Post by Bloodmancer on Apr 16, 2015 18:44:29 GMT -5
Ordinary:
Walkers:
Slow, unintelligent zombies. Basically useless alone or in small groups, but can easily overwhelm entire legions in larger groups. They can only be killed by sufficient cranial damage, dismemberment and bodily damage will only slow them down.
Specials:
Grave Robbers:
Tall, lanky, and thin, these zombies are not like ordinary walkers. They have a black colored skin, which makes them hard to see in the dark. They are extremely skilled at infiltrating enemy controlled areas and killing both ordinaries and specials. They have uncanny stealth, but don't make the best front line soldiers.
Elite:
Feral Worm (80 days):
A large, pale worm. The creature is a bit slow, but has a thick hide, which offers ample defense against bullets and cutting. It's main weak point is inside it's mouth, which is filled with razor sharp teeth and soft skin. It can bite or swallow enemies whole.
- Storage Pouch (30 days): This upgrade gives the feral worm a large, flexible organ inside it's stomach, which helps store inedible objects. Weapons and armor from eaten troops will end up here. It can also eat gold and resources for later retrieval. It can fit three units of material in here, a lot of gold and equipment, or a typical full sized tank.
Hero:
Lok'Tar (224 days):
The main leader of the undead, Lok'tar was general in life. He is know a grave robber. He has legendary skills which mirror that of a normal grave robber, except better. No ordinary troop can match him, and elites will fear him.
- Iron Hand (Titanium) (24 days): The iron hand is a gauntlet made for Lok'Tar. Instead of just fitting over his fist, this gauntletends in a long, pyramidal blade, which can be coated in necro-poison, and can easily pierce flesh or armor.
Walkers:
Slow, unintelligent zombies. Basically useless alone or in small groups, but can easily overwhelm entire legions in larger groups. They can only be killed by sufficient cranial damage, dismemberment and bodily damage will only slow them down.
Specials:
Grave Robbers:
Tall, lanky, and thin, these zombies are not like ordinary walkers. They have a black colored skin, which makes them hard to see in the dark. They are extremely skilled at infiltrating enemy controlled areas and killing both ordinaries and specials. They have uncanny stealth, but don't make the best front line soldiers.
Elite:
Feral Worm (80 days):
A large, pale worm. The creature is a bit slow, but has a thick hide, which offers ample defense against bullets and cutting. It's main weak point is inside it's mouth, which is filled with razor sharp teeth and soft skin. It can bite or swallow enemies whole.
- Storage Pouch (30 days): This upgrade gives the feral worm a large, flexible organ inside it's stomach, which helps store inedible objects. Weapons and armor from eaten troops will end up here. It can also eat gold and resources for later retrieval. It can fit three units of material in here, a lot of gold and equipment, or a typical full sized tank.
Hero:
Lok'Tar (224 days):
The main leader of the undead, Lok'tar was general in life. He is know a grave robber. He has legendary skills which mirror that of a normal grave robber, except better. No ordinary troop can match him, and elites will fear him.
- Iron Hand (Titanium) (24 days): The iron hand is a gauntlet made for Lok'Tar. Instead of just fitting over his fist, this gauntletends in a long, pyramidal blade, which can be coated in necro-poison, and can easily pierce flesh or armor.