 Hunting Knives ('Bout as long as a persons forearm. Can easily pierce flesh and armor, can be coated in poison) (Titanium)
Misc. Upgrades: Necro-poison (20 days) (Fluid that is both corrosive and poisonous, stops heart/engine in about 30-seconds)
Gold: 543
Resources Iron (3) Titanium (3) Bronze (0)
Projects
1. Build a Forge 2/10 days -3 Bronze -30 gold 2. Support Forge 2/10 days 3. Support Forge 2/10 days 4. Build recombination center 2/10 days -3 Bronze -30 gold 5. Support recombination center 2/10 days 6. Support recombination center 2/10 days
Log: Lok'Tar: So Slow...
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