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Post by Malefio on Sept 2, 2019 20:31:37 GMT -5
---Creatures--- There are creatures in the labyrinth, but you don't really have ways to defend yourselves. When encountering a creature, the first thing you need to do is assess wether it's hostile or not. If not hostile, it might only be part of a puzzle. If hostile, the next thing you need to assess is if the room is designed for you to flee, hide, repel or kill the creature. Sometimes, all of the options are doable and you only need to decide which one you want to commit to. ---The Labyrinth adapts--- The Labyrinth is a pretty weird place, as it is designed for people not to escape, but the puzzles it offers to block the imprisoned are always doable by the individuals in the labyrinth. If you find a room you seem unable to solve, maybe it means that you'll need the help of another player. ---Every room has it's use--- Some rooms may seem useless, but none of them are. Maybe another room might unlock something in a seemingly empty room. Maybe a seemingly useless room is there for you to lure a creature in it in order to deal with it. Some rooms might only be hints to other rooms. Remember each room you go to, because they might not be useful at the moment you first found them. ---Maps--- A map of the current floor can always be found. Note that it won't show you your location and you will have to guess thanks to how many exits/entrance the room you're in has.
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Post by Malefio on Oct 7, 2019 6:29:19 GMT -5
---77th God's strenght--- Everyone should be able to push heavy objects, but in the case of 77th god, he can lift them up. This might be useful or even required to solve certain puzzles. ---77th God's knowledge--- 77th God can repair any broken mechanism if he has the proper materials. These materials might not always be in the same room as the mechanism needing repair. ---77th God's resilience--- 77th God is so resistant, that he can destroy objects that are too heavy to be moved simply by crashing into them. He might need help to propel himself into these objects depending on their sizes, however. ---Destroying objects--- Before destroying objects, consider if there's a mechanism to bring them back, as if destroying them is not the answer, you might lose something optional forever. Somehow, 77th God is unable to destroy any movable objects or the walls of the labyrinth.
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Post by Malefio on Nov 6, 2019 8:27:00 GMT -5
---Cedar's Animal Communication---
If Cedar talk to any beast-like creature, they will understand his general intentions. They will not however understand any of the words he said.
---Cedar's Animal Understanding---
Cedar can know if a creature is hostile or not simply by looking at it.
---Cedar's Tracking---
If Cedar stops and concentrates pn investigating, he can easily find if there's any footprints near him and the direction in which they are going.
---Cedar's Hiding---
If unmoving, Cedar has mastered the art of placing his body to completely disappear behind an object. Note that this might not always help if Cedar is in the angle of a creature's field of view.
---Cedar's Stealth---
When walking on normal floor, Cedar doesn't generate any noise.
---Cedar's Toxicology---
Cedar can recognize poisonous food or liquids.
---Nascha's Lift---
Nascha can lift or push small objects.
---Nascha's Flight---
Nascha's ability to fly might help reaching unreachable objects.
---Nascha's Night Vision---
Nascha sees normally, even in the dark.
---Nascha's Intelligence---
If Nascha is hurt, she will flee the area and be "off-screen". Nascha will be unusable until she finds her way back to Cedar, and trust her, she will.
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Post by Malefio on Nov 7, 2019 7:20:12 GMT -5
---Waverly's Disruption---
Waverly's screams can disrupt machines, making them temporarily inactive. Be careful however, as if the machine is already in a bad taste, it might completely break. Analyze wether you need to destroy a badly damage machine or not before destroying it, as there is no going back.
---Waverly's Protection---
Waverly's scream can repel projectiles.
---Waverly's Push---
Waverly can push back creatures, or in case of larger creatures, stop their attempts to attack. Waverly can also launch objects a short distance, which means he can push objects without them touching the ground.
---Waverly's duplication---
Waverly can duplicate himself, but it seems the magic of the labyrinths prevents him from doing so in corridors, which means his clones disappear every time Waverly leaves a room.
---Waverly's detection---
If Waverly concentrates, he can now how many living entities are on the current floor, assuming they are touching the ground.
---Waverly's echolocation---
Waverly can emit a soundwave that lets him detect how many things there are in one room... This might reveal things you cannot see.
---Waverly's vibration channeling---
Waverly can charge his next scream by touching an object that is significantly vibrating... Mind what you target with that next scream.
---Waverly's sound transmission---
Waverly's screams can be used from one room to another if the two rooms in question both houses a communication device.
---Waverly's forcefield---
Waverly can generate a forcefield around himself to protect himself from danger.
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