|
Post by Malefio on Jun 29, 2019 11:39:50 GMT -5
I haven't done a stage myself yet, but I think this topic is gonna be necessary.
Have fun sharing your levels here!
|
|
|
Post by Digi on Jun 29, 2019 19:24:30 GMT -5
My first course:
5FJ-B51-WNG
|
|
|
Post by Digi on Jun 29, 2019 19:51:07 GMT -5
Secone course that I made even though there's other stuff I could be doing:
T3B-LO3-1KG
|
|
|
Post by Ultra on Jun 29, 2019 21:12:14 GMT -5
I dare everyone to beat my level
CNJ-3L6-SXG
|
|
|
Post by Digi on Jun 29, 2019 22:48:42 GMT -5
Final course of the day. Had this idea since yesterday. Hope everyone enjoys how it turned out. Can always tweak in the future.
KFF-N8Q-2PF
|
|
|
Post by Ultra on Jun 30, 2019 10:07:02 GMT -5
M0S-3MC-1YF
Second boss course. easier then the first.
|
|
|
Post by Malefio on Jun 30, 2019 13:13:41 GMT -5
C2M-M3Q-QYG
Recreated Instant Boss Battles 1 as much as possible.
Yoshi makes it very easy, but if you lose him, the final fight is pretty stressful.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2019 19:36:55 GMT -5
Wait how do I make the boss Easier??
|
|
|
Post by Digi on Jun 30, 2019 19:54:52 GMT -5
Wait how do I make the boss Easier?? Which one?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2019 20:58:57 GMT -5
Wait how do I make the boss Easier?? Which one? The one mally is talking about
|
|
|
Post by Digi on Jun 30, 2019 21:23:22 GMT -5
The one mally is talking about For Bowser, jump in the water behind him. He'll drown himself. For the Magikoopa and Bowser, just kill Magikoopa and focus on dodging. If you have Yoshi then eat the fire and shoot it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2019 21:24:39 GMT -5
Okay I guess I can eat the flames if you want we to. Not that I mind I guess.
|
|
|
Post by CMPunkCMPunk on Jun 30, 2019 23:29:11 GMT -5
First stage, please enjoy it, you lovely Vitconners.
P58-637-2QF
|
|
|
Post by Malefio on Jul 1, 2019 11:15:36 GMT -5
Thought I'd share the process behind the recreation of Instant Boss Battles 1.
So at first, I was going with the SMW style, because the scenario was based on that. I started by recreating Yoshi's House and used a fire flower to represent the fire in the chimney. I needed something to block access to the fire flower though, so I decided to add a pipe that gives you a Yoshi.
First fight was against a Yoshi and a Chain-Chomp. Chain-Chomp was self-explanatory to make. Yoshi was harder, but I thought Wiggler was the closest to ressemble one, so I added it. I needed it to shoot "eggs" though and a way to kill the Chain-Chomp, so I gave it a Buzzy Beetle Blaster.
Next was Reznor. I was kinda disappointed to find out that Fire Bros were only in 3D World style, but Hammer Bros did the job imo. I couldn't use my 4 keys on them, so I had to make killing those 4 the goal objective.
Then I reached wave 3, Whispy Woods. That's where I started getting issues, cause I ran out of doors, so I couldn't go with giving the Piranha Plant representing Whispy a key. So I added a pipe to the sub world and put "Whispy" in front, but if you had Yoshi, you could damage boost through it. So I had to block it with a block you need to destroy. I added rails, put a Buzzy Beetle on it and you just have to wait for it to kill whispy and unlock the pipe. I then realized in testing that Yoshi can kill Whispy and ground pound the block, but I thought that was fine. Then the real problem happened though. Whispy needed to shoot apples. So I made a Goomba Blaster. Problem is Goombas in SMW, even the variant, can be thrown, therefore ruining the fight. I had to switch to NSMBU, because I felt that SMW and NSMBU Bowser looked enough like Gordiant unlike the other styles.
Which brings us to that. Gordiant was simple, just a Bowser, cause they have many physical similarities. I wanted it to come out of the water thanks to a rail, but apparently you can't put stuff on a rail AND give them a key. Forest theme was necessary, because I needed the water to recreate the scene. I went with a bomb blaster to kill "Gordiant", because I'm not a fan of "Infinite Fire Flower Battles".
Next was Chiskeep and Fatty Puffer. Put 2 Cheep-Cheeps on rails, cause you can't have 2 sub-worlds to give me the opportunity to use them underwater.
Last was Kamek and Deviljho (Giant Bowser). Ran out of doors again, so only Kamek had a key. I therefore gave no way of killing Deviljho, because bothering you in your main objective is what he does. Added wings to Kamek so you had to use 2 jumps instead of one. I found out in testing that Kamek can go above the arena, where you can't reach him, but kept it that way, cause I thought that was a Kamek move.
And that was it.
I'm not gonna recreate them all, but I'm gonna recreate Scenario 2 too.
|
|
|
Post by Digi on Jul 1, 2019 11:51:55 GMT -5
My newest masterpiece! Quite happy with this one. It's a but difficult, but not tooooo bad.
Also thanks Punk for inspiring me to use the Ghost House theme, as it fits perfectly.
T9F-SR3-P0H
|
|