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Post by Malefio on Jan 6, 2019 8:56:35 GMT -5
Peridot Vitcon Origin: Cut Oz Content True Origin: This is Peridot from Steven Universe, employed as Chief Engineer by the United Arms' Inquisitor. Abilities Summary: Peridot is a tech-based Main Tank. In addition to Peridots being 'tougher than they look', this particular one is armed with limb enhancers like in the show to make her less of a shorty and give her extra utility. She can move non-organic objects with a sort of quasi-telekinesis, electify her fingers, fire energy bolts and fly with her (fake) fingers replicating an Inspector Gadget helicopter. She also has a 'screen' that she can form with her extenders, which allows her to interface with magical technology and highly advanced stuff. Basically, she is at her best when creating space for teammates. She has a big mecha but she doesn't need it for this game. Themes: Toon, Roboticization, Elven, Beer-drunk, Taco Bell, Brutal, Gothic, Liquid, Neon, Huge Difficulty: HARD MODE NPCS: LF Healer and DPS Cha Cha (Healer) Vitcon Origin: THE MASTER True Origin: Monster Hunter Abilities Summary: Various dances with positive effects for his allies. Various masks, each with their own offensive effects. Combat skills with staves and boomerangs. Dr. Kahl (DPS) Vitcon Origin: Newcomer True Origin: Cuphead Abilities Summary: Satellite beam, various drones, screw cannon, electric walls, rocket boost, electric walls, bullet hell attack.
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Post by Malefio on Jan 6, 2019 9:20:25 GMT -5
---VS Lizardman General (Gauntlet Dark Legacy), Evangelyne (Wakfu) and Terrible Badger (Champions of Norrath)---IMAGE NOT FOUND IMAGE NOT FOUND ***** Peridot, ChaCha and Dr. Kahl walk through the gate of what looks like a town surrounded by fortified walls. At first glance, it is abandoned. The gate close behind them, as they notice that there's stairs to climb on the wall, but a dome of energy is now preventing them from going outside the town. The party is in an open central plaza with two buildings. What looks like a tavern to the east and a forge to the west. The doors are open and these instalments are inside the boundaries of the dome. The rest of the town can be seen in the distance, but cannot be reached because of the dome. At the edge of the dome furthest from party, three individual appear. The first one is a tall blue scaly humanoid with the head of a triceratops, it is holding a big spiked club. The second one seems to be a young girl with blonde hair, a black sleeveless shirt, beige boots and a bow. The last one is a hairy bear-sized orange quadruped with two brown stripes and a powerful jaw. 3... 2... 1... FIGHT! ---Party--- Peridot-100% Chacha-100% Dr. Kahl-100% ---Enemies--- Lizardman General-100% Evangelyne-100% Terrible Badger-100%
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Post by CMPunkCMPunk on Jan 13, 2019 17:38:48 GMT -5
Sorry, I'm trying to come up with strategies and ways to facilitate these characters.
Uh... Try wrangling the club out of big one's hand with a projected energy field. Hopefully that'll get the attention of the others even if he's too strong to pull it away from. Mostly so Dr. K can focus on doing his thing. Yeah! Just run in blindly and assert dominance! At the moment I'm not that concerned about taking damage since I know I'll be healed at least after rounds if not by this support. Don't wanna waste potential healing.
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Post by Malefio on Jan 15, 2019 7:25:45 GMT -5
Cha Cha starts dancing, as the Lizardman General and Dire Badger start charging towards Peridot. Evangelyne generates an arrow made of light and shoots it directly at Dr. Kahl, whom starts flying towards the Badger.
Peridot decides to run to meet the blue scaly creature midway, and as it tries to smash her, she uses an energy field around it's weapon to try and get it off it's hand. She feels unsuccessful, until Cha Cha finishes his dance, at which point she feels more powerful and manages to get the big club out of the Lizardman's hands.
Kahl intercepts the Badger, which is about to jump into Peridot's face, but flinches him with a big cannon that shoots screws.
The Badger gets back up next to Peridot and Kahl. ChaCha seems to be ready to do another dance. The Lizardman General stands next to Peridot. Evangelyne generates another arrow in her bow.
---Party---
Peridot-100% [Strenght Up] Chacha-100% Dr. Kahl-93%
---Enemies---
Lizardman General-100% Evangelyne-100% Dire Badger-85%
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Post by CMPunkCMPunk on Jan 18, 2019 8:26:38 GMT -5
Fore! Rather than trying to keep a big heavy weapon, take advantage of the strength buff and try to smash the badger in the direction the archer. Then ditch it and be ready to switch her limb enhancer to shooting bolts at the big guy - next turn if necessary. Try to keep her body in between the foes and the support, since he can apparently have some highly profound effects on combat. Dr seems good and manueverable, as a hand drawn character should be. Unless Peri is about to be knocked off her feet and gang rushed, both partners are fine acting on their own at the moment with no special requests.
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