Post by Malefio on Aug 14, 2020 6:23:01 GMT -5
---Story---
There's many legends about a hero saving the world from the forces of darkness. Everytime these evil forces threatens the world, a new hero appears, alongside a princess to guide him. All these legends happen at different times, sometimes even in different universes...
The forces of darkness always try to adapt however... Acting while there's no heroes or attacking Hyrule when the world is not ready for itm successfully mortally wounding the hero.
But this time, the forces of darkness are messing with the timelines. They're going to worlds already saved by a hero, but that isn't enough for them. They don't just teleport to a world or a timeline. They take the place of any character whom was involved in the timeline.
How can a world defend itself when there's no one to fight? How can a world defend itself when the forces of darkness destroy all loot, weapons and treasure chests that exist in it?
This is when the legendary triforce acted... It did the only thing it could do. The only constant, is that the forces of darkness generate rupees once defeated. The triforce therefore created three Great Rupees, capable of impossible tasks.
The Great Green Rupee is protected by Team Courage. By bringing rupees to the Great Green Rupee, they are able to summon any character from any of the legends to help with the fight.
The Great Blue Rupee is protected by Team Wisdom and has the ability to generate treasure chests in the world and decide what they contain.
The Great Red Rupee is protected by Team Power, whom carefully analyzed the story of the forces of darkness to summon creatures to protect the Great Rupees.
The three teams have gathered some people unkown by the legends to travel worlds and defeat the forces of darkness there. However, the forces of darkness are wise... They will try to destroy the Great Rupees...
May the balance scale towards the powers of light.
---Mechanical concept---
The concept of the game is simple. One adventure is called a Season, which is split in 10 episodes. Each episodes have triggers to advance forward and to finish. Usually, if night activates, it's means that an episode is almost complete.
Players will be split into three teams, with their own tasks, trying to collect rupees by defeating forces of darkness, then bringing them to their Great Rupee in order to use their ability. Of course, the Great Rupees will ask more and more rupees to use their powers.
Team Courage can use their Great Rupee to summon anything that could be considered a character from any of the Zelda games. This include villains, but do that at your own risk. Each use of the Great Rupee can only summon one character however.
Team Wisdom can use their Great Rupee to summon 5 chests into the world. When summoning, they will get prompts to fill, because they choose what's inside the chests. It can be any item, potion, collectible, etc. from any game. The only rule is no key items, because those might be triggers used by the story.
Team Power can use their Great Rupee to summon a swarm of monster or a boss from any Zelda game, then send them to a Great Rupee of their choice to protect it from the forces of darkness. Note that unlike the other two Great Rupees, the Rupee amount will skyrocket if something overpowered is summoned (Any final boss for example).
The forces of darkness will always keep appearing and do actions dependent on what the episode's story is, but they will always send troops to attack the Great Rupees. If a single Great Rupee is destroyed, the story is over and the forces of darkness wins.
Other than that, this is our usual Vitcon game where we explore and interact with the world. I hope this or these adventures, if I end up doing more than one season, will be fun for all!
There's many legends about a hero saving the world from the forces of darkness. Everytime these evil forces threatens the world, a new hero appears, alongside a princess to guide him. All these legends happen at different times, sometimes even in different universes...
The forces of darkness always try to adapt however... Acting while there's no heroes or attacking Hyrule when the world is not ready for itm successfully mortally wounding the hero.
But this time, the forces of darkness are messing with the timelines. They're going to worlds already saved by a hero, but that isn't enough for them. They don't just teleport to a world or a timeline. They take the place of any character whom was involved in the timeline.
How can a world defend itself when there's no one to fight? How can a world defend itself when the forces of darkness destroy all loot, weapons and treasure chests that exist in it?
This is when the legendary triforce acted... It did the only thing it could do. The only constant, is that the forces of darkness generate rupees once defeated. The triforce therefore created three Great Rupees, capable of impossible tasks.
The Great Green Rupee is protected by Team Courage. By bringing rupees to the Great Green Rupee, they are able to summon any character from any of the legends to help with the fight.
The Great Blue Rupee is protected by Team Wisdom and has the ability to generate treasure chests in the world and decide what they contain.
The Great Red Rupee is protected by Team Power, whom carefully analyzed the story of the forces of darkness to summon creatures to protect the Great Rupees.
The three teams have gathered some people unkown by the legends to travel worlds and defeat the forces of darkness there. However, the forces of darkness are wise... They will try to destroy the Great Rupees...
May the balance scale towards the powers of light.
---Mechanical concept---
The concept of the game is simple. One adventure is called a Season, which is split in 10 episodes. Each episodes have triggers to advance forward and to finish. Usually, if night activates, it's means that an episode is almost complete.
Players will be split into three teams, with their own tasks, trying to collect rupees by defeating forces of darkness, then bringing them to their Great Rupee in order to use their ability. Of course, the Great Rupees will ask more and more rupees to use their powers.
Team Courage can use their Great Rupee to summon anything that could be considered a character from any of the Zelda games. This include villains, but do that at your own risk. Each use of the Great Rupee can only summon one character however.
Team Wisdom can use their Great Rupee to summon 5 chests into the world. When summoning, they will get prompts to fill, because they choose what's inside the chests. It can be any item, potion, collectible, etc. from any game. The only rule is no key items, because those might be triggers used by the story.
Team Power can use their Great Rupee to summon a swarm of monster or a boss from any Zelda game, then send them to a Great Rupee of their choice to protect it from the forces of darkness. Note that unlike the other two Great Rupees, the Rupee amount will skyrocket if something overpowered is summoned (Any final boss for example).
The forces of darkness will always keep appearing and do actions dependent on what the episode's story is, but they will always send troops to attack the Great Rupees. If a single Great Rupee is destroyed, the story is over and the forces of darkness wins.
Other than that, this is our usual Vitcon game where we explore and interact with the world. I hope this or these adventures, if I end up doing more than one season, will be fun for all!